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// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gl/dcomp_presenter.h"
#include <memory>
#include <utility>
#include "base/debug/crash_logging.h"
#include "base/debug/dump_without_crashing.h"
#include "base/functional/bind.h"
#include "base/process/process.h"
#include "base/task/single_thread_task_runner.h"
#include "base/trace_event/trace_event.h"
#include "ui/gfx/presentation_feedback.h"
#include "ui/gfx/swap_result.h"
#include "ui/gl/dc_layer_tree.h"
#include "ui/gl/direct_composition_support.h"
#include "ui/gl/gl_features.h"
#include "ui/gl/vsync_thread_win.h"
namespace gl {
DCompPresenter::PendingFrame::PendingFrame(PresentationCallback callback)
: callback(std::move(callback)) {}
DCompPresenter::PendingFrame::PendingFrame(PendingFrame&& other) = default;
DCompPresenter::PendingFrame::~PendingFrame() = default;
DCompPresenter::PendingFrame& DCompPresenter::PendingFrame::operator=(
PendingFrame&& other) = default;
DCompPresenter::DCompPresenter(const Settings& settings)
: task_runner_(base::SingleThreadTaskRunner::GetCurrentDefault()),
layer_tree_(std::make_unique<DCLayerTree>(
settings.disable_nv12_dynamic_textures,
settings.disable_vp_auto_hdr,
settings.disable_vp_scaling,
settings.disable_vp_super_resolution,
settings.disable_dc_letterbox_video_optimization,
settings.force_dcomp_triple_buffer_video_swap_chain,
settings.no_downscaled_overlay_promotion)),
use_gpu_vsync_(features::UseGpuVsync()) {
CHECK(DirectCompositionSupported());
d3d11_device_ = GetDirectCompositionD3D11Device();
child_window_.Initialize();
layer_tree_->Initialize(child_window_.window(), d3d11_device_);
}
DCompPresenter::~DCompPresenter() {
for (auto& frame : pending_frames_)
std::move(frame.callback).Run(gfx::PresentationFeedback::Failure());
pending_frames_.clear();
if (observing_vsync_) {
VSyncThreadWin::GetInstance()->RemoveObserver(this);
}
}
bool DCompPresenter::DestroyDCLayerTree() {
CHECK(layer_tree_);
// Freeing DComp resources such as visuals and surfaces causes the device to
// become 'dirty'. We must commit the changes to the device in order for the
// objects to actually be destroyed.
// Leaving the device in the dirty state for long periods of time means that
// if DWM.exe crashes, the Chromium window will become black until the next
// Commit.
layer_tree_.reset();
if (auto* dcomp_device = GetDirectCompositionDevice()) {
HRESULT hr = dcomp_device->Commit();
if (FAILED(hr)) {
return false;
}
}
return true;
}
bool DCompPresenter::Resize(const gfx::Size& size,
float scale_factor,
const gfx::ColorSpace& color_space,
bool has_alpha) {
if (!Presenter::Resize(size, scale_factor, color_space, has_alpha)) {
return false;
}
child_window_.Resize(size);
return true;
}
gfx::VSyncProvider* DCompPresenter::GetVSyncProvider() {
return VSyncThreadWin::GetInstance()->vsync_provider();
}
void DCompPresenter::OnVSync(base::TimeTicks vsync_time,
base::TimeDelta interval) {
task_runner_->PostTask(
FROM_HERE,
base::BindOnce(&DCompPresenter::HandleVSyncOnMainThread,
weak_factory_.GetWeakPtr(), vsync_time, interval));
}
void DCompPresenter::ScheduleDCLayers(
std::vector<DCLayerOverlayParams> overlays) {
// We expect alternating calls to `ScheduleDCLayers` and `Present`.
DCHECK_EQ(0u, pending_overlays_.size());
pending_overlays_ = std::move(overlays);
}
void DCompPresenter::Present(SwapCompletionCallback completion_callback,
PresentationCallback presentation_callback,
gfx::FrameData data) {
TRACE_EVENT0("gpu", "DCompPresenter::Present");
// Callback will be dequeued on next vsync.
