| // Copyright 2012 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef COMPONENTS_VIZ_COMMON_QUADS_DRAW_QUAD_H_ |
| #define COMPONENTS_VIZ_COMMON_QUADS_DRAW_QUAD_H_ |
| |
| #include <stddef.h> |
| |
| #include "base/memory/raw_ptr_exclusion.h" |
| #include "components/viz/common/quads/shared_quad_state.h" |
| #include "components/viz/common/resources/resource_id.h" |
| #include "components/viz/common/viz_common_export.h" |
| |
| namespace base { |
| namespace trace_event { |
| class TracedValue; |
| } |
| } // namespace base |
| |
| namespace viz { |
| |
| // DrawQuad is a bag of data used for drawing a quad. Because different |
| // materials need different bits of per-quad data to render, classes that derive |
| // from DrawQuad store additional data in their derived instance. The Material |
| // enum is used to "safely" downcast to the derived class. |
| // Note: quads contain rects and sizes, which live in different spaces. There is |
| // the "content space", which is the arbitrary space in which the quad's |
| // geometry is defined (generally related to the layer that produced the quad, |
| // e.g. the geometry space for PictureLayerImpls or the layer's coordinate space |
| // for most other layers). There is also the "target space", which is the space, |
| // in "physical" pixels, of the render target where the quads is drawn. The |
| // quad's transform maps the content space to the target space. |
| class VIZ_COMMON_EXPORT DrawQuad { |
| public: |
| enum class Material { |
| kInvalid = 0, |
| kDebugBorder = 1, |
| kPictureContent = 2, |
| // This is the compositor, pre-aggregation, draw quad. |
| kCompositorRenderPass = 3, |
| // This is the viz, post-aggregation, draw quad. |
| kAggregatedRenderPass = 4, |
| kSolidColor = 5, |
| kSharedElement = 6, |
| // kStreamVideoContent = 7, // Removed. Replaced with kTextureContent. |
| kSurfaceContent = 8, |
| kTextureContent = 9, |
| kTiledContent = 10, |
| // kYuvVideoContent = 11, // Removed. kTextureContent used instead. |
| kVideoHole = 12, |
| kMaxValue = kVideoHole |
| }; |
| |
| DrawQuad(const DrawQuad& other); |
| virtual ~DrawQuad(); |
| |
| Material material; |
| |
| // This rect, after applying the quad_transform(), gives the geometry that |
| // this quad should draw to. This rect lives in content space. |
| gfx::Rect rect; |
| |
| // Allows changing the rect that gets drawn to make it smaller. This value |
| // should be clipped to |rect|. This rect lives in content space. |
| gfx::Rect visible_rect; |
| |
| // By default blending is used when some part of the quad is not opaque. |
| // With this setting, it is possible to force blending on regardless of the |
| // opaque area. |
| bool needs_blending; |
| |
| // Stores state common to a large bundle of quads; kept separate for memory |
| // efficiency. There is special treatment to reconstruct these pointers |
| // during serialization. |
| // RAW_PTR_EXCLUSION: Performance reasons (rendering.mobile, |
| // Graphics.Smoothness, see crbug.com/345298647) |
| RAW_PTR_EXCLUSION const SharedQuadState* shared_quad_state; |
| |
| // A resource defined by `TransferableResource` with the same `ResourceId`. If |
| // set to `kInvalidResourceId` