|  | // Copyright 2013 The Chromium Authors | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_SYNTHETIC_GESTURE_CONTROLLER_H_ | 
|  | #define CONTENT_BROWSER_RENDERER_HOST_INPUT_SYNTHETIC_GESTURE_CONTROLLER_H_ | 
|  |  | 
|  | #include <memory> | 
|  | #include <utility> | 
|  | #include <vector> | 
|  |  | 
|  | #include "base/containers/queue.h" | 
|  | #include "base/functional/callback.h" | 
|  | #include "base/memory/raw_ptr.h" | 
|  | #include "base/memory/weak_ptr.h" | 
|  | #include "base/time/time.h" | 
|  | #include "base/timer/timer.h" | 
|  | #include "content/browser/renderer_host/input/synthetic_gesture.h" | 
|  | #include "content/common/content_export.h" | 
|  | #include "content/common/input/synthetic_gesture_params.h" | 
|  |  | 
|  | namespace content { | 
|  |  | 
|  | class SyntheticGestureTarget; | 
|  |  | 
|  | // Controls a synthetic gesture. | 
|  | // Repeatedly invokes the gesture object's ForwardInputEvent method to send | 
|  | // input events to the platform until the gesture has finished. | 
|  | class CONTENT_EXPORT SyntheticGestureController { | 
|  | public: | 
|  | class Delegate { | 
|  | public: | 
|  | virtual ~Delegate() {} | 
|  |  | 
|  | // Returns whether any gesture created by dispatched input events has | 
|  | // completed or not. | 
|  | virtual bool HasGestureStopped() = 0; | 
|  | }; | 
|  | SyntheticGestureController( | 
|  | Delegate* delegate, | 
|  | std::unique_ptr<SyntheticGestureTarget> gesture_target); | 
|  |  | 
|  | SyntheticGestureController(const SyntheticGestureController&) = delete; | 
|  | SyntheticGestureController& operator=(const SyntheticGestureController&) = | 
|  | delete; | 
|  |  | 
|  | virtual ~SyntheticGestureController(); | 
|  |  | 
|  | typedef base::OnceCallback<void(SyntheticGesture::Result)> | 
|  | OnGestureCompleteCallback; | 
|  | void QueueSyntheticGesture( | 
|  | std::unique_ptr<SyntheticGesture> synthetic_gesture, | 
|  | OnGestureCompleteCallback completion_callback); | 
|  |  | 
|  | // Like QueueSyntheticGesture, but the gesture is considered complete as soon | 
|  | // as the SyntheticGestureController is done dispatching the events. | 
|  | void QueueSyntheticGestureCompleteImmediately( | 
|  | std::unique_ptr<SyntheticGesture> synthetic_gesture); | 
|  |  | 
|  | bool DispatchNextEvent(base::TimeTicks = base::TimeTicks::Now()); | 
|  |  | 
|  | void EnsureRendererInitialized(base::OnceClosure on_completed); | 
|  |  | 
|  | void UpdateSyntheticGestureTarget( | 
|  | std::unique_ptr<SyntheticGestureTarget> gesture_target, | 
|  | Delegate* delegate); | 
|  |  | 
|  | private: | 
|  | friend class SyntheticGestureControllerTestBase; | 
|  |  | 
|  | void QueueSyntheticGesture( | 
|  | std::unique_ptr<SyntheticGesture> synthetic_gesture, | 
|  | OnGestureCompleteCallback completion_callback, | 
|  | bool complete_immediately); | 
|  |  | 
|  | void StartTimer(bool high_frequency); | 
|  | void StartGesture(); | 
|  | void StopGesture(const SyntheticGesture& gesture, | 
|  | SyntheticGesture::Result result, | 
|  | bool complete_immediately); | 
|  | void GestureCompleted(SyntheticGesture::Result result); | 
|  | void ResolveCompletionCallback(); | 
|  |  | 
|  | raw_ptr<Delegate> delegate_; | 
|  | std::unique_ptr<SyntheticGestureTarget> gesture_target_; | 
|  |  | 
|  | // A queue of gesture/callback/bool tuples.  Implemented as multiple queues to | 
