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// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_EXO_TEXT_INPUT_H_
#define COMPONENTS_EXO_TEXT_INPUT_H_
#include <string>
#include "base/i18n/rtl.h"
#include "base/scoped_observation.h"
#include "base/strings/string_piece.h"
#include "components/exo/seat_observer.h"
#include "third_party/abseil-cpp/absl/types/optional.h"
#include "ui/base/ime/composition_text.h"
#include "ui/base/ime/surrounding_text_tracker.h"
#include "ui/base/ime/text_input_client.h"
#include "ui/base/ime/text_input_flags.h"
#include "ui/base/ime/text_input_mode.h"
#include "ui/base/ime/text_input_type.h"
#include "ui/base/ime/virtual_keyboard_controller.h"
#include "ui/base/ime/virtual_keyboard_controller_observer.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/range/range.h"
namespace ui {
class InputMethod;
} // namespace ui
namespace exo {
class Surface;
class Seat;
// This class bridges the ChromeOS input method and a text-input context.
// It can be inactive, active, or in a pending state where Activate() was
// called but the associated window is not focused.
class TextInput : public ui::TextInputClient,
public ui::VirtualKeyboardControllerObserver,
public SeatObserver {
public:
class Delegate {
public:
virtual ~Delegate() = default;
// Called when the text input session is activated.
virtual void Activated() = 0;
// Called when the text input session is deactivated. TextInput does not
// refer to the delegate anymore.
virtual void Deactivated() = 0;
// Called when the virtual keyboard visibility state has changed.
virtual void OnVirtualKeyboardVisibilityChanged(bool is_visible) = 0;
// Called when the virtual keyboard's occluded bounds has changed.
// The bounds are in screen DIP.
virtual void OnVirtualKeyboardOccludedBoundsChanged(
const gfx::Rect& screen_bounds) = 0;
// Set the 'composition text' of the current text input.
virtual void SetCompositionText(const ui::CompositionText& composition) = 0;
// Commit |text| to the current text input session.
virtual void Commit(base::StringPiece16 text) = 0;
// Set the cursor position.
// |surrounding_text| is the current surrounding text.
// The |selection| range is in UTF-16 offsets of the current surrounding
// text. |selection| must be a valid range, i.e.
// selection.IsValid() && selection.GetMax() <= surrounding_text.length().
virtual void SetCursor(base::StringPiece16 surrounding_text,
const gfx::Range& selection) = 0;
// Delete the surrounding text of the current text input.
// |surrounding_text| is the current surrounding text.
// The delete |range| is in UTF-16 offsets of the current surrounding text.
// |range| must be a valid range, i.e.
// range.IsValid() && range.GetMax() <= surrounding_text.length().
virtual void DeleteSurroundingText(base::StringPiece16 surrounding_text,
const gfx::Range& range) = 0;
// Sends a key event.
virtual void SendKey(const ui::KeyEvent& event) = 0;
// Called when the text direction has changed.
virtual void OnTextDirectionChanged(
base::i18n::TextDirection direction) = 0;
// Sets composition from the current surrounding text offsets.
// Offsets in |cursor| and |range| is relative to the beginning of
// |surrounding_text|. Offsets in |ui_ime_text_spans| is relative to the new
// composition, i.e. relative to |range|'s start. All offsets are in UTF16,
// and must be valid.
virtual void SetCompositionFromExistingText(
base::StringPiece16 surrounding_text,
const gfx::Range& cursor,
const gfx::Range& range,
const std::vector<ui::ImeTextSpan>& ui_ime_text_spans) = 0;
// Clears all the grammar fragments in |range|.
// |surrounding_text| is the current surrounding text, used for utf16 to
// utf8 conversion.
virtual void ClearGrammarFragments(base::StringPiece16 surrounding_text,
const gfx::Range& range) = 0;
// Adds a new grammar marker according to |fragments|. Clients should show
// some visual indications such as underlining.
// |surrounding_text| is the current surrounding text, used for utf16 to
// utf8 conversion.
virtual void AddGrammarFragment(base::StringPiece16 surrounding_text,
const ui::GrammarFragment& fragment) = 0;
// Sets the autocorrect range from the current surrounding text offsets.
