blob: 1aa49db3f9ee86014bd5f760e8361f2715ea27ab [file] [log] [blame]
/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* Copyright (C) 2003, 2006, 2007, 2009 Apple Inc. All rights reserved.
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_BOX_MODEL_OBJECT_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_BOX_MODEL_OBJECT_H_
#include "base/notreached.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/layout/background_bleed_avoidance.h"
#include "third_party/blink/renderer/core/layout/content_change_type.h"
#include "third_party/blink/renderer/core/layout/layout_object.h"
#include "third_party/blink/renderer/platform/geometry/layout_rect.h"
#include "third_party/blink/renderer/platform/text/writing_mode_utils.h"
namespace blink {
class PaintLayer;
class PaintLayerScrollableArea;
struct LogicalRect;
enum PaintLayerType {
kNoPaintLayer,
kNormalPaintLayer,
// A forced or overflow clip layer is required for bookkeeping purposes,
// but does not force a layer to be self painting.
kOverflowClipPaintLayer,
kForcedPaintLayer
};
// This class is the base class for all CSS objects.
//
// All CSS objects follow the box model object. See THE BOX MODEL section in
// LayoutBox for more information.
//
// This class actually doesn't have the box model but it exposes some common
// functions or concepts that sub-classes can extend upon. For example, there
// are accessors for margins, borders, paddings and borderBoundingBox().
//
// The reason for this partial implementation is that the 2 classes inheriting
// from it (LayoutBox and LayoutInline) have different requirements but need to
// have a PaintLayer. For a full implementation of the box model, see LayoutBox.
//
// An important member of this class is PaintLayer, which is stored in a rare-
// data pattern (see: Layer()). PaintLayers are instantiated for several reasons
// based on the return value of layerTypeRequired().
// Interestingly, most SVG objects inherit from LayoutSVGModelObject and thus
// can't have a PaintLayer. This is an unfortunate artifact of our
// design as it limits code sharing and prevents hardware accelerating SVG
// (the current design require a PaintLayer for compositing).
//
//
// ***** COORDINATE SYSTEMS *****
//
// In order to fully understand LayoutBoxModelObject and the inherited classes,
// we need to introduce the concept of coordinate systems.
// There are 4 coordinate systems:
// - physical coordinates: it is the coordinate system used for painting and
// correspond to physical direction as seen on the physical display (screen,
// printed page). In CSS, 'top', 'right', 'bottom', 'left' are all in physical
// coordinates. The code matches this convention too.
//
// - logical coordinates: this is the coordinate system used for layout. It is
// determined by 'writing-mode' and 'direction'. Any property using 'before',
// 'after', 'start' or 'end' is in logical coordinates. Those are also named
// respectively 'logical top', 'logical bottom', 'logical left' and
// 'logical right'.
//
// Example with writing-mode: vertical-rl; direction: ltr;
//
// 'top' / 'start' side
//
// block-flow direction
// <------------------------------------ |
// ------------------------------------- |
// | c | s | |
// 'left' | o | o | | inline 'right'
// / | n | m | | direction /
// 'after' | t | e | | 'before'
// side | e | | | side
// | n | | |
// | t | | |
// ------------------------------------- v
//
// 'bottom' / 'end' side
//
// See https://drafts.csswg.org/css-writing-modes-3/#text-flow for some
// extra details.
//
// - physical coordinates with flipped block-flow direction: those are physical
// coordinates but we flipped the block direction. Almost all geometries
// in box layout use this coordinate space, except those having explicit
// "Logical" or "Physical" prefix in their names, or the name implies logical
// (e.g. InlineStart, BlockEnd) or physical (e.g. Top, Left), or the return
// type is PhysicalRect.
//
// - logical coordinates without flipping inline direction: those are "logical
// block coordinates", without considering text direction. Examples are
// "LogicalLeft" and "LogicalRight".
