blob: dc09344a333a488534d9a9b518928defadad4fb8 [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <vector>
#include "base/bind.h"
#include "base/test/null_task_runner.h"
#include "base/time/time.h"
#include "cc/base/lap_timer.h"
#include "components/viz/common/display/renderer_settings.h"
#include "components/viz/common/quads/compositor_frame.h"
#include "components/viz/common/quads/draw_quad.h"
#include "components/viz/common/quads/render_pass.h"
#include "components/viz/common/quads/texture_draw_quad.h"
#include "components/viz/common/surfaces/frame_sink_id.h"
#include "components/viz/service/display/display.h"
#include "components/viz/service/display/display_scheduler.h"
#include "components/viz/service/display/output_surface.h"
#include "components/viz/service/display/shared_bitmap_manager.h"
#include "components/viz/service/display_embedder/server_shared_bitmap_manager.h"
#include "components/viz/test/fake_output_surface.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "testing/perf/perf_test.h"
namespace viz {
namespace {
static const int kTimeLimitMillis = 3000;
static const int kWarmupRuns = 5;
static const int kTimeCheckInterval = 10;
static const int kHeight = 1000;
static const int kWidth = 1000;
class RemoveOverdrawQuadPerfTest : public testing::Test {
public:
RemoveOverdrawQuadPerfTest()
: timer_(kWarmupRuns,
base::TimeDelta::FromMilliseconds(kTimeLimitMillis),
kTimeCheckInterval),
task_runner_(base::MakeRefCounted<base::NullTaskRunner>()) {}
std::unique_ptr<Display> CreateDisplay() {
FrameSinkId frame_sink_id(3, 3);
auto scheduler = std::make_unique<DisplayScheduler>(&begin_frame_source_,
task_runner_.get(), 1);
std::unique_ptr<FakeOutputSurface> output_surface =
FakeOutputSurface::Create3d();
auto display = std::make_unique<Display>(
&bitmap_manager_, RendererSettings(), frame_sink_id,
std::move(output_surface), std::move(scheduler), task_runner_.get());
return display;
}
// Create an arbitrary SharedQuadState for the given |render_pass|.
SharedQuadState* CreateSharedQuadState(RenderPass* render_pass,
gfx::Rect rect) {
gfx::Transform quad_transform = gfx::Transform();
bool is_clipped = false;
bool are_contents_opaque = true;
float opacity = 1.f;
int sorting_context_id = 65536;
SkBlendMode blend_mode = SkBlendMode::kSrcOver;
SharedQuadState* state = render_pass->CreateAndAppendSharedQuadState();
state->SetAll(quad_transform, rect, rect, rect, is_clipped,
are_contents_opaque, opacity, blend_mode, sorting_context_id);
return state;
}
// Append draw quads to a given |shared_quad_state|.
void AppendQuads(SharedQuadState* shared_quad_state,
int quad_height,
int quad_width) {
bool needs_blending = false;
ResourceId resource_id = 1;
bool premultiplied_alpha = true;
gfx::PointF uv_top_left(0, 0);
gfx::PointF uv_bottom_right(1, 1);
SkColor background_color = SK_ColorRED;
float vertex_opacity[4] = {1.f, 1.f, 1.f, 1.f};
bool y_flipped = false;
bool nearest_neighbor = true;
int x_left = shared_quad_state->visible_quad_layer_rect.x();
int x_right = x_left + shared_quad_state->visible_quad_layer_rect.width();
int y_top = shared_quad_state->visible_quad_layer_rect.y();
int y_bottom = y_top + shared_quad_state->visible_quad_layer_rect.height();
int i = x_left;
int j = y_top;
while (i + quad_width <= x_right) {
while (j + quad_height <= y_bottom) {
auto* quad = frame_.render_pass_list.front()
->CreateAndAppendDrawQuad<TextureDrawQuad>();
gfx::Rect rect(i, j, quad_width, quad_height);
quad->SetNew(shared_quad_state, rect, rect, needs_blending, resource_id,
premultiplied_alpha, uv_top_left, uv_bottom_right,
background_color, vertex_opacity, y_flipped,
nearest_neighbor, /*secure_output_only=*/false,
ui::ProtectedVideoType::kClear);
j += quad_height;
}
j = y_top;
i += quad_width;
}
}
// All SharedQuadState are overlapping the same region.
// +--------+
// | s1/2/3 |
// +--------+
void IterateOverlapShareQuadStates(const std::string& test_name,
int shared_quad_state_count,
int quad_count) {
frame_.render_pass_list.push_back(RenderPass::Create());
CreateOverlapShareQuadStates(shared_quad_state_count, quad_count);
std::unique_ptr<Display> display = CreateDisplay();
timer_.Reset();
do {
display->RemoveOverdrawQuads(&frame_);
timer_.NextLap();
} while (!timer_.HasTimeLimitExpired());
perf_test::PrintResult(
"RemoveOverdrawDraws Iterates overlap ShareQuadStates: ", "", test_name,
timer_.LapsPerSecond(), "runs/s", true);
frame_ = CompositorFrame();
}
void CreateOverlapShareQuadStates(int shared_quad_state_count,
int quad_count) {
int quad_height = kHeight / quad_count;
int quad_width = kWidth / quad_count;
int total_shared_quad_state =
shared_quad_state_count * shared_quad_state_count;
for (int i = 0; i < total_shared_quad_state; i++) {
gfx::Rect rect(0, 0, kHeight, kWidth);
SharedQuadState* new_shared_state(
CreateSharedQuadState(frame_.render_pass_list.front().get(), rect));
AppendQuads(new_shared_state, quad_height, quad_width);
}
}
// SharedQuadState are non-overlapped as shown in the figure below.
// +---+
// |s1 |
// +---+---+
// |s2 |
// +---+---+
// |s3 |
// +---+
void IterateIsolatedSharedQuadStates(const std::string& test_name,
int shared_quad_state_count,
int quad_count) {
frame_.render_pass_list.push_back(RenderPass::Create());
CreateIsolatedSharedQuadStates(shared_quad_state_count, quad_count);
std::unique_ptr<Display> display = CreateDisplay();
timer_.Reset();
do {
display->RemoveOverdrawQuads(&frame_);
timer_.NextLap();
} while (!timer_.HasTimeLimitExpired());
perf_test::PrintResult(
"RemoveOverdrawDraws Iterates isolated SharedQuadStates: ", "",
test_name, timer_.LapsPerSecond(), "runs/s", true);
frame_ = CompositorFrame();
}
void CreateIsolatedSharedQuadStates(int shared_quad_state_count,
int quad_count) {
int shared_quad_state_height =
kHeight / (shared_quad_state_count * shared_quad_state_count);
int shared_quad_state_width =
kWidth / (shared_quad_state_count * shared_quad_state_count);
int quad_height = shared_quad_state_height / quad_count;
int quad_width = shared_quad_state_width / quad_count;
int i = 0;
int j = 0;
while (i + shared_quad_state_height <= kWidth ||
j + shared_quad_state_height <= kHeight) {
gfx::Rect rect(i, j, shared_quad_state_height, shared_quad_state_width);
SharedQuadState* new_shared_state(
CreateSharedQuadState(frame_.render_pass_list.front().get(), rect));
AppendQuads(new_shared_state, quad_height, quad_width);
j += shared_quad_state_height;
i += shared_quad_state_width;
}
}
// SharedQuadState are overlapped as shown in the figure below.
// +----+
// | +----+
// | | +----+
// +-| | +----+
// +--| | |
// +--| |
// +----+
void IteratePatriallyOverlapSharedQuadStates(const std::string& test_name,
int shared_quad_state_count,
float percentage_overlap,
int quad_count) {
frame_.render_pass_list.push_back(RenderPass::Create());
CreatePatriallyOverlapSharedQuadStates(shared_quad_state_count,
percentage_overlap, quad_count);
std::unique_ptr<Display> display = CreateDisplay();
timer_.Reset();
do {
display->RemoveOverdrawQuads(&frame_);
timer_.NextLap();
} while (!timer_.HasTimeLimitExpired());
perf_test::PrintResult(
"RemoveOverdrawDraws Iterates patrially overlap SharedQuadStates: ", "",
test_name, timer_.LapsPerSecond(), "runs/s", true);
frame_ = CompositorFrame();
}
void CreatePatriallyOverlapSharedQuadStates(int shared_quad_state_count,
float percentage_overlap,
int quad_count) {
int shared_quad_state_height =
kHeight / (shared_quad_state_count * shared_quad_state_count);
int shared_quad_state_width =
kWidth / (shared_quad_state_count * shared_quad_state_count);
int quad_height = shared_quad_state_height / quad_count;
int quad_width = shared_quad_state_width / quad_count;
int i = 0;
int j = 0;
for (int count = 0; count < shared_quad_state_count; count++) {
gfx::Rect rect(i, j, shared_quad_state_height, shared_quad_state_width);
SharedQuadState* new_shared_state(
CreateSharedQuadState(frame_.render_pass_list.front().get(), rect));
AppendQuads(new_shared_state, quad_height, quad_width);
i += shared_quad_state_width * percentage_overlap;
j += shared_quad_state_height * percentage_overlap;
}
}
// SharedQuadState are all adjacent to each other and added as the order shown
// in the figure below.
