| // Copyright 2012 The Chromium Authors | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef NET_SOCKET_STREAM_SOCKET_H_ | |
| #define NET_SOCKET_STREAM_SOCKET_H_ | |
| #include <stdint.h> | |
| #include <optional> | |
| #include <string_view> | |
| #include "base/functional/bind.h" | |
| #include "base/notreached.h" | |
| #include "net/base/net_errors.h" | |
| #include "net/base/net_export.h" | |
| #include "net/dns/public/resolve_error_info.h" | |
| #include "net/socket/next_proto.h" | |
| #include "net/socket/socket.h" | |
| namespace net { | |
| class IPEndPoint; | |
| class NetLogWithSource; | |
| class SSLCertRequestInfo; | |
| class SSLInfo; | |
| class SocketTag; | |
| class NET_EXPORT StreamSocket : public Socket { | |
| public: | |
| using BeforeConnectCallback = base::RepeatingCallback<int()>; | |
| ~StreamSocket() override = default; | |
| // Sets a callback to be invoked before establishing a connection. This allows | |
| // setting options, like receive and send buffer size, when they will take | |
| // effect. The callback should return net::OK on success, and an error on | |
| // failure. It must not return net::ERR_IO_PENDING. | |
| // | |
| // If multiple connection attempts are made, the callback will be invoked for | |
| // each one. | |
| virtual void SetBeforeConnectCallback( | |
| const BeforeConnectCallback& before_connect_callback); | |
| // Called to establish a connection. Returns OK if the connection could be | |
| // established synchronously. Otherwise, ERR_IO_PENDING is returned and the | |
| // given callback will run asynchronously when the connection is established | |
| // or when an error occurs. The result is some other error code if the | |
| // connection could not be established. | |
| // | |
| // The socket's Read and Write methods may not be called until Connect | |
| // succeeds. | |
| // | |
| // It is valid to call Connect on an already connected socket, in which case | |
| // OK is simply returned. | |
| // | |
| // Connect may also be called again after a call to the Disconnect method. | |
| // | |
| virtual int Connect(CompletionOnceCallback callback) = 0; | |
| // Called to confirm the TLS handshake, if any, indicating that replay | |
| // protection is ready. Returns OK if the handshake could complete | |
| // synchronously or had already been confirmed. Otherwise, ERR_IO_PENDING is | |
| // returned and the given callback will run asynchronously when the connection | |
| // is established or when an error occurs. The result is some other error | |
| // code if the connection could not be completed. | |
| // | |
| // This operation is only needed if TLS early data is enabled, in which case | |
| // Connect returns early and Write initially sends early data, which does not | |
| // have TLS's usual security properties. The caller must call this function | |
| // and wait for handshake confirmation before sending data that is not | |
| // replay-safe. | |
| // | |
| // ConfirmHandshake may run concurrently with Read or Write, but, as with Read | |
| // and Write, at most one pending ConfirmHandshake operation may be in | |
| // progress at a time. | |
| virtual int ConfirmHandshake(CompletionOnceCallback callback); | |
| // Called to disconnect a socket. Does nothing if the socket is already | |
| // disconnected. After calling Disconnect it is possible to call Connect | |
| // again to establish a new connection. | |
| // | |
| // If IO (Connect, Read, or Write) is pending when the socket is | |
| // disconnected, the pending IO is cancelled, and the completion callback | |
| // will not be called. | |
| virtual void Disconnect() = 0; | |
| // Called to test if the connection is still alive. Returns false if a | |
| // connection wasn't established or the connection is dead. True is returned | |
| // if the connection was terminated, but there is unread data in the incoming | |
| // buffer. | |
| virtual bool IsConnected() const = 0; | |
| // Called to test if the connection is still alive and idle. Returns false | |
| // if a connection wasn't established, the connection is dead, or there is | |
| // unread data in the incoming buffer. | |
| virtual bool IsConnectedAndIdle() const = 0; | |
| // Copies the peer address to |address| and returns a network error code. | |
| // ERR_SOCKET_NOT_CONNECTED will be returned if the socket is not connected. | |
| virtual int GetPeerAddress(IPEndPoint* address) const = 0; | |
| // Copies the local address to |address| and returns a network error code. | |
| // ERR_SOCKET_NOT_CONNECTED will be returned if the socket is not bound. | |
| virtual int GetLocalAddress(IPEndPoint* address) const = 0; | |
| // Gets the NetLog for this socket. | |
| virtual const NetLogWithSource& NetLog() const = 0; | |
| // Returns true if the socket ever had any reads or writes. StreamSockets | |
| // layered on top of transport sockets should return if their own Read() or | |
| // Write() methods had been called, not the underlying transport's. | |
| virtual bool WasEverUsed() const = 0; | |
| // Returns the protocol negotiated via ALPN for this socket, or | |
| // kProtoUnknown will be returned if ALPN is not applicable. | |
| virtual NextProto GetNegotiatedProtocol() const = 0; | |
| // Get data received from peer in ALPS TLS extension. | |
| // Returns a (possibly empty) value if a TLS version supporting ALPS was used | |
| // and ALPS was negotiated, nullopt otherwise. | |
| virtual std::optional<std::string_view> GetPeerApplicationSettings() const; | |
| // Gets the SSL connection information of the socket. Returns false if | |
| // SSL was not used by this socket. | |
| virtual bool GetSSLInfo(SSLInfo* ssl_info) = 0; | |
| // Gets the SSL CertificateRequest info of the socket after Connect failed | |
| // with ERR_SSL_CLIENT_AUTH_CERT_NEEDED. Must not be called on a socket that | |
| // does not support SSL. | |
| virtual void GetSSLCertRequestInfo( | |
| SSLCertRequestInfo* cert_request_info) const; | |
| // Returns the total number of number bytes read by the socket. This only | |
| // counts the payload bytes. Transport headers are not counted. Returns | |
| // 0 if the socket does not implement the function. The count is reset when | |
| // Disconnect() is called. | |
| virtual int64_t GetTotalReceivedBytes() const = 0; | |
| // Apply |tag| to this socket. If socket isn't yet connected, tag will be | |
| // applied when socket is later connected. If Connect() fails or socket | |
| // is closed, tag is cleared. If this socket is layered upon or wraps an | |
| // underlying socket, |tag| will be applied to the underlying socket in the | |
| // same manner as if ApplySocketTag() was called on the underlying socket. | |
| // The tag can be applied at any time, in other words active sockets can be | |
| // retagged with a different tag. Sockets wrapping multiplexed sockets | |
| // (e.g. sockets who proxy through a QUIC or Spdy stream) cannot be tagged as | |
| // the tag would inadvertently affect other streams; calling ApplySocketTag() | |
| // in this case will result in NOTREACHED(). | |
| virtual void ApplySocketTag(const SocketTag& tag) = 0; | |
| }; | |
| } // namespace net | |
| #endif // NET_SOCKET_STREAM_SOCKET_H_ |