//
// For more information, see the following doc about coordinate spaces:
// https://chromium.googlesource.com/chromium/src.git/+/main/third_party/blink/renderer/core/layout/README.md#coordinate-spaces
class CORE_EXPORT LayoutBoxModelObject : public LayoutObject {
public:
LayoutBoxModelObject(ContainerNode*);
~LayoutBoxModelObject() override;
// This is the only way layers should ever be destroyed.
void DestroyLayer();
// Computes the sticky constraints for this object.
StickyPositionScrollingConstraints* ComputeStickyPositionConstraints() const;
PhysicalOffset StickyPositionOffset() const;
virtual LayoutBlock* StickyContainer() const;
StickyPositionScrollingConstraints* StickyConstraints() const {
NOT_DESTROYED();
return FirstFragment().StickyConstraints();
}
void SetStickyConstraints(StickyPositionScrollingConstraints* constraints) {
NOT_DESTROYED();
GetMutableForPainting().FirstFragment().SetStickyConstraints(constraints);
SetNeedsPaintPropertyUpdate();
}
// IE extensions. Used to calculate offsetWidth/Height. Overridden by inlines
// (LayoutInline) to return the remaining width on a given line (and the
// height of a single line).
virtual LayoutUnit OffsetLeft(const Element*) const;
virtual LayoutUnit OffsetTop(const Element*) const;
virtual LayoutUnit OffsetWidth() const = 0;
virtual LayoutUnit OffsetHeight() const = 0;
bool HasSelfPaintingLayer() const;
PaintLayer* Layer() const {
NOT_DESTROYED();
return FirstFragment().Layer();
}
// The type of PaintLayer to instantiate. Any value returned from this
// function other than NoPaintLayer will lead to a PaintLayer being created.
virtual PaintLayerType LayerTypeRequired() const = 0;
PaintLayerScrollableArea* GetScrollableArea() const;
virtual void UpdateFromStyle();
virtual PhysicalRect VisualOverflowRect() const = 0;
// Returns the visual overflow rect, expanded to the area affected by any
// filters that paint outside of the box, in physical coordinates.
PhysicalRect VisualOverflowRectIncludingFilters() const;
// Returns a physical rect that is a result of apply this object's filters to
// it. If there are no filters, it returns its argument.
PhysicalRect ApplyFiltersToRect(const PhysicalRect&) const;
// These return the CSS computed padding values.
LayoutUnit ComputedCSSPaddingTop() const {
NOT_DESTROYED();
return ComputedCSSPadding(StyleRef().PaddingTop());
}
LayoutUnit ComputedCSSPaddingBottom() const {
NOT_DESTROYED();
return ComputedCSSPadding(StyleRef().PaddingBottom());
}
LayoutUnit ComputedCSSPaddingLeft() const {
NOT_DESTROYED();
return ComputedCSSPadding(StyleRef().PaddingLeft());
}
LayoutUnit ComputedCSSPaddingRight() const {
NOT_DESTROYED();
return ComputedCSSPadding(StyleRef().PaddingRight());
}
// These functions are used during layout.
// - Table override them to exclude padding with collapsing borders.
virtual LayoutUnit PaddingTop() const {
NOT_DESTROYED();
return ComputedCSSPaddingTop();
}
virtual LayoutUnit PaddingBottom() const {
NOT_DESTROYED();
return ComputedCSSPaddingBottom();
}
virtual LayoutUnit PaddingLeft() const {
NOT_DESTROYED();
return ComputedCSSPaddingLeft();
}
virtual LayoutUnit PaddingRight() const {
NOT_DESTROYED();
return ComputedCSSPaddingRight();
}
// Returns a WritingDirectionMode-aware logical padding value.
LayoutUnit PaddingBlockStart() const {
NOT_DESTROYED();
return PhysicalPaddingToLogical().BlockStart();
}
LayoutUnit PaddingBlockEnd() const {
NOT_DESTROYED();
return PhysicalPaddingToLogical().BlockEnd();
}
LayoutUnit PaddingInlineEnd() const {
NOT_DESTROYED();
return PhysicalPaddingToLogical().InlineEnd();
}
virtual LayoutUnit BorderTop() const {
NOT_DESTROYED();
return LayoutUnit(StyleRef().BorderTopWidth());
}
virtual LayoutUnit BorderBottom() const {
NOT_DESTROYED();
return LayoutUnit(StyleRef().BorderBottomWidth());
}
virtual LayoutUnit BorderLeft() const {
NOT_DESTROYED();
return LayoutUnit(StyleRef().BorderLeftWidth());
}
virtual LayoutUnit BorderRight() const {
NOT_DESTROYED();
return LayoutUnit(StyleRef().BorderRightWidth());
}
// Returns a WritingDirectionMode-aware logical border value.
LayoutUnit BorderBlockStart() const {
NOT_DESTROYED();
return PhysicalBorderToLogical().BlockStart();
}
LayoutUnit BorderBlockEnd() const {
NOT_DESTROYED();
return PhysicalBorderToLogical().BlockEnd();
}
LayoutUnit BorderInlineStart() const {
NOT_DESTROYED();
return PhysicalBorderToLogical().InlineStart();
}
LayoutUnit BorderInlineEnd() const {
NOT_DESTROYED();
return PhysicalBorderToLogical().InlineEnd();
}
LayoutUnit BorderWidth() const {
NOT_DESTROYED();
return BorderLeft() + BorderRight();
}
LayoutUnit BorderHeight() const {
NOT_DESTROYED();
return BorderTop() + BorderBottom();
}
PhysicalBoxStrut BorderOutsets() const {
NOT_DESTROYED();
return {BorderTop(), BorderRight(), BorderBottom(), BorderLeft()};
}
PhysicalBoxStrut PaddingOutsets() const {
NOT_DESTROYED();
return {PaddingTop(), PaddingRight(), PaddingBottom(), PaddingLeft()};
}
// Returns a WritingDirectionMode-aware logical border+padding value.
DISABLE_CFI_PERF LayoutUnit BorderAndPaddingBlockStart() const {
NOT_DESTROYED();
return BorderBlockStart() + PaddingBlockStart();
}
DISABLE_CFI_PERF LayoutUnit BorderAndPaddingBlockEnd() const {
NOT_DESTROYED();
return BorderBlockEnd() + PaddingBlockEnd();
}
DISABLE_CFI_PERF LayoutUnit BorderAndPaddingHeight() const {
NOT_DESTROYED();
return BorderTop() + BorderBottom() + PaddingTop() + PaddingBottom();
}
DISABLE_CFI_PERF LayoutUnit BorderAndPaddingWidth() const {
NOT_DESTROYED();
return BorderLeft() + BorderRight() + PaddingLeft() + PaddingRight();
}
DISABLE_CFI_PERF LayoutUnit BorderAndPaddingLogicalHeight() const {
NOT_DESTROYED();
return (StyleRef().HasBorder() || StyleRef().MayHavePadding())
? BorderAndPaddingBlockStart() + BorderAndPaddingBlockEnd()
: LayoutUnit();
}
DISABLE_CFI_PERF LayoutUnit BorderAndPaddingLogicalWidth() const {
NOT_DESTROYED();
return StyleRef().IsHorizontalWritingMode() ? BorderAndPaddingWidth()
: BorderAndPaddingHeight();
}
DISABLE_CFI_PERF LayoutUnit BorderAndPaddingLogicalLeft() const {
NOT_DESTROYED();
return StyleRef().IsHorizontalWritingMode() ? BorderLeft() + PaddingLeft()
: BorderTop() + PaddingTop();
}
DISABLE_CFI_PERF LayoutUnit BorderAndPaddingLogicalRight() const {
NOT_DESTROYED();
return StyleRef().IsHorizontalWritingMode()
? BorderRight() + PaddingRight()
: BorderBottom() + PaddingBottom();
}
LayoutUnit PaddingLogicalHeight() const {
NOT_DESTROYED();
const auto logical_padding = PhysicalPaddingToLogical();
return logical_padding.BlockStart() + logical_padding.BlockEnd();
}
virtual LayoutUnit MarginTop() const = 0;
virtual LayoutUnit MarginBottom() const = 0;
virtual LayoutUnit MarginLeft() const = 0;
virtual LayoutUnit MarginRight() const = 0;
// Returns a WritingDirectionMode-aware logical margin value.
