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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_SPELLCHECK_RENDERER_SPELLCHECK_H_
#define COMPONENTS_SPELLCHECK_RENDERER_SPELLCHECK_H_
#include <memory>
#include <set>
#include <string>
#include <string_view>
#include <vector>
#include "base/files/file.h"
#include "base/gtest_prod_util.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/observer_list.h"
#include "build/build_config.h"
#include "components/spellcheck/common/spellcheck.mojom.h"
#include "components/spellcheck/common/spellcheck_common.h"
#include "components/spellcheck/renderer/custom_dictionary_engine.h"
#include "components/spellcheck/spellcheck_buildflags.h"
#include "mojo/public/cpp/bindings/pending_receiver.h"
#include "mojo/public/cpp/bindings/receiver_set.h"
class SpellcheckLanguage;
class SpellCheckProvider;
struct SpellCheckResult;
namespace blink {
class WebTextCheckingCompletion;
struct WebTextCheckingResult;
class WebString;
}
namespace service_manager {
class LocalInterfaceProvider;
}
class DictionaryUpdateObserver {
public:
virtual ~DictionaryUpdateObserver() = default;
// |words_added| is newly added words to dictionary as correct words.
// OnDictionaryUpdated should be called even if |words_added| empty.
virtual void OnDictionaryUpdated(
const std::vector<blink::WebString>& words_added) = 0;
};
// TODO(morrita): Needs reorg with SpellCheckProvider.
// See http://crbug.com/73699.
// Shared spellchecking logic/data for a RenderProcess. All RenderViews use
// this object to perform spellchecking tasks.
class SpellCheck : public spellcheck::mojom::SpellChecker {
public:
// TODO(groby): I wonder if this can be private, non-mac only.
class SpellcheckRequest;
enum ResultFilter {
// Do not modify results.
DO_NOT_MODIFY = 1,
// Use Hunspell to double-check the results from the spelling service
// (enhanced spell check). If Hunspell doesn't find a mistake, it most
// likely means it was a grammar mistake, not a spelling mistake.
USE_HUNSPELL_FOR_GRAMMAR,
// Use Hunspell to double-check the results from the native spell checker
// for locales that it doesn't support. If Hunspell doesn't find a mistake,
// it means the misspelling was a false positive, since the word is
// correctly spelled in at least one locale.
USE_HUNSPELL_FOR_HYBRID_CHECK,
};
explicit SpellCheck(
service_manager::LocalInterfaceProvider* embedder_provider);
SpellCheck(const SpellCheck&) = delete;
SpellCheck& operator=(const SpellCheck&) = delete;
~SpellCheck() override;
void AddSpellcheckLanguage(base::File file, const std::string& language);
// If there are no dictionary files, then this requests them from the browser
// and does not block. In this case it returns true.
// If there are dictionary files, but their Hunspell has not been loaded, then
// this loads their Hunspell.
// If each dictionary file's Hunspell is already loaded, this does nothing. In
// both the latter cases it returns false, meaning that it is OK to continue
// spellchecking.
bool InitializeIfNeeded();
// SpellCheck a word.
// Returns true if spelled correctly for any language in |languages_|, false
// otherwise.
// If any spellcheck languages failed to initialize, always returns true.
// In addition, finds the suggested words for a given word
// and puts them into |*optional_suggestions|.
// If the word is spelled correctly, the vector is empty.
// If optional_suggestions is NULL, suggested words will not be looked up.
// Note that doing suggest lookups can be slow.
bool SpellCheckWord(std::u16string_view text,
spellcheck::mojom::SpellCheckHost& host,
size_t* misspelling_start,
size_t* misspelling_len,
std::vector<std::u16string>* optional_suggestions);
// Overload of SpellCheckWord where the replacement suggestions are kept
// separately per language, instead of combined into a single list. This is
// useful if the suggestions must be merged with another list of suggestions,
// for example in the case of the Windows hybrid spellchecker.
bool SpellCheckWord(
std::u16string_view text,
spellcheck::mojom::SpellCheckHost& host,
size_t* misspelling_start,
size_t* misspelling_len,
spellcheck::PerLanguageSuggestions* optional_per_language_suggestions);
// Overload of SpellCheckWord for skipping optional suggestions with a
// nullptr, used to disambiguate between the other two overloads.
bool SpellCheckWord(std::u16string_view text,
spellcheck::mojom::SpellCheckHost& host,
size_t* misspelling_start,
size_t* misspelling_len,
std::nullptr_t null_suggestions_ptr);
#if BUILDFLAG(USE_RENDERER_SPELLCHECKER)
// SpellCheck a paragraph.
