| // Copyright 2012 The Chromium Authors | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include "net/socket/socks_client_socket.h" | |
| #include <string_view> | |
| #include <utility> | |
| #include "base/compiler_specific.h" | |
| #include "base/functional/bind.h" | |
| #include "base/functional/callback_helpers.h" | |
| #include "base/sys_byteorder.h" | |
| #include "net/base/address_list.h" | |
| #include "net/base/io_buffer.h" | |
| #include "net/base/network_handle.h" | |
| #include "net/dns/public/dns_query_type.h" | |
| #include "net/dns/public/secure_dns_policy.h" | |
| #include "net/log/net_log.h" | |
| #include "net/log/net_log_event_type.h" | |
| #include "net/traffic_annotation/network_traffic_annotation.h" | |
| namespace net { | |
| // For SOCKS4, the client sends 8 bytes plus the size of the user-id. | |
| static const unsigned int kWriteHeaderSize = 8; | |
| // For SOCKS4 the server sends 8 bytes for acknowledgement. | |
| static const unsigned int kReadHeaderSize = 8; | |
| // Server Response codes for SOCKS. | |
| static const uint8_t kServerResponseOk = 0x5A; | |
| static const uint8_t kServerResponseRejected = 0x5B; | |
| static const uint8_t kServerResponseNotReachable = 0x5C; | |
| static const uint8_t kServerResponseMismatchedUserId = 0x5D; | |
| static const uint8_t kSOCKSVersion4 = 0x04; | |
| static const uint8_t kSOCKSStreamRequest = 0x01; | |
| // A struct holding the essential details of the SOCKS4 Server Request. | |
| // The port in the header is stored in network byte order. | |
| struct SOCKS4ServerRequest { | |
| uint8_t version; | |
| uint8_t command; | |
| uint16_t nw_port; | |
| uint8_t ip[4]; | |
| }; | |
| static_assert(sizeof(SOCKS4ServerRequest) == kWriteHeaderSize, | |
| "socks4 server request struct has incorrect size"); | |
| // A struct holding details of the SOCKS4 Server Response. | |
| struct SOCKS4ServerResponse { | |
| uint8_t reserved_null; | |
| uint8_t code; | |
| uint16_t port; | |
| uint8_t ip[4]; | |
| }; | |
| static_assert(sizeof(SOCKS4ServerResponse) == kReadHeaderSize, | |
| "socks4 server response struct has incorrect size"); | |
| SOCKSClientSocket::SOCKSClientSocket( | |
| std::unique_ptr<StreamSocket> transport_socket, | |
| const HostPortPair& destination, | |
| const NetworkAnonymizationKey& network_anonymization_key, | |
| RequestPriority priority, | |
| HostResolver* host_resolver, | |
| SecureDnsPolicy secure_dns_policy, | |
| const NetworkTrafficAnnotationTag& traffic_annotation) | |
| : transport_socket_(std::move(transport_socket)), | |
| host_resolver_(host_resolver), | |
| secure_dns_policy_(secure_dns_policy), | |
| destination_(destination), | |
| network_anonymization_key_(network_anonymization_key), | |
| priority_(priority), | |
| net_log_(transport_socket_->NetLog()), | |
| traffic_annotation_(traffic_annotation) {} | |
| SOCKSClientSocket::~SOCKSClientSocket() { | |
| Disconnect(); | |
| } | |
| int SOCKSClientSocket::Connect(CompletionOnceCallback callback) { | |
| DCHECK(transport_socket_); | |
| DCHECK_EQ(STATE_NONE, next_state_); | |
| DCHECK(user_callback_.is_null()); | |
| // If already connected, then just return OK. | |
| if (completed_handshake_) | |
| return OK; | |
| next_state_ = STATE_RESOLVE_HOST; | |