LayoutUnit MarginBlockStart(
const ComputedStyle* other_style = nullptr) const {
NOT_DESTROYED();
return PhysicalMarginToLogical(other_style).BlockStart();
}
LayoutUnit MarginBlockEnd(const ComputedStyle* other_style = nullptr) const {
NOT_DESTROYED();
return PhysicalMarginToLogical(other_style).BlockEnd();
}
LayoutUnit MarginInlineStart(
const ComputedStyle* other_style = nullptr) const {
NOT_DESTROYED();
return PhysicalMarginToLogical(other_style).InlineStart();
}
LayoutUnit MarginInlineEnd(const ComputedStyle* other_style = nullptr) const {
NOT_DESTROYED();
return PhysicalMarginToLogical(other_style).InlineEnd();
}
DISABLE_CFI_PERF LayoutUnit MarginHeight() const {
NOT_DESTROYED();
return MarginTop() + MarginBottom();
}
DISABLE_CFI_PERF LayoutUnit MarginWidth() const {
NOT_DESTROYED();
return MarginLeft() + MarginRight();
}
DISABLE_CFI_PERF LayoutUnit MarginLogicalHeight() const {
NOT_DESTROYED();
const auto logical_margin = PhysicalMarginToLogical(nullptr);
return logical_margin.BlockStart() + logical_margin.BlockEnd();
}
DISABLE_CFI_PERF LayoutUnit MarginLogicalWidth() const {
NOT_DESTROYED();
const auto logical_margin = PhysicalMarginToLogical(nullptr);
return logical_margin.InlineStart() + logical_margin.InlineEnd();
}
PhysicalBoxStrut MarginOutsets() const {
NOT_DESTROYED();
return {MarginTop(), MarginRight(), MarginBottom(), MarginLeft()};
}
virtual LayoutUnit ContainingBlockLogicalWidthForContent() const;
virtual void ChildBecameNonInline(LayoutObject* /*child*/) {
NOT_DESTROYED();
}
// Overridden by subclasses to determine line-height of the first-line.
virtual LayoutUnit FirstLineHeight() const = 0;
// Returns true if the background is painted opaque in the given rect.
// The query rect is given in local coordinate system.
virtual bool BackgroundIsKnownToBeOpaqueInRect(const PhysicalRect&) const {
NOT_DESTROYED();
return false;
}
// This object's background is transferred to its LayoutView if:
// 1. it's the document element, or
// 2. it's the first <body> if the document element is <html> and doesn't have
// a background. http://www.w3.org/TR/css3-background/#body-background
// If it's the case, the used background should be the initial value (i.e.
// transparent). The first condition is actually an implementation detail
// because we paint the view background in ViewPainter instead of the painter
// of the layout object of the document element.
bool BackgroundTransfersToView(
const ComputedStyle* document_element_style = nullptr) const;
void RecalcVisualOverflow() override;
void AddOutlineRectsForNormalChildren(OutlineRectCollector&,
const PhysicalOffset& additional_offset,
OutlineType) const;
void UpdateCanCompositeBackgroundAttachmentFixed(
bool enable_composited_background_attachment_fixed);
protected:
void WillBeDestroyed() override;
PhysicalOffset AdjustedPositionRelativeTo(const PhysicalOffset&,
const Element*) const;
LogicalRect LocalCaretRectForEmptyElement(
LayoutUnit width,
LayoutUnit text_indent_offset) const;
void AddOutlineRectsForDescendant(const LayoutObject& descendant,
OutlineRectCollector&,
const PhysicalOffset& additional_offset,
OutlineType) const;
bool ShouldBeHandledAsInline(const ComputedStyle& style) const;
void StyleWillChange(StyleDifference,
const ComputedStyle& new_style) override;
void StyleDidChange(StyleDifference, const ComputedStyle* old_style) override;
virtual bool ComputeCanCompositeBackgroundAttachmentFixed() const {
NOT_DESTROYED();
return false;
}
public:
// These functions are only used internally to manipulate the layout tree
// structure via remove/insert/appendChildNode.
