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// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file contains some useful utilities for the ui/gl classes.
#include "ui/gl/gl_utils.h"
#include "base/command_line.h"
#include "base/debug/alias.h"
#include "base/logging.h"
#include "build/build_config.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_display_manager.h"
#include "ui/gl/gl_features.h"
#include "ui/gl/gl_switches.h"
#include "ui/gl/gl_surface_egl.h"
#if BUILDFLAG(IS_ANDROID)
#include "base/posix/eintr_wrapper.h"
#include "third_party/libsync/src/include/sync/sync.h" // nogncheck
#endif
#if BUILDFLAG(IS_WIN)
#include <d3d11_1.h>
#include "base/strings/stringprintf.h"
#include "ui/gl/debug_utils.h"
#include "ui/gl/direct_composition_support.h"
#endif
namespace gl {
namespace {
// The global set of workarounds.
GlWorkarounds g_workarounds;
bool g_is_angle_enabled = true;
int GetIntegerv(unsigned int name) {
int value = 0;
glGetIntegerv(name, &value);
return value;
}
} // namespace
// Used by chrome://gpucrash and gpu_benchmarking_extension's
// CrashForTesting.
void Crash() {
DVLOG(1) << "GPU: Simulating GPU crash";
// Good bye, cruel world.
volatile int* it_s_the_end_of_the_world_as_we_know_it = nullptr;
*it_s_the_end_of_the_world_as_we_know_it = 0xdead;
}
// Used by chrome://gpuhang.
void Hang() {
DVLOG(1) << "GPU: Simulating GPU hang";
int do_not_delete_me = 0;
for (;;) {
// Do not sleep here. The GPU watchdog timer tracks
// the amount of user time this thread is using and
// it doesn't use much while calling Sleep.
// The following are multiple mechanisms to prevent compilers from
// optimizing out the endless loop. Hope at least one of them works.
base::debug::Alias(&do_not_delete_me);
++do_not_delete_me;
__asm__ volatile("");
}
}
#if BUILDFLAG(IS_ANDROID)
base::ScopedFD MergeFDs(base::ScopedFD a, base::ScopedFD b) {
if (!a.is_valid())
return b;
if (!b.is_valid())
return a;
base::ScopedFD merged(HANDLE_EINTR(sync_merge("", a.get(), b.get())));
if (!merged.is_valid())
LOG(ERROR) << "Failed to merge fences.";
return merged;
}
void DisableANGLE() {
DCHECK_NE(GetGLImplementation(), kGLImplementationEGLANGLE);
g_is_angle_enabled = false;
}
#endif
bool UsePassthroughCommandDecoder(const base::CommandLine* command_line) {
if (!g_is_angle_enabled) {
return false;
}
std::string switch_value;
if (command_line->HasSwitch(switches::kUseCmdDecoder)) {
switch_value = command_line->GetSwitchValueASCII(switches::kUseCmdDecoder);
}
#if !BUILDFLAG(ENABLE_VALIDATING_COMMAND_DECODER)
if (switch_value == kCmdDecoderValidatingName) {
LOG(WARNING) << "Ignoring request for the validating command decoder. It "
"is not supported on this platform.";
}
return true;
#else
if (switch_value == kCmdDecoderPassthroughName) {
return true;
} else if (switch_value == kCmdDecoderValidatingName) {
return false;
} else {
// Unrecognized or missing switch, use the default.
return features::UsePassthroughCommandDecoder();
}
#endif // !BUILDFLAG(ENABLE_VALIDATING_COMMAND_DECODER)
}
const GlWorkarounds& GetGlWorkarounds() {
return g_workarounds;
}
void SetGlWorkarounds(const GlWorkarounds& workarounds) {
g_workarounds = workarounds;
}
#if BUILDFLAG(IS_WIN)
unsigned int DirectCompositionRootSurfaceBufferCount() {
return 2u;
}
// Labels swapchain buffers with the string name_prefix + _Buffer_ +
// <buffer_number>
void LabelSwapChainBuffers(IDXGISwapChain* swap_chain,
const char* name_prefix) {
DXGI_SWAP_CHAIN_DESC desc;
HRESULT hr = swap_chain->GetDesc(&desc);
if (FAILED(hr)) {
DLOG(ERROR) << "Failed to GetDesc from swap chain: "
<< logging::SystemErrorCodeToString(hr);
return;
}
for (unsigned int i = 0; i < desc.BufferCount; i++) {
Microsoft::WRL::ComPtr<ID3D11Texture2D> swap_chain_buffer;
hr = swap_chain->GetBuffer(i, IID_PPV_ARGS(&swap_chain_buffer));
if (FAILED(hr)) {
DLOG(ERROR) << "GetBuffer on swap chain buffer " << i
<< "failed: " << logging::SystemErrorCodeToString(hr);
return;
}
const std::string buffer_name =
base::StringPrintf("%s_Buffer_%d", name_prefix, i);
hr = SetDebugName(swap_chain_buffer.Get(), buffer_name.c_str());
if (FAILED(hr)) {
DLOG(ERROR) << "Failed to label swap chain buffer " << i << ": "
<< logging::SystemErrorCodeToString(hr);
}
}
}
// Labels swapchain with the name_prefix and its buffers with the string
// name_prefix + _Buffer_ + <buffer_number>.