| net_log_.BeginEvent(NetLogEventType::SOCKS_CONNECT); | |
| int rv = DoLoop(OK); | |
| if (rv == ERR_IO_PENDING) { | |
| user_callback_ = std::move(callback); | |
| } else { | |
| net_log_.EndEventWithNetErrorCode(NetLogEventType::SOCKS_CONNECT, rv); | |
| } | |
| return rv; | |
| } | |
| void SOCKSClientSocket::Disconnect() { | |
| completed_handshake_ = false; | |
| resolve_host_request_.reset(); | |
| transport_socket_->Disconnect(); | |
| // Reset other states to make sure they aren't mistakenly used later. | |
| // These are the states initialized by Connect(). | |
| next_state_ = STATE_NONE; | |
| user_callback_.Reset(); | |
| } | |
| bool SOCKSClientSocket::IsConnected() const { | |
| return completed_handshake_ && transport_socket_->IsConnected(); | |
| } | |
| bool SOCKSClientSocket::IsConnectedAndIdle() const { | |
| return completed_handshake_ && transport_socket_->IsConnectedAndIdle(); | |
| } | |
| const NetLogWithSource& SOCKSClientSocket::NetLog() const { | |
| return net_log_; | |
| } | |
| bool SOCKSClientSocket::WasEverUsed() const { | |
| return was_ever_used_; | |
| } | |
| NextProto SOCKSClientSocket::GetNegotiatedProtocol() const { | |
| if (transport_socket_) | |
| return transport_socket_->GetNegotiatedProtocol(); | |
| NOTREACHED(); | |
| } | |
| bool SOCKSClientSocket::GetSSLInfo(SSLInfo* ssl_info) { | |
| if (transport_socket_) | |
| return transport_socket_->GetSSLInfo(ssl_info); | |
| NOTREACHED(); | |
| } | |
| int64_t SOCKSClientSocket::GetTotalReceivedBytes() const { | |
| return transport_socket_->GetTotalReceivedBytes(); | |
| } | |
| void SOCKSClientSocket::ApplySocketTag(const SocketTag& tag) { | |
| return transport_socket_->ApplySocketTag(tag); | |
| } | |
| // Read is called by the transport layer above to read. This can only be done | |
| // if the SOCKS handshake is complete. | |
| int SOCKSClientSocket::Read(IOBuffer* buf, | |
| int buf_len, | |
| CompletionOnceCallback callback) { | |
| DCHECK(completed_handshake_); | |
| DCHECK_EQ(STATE_NONE, next_state_); | |
| DCHECK(user_callback_.is_null()); | |
| DCHECK(!callback.is_null()); | |
| int rv = transport_socket_->Read( | |
| buf, buf_len, | |
| base::BindOnce(&SOCKSClientSocket::OnReadWriteComplete, | |
| base::Unretained(this), std::move(callback))); | |
| if (rv > 0) | |
| was_ever_used_ = true; | |
| return rv; | |
| } | |
| int SOCKSClientSocket::ReadIfReady(IOBuffer* buf, | |
| int buf_len, | |
| CompletionOnceCallback callback) { | |
| DCHECK(completed_handshake_); | |
| DCHECK_EQ(STATE_NONE, next_state_); | |
| DCHECK(user_callback_.is_null()); | |
| DCHECK(!callback.is_null()); | |
| // Pass |callback| directly instead of wrapping it with OnReadWriteComplete. | |
| // This is to avoid setting |was_ever_used_| unless data is actually read. | |
| int rv = transport_socket_->ReadIfReady(buf, buf_len, std::move(callback)); | |
| if (rv > 0) | |
| was_ever_used_ = true; | |
| return rv; | |
| } | |
| int SOCKSClientSocket::CancelReadIfReady() { | |
| return transport_socket_->CancelReadIfReady(); | |
| } | |
| // Write is called by the transport layer. This can only be done if the | |
| // SOCKS handshake is complete. | |
| int SOCKSClientSocket::Write( | |
| IOBuffer* buf, | |
| int buf_len, | |