// Since they are typically called only to move objects around within
// anonymous blocks (which only have layers in the case of column spans), the
// default for fullRemoveInsert is false rather than true.
void MoveChildTo(LayoutBoxModelObject* to_box_model_object,
LayoutObject* child,
LayoutObject* before_child,
bool full_remove_insert = false);
void MoveChildTo(LayoutBoxModelObject* to_box_model_object,
LayoutObject* child,
bool full_remove_insert = false) {
NOT_DESTROYED();
MoveChildTo(to_box_model_object, child, nullptr, full_remove_insert);
}
void MoveAllChildrenTo(LayoutBoxModelObject* to_box_model_object,
bool full_remove_insert = false) {
NOT_DESTROYED();
MoveAllChildrenTo(to_box_model_object, nullptr, full_remove_insert);
}
void MoveAllChildrenTo(LayoutBoxModelObject* to_box_model_object,
LayoutObject* before_child,
bool full_remove_insert = false) {
NOT_DESTROYED();
MoveChildrenTo(to_box_model_object, SlowFirstChild(), nullptr, before_child,
full_remove_insert);
}
// Move all of the kids from |startChild| up to but excluding |endChild|. 0
// can be passed as the |endChild| to denote that all the kids from
// |startChild| onwards should be moved.
void MoveChildrenTo(LayoutBoxModelObject* to_box_model_object,
LayoutObject* start_child,
LayoutObject* end_child,
bool full_remove_insert = false) {
NOT_DESTROYED();
MoveChildrenTo(to_box_model_object, start_child, end_child, nullptr,
full_remove_insert);
}
virtual void MoveChildrenTo(LayoutBoxModelObject* to_box_model_object,
LayoutObject* start_child,
LayoutObject* end_child,
LayoutObject* before_child,
bool full_remove_insert = false);
LayoutObject* SplitAnonymousBoxesAroundChild(LayoutObject* before_child);
virtual LayoutBox* CreateAnonymousBoxToSplit(
const LayoutBox* box_to_split) const;
private:
void CreateLayerAfterStyleChange();
LayoutUnit ComputedCSSPadding(const Length&) const;
bool IsBoxModelObject() const final {
NOT_DESTROYED();
return true;
}
PhysicalToLogicalGetter<LayoutUnit, LayoutBoxModelObject>
PhysicalPaddingToLogical() const {
NOT_DESTROYED();
return PhysicalToLogicalGetter<LayoutUnit, LayoutBoxModelObject>(
StyleRef().GetWritingDirection(), *this,
&LayoutBoxModelObject::PaddingTop, &LayoutBoxModelObject::PaddingRight,
&LayoutBoxModelObject::PaddingBottom,
&LayoutBoxModelObject::PaddingLeft);
}
PhysicalToLogicalGetter<LayoutUnit, LayoutBoxModelObject>
PhysicalMarginToLogical(const ComputedStyle* other_style) const {
NOT_DESTROYED();
const auto& style = other_style ? *other_style : StyleRef();
return PhysicalToLogicalGetter<LayoutUnit, LayoutBoxModelObject>(
style.GetWritingDirection(), *this, &LayoutBoxModelObject::MarginTop,
&LayoutBoxModelObject::MarginRight, &LayoutBoxModelObject::MarginBottom,
&LayoutBoxModelObject::MarginLeft);
}
PhysicalToLogicalGetter<LayoutUnit, LayoutBoxModelObject>
PhysicalBorderToLogical() const {
NOT_DESTROYED();
return PhysicalToLogicalGetter<LayoutUnit, LayoutBoxModelObject>(
StyleRef().GetWritingDirection(), *this,
&LayoutBoxModelObject::BorderTop, &LayoutBoxModelObject::BorderRight,
&LayoutBoxModelObject::BorderBottom, &LayoutBoxModelObject::BorderLeft);
}
};
template <>
struct DowncastTraits<LayoutBoxModelObject> {
static bool AllowFrom(const LayoutObject& object) {
return object.IsBoxModelObject();
}
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_BOX_MODEL_OBJECT_H_