// +----+----+
// | s1 | s3 |
// +----+----+
// | s2 | s4 |
// +----+----+
void IterateAdjacentSharedQuadStates(const std::string& test_name,
int shared_quad_state_count,
int quad_count) {
frame_.render_pass_list.push_back(RenderPass::Create());
CreateAdjacentSharedQuadStates(shared_quad_state_count, quad_count);
std::unique_ptr<Display> display = CreateDisplay();
timer_.Reset();
do {
display->RemoveOverdrawQuads(&frame_);
timer_.NextLap();
} while (!timer_.HasTimeLimitExpired());
perf_test::PrintResult(
"RemoveOverdrawDraws Iterates adjacent SharedQuadStates: ", "",
test_name, timer_.LapsPerSecond(), "runs/s", true);
frame_ = CompositorFrame();
}
void CreateAdjacentSharedQuadStates(int shared_quad_state_count,
int quad_count) {
int shared_quad_state_height = kHeight / shared_quad_state_count;
int shared_quad_state_width = kWidth / shared_quad_state_count;
int quad_height = shared_quad_state_height / quad_count;
int quad_width = shared_quad_state_width / quad_count;
int i = 0;
int j = 0;
while (i + shared_quad_state_height <= kWidth) {
while (j + shared_quad_state_width <= kHeight) {
gfx::Rect rect(i, j, shared_quad_state_height, shared_quad_state_width);
SharedQuadState* new_shared_state =
CreateSharedQuadState(frame_.render_pass_list.front().get(), rect);
AppendQuads(new_shared_state, quad_height, quad_width);
j += shared_quad_state_height;
}
j = 0;
i += shared_quad_state_width;
}
}
private:
CompositorFrame frame_;
cc::LapTimer timer_;
StubBeginFrameSource begin_frame_source_;
scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
ServerSharedBitmapManager bitmap_manager_;
};
TEST_F(RemoveOverdrawQuadPerfTest, IterateOverlapShareQuadStates) {
IterateOverlapShareQuadStates("4 sqs with 4 quads in each", 2, 2);
IterateOverlapShareQuadStates("4 sqs with 100 quads in each", 2, 10);
IterateOverlapShareQuadStates("100 sqs with 4 quads in each", 10, 2);
IterateOverlapShareQuadStates("100 sqs with 100 quads in each", 10, 10);
}
TEST_F(RemoveOverdrawQuadPerfTest, IterateIsolatedSharedQuadStates) {
IterateIsolatedSharedQuadStates("2 sqs with 4 quads", 2, 2);
IterateIsolatedSharedQuadStates("4 sqs with 100 quads", 2, 10);
IterateIsolatedSharedQuadStates("10 sqs with 4 quads", 10, 2);
IterateIsolatedSharedQuadStates("10 sqs with 100 quads", 10, 10);
}
TEST_F(RemoveOverdrawQuadPerfTest, IteratePatriallyOverlapSharedQuadStates) {
IteratePatriallyOverlapSharedQuadStates("2 sqs with 4 quads", 2, 0.5, 2);
IteratePatriallyOverlapSharedQuadStates("10 sqs with 100 quads", 2, 0.5, 10);
IteratePatriallyOverlapSharedQuadStates("2 sqs with 4 quads", 10, 0.5, 2);
IteratePatriallyOverlapSharedQuadStates("10 sqs with 100 quads", 10, 0.5, 10);
}
TEST_F(RemoveOverdrawQuadPerfTest, IterateAdjacentSharedQuadStates) {
IterateAdjacentSharedQuadStates("4 sqs with 4 quads", 2, 2);
IterateAdjacentSharedQuadStates("4 sqs with 100 quads", 2, 10);
IterateAdjacentSharedQuadStates("100 sqs with 4 quads", 10, 2);
IterateAdjacentSharedQuadStates("100 sqs with 100 quads", 10, 10);
}
} // namespace
} // namespace viz