| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "cc/layers/scrollbar_layer_impl_base.h" |
| |
| #include <algorithm> |
| #include "cc/trees/effect_node.h" |
| #include "cc/trees/layer_tree_impl.h" |
| #include "cc/trees/scroll_node.h" |
| #include "ui/gfx/geometry/rect_conversions.h" |
| |
| namespace cc { |
| |
| ScrollbarLayerImplBase::ScrollbarLayerImplBase( |
| LayerTreeImpl* tree_impl, |
| int id, |
| ScrollbarOrientation orientation, |
| bool is_left_side_vertical_scrollbar, |
| bool is_overlay) |
| : LayerImpl(tree_impl, id), |
| is_overlay_scrollbar_(is_overlay), |
| thumb_thickness_scale_factor_(1.f), |
| current_pos_(0.f), |
| clip_layer_length_(0.f), |
| scroll_layer_length_(0.f), |
| orientation_(orientation), |
| is_left_side_vertical_scrollbar_(is_left_side_vertical_scrollbar), |
| vertical_adjust_(0.f) { |
| set_is_scrollbar(true); |
| } |
| |
| ScrollbarLayerImplBase::~ScrollbarLayerImplBase() { |
| layer_tree_impl()->UnregisterScrollbar(this); |
| } |
| |
| void ScrollbarLayerImplBase::PushPropertiesTo(LayerImpl* layer) { |
| LayerImpl::PushPropertiesTo(layer); |
| DCHECK(layer->ToScrollbarLayer()); |
| layer->ToScrollbarLayer()->set_is_overlay_scrollbar(is_overlay_scrollbar_); |
| layer->ToScrollbarLayer()->SetScrollElementId(scroll_element_id()); |
| } |
| |
| ScrollbarLayerImplBase* ScrollbarLayerImplBase::ToScrollbarLayer() { |
| return this; |
| } |
| |
| void ScrollbarLayerImplBase::SetScrollElementId(ElementId scroll_element_id) { |
| if (scroll_element_id_ == scroll_element_id) |
| return; |
| |
| layer_tree_impl()->UnregisterScrollbar(this); |
| scroll_element_id_ = scroll_element_id; |
| layer_tree_impl()->RegisterScrollbar(this); |
| } |
| |
| bool ScrollbarLayerImplBase::SetCurrentPos(float current_pos) { |
| if (current_pos_ == current_pos) |
| return false; |
| current_pos_ = current_pos; |
| NoteLayerPropertyChanged(); |
| return true; |
| } |
| |
| float ScrollbarLayerImplBase::current_pos() const { |
| DCHECK(!layer_tree_impl()->ScrollbarGeometriesNeedUpdate()); |
| return current_pos_; |
| } |
| |
| float ScrollbarLayerImplBase::clip_layer_length() const { |
| DCHECK(!layer_tree_impl()->ScrollbarGeometriesNeedUpdate()); |
| return clip_layer_length_; |
| } |
| |
| float ScrollbarLayerImplBase::scroll_layer_length() const { |
| DCHECK(!layer_tree_impl()->ScrollbarGeometriesNeedUpdate()); |
| return scroll_layer_length_; |
| } |
| |
| float ScrollbarLayerImplBase::vertical_adjust() const { |
| DCHECK(!layer_tree_impl()->ScrollbarGeometriesNeedUpdate()); |
| return vertical_adjust_; |
| } |
| |
| bool ScrollbarLayerImplBase::CanScrollOrientation() const { |
| PropertyTrees* property_trees = layer_tree_impl()->property_trees(); |
| const auto* scroll_node = |
| property_trees->scroll_tree.FindNodeFromElementId(scroll_element_id_); |
| DCHECK(scroll_node); |
| // TODO(bokan): Looks like we sometimes get here without a ScrollNode. It |
| // should be safe to just return false here (we don't use scroll_element_id_ |
| // anywhere else) so we can merge the fix. Once merged, will investigate the |
| // underlying cause. https://crbug.com/924068. |
| if (!scroll_node) |
| return false; |
| |
| if (orientation() == ScrollbarOrientation::HORIZONTAL) { |
| if (!scroll_node->user_scrollable_horizontal) |
| return false; |
| } else { |
| if (!scroll_node->user_scrollable_vertical) |
