| // Copyright 2019 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_COMMAND_BUFFER_SERVICE_SINGLE_TASK_SEQUENCE_H_ |
| #define GPU_COMMAND_BUFFER_SERVICE_SINGLE_TASK_SEQUENCE_H_ |
| |
| #include <memory> |
| #include <vector> |
| |
| #include "base/functional/callback.h" |
| #include "gpu/command_buffer/common/sync_token.h" |
| #include "gpu/command_buffer/service/sequence_id.h" |
| #include "gpu/command_buffer/service/task_graph.h" |
| #include "gpu/gpu_gles2_export.h" |
| |
| namespace gpu { |
| // Represents a single task execution sequence. Tasks posted to a sequence are |
| // run in order. Tasks across sequences should be synchronized using sync |
| // tokens. Destroying the sequence will drop tasks which haven't been executed |
| // yet. |
| class GPU_GLES2_EXPORT SingleTaskSequence { |
| public: |
| virtual ~SingleTaskSequence() {} |
| |
| // Returns identifier used for identifying sync tokens with this sequence, |
| // and for scheduling. |
| virtual SequenceId GetSequenceId() = 0; |
| |
| // Returns true if sequence should yield while running its current task. |
| virtual bool ShouldYield() = 0; |
| |
| // Schedule a task with provided sync token dependencies and release. |
| // For scheduling from viz thread, due to limitations in Android WebView, |
| // ScheduleTask is only available to be called inside initialization, |
| // teardown, and DrawAndSwap. |
| // |report_callback| will be called on the same thread and before |task| runs. |
| virtual void ScheduleTask( |
| gpu::TaskCallback task, |
| std::vector<SyncToken> sync_token_fences, |
| const SyncToken& release, |
| ReportingCallback report_callback = ReportingCallback()) = 0; |
| virtual void ScheduleTask( |
| base::OnceClosure task, |
| std::vector<SyncToken> sync_token_fences, |
| const SyncToken& release, |
| ReportingCallback report_callback = ReportingCallback()) = 0; |
| |
| // If |ScheduleGpuTask| is available, then this is equivalent to |
| // ScheduleGpuTask. Otherwise, the |task|, |sync_token_fences| and |release| |
| // are retained and run when |ScheduleGpuTask| becomes available. Either case, |
| // tasks in |ScheduleTask| and |ScheduleOrRetainTask| are sequenced by the |
| // call order; calling this instead of |ScheduleTask| can only delay but not |
| // reorder tasks. |
| // |report_callback| will be called on the same thread and before |task| runs. |
| virtual void ScheduleOrRetainTask( |
| base::OnceClosure task, |
| std::vector<SyncToken> sync_token_fences, |
| const SyncToken& release, |
| ReportingCallback report_callback = ReportingCallback()) = 0; |
| |
| // Continue running the current task after yielding execution. |
| virtual void ContinueTask(gpu::TaskCallback task) = 0; |
| virtual void ContinueTask(base::OnceClosure task) = 0; |
| |
| // Creates a SyncPointClientState associated with the sequence. |
| [[nodiscard]] virtual ScopedSyncPointClientState CreateSyncPointClientState( |
| CommandBufferNamespace namespace_id, |
| CommandBufferId command_buffer_id) = 0; |
| }; |
| } // namespace gpu |
| |
| #endif // GPU_COMMAND_BUFFER_SERVICE_SINGLE_TASK_SEQUENCE_H_ |