|  | // simplify the ownership of SyntheticGesture pointers. | 
|  | class GestureAndCallbackQueue { | 
|  | public: | 
|  | GestureAndCallbackQueue(); | 
|  |  | 
|  | GestureAndCallbackQueue(const GestureAndCallbackQueue&) = delete; | 
|  | GestureAndCallbackQueue& operator=(const GestureAndCallbackQueue&) = delete; | 
|  |  | 
|  | ~GestureAndCallbackQueue(); | 
|  | void Push(std::unique_ptr<SyntheticGesture> gesture, | 
|  | OnGestureCompleteCallback callback, | 
|  | bool complete_immediately) { | 
|  | gestures_.push_back(std::move(gesture)); | 
|  | callbacks_.push(std::move(callback)); | 
|  | complete_immediately_.push(complete_immediately); | 
|  | } | 
|  | void Pop() { | 
|  | gestures_.erase(gestures_.begin()); | 
|  | callbacks_.pop(); | 
|  | complete_immediately_.pop(); | 
|  | result_of_current_gesture_ = SyntheticGesture::GESTURE_RUNNING; | 
|  | } | 
|  | SyntheticGesture* FrontGesture() { return gestures_.front().get(); } | 
|  | OnGestureCompleteCallback FrontCallback() { | 
|  | // TODO(dtapuska): This is odd moving the top callback. Pop really | 
|  | // should be rewritten to take two output parameters then we can | 
|  | // remove FrontGesture/FrontCallback. | 
|  | return std::move(callbacks_.front()); | 
|  | } | 
|  | bool CompleteCurrentGestureImmediately() { | 
|  | return complete_immediately_.front(); | 
|  | } | 
|  | bool IsEmpty() const { | 
|  | CHECK(gestures_.empty() == callbacks_.empty()); | 
|  | CHECK(gestures_.empty() == complete_immediately_.empty()); | 
|  | return gestures_.empty(); | 
|  | } | 
|  |  | 
|  | bool is_current_gesture_complete() const { | 
|  | return result_of_current_gesture_ != SyntheticGesture::GESTURE_RUNNING; | 
|  | } | 
|  |  | 
|  | SyntheticGesture::Result current_gesture_result() const { | 
|  | return result_of_current_gesture_; | 
|  | } | 
|  |  | 
|  | void mark_current_gesture_complete(SyntheticGesture::Result result) { | 
|  | result_of_current_gesture_ = result; | 
|  | } | 
|  |  | 
|  | private: | 
|  | SyntheticGesture::Result result_of_current_gesture_ = | 
|  | SyntheticGesture::GESTURE_RUNNING; | 
|  | std::vector<std::unique_ptr<SyntheticGesture>> gestures_; | 
|  | base::queue<OnGestureCompleteCallback> callbacks_; | 
|  | base::queue<bool> complete_immediately_; | 
|  | } pending_gesture_queue_; | 
|  |  | 
|  | // The first time we start sending a gesture, the renderer may not yet be | 
|  | // ready to receive events. e.g. Tests often start a gesture from script | 
|  | // before load. The renderer  may not yet have produced a compositor frame | 
|  | // and geometry data may not yet be available in the browser. The first time | 
|  | // we try to start a gesture, we'll first force a redraw in the renderer and | 
|  | // wait until it produces a compositor frame. The gesture will begin after | 
|  | // that happens. | 
|  | // TODO(bokan): The renderer currently just waits for a CompositorFrame to be | 
|  | // generated. We should be waiting for hit test data to be available to be | 
|  | // truly robust. https://crbug.com/985374. | 
|  | bool renderer_known_to_be_initialized_ = false; | 
|  |  | 
|  | base::MetronomeTimer dispatch_timer_; | 
|  | base::WeakPtrFactory<SyntheticGestureController> weak_ptr_factory_{this}; | 
|  | }; | 
|  |  | 
|  | }  // namespace content | 
|  |  | 
|  | #endif  // CONTENT_BROWSER_RENDERER_HOST_INPUT_SYNTHETIC_GESTURE_CONTROLLER_H_ |