// Offsets in |range| is relative to the beginning of
// |surrounding_text|. All offsets are in UTF16, and must be valid.
virtual void SetAutocorrectRange(base::StringPiece16 surrounding_text,
const gfx::Range& range) = 0;
};
explicit TextInput(std::unique_ptr<Delegate> delegate);
TextInput(const TextInput&) = delete;
TextInput& operator=(const TextInput&) = delete;
~TextInput() override;
// Request to activate the text input context on the surface. Activation will
// occur immediately if the associated window is already focused, or
// otherwise when the window gains focus.
void Activate(Seat* seat, Surface* surface);
// Deactivates the text input context.
void Deactivate();
// Shows the virtual keyboard if needed.
void ShowVirtualKeyboardIfEnabled();
// Hides the virtual keyboard.
void HideVirtualKeyboard();
// Re-synchronize the current status when the surrounding text has changed
// during the text input session.
void Resync();
// Resets the current input method composition state.
void Reset();
// Sets the surrounding text in the app.
// |cursor_pos| is the range of |text|.
void SetSurroundingText(const std::u16string& text,
const gfx::Range& cursor_pos);
// Sets the text input type, mode, flags, and |should_do_learning|.
void SetTypeModeFlags(ui::TextInputType type,
ui::TextInputMode mode,
int flags,
bool should_do_learning);
// Sets the bounds of the text caret, relative to the window origin.
void SetCaretBounds(const gfx::Rect& bounds);
// Sets grammar fragment at the cursor position.
void SetGrammarFragmentAtCursor(
const absl::optional<ui::GrammarFragment>& fragment);
// Sets the autocorrect range and bounds. `autocorrect_bounds` is the
// bounding rect around the autocorreced text, and are relative to
// to the window origin.
void SetAutocorrectInfo(const gfx::Range& autocorrect_range,
const gfx::Rect& autocorrect_bounds);
Delegate* delegate() { return delegate_.get(); }
// ui::TextInputClient:
void SetCompositionText(const ui::CompositionText& composition) override;
size_t ConfirmCompositionText(bool keep_selection) override;
void ClearCompositionText() override;
void InsertText(const std::u16string& text,
InsertTextCursorBehavior cursor_behavior) override;
void InsertChar(const ui::KeyEvent& event) override;
ui::TextInputType GetTextInputType() const override;
ui::TextInputMode GetTextInputMode() const override;
base::i18n::TextDirection GetTextDirection() const override;
int GetTextInputFlags() const override;
bool CanComposeInline() const override;
gfx::Rect GetCaretBounds() const override;
gfx::Rect GetSelectionBoundingBox() const override;
bool GetCompositionCharacterBounds(size_t index,
gfx::Rect* rect) const override;
bool HasCompositionText() const override;
ui::TextInputClient::FocusReason GetFocusReason() const override;
bool GetTextRange(gfx::Range* range) const override;
bool GetCompositionTextRange(gfx::Range* range) const override;
bool GetEditableSelectionRange(gfx::Range* range) const override;
bool SetEditableSelectionRange(const gfx::Range& range) override;
bool GetTextFromRange(const gfx::Range& range,
std::u16string* text) const override;
void OnInputMethodChanged() override;
bool ChangeTextDirectionAndLayoutAlignment(
base::i18n::TextDirection direction) override;
void ExtendSelectionAndDelete(size_t before, size_t after) override;
void EnsureCaretNotInRect(const gfx::Rect& rect) override;
bool IsTextEditCommandEnabled(ui::TextEditCommand command) const override;
void SetTextEditCommandForNextKeyEvent(ui::TextEditCommand command) override;
ukm::SourceId GetClientSourceForMetrics() const override;
bool ShouldDoLearning() override;
bool SetCompositionFromExistingText(
const gfx::Range& range,
const std::vector<ui::ImeTextSpan>& ui_ime_text_spans) override;
gfx::Range GetAutocorrectRange() const override;
gfx::Rect GetAutocorrectCharacterBounds() const override;
bool SetAutocorrectRange(const gfx::Range& range) override;
absl::optional<ui::GrammarFragment> GetGrammarFragmentAtCursor()
const override;
bool ClearGrammarFragments(const gfx::Range& range) override;
bool AddGrammarFragments(
const std::vector<ui::GrammarFragment>& fragments) override;
void GetActiveTextInputControlLayoutBounds(
absl::optional<gfx::Rect>* control_bounds,
absl::optional<gfx::Rect>* selection_bounds) override {}
// ui::VirtualKeyboardControllerObserver:
void OnKeyboardVisible(const gfx::Rect& keyboard_rect) override;
void OnKeyboardHidden() override;
// SeatObserver:
void OnSurfaceFocused(Surface* gained_focus,
Surface* lost_focus,
bool has_focused_surface) override;
private:
void AttachInputMethod();
void DetachInputMethod();
void ResetCompositionTextCache();
// Delegate to talk to actual its client.