| return false; |
| } |
| |
| // Ensure the clip_layer_length and scroll_layer_length values are up-to-date. |
| // TODO(pdr): Instead of using the clip and scroll layer lengths which require |
| // an update, refactor to use the scroll tree (ScrollTree::MaxScrollOffset |
| // as in LayerTreeHostImpl::TryScroll). |
| layer_tree_impl()->UpdateScrollbarGeometries(); |
| |
| // Ensure clip_layer_length is smaller than scroll_layer_length, not including |
| // small deltas due to floating point error. |
| return !MathUtil::IsFloatNearlyTheSame(clip_layer_length(), |
| scroll_layer_length()) && |
| clip_layer_length() < scroll_layer_length(); |
| } |
| |
| void ScrollbarLayerImplBase::SetVerticalAdjust(float vertical_adjust) { |
| if (vertical_adjust_ == vertical_adjust) |
| return; |
| vertical_adjust_ = vertical_adjust; |
| NoteLayerPropertyChanged(); |
| } |
| |
| void ScrollbarLayerImplBase::SetClipLayerLength(float clip_layer_length) { |
| if (clip_layer_length_ == clip_layer_length) |
| return; |
| clip_layer_length_ = clip_layer_length; |
| NoteLayerPropertyChanged(); |
| } |
| |
| void ScrollbarLayerImplBase::SetScrollLayerLength(float scroll_layer_length) { |
| if (scroll_layer_length_ == scroll_layer_length) |
| return; |
| scroll_layer_length_ = scroll_layer_length; |
| NoteLayerPropertyChanged(); |
| return; |
| } |
| |
| void ScrollbarLayerImplBase::SetThumbThicknessScaleFactor(float factor) { |
| if (thumb_thickness_scale_factor_ == factor) |
| return; |
| thumb_thickness_scale_factor_ = factor; |
| NoteLayerPropertyChanged(); |
| } |
| |
| gfx::Rect ScrollbarLayerImplBase::ComputeThumbQuadRectWithThumbThicknessScale( |
| float thumb_thickness_scale_factor) const { |
| // Thumb extent is the length of the thumb in the scrolling direction, thumb |
| // thickness is in the perpendicular direction. Here's an example of a |
| // horizontal scrollbar - inputs are above the scrollbar, computed values |
| // below: |
| // |
| // |<------------------- track_length_ ------------------->| |
| // |
| // |--| <-- start_offset |
| // |
| // +--+----------------------------+------------------+-------+--+ |
| // |<|| |##################| ||>| |
| // +--+----------------------------+------------------+-------+--+ |
| // |
| // |<- thumb_length ->| |
| // |
| // |<------- thumb_offset -------->| |
| // |
| // For painted, scrollbars, the length is fixed. For solid color scrollbars we |
| // have to compute it. The ratio of the thumb's length to the track's length |
| // is the same as that of the visible viewport to the total viewport, unless |
| // that would make the thumb's length less than its thickness. |
| // |
| // vertical_adjust_ is used when the layer geometry from the main thread is |
| // not in sync with what the user sees. For instance on Android scrolling the |
| // top bar controls out of view reveals more of the page content. We want the |
| // root layer scrollbars to reflect what the user sees even if we haven't |
| // received new layer geometry from the main thread. If the user has scrolled |
| // down by 50px and the initial viewport size was 950px the geometry would |
| // look something like this: |
| // |
| // vertical_adjust_ = 50, scroll position 0, visible ratios 99% |
| // Layer geometry: Desired thumb positions: |
| // +--------------------+-+ +----------------------+ <-- 0px |
| // | |v| | #| |
| // | |e| | #| |
| // | |r| | #| |
| // | |t| | #| |
| // | |i| | #| |
| // | |c| | #| |
| // | |a| | #| |
| // | |l| | #| |
| // | | | | #| |
| // | |l| | #| |
| // | |a| | #| |
| // | |y| | #| |
| // | |e| | #| |
| // | |r| | #| |
| // +--------------------+-+ | #| |
| // | horizontal layer | | | #| |
| // +--------------------+-+ | #| <-- 950px |
| // | | | #| |
| // | | |##################### | |
| // +----------------------+ +----------------------+ <-- 1000px |
| // |
| // The layer geometry is set up for a 950px tall viewport, but the user can |
| // actually see down to 1000px. Thus we have to move the quad for the |
| // horizontal scrollbar down by the vertical_adjust_ factor and lay the |
| // vertical thumb out on a track lengthed by the vertical_adjust_ factor. This |
| // means the quads may extend outside the layer's bounds. |
| |
| // With the length known, we can compute the thumb's position. |
| float track_length = TrackLength(); |
| int thumb_length = ThumbLength(); |
| int thumb_thickness = ThumbThickness(); |
| float maximum = scroll_layer_length() - clip_layer_length(); |
| |
| // With the length known, we can compute the thumb's position. |
| float clamped_current_pos = std::min(std::max(current_pos(), 0.f), maximum); |
| |
| int thumb_offset = TrackStart(); |
| if (maximum > 0) { |
| float ratio = clamped_current_pos / maximum; |
| float max_offset = track_length - thumb_length; |
| thumb_offset += static_cast<int>(ratio * max_offset); |
| } |
| |
| float thumb_thickness_adjustment = |
| thumb_thickness * (1.f - thumb_thickness_scale_factor); |
| |
| gfx::RectF thumb_rect; |
| if (orientation_ == HORIZONTAL) { |
| thumb_rect = gfx::RectF(thumb_offset, |
| vertical_adjust_ + thumb_thickness_adjustment, |
| thumb_length, |
| thumb_thickness - thumb_thickness_adjustment); |
| } else { |
| thumb_rect = gfx::RectF( |
| is_left_side_vertical_scrollbar_ |
| ? bounds().width() - thumb_thickness |
| : thumb_thickness_adjustment, |
| thumb_offset, |
| thumb_thickness - thumb_thickness_adjustment, |
| thumb_length); |
| } |
| |
| return gfx::ToEnclosingRect(thumb_rect); |
| } |
| |
| gfx::Rect ScrollbarLayerImplBase::ComputeExpandedThumbQuadRect() const { |
| DCHECK(is_overlay_scrollbar()); |
| return ComputeThumbQuadRectWithThumbThicknessScale(1.f); |
| } |
| |
| gfx::Rect ScrollbarLayerImplBase::ComputeThumbQuadRect() const { |
| return ComputeThumbQuadRectWithThumbThicknessScale( |
| thumb_thickness_scale_factor_); |
| } |
| |
| void ScrollbarLayerImplBase::SetOverlayScrollbarLayerOpacityAnimated( |
| float opacity) { |
| DCHECK(is_overlay_scrollbar()); |
| if (!layer_tree_impl()) |
| return; |
| |
| PropertyTrees* property_trees = layer_tree_impl()->property_trees(); |
| |
| EffectNode* node = property_trees->effect_tree.Node(effect_tree_index()); |
| if (node->opacity == opacity) |
| return; |
| |
| node->opacity = opacity; |
| node->effect_changed = true; |
| property_trees->changed = true; |
| property_trees->effect_tree.set_needs_update(true); |
| layer_tree_impl()->set_needs_update_draw_properties(); |
| } |
| |
| LayerTreeSettings::ScrollbarAnimator |
| ScrollbarLayerImplBase::GetScrollbarAnimator() const { |
| return layer_tree_impl()->settings().scrollbar_animator; |
| } |
| |
| bool ScrollbarLayerImplBase::HasFindInPageTickmarks() const { |
| return false; |
| } |
| |
| } // namespace cc |