| CompletionOnceCallback callback, | |
| const NetworkTrafficAnnotationTag& traffic_annotation) { | |
| DCHECK(completed_handshake_); | |
| DCHECK_EQ(STATE_NONE, next_state_); | |
| DCHECK(user_callback_.is_null()); | |
| DCHECK(!callback.is_null()); | |
| int rv = transport_socket_->Write( | |
| buf, buf_len, | |
| base::BindOnce(&SOCKSClientSocket::OnReadWriteComplete, | |
| base::Unretained(this), std::move(callback)), | |
| traffic_annotation); | |
| if (rv > 0) | |
| was_ever_used_ = true; | |
| return rv; | |
| } | |
| int SOCKSClientSocket::SetReceiveBufferSize(int32_t size) { | |
| return transport_socket_->SetReceiveBufferSize(size); | |
| } | |
| int SOCKSClientSocket::SetSendBufferSize(int32_t size) { | |
| return transport_socket_->SetSendBufferSize(size); | |
| } | |
| void SOCKSClientSocket::DoCallback(int result) { | |
| DCHECK_NE(ERR_IO_PENDING, result); | |
| DCHECK(!user_callback_.is_null()); | |
| // Since Run() may result in Read being called, | |
| // clear user_callback_ up front. | |
| DVLOG(1) << "Finished setting up SOCKS handshake"; | |
| std::move(user_callback_).Run(result); | |
| } | |
| void SOCKSClientSocket::OnIOComplete(int result) { | |
| DCHECK_NE(STATE_NONE, next_state_); | |
| int rv = DoLoop(result); | |
| if (rv != ERR_IO_PENDING) { | |
| net_log_.EndEventWithNetErrorCode(NetLogEventType::SOCKS_CONNECT, rv); | |
| DoCallback(rv); | |
| } | |
| } | |
| void SOCKSClientSocket::OnReadWriteComplete(CompletionOnceCallback callback, | |
| int result) { | |
| DCHECK_NE(ERR_IO_PENDING, result); | |
| DCHECK(!callback.is_null()); | |
| if (result > 0) | |
| was_ever_used_ = true; | |
| std::move(callback).Run(result); | |
| } | |
| int SOCKSClientSocket::DoLoop(int last_io_result) { | |
| DCHECK_NE(next_state_, STATE_NONE); | |
| int rv = last_io_result; | |
| do { | |
| State state = next_state_; | |
| next_state_ = STATE_NONE; | |
| switch (state) { | |
| case STATE_RESOLVE_HOST: | |
| DCHECK_EQ(OK, rv); | |
| rv = DoResolveHost(); | |
| break; | |
| case STATE_RESOLVE_HOST_COMPLETE: | |
| rv = DoResolveHostComplete(rv); | |
| break; | |
| case STATE_HANDSHAKE_WRITE: | |
| DCHECK_EQ(OK, rv); | |
| rv = DoHandshakeWrite(); | |
| break; | |
| case STATE_HANDSHAKE_WRITE_COMPLETE: | |
| rv = DoHandshakeWriteComplete(rv); | |
| break; | |
| case STATE_HANDSHAKE_READ: | |
| DCHECK_EQ(OK, rv); | |
| rv = DoHandshakeRead(); | |
| break; | |
| case STATE_HANDSHAKE_READ_COMPLETE: | |
| rv = DoHandshakeReadComplete(rv); | |
| break; | |
| default: | |
| NOTREACHED() << "bad state"; | |
| } | |
| } while (rv != ERR_IO_PENDING && next_state_ != STATE_NONE); | |
| return rv; | |
| } | |
| int SOCKSClientSocket::DoResolveHost() { | |
| next_state_ = STATE_RESOLVE_HOST_COMPLETE; | |
| // SOCKS4 only supports IPv4 addresses, so only try getting the IPv4 | |
| // addresses for the target host. | |
| HostResolver::ResolveHostParameters parameters; | |
| parameters.dns_query_type = DnsQueryType::A; | |
| parameters.initial_priority = priority_; | |
| parameters.secure_dns_policy = secure_dns_policy_; | |
| resolve_host_request_ = host_resolver_->CreateRequest( | |
| destination_, network_anonymization_key_, | |
| // TODO(crbug.com/516746763): Support targeting a network for SOCKS | |
| // proxies. | |
| handles::kInvalidNetworkHandle, net_log_, parameters); | |
| return resolve_host_request_->Start( | |
| base::BindOnce(&SOCKSClientSocket::OnIOComplete, base::Unretained(this))); | |
| } | |
| int SOCKSClientSocket::DoResolveHostComplete(int result) { | |
| resolve_error_info_ = resolve_host_request_->GetResolveErrorInfo(); | |
| if (result != OK) { | |
| // Resolving the hostname failed; fail the request rather than automatically | |
| // falling back to SOCKS4a (since it can be confusing to see invalid IP | |
| // addresses being sent to the SOCKS4 server when it doesn't support 4A.) | |
| return result; | |
| } | |
| next_state_ = STATE_HANDSHAKE_WRITE; | |
| return OK; | |
| } | |
| // Builds the buffer that is to be sent to the server. | |
| std::vector<uint8_t> SOCKSClientSocket::BuildHandshakeWriteBuffer() const { | |
| SOCKS4ServerRequest request; | |
| request.version = kSOCKSVersion4; | |
| request.command = kSOCKSStreamRequest; | |
| request.nw_port = base::HostToNet16(destination_.port()); | |
| DCHECK(!resolve_host_request_->GetAddressResults().empty()); | |
| const IPEndPoint& endpoint = | |
| resolve_host_request_->GetAddressResults().front(); | |
| // We disabled IPv6 results when resolving the hostname, so none of the | |
| // results in the list will be IPv6. | |
| // TODO(eroman): we only ever use the first address in the list. It would be | |
| // more robust to try all the IP addresses we have before | |
| // failing the connect attempt. | |
| CHECK_EQ(ADDRESS_FAMILY_IPV4, endpoint.GetFamily()); | |
| CHECK_LE(endpoint.address().size(), sizeof(request.ip)); | |
| base::span(request.ip).copy_from(endpoint.address().bytes().span()); | |
| DVLOG(1) << "Resolved Host is : " << endpoint.ToStringWithoutPort(); | |
| auto request_as_span = base::byte_span_from_ref(request); | |
| std::vector<uint8_t> handshake_data; | |
| handshake_data.reserve(request_as_span.size() + 1u); | |
| handshake_data.insert(handshake_data.end(), request_as_span.begin(), | |
| request_as_span.end()); | |
| // Append an empty user ID, which is a nul-terminated string. | |
| handshake_data.push_back(0); | |
| return handshake_data; | |
| } | |
| // Writes the SOCKS handshake data to the underlying socket connection. | |
| int SOCKSClientSocket::DoHandshakeWrite() { | |
| next_state_ = STATE_HANDSHAKE_WRITE_COMPLETE; | |
| if (!handshake_write_buf_) { | |
| auto vector_buffer = | |
| base::MakeRefCounted<VectorIOBuffer>(BuildHandshakeWriteBuffer()); | |
| int buffer_size = vector_buffer->size(); | |
| handshake_write_buf_ = base::MakeRefCounted<DrainableIOBuffer>( | |
| std::move(vector_buffer), buffer_size); | |
| } | |
| // Should only end up here if there's still data left to write. | |
| CHECK_GT(handshake_write_buf_->size(), 0); | |
| return transport_socket_->Write( | |
| handshake_write_buf_.get(), handshake_write_buf_->size(), | |
| base::BindOnce(&SOCKSClientSocket::OnIOComplete, base::Unretained(this)), | |
| traffic_annotation_); | |
| } | |
| int SOCKSClientSocket::DoHandshakeWriteComplete(int result) { | |
| if (result < 0) | |
| return result; | |
| // We ignore the case when result is 0, since the underlying Write | |
| // may return spurious writes while waiting on the socket. | |
