| // Copyright 2016 The Chromium Authors | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include "net/socket/fuzzed_socket_factory.h" | |
| #include <fuzzer/FuzzedDataProvider.h> | |
| #include <string_view> | |
| #include "base/notreached.h" | |
| #include "net/base/address_list.h" | |
| #include "net/base/ip_endpoint.h" | |
| #include "net/base/net_errors.h" | |
| #include "net/base/network_change_notifier.h" | |
| #include "net/log/net_log_with_source.h" | |
| #include "net/socket/connection_attempts.h" | |
| #include "net/socket/fuzzed_datagram_client_socket.h" | |
| #include "net/socket/fuzzed_socket.h" | |
| #include "net/socket/ssl_client_socket.h" | |
| #include "net/traffic_annotation/network_traffic_annotation.h" | |
| namespace net { | |
| class NetLog; | |
| namespace { | |
| // SSLClientSocket implementation that always fails to connect. | |
| class FailingSSLClientSocket : public SSLClientSocket { | |
| public: | |
| FailingSSLClientSocket() = default; | |
| FailingSSLClientSocket(const FailingSSLClientSocket&) = delete; | |
| FailingSSLClientSocket& operator=(const FailingSSLClientSocket&) = delete; | |
| ~FailingSSLClientSocket() override = default; | |
| // Socket implementation: | |
| int Read(IOBuffer* buf, | |
| int buf_len, | |
| CompletionOnceCallback callback) override { | |
| NOTREACHED(); | |
| } | |
| int Write(IOBuffer* buf, | |
| int buf_len, | |
| CompletionOnceCallback callback, | |
| const NetworkTrafficAnnotationTag& traffic_annotation) override { | |
| NOTREACHED(); | |
| } | |
| int SetReceiveBufferSize(int32_t size) override { return OK; } | |
| int SetSendBufferSize(int32_t size) override { return OK; } | |
| // StreamSocket implementation: | |
| int Connect(CompletionOnceCallback callback) override { return ERR_FAILED; } | |
| void Disconnect() override {} | |
| bool IsConnected() const override { return false; } | |
| bool IsConnectedAndIdle() const override { return false; } | |
| int GetPeerAddress(IPEndPoint* address) const override { | |
| return ERR_SOCKET_NOT_CONNECTED; | |
| } | |
| int GetLocalAddress(IPEndPoint* address) const override { | |
| return ERR_SOCKET_NOT_CONNECTED; | |
| } | |
| const NetLogWithSource& NetLog() const override { return net_log_; } | |
| bool WasEverUsed() const override { return false; } | |
| NextProto GetNegotiatedProtocol() const override { | |
| return NextProto::kProtoUnknown; | |
| } | |
| bool GetSSLInfo(SSLInfo* ssl_info) override { return false; } | |
| int64_t GetTotalReceivedBytes() const override { return 0; } | |
| void GetSSLCertRequestInfo( | |
| SSLCertRequestInfo* cert_request_info) const override {} | |
| void ApplySocketTag(const net::SocketTag& tag) override {} | |
| // SSLSocket implementation: | |
| int ExportKeyingMaterial(std::string_view label, | |
| std::optional<base::span<const uint8_t>> context, | |
| base::span<uint8_t> out) override { | |
| NOTREACHED(); | |
| } | |
| // SSLClientSocket implementation: | |
| std::vector<uint8_t> GetECHRetryConfigs() override { NOTREACHED(); } | |
| std::vector<std::vector<uint8_t>> GetServerTrustAnchorIDs() override { | |
| NOTREACHED(); | |
| } | |
| private: | |
| NetLogWithSource net_log_; | |
| }; | |
| } // namespace | |
| FuzzedSocketFactory::FuzzedSocketFactory(FuzzedDataProvider* data_provider) | |
| : data_provider_(data_provider) {} | |
| FuzzedSocketFactory::~FuzzedSocketFactory() = default; | |
| std::unique_ptr<DatagramClientSocket> | |
| FuzzedSocketFactory::CreateDatagramClientSocket( | |
| DatagramSocket::BindType bind_type, | |
| handles::NetworkHandle target_network, | |
| NetLog* net_log, | |
| const NetLogSource& source) { | |
| // Currently this is not used to test any multi-network scenarios. This means | |
| // that it is safe to always ignore `target_network`. | |
| return std::make_unique<FuzzedDatagramClientSocket>(data_provider_); | |
| } | |
| std::unique_ptr<TransportClientSocket> | |
| FuzzedSocketFactory::CreateTransportClientSocket( | |
| const AddressList& addresses, | |
| handles::NetworkHandle target_network, | |
| std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher, | |
| NetworkQualityEstimator* network_quality_estimator, | |
| NetLog* net_log, | |
| const NetLogSource& source) { | |
| // Currently this is not used to test any multi-network scenarios. This means | |
| // that it is safe to always ignore `target_network`. | |
| auto socket = std::make_unique<FuzzedSocket>(data_provider_, net_log); | |
| socket->set_fuzz_connect_result(fuzz_connect_result_); | |
| // Just use the first address. | |
| socket->set_remote_address(*addresses.begin()); | |
| return std::move(socket); | |
| } | |
| std::unique_ptr<SSLClientSocket> FuzzedSocketFactory::CreateSSLClientSocket( | |
| SSLClientContext* context, | |
| std::unique_ptr<StreamSocket> stream_socket, | |
| const HostPortPair& host_and_port, | |
| const SSLConfig& ssl_config) { | |
| return std::make_unique<FailingSSLClientSocket>(); | |
| } | |
| } // namespace net |