void LabelSwapChainAndBuffers(IDXGISwapChain* swap_chain,
const char* name_prefix) {
SetDebugName(swap_chain, name_prefix);
LabelSwapChainBuffers(swap_chain, name_prefix);
}
#endif // BUILDFLAG(IS_WIN)
GLDisplay* GetDisplay(GpuPreference gpu_preference) {
return GetDisplay(gpu_preference, gl::DisplayKey::kDefault);
}
GL_EXPORT GLDisplay* GetDisplay(GpuPreference gpu_preference,
gl::DisplayKey display_key) {
// TODO(344606399): Consider making callers directly create the EGL display.
return GLDisplayManagerEGL::GetInstance()->GetDisplay(gpu_preference,
display_key);
}
GLDisplay* GetDefaultDisplay() {
return GetDisplay(GpuPreference::kDefault);
}
void SetGpuPreferenceEGL(GpuPreference preference, uint64_t system_device_id) {
GLDisplayManagerEGL::GetInstance()->SetGpuPreference(preference,
system_device_id);
}
uint64_t GetSystemDeviceIdEGLForTesting(GpuPreference preference) {
return GLDisplayManagerEGL::GetInstance()->GetSystemDeviceId(preference);
}
void RemoveGpuPreferenceEGL(GpuPreference preference) {
GLDisplayManagerEGL::GetInstance()->RemoveGpuPreference(preference);
}
GLDisplayEGL* GetDefaultDisplayEGL() {
return GLDisplayManagerEGL::GetInstance()->GetDisplay(
GpuPreference::kDefault);
}
GLDisplayEGL* GetDisplayEGL(GpuPreference gpu_preference) {
return GLDisplayManagerEGL::GetInstance()->GetDisplay(gpu_preference);
}
#if BUILDFLAG(IS_MAC)
ScopedEnableTextureRectangleInShaderCompiler::
ScopedEnableTextureRectangleInShaderCompiler(gl::GLApi* gl_api) {
if (gl_api) {
DCHECK(!gl_api->glIsEnabledFn(GL_TEXTURE_RECTANGLE_ANGLE));
gl_api->glEnableFn(GL_TEXTURE_RECTANGLE_ANGLE);
gl_api_ = gl_api;
} else {
gl_api_ = nullptr; // Signal to the destructor that this is a no-op.
}
}
ScopedEnableTextureRectangleInShaderCompiler::
~ScopedEnableTextureRectangleInShaderCompiler() {
if (gl_api_)
gl_api_->glDisableFn(GL_TEXTURE_RECTANGLE_ANGLE);
}
#endif // BUILDFLAG(IS_MAC)
ScopedPixelStore::ScopedPixelStore(unsigned int name, int value)
: name_(name), old_value_(GetIntegerv(name)), value_(value) {
if (value_ != old_value_)
glPixelStorei(name_, value_);
}
ScopedPixelStore::~ScopedPixelStore() {
if (value_ != old_value_)
glPixelStorei(name_, old_value_);
}
const char* GetDebugSourceString(unsigned int source) {
switch (source) {
case GL_DEBUG_SOURCE_API:
return "OpenGL";
case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
return "Window System";
case GL_DEBUG_SOURCE_SHADER_COMPILER:
return "Shader Compiler";
case GL_DEBUG_SOURCE_THIRD_PARTY:
return "Third Party";
case GL_DEBUG_SOURCE_APPLICATION:
return "Application";
case GL_DEBUG_SOURCE_OTHER:
return "Other";
default:
return "UNKNOWN";
}
}
const char* GetDebugTypeString(unsigned int type) {
switch (type) {
case GL_DEBUG_TYPE_ERROR:
return "Error";
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
return "Deprecated behavior";
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
return "Undefined behavior";
case GL_DEBUG_TYPE_PORTABILITY:
return "Portability";
case GL_DEBUG_TYPE_PERFORMANCE:
return "Performance";
case GL_DEBUG_TYPE_OTHER:
return "Other";
case GL_DEBUG_TYPE_MARKER:
return "Marker";
default:
return "UNKNOWN";
}
}
const char* GetDebugSeverityString(unsigned int severity) {
switch (severity) {
case GL_DEBUG_SEVERITY_HIGH:
return "High";
case GL_DEBUG_SEVERITY_MEDIUM:
return "Medium";
case GL_DEBUG_SEVERITY_LOW:
return "Low";
case GL_DEBUG_SEVERITY_NOTIFICATION:
return "Notification";
default:
return "UNKNOWN";
}
}
} // namespace gl