EnqueuePendingFrame(std::move(presentation_callback));
base::expected<void, CommitError> result =
layer_tree_->CommitAndClearPendingOverlays(std::move(pending_overlays_));
if (!result.has_value()) {
const HRESULT device_removed_reason =
gl::GetDirectCompositionD3D11Device()->GetDeviceRemovedReason();
if (SUCCEEDED(device_removed_reason)) {
SCOPED_CRASH_KEY_NUMBER("gpu", "DCompPresenter.SWAP_FAILED.reason",
static_cast<int>(result.error().reason));
SCOPED_CRASH_KEY_NUMBER(
"gpu", "DCompPresenter.SWAP_FAILED.hr?",
static_cast<int>(result.error().hr.value_or(S_OK)));
base::debug::DumpWithoutCrashing();
} else {
// Ignore device removed cases as they don't usually indicate a problem
// originating from viz.
}
std::move(completion_callback)
.Run(gfx::SwapCompletionResult(gfx::SwapResult::SWAP_FAILED));
return;
}
std::move(completion_callback)
.Run(gfx::SwapCompletionResult(gfx::SwapResult::SWAP_ACK));
}
bool DCompPresenter::SupportsViewporter() const {
return true;
}
bool DCompPresenter::SupportsDelegatedInk() {
return layer_tree_->SupportsDelegatedInk();
}
void DCompPresenter::SetDelegatedInkTrailStartPoint(
std::unique_ptr<gfx::DelegatedInkMetadata> metadata) {
layer_tree_->SetDelegatedInkTrailStartPoint(std::move(metadata));
}
void DCompPresenter::InitDelegatedInkPointRendererReceiver(
mojo::PendingReceiver<gfx::mojom::DelegatedInkPointRenderer>
pending_receiver) {
layer_tree_->InitDelegatedInkPointRendererReceiver(
std::move(pending_receiver));
}
scoped_refptr<base::TaskRunner>
DCompPresenter::GetWindowTaskRunnerForTesting() {
return child_window_.GetTaskRunnerForTesting(); // IN-TEST
}
Microsoft::WRL::ComPtr<IDXGISwapChain1>
DCompPresenter::GetLayerSwapChainForTesting(
const gfx::OverlayLayerId& layer_id) const {
return layer_tree_->GetLayerSwapChainForTesting(layer_id); // IN-TEST
}
void DCompPresenter::GetSwapChainVisualInfoForTesting(
const gfx::OverlayLayerId& layer_id,
gfx::Transform* out_transform,
gfx::Point* out_offset,
gfx::Rect* out_clip_rect) const {
layer_tree_->GetSwapChainVisualInfoForTesting( // IN-TEST
layer_id, out_transform, out_offset, out_clip_rect);
}
void DCompPresenter::HandleVSyncOnMainThread(base::TimeTicks vsync_time,
base::TimeDelta interval) {
last_vsync_time_ = vsync_time;
last_vsync_interval_ = interval;
CheckPendingFrames();
}
void DCompPresenter::StartOrStopVSyncThread() {
bool needs_vsync = !pending_frames_.empty();
if (observing_vsync_ == needs_vsync) {
return;
}
observing_vsync_ = needs_vsync;
if (needs_vsync) {
VSyncThreadWin::GetInstance()->AddObserver(this);
} else {
VSyncThreadWin::GetInstance()->RemoveObserver(this);
}
}
void DCompPresenter::CheckPendingFrames() {
TRACE_EVENT1("gpu", "DCompPresenter::CheckPendingFrames",
"num_pending_frames", pending_frames_.size());
if (pending_frames_.empty())
return;
Microsoft::WRL::ComPtr<ID3D11DeviceContext> context;
d3d11_device_->GetImmediateContext(&context);
while (!pending_frames_.empty()) {
auto& frame = pending_frames_.front();
std::move(frame.callback)
.Run(
gfx::PresentationFeedback(last_vsync_time_, last_vsync_interval_,
gfx::PresentationFeedback::kVSync |
gfx::PresentationFeedback::kHWClock));
pending_frames_.pop_front();
}
if (use_gpu_vsync_) {
StartOrStopVSyncThread();
}
}
void DCompPresenter::EnqueuePendingFrame(PresentationCallback callback) {
pending_frames_.emplace_back(std::move(callback));
if (use_gpu_vsync_) {
StartOrStopVSyncThread();
} else {
last_vsync_time_ = base::TimeTicks::Now();
last_vsync_interval_ = VSyncThreadWin::GetInstance()->GetVsyncInterval();
// Handle pending frames asynchronously to avoid reentrancy issues in the
// caller.
task_runner_->PostTask(FROM_HERE,
base::BindOnce(&DCompPresenter::CheckPendingFrames,
weak_factory_.GetWeakPtr()));
}
}
HWND DCompPresenter::GetWindow() const {
return child_window_.window();
}
} // namespace gl