| handshake_write_buf_->DidConsume(result); | |
| if (handshake_write_buf_->size() == 0) { | |
| next_state_ = STATE_HANDSHAKE_READ; | |
| handshake_write_buf_.reset(); | |
| } else { | |
| next_state_ = STATE_HANDSHAKE_WRITE; | |
| } | |
| return OK; | |
| } | |
| int SOCKSClientSocket::DoHandshakeRead() { | |
| next_state_ = STATE_HANDSHAKE_READ_COMPLETE; | |
| if (!handshake_read_buf_) { | |
| handshake_read_buf_ = base::MakeRefCounted<GrowableIOBuffer>(); | |
| handshake_read_buf_->SetCapacity(kReadHeaderSize); | |
| } | |
| // Should only end up here if there's still data left to read. | |
| CHECK_GT(handshake_read_buf_->size(), 0); | |
| return transport_socket_->Read( | |
| handshake_read_buf_.get(), handshake_read_buf_->size(), | |
| base::BindOnce(&SOCKSClientSocket::OnIOComplete, base::Unretained(this))); | |
| } | |
| int SOCKSClientSocket::DoHandshakeReadComplete(int result) { | |
| if (result < 0) | |
| return result; | |
| // The underlying socket closed unexpectedly. | |
| if (result == 0) | |
| return ERR_CONNECTION_CLOSED; | |
| handshake_read_buf_->DidConsume(result); | |
| // If the entire buffer hasn't been written to, still need to read more bytes | |
| // to get the full SOCKS4 handshake. | |
| if (handshake_read_buf_->size() != 0) { | |
| next_state_ = STATE_HANDSHAKE_READ; | |
| return OK; | |
| } | |
| // Technically, the behavior of | |
| // reinterpret_cast<SOCKS4ServerResponse*>(uint8_t* data) is undefined, so | |
| // copy the relatively small amount of data into a SOCKS4ServerResponse | |
| // instead of casting. This approach also adds size checks. | |
| SOCKS4ServerResponse response; | |
| base::byte_span_from_ref(response).copy_from( | |
| handshake_read_buf_->span_before_offset()); | |
| handshake_read_buf_.reset(); | |
| if (response.reserved_null != 0x00) { | |
| DVLOG(1) << "Unknown response from SOCKS server."; | |
| return ERR_SOCKS_CONNECTION_FAILED; | |
| } | |
| switch (response.code) { | |
| case kServerResponseOk: | |
| completed_handshake_ = true; | |
| return OK; | |
| case kServerResponseRejected: | |
| DVLOG(1) << "SOCKS request rejected or failed"; | |
| return ERR_SOCKS_CONNECTION_FAILED; | |
| case kServerResponseNotReachable: | |
| DVLOG(1) << "SOCKS request failed because client is not running " | |
| << "identd (or not reachable from the server)"; | |
| return ERR_SOCKS_CONNECTION_HOST_UNREACHABLE; | |
| case kServerResponseMismatchedUserId: | |
| DVLOG(1) << "SOCKS request failed because client's identd could " | |
| << "not confirm the user ID string in the request"; | |
| return ERR_SOCKS_CONNECTION_FAILED; | |
| default: | |
| DVLOG(1) << "SOCKS server sent unknown response"; | |
| return ERR_SOCKS_CONNECTION_FAILED; | |
| } | |
| // Note: we ignore the last 6 bytes as specified by the SOCKS protocol | |
| } | |
| int SOCKSClientSocket::GetPeerAddress(IPEndPoint* address) const { | |
| return transport_socket_->GetPeerAddress(address); | |
| } | |
| int SOCKSClientSocket::GetLocalAddress(IPEndPoint* address) const { | |
| return transport_socket_->GetLocalAddress(address); | |
| } | |
| ResolveErrorInfo SOCKSClientSocket::GetResolveErrorInfo() const { | |
| return resolve_error_info_; | |
| } | |
| } // namespace net |