std::unique_ptr<Delegate> delegate_;
// On requesting to show Virtual Keyboard, InputMethod may not be connected.
// So, remember the request temporarily, and then on InputMethod connection
// show the Virtual Keyboard.
bool pending_vk_visible_ = false;
// |surface_| and |seat_| are non-null if and only if the TextInput is in a
// pending or active state, in which case the TextInput will be observing the
// Seat.
Surface* surface_ = nullptr;
Seat* seat_ = nullptr;
// If the TextInput is active (associated window has focus) and the
// InputMethod is available, this is set and the TextInput will be its
// focused client. Otherwise, it is null and the TextInput is not attached
// to any InputMethod, so the TextInputClient overrides will not be called.
ui::InputMethod* input_method_ = nullptr;
base::ScopedObservation<ui::VirtualKeyboardController,
ui::VirtualKeyboardControllerObserver>
virtual_keyboard_observation_{this};
// Cache of the current caret bounding box, sent from the client.
gfx::Rect caret_bounds_;
// Cache of the current input field attributes sent from the client.
ui::TextInputType input_type_ = ui::TEXT_INPUT_TYPE_NONE;
ui::TextInputMode input_mode_ = ui::TEXT_INPUT_MODE_DEFAULT;
int flags_ = ui::TEXT_INPUT_FLAG_NONE;
bool should_do_learning_ = true;
// Tracks the surrounding text.
ui::SurroundingTextTracker surrounding_text_tracker_;
// Cache of the current text input direction, update from the Chrome OS IME.
base::i18n::TextDirection direction_ = base::i18n::UNKNOWN_DIRECTION;
// Cache of the grammar fragment at cursor position, send from Lacros side.
// Wayland API sends the fragment range in utf8 and what IME needs is utf16.
// To correctly convert the utf8 range to utf16, we need the updated
// surrounding text, which is not available when we receive the grammar
// fragment. It is guaranteed that on Lacros side, it always updates grammar
// fragment before updating surrounding text. So we store the utf8 fragment in
// |grammar_fragment_at_cursor_utf8_| when we receive it and when we receive
// the surrounding text update next time, we convert the utf8 fragment to
// utf16 fragment and store it in |grammar_fragment_at_cursor_utf16_|. When
// IME requests current grammar fragment, we always return the utf16 version.
absl::optional<ui::GrammarFragment> grammar_fragment_at_cursor_utf8_;
absl::optional<ui::GrammarFragment> grammar_fragment_at_cursor_utf16_;
struct AutocorrectInfo {
gfx::Range range;
gfx::Rect bounds;
};
// Latest autocorrect information that was sent from the Wayland client.
// along with the last surrounding text change.
AutocorrectInfo autocorrect_info_;
// Latest autocorrect information that was received without a receiving a
// corresponding surrounding text. Once this class receives a surrounding text
// update, `autocorrect_info_` will take on this pending value, if it exists.
absl::optional<AutocorrectInfo> pending_autocorrect_info_;
};
} // namespace exo
#endif // COMPONENTS_EXO_TEXT_INPUT_H_