// Returns true if |text| is correctly spelled, false otherwise.
// If the spellchecker failed to initialize, always returns true.
bool SpellCheckParagraph(const std::u16string& text,
spellcheck::mojom::SpellCheckHost& host,
std::vector<blink::WebTextCheckingResult>* results);
// Requests to spellcheck the specified text in the background. This function
// posts a background task and calls SpellCheckParagraph() in the task.
void RequestTextChecking(
const std::u16string& text,
std::unique_ptr<blink::WebTextCheckingCompletion> completion,
base::WeakPtr<SpellCheckProvider> provider);
#endif
// Creates a list of WebTextCheckingResult objects (used by WebKit) from a
// list of SpellCheckResult objects (used by Chrome). This function also
// checks misspelled words returned by the Spelling service and changes the
// underline colors of contextually-misspelled words.
void CreateTextCheckingResults(
ResultFilter filter,
spellcheck::mojom::SpellCheckHost& host,
int line_offset,
const std::u16string& line_text,
const std::vector<SpellCheckResult>& spellcheck_results,
std::vector<blink::WebTextCheckingResult>* textcheck_results);
bool IsSpellcheckEnabled();
// Add observer on dictionary update event.
void AddDictionaryUpdateObserver(DictionaryUpdateObserver* observer);
// Remove observer on dictionary update event.
void RemoveDictionaryUpdateObserver(DictionaryUpdateObserver* observer);
// Binds receivers for the SpellChecker interface.
void BindReceiver(
mojo::PendingReceiver<spellcheck::mojom::SpellChecker> receiver);
// Returns the current number of spell check languages.
// Overridden by tests in spellcheck_provider_test.cc (FakeSpellCheck class).
virtual size_t LanguageCount();
// Returns the current number of spell check languages with enabled engines.
// Overridden by tests in spellcheck_provider_test.cc (FakeSpellCheck class).
virtual size_t EnabledLanguageCount();
// spellcheck::mojom::SpellChecker:
// Initialize the SpellCheck object with data provided by the browser process.
// Method is public since called directly in
// SpellCheckProvider::OnRespondInitializeDictionaries.
void Initialize(
std::vector<spellcheck::mojom::SpellCheckBDictLanguagePtr> dictionaries,
const std::vector<std::string>& custom_words,
bool enable) override;
private:
friend class SpellCheckTest;
friend class FakeSpellCheck;
FRIEND_TEST_ALL_PREFIXES(SpellCheckTest, GetAutoCorrectionWord_EN_US);
FRIEND_TEST_ALL_PREFIXES(SpellCheckTest,
RequestSpellCheckMultipleTimesWithoutInitialization);
// spellcheck::mojom::SpellChecker:
void CustomDictionaryChanged(
const std::vector<std::string>& words_added,
const std::vector<std::string>& words_removed) override;
// Performs dictionary update notification.
void NotifyDictionaryObservers(
const std::vector<blink::WebString>& words_added);
// Returns whether a word is in the script of one of the enabled spellcheck
// languages.
bool IsWordInSupportedScript(const std::u16string& word) const;
#if BUILDFLAG(USE_RENDERER_SPELLCHECKER)
// Posts delayed spellcheck task and clear it if any.
// Takes ownership of |request|.
void PostDelayedSpellCheckTask(SpellcheckRequest* request);
// Performs spell checking from the request queue.
void PerformSpellCheck(SpellcheckRequest* request);
// The parameters of a pending background-spellchecking request. When WebKit
// sends a background-spellchecking request before initializing hunspell,
// we save its parameters and start spellchecking after we finish
// initializing hunspell. (When WebKit sends two or more requests, we cancel
// the previous requests so we do not have to use vectors.)
std::unique_ptr<SpellcheckRequest> pending_request_param_;
#endif
// Receivers for SpellChecker clients.
mojo::ReceiverSet<spellcheck::mojom::SpellChecker> receivers_;
// A vector of objects used to actually check spelling, one for each enabled
// language.
std::vector<std::unique_ptr<SpellcheckLanguage>> languages_;
// Custom dictionary spelling engine.
CustomDictionaryEngine custom_dictionary_;
raw_ptr<service_manager::LocalInterfaceProvider> embedder_provider_;
// Remember state for spellchecking.
bool spellcheck_enabled_;
// Observers of update dictionary events.
base::ObserverList<DictionaryUpdateObserver>::Unchecked
dictionary_update_observers_;
base::WeakPtrFactory<SpellCheck> weak_factory_{this};
};
#endif // COMPONENTS_SPELLCHECK_RENDERER_SPELLCHECK_H_