blob: 5ebd71cdb48bc0a5a8656c733d50f680cf2253ca [file] [log] [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/ui/ash/network/mobile_data_notifications.h"
#include <string>
#include "ash/constants/notifier_catalogs.h"
#include "ash/public/cpp/notification_utils.h"
#include "base/functional/bind.h"
#include "base/time/time.h"
#include "base/trace_event/trace_event.h"
#include "chrome/app/vector_icons/vector_icons.h"
#include "chrome/browser/notifications/system_notification_helper.h"
#include "chrome/browser/profiles/profile.h"
#include "chrome/browser/profiles/profile_manager.h"
#include "chrome/browser/ui/ash/system/system_tray_client_impl.h"
#include "chrome/common/pref_names.h"
#include "chrome/grit/generated_resources.h"
#include "chromeos/ash/components/login/login_state/login_state.h"
#include "chromeos/ash/components/network/network_connection_handler.h"
#include "chromeos/ash/components/network/network_state.h"
#include "chromeos/ash/components/network/network_type_pattern.h"
#include "components/prefs/pref_service.h"
#include "components/session_manager/core/session_manager.h"
#include "third_party/cros_system_api/dbus/service_constants.h"
#include "ui/base/l10n/l10n_util.h"
using ::ash::NetworkHandler;
using ::ash::NetworkState;
using ::ash::NetworkStateHandler;
using session_manager::SessionManager;
using user_manager::UserManager;
namespace {
const char kMobileDataNotificationId[] =
"chrome://settings/internet/mobile_data";
const char kNotifierMobileData[] = "ash.mobile-data";
void MobileDataNotificationClicked(const std::string& network_id) {
SystemTrayClientImpl::Get()->ShowNetworkSettings(network_id);
}
constexpr int kNotificationCheckDelayInSeconds = 2;
} // namespace
////////////////////////////////////////////////////////////////////////////////
// MobileDataNotifications
MobileDataNotifications::MobileDataNotifications() {
network_state_handler_observer_.Observe(
NetworkHandler::Get()->network_state_handler());
NetworkHandler::Get()->network_connection_handler()->AddObserver(this);
UserManager::Get()->AddSessionStateObserver(this);
SessionManager::Get()->AddObserver(this);
}
MobileDataNotifications::~MobileDataNotifications() {
if (NetworkHandler::IsInitialized()) {
NetworkHandler::Get()->network_connection_handler()->RemoveObserver(this);
}
UserManager::Get()->RemoveSessionStateObserver(this);
SessionManager::Get()->RemoveObserver(this);
}
void MobileDataNotifications::ActiveNetworksChanged(
const std::vector<const NetworkState*>& active_networks) {
if (SessionManager::Get()->IsUserSessionBlocked()) {
return;
}
ShowOptionalMobileDataNotificationImpl(active_networks);
}
void MobileDataNotifications::OnShuttingDown() {
network_state_handler_observer_.Reset();
}
void MobileDataNotifications::ConnectSucceeded(
const std::string& service_path) {
// We delay because it might take some time before the default network
// changes after a connection is established.
DelayedShowOptionalMobileDataNotification();
}
void MobileDataNotifications::ConnectFailed(const std::string& service_path,
const std::string& error_name) {
// We delay because it might take some time before the default network
// changes after a connection request fails.
DelayedShowOptionalMobileDataNotification();
}
void MobileDataNotifications::ActiveUserChanged(
user_manager::User* active_user) {
ShowOptionalMobileDataNotification();
}
void MobileDataNotifications::OnSessionStateChanged() {
TRACE_EVENT0("ui", "MobileDataNotifications::OnSessionStateChanged");
ShowOptionalMobileDataNotification();
}
void MobileDataNotifications::ShowOptionalMobileDataNotification() {
if (SessionManager::Get()->IsUserSessionBlocked()) {
return;
}
NetworkStateHandler::NetworkStateList active_networks;
NetworkHandler::Get()->network_state_handler()->GetActiveNetworkListByType(
ash::NetworkTypePattern::NonVirtual(), &active_networks);
ShowOptionalMobileDataNotificationImpl(active_networks);
}
void MobileDataNotifications::ShowOptionalMobileDataNotificationImpl(
const std::vector<const NetworkState*>& active_networks) {
const NetworkState* first_active_network = nullptr;
for (const auto* network : active_networks) {
if (network->IsConnectingState()) {
return; // Don not show notification while connecting.
}
if (!first_active_network) {
first_active_network = network;
}
}
if (!first_active_network ||
first_active_network->type() != shill::kTypeCellular) {
return;
}
// Check if we've shown this notification before.
PrefService* prefs = ProfileManager::GetActiveUserProfile()->GetPrefs();
if (!prefs->GetBoolean(prefs::kShowMobileDataNotification)) {
return;
}
// Prevent the notification from showing up in the future and stop any running
// timers.
prefs->SetBoolean(prefs::kShowMobileDataNotification, false);
one_shot_notification_check_delay_.Stop();
// Display a one-time notification on first use of Mobile Data connection.
message_center::Notification notification = ash::CreateSystemNotification(
message_center::NOTIFICATION_TYPE_SIMPLE, kMobileDataNotificationId,
l10n_util::GetStringUTF16(IDS_MOBILE_DATA_NOTIFICATION_TITLE),
l10n_util::GetStringUTF16(IDS_3G_NOTIFICATION_MESSAGE),
std::u16string() /* display_source */, GURL(),
message_center::NotifierId(message_center::NotifierType::SYSTEM_COMPONENT,
kNotifierMobileData,
ash::NotificationCatalogName::kMobileData),
message_center::RichNotificationData(),
base::MakeRefCounted<message_center::HandleNotificationClickDelegate>(
base::BindRepeating(&MobileDataNotificationClicked,
first_active_network->guid())),
kNotificationMobileDataIcon,
message_center::SystemNotificationWarningLevel::NORMAL);
SystemNotificationHelper::GetInstance()->Display(notification);
}
void MobileDataNotifications::DelayedShowOptionalMobileDataNotification() {
if (one_shot_notification_check_delay_.IsRunning()) {
one_shot_notification_check_delay_.Reset();
return;
}
one_shot_notification_check_delay_.Start(
FROM_HERE, base::Seconds(kNotificationCheckDelayInSeconds),
base::BindOnce(
&MobileDataNotifications::ShowOptionalMobileDataNotification,
// Callbacks won't run after this object is destroyed by using weak
// pointers. Weak pointers are not thread safe but it's safe to use
// here because timers run in a sequenced task runner.
weak_factory_.GetWeakPtr()));
}