| // Copyright 2018 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "chrome/browser/vr/vr_geometry_util.h" |
| |
| #include "ui/gfx/geometry/point3_f.h" |
| #include "ui/gfx/geometry/rect_f.h" |
| #include "ui/gfx/geometry/size_f.h" |
| #include "ui/gfx/geometry/transform.h" |
| |
| namespace vr { |
| |
| // This code is adapted from the GVR Treasure Hunt demo source. |
| gfx::Rect CalculatePixelSpaceRect(const gfx::Size& texture_size, |
| const gfx::RectF& texture_rect) { |
| const gfx::RectF rect = |
| ScaleRect(texture_rect, static_cast<float>(texture_size.width()), |
| static_cast<float>(texture_size.height())); |
| return gfx::Rect(rect.x(), rect.y(), rect.width(), rect.height()); |
| } |
| |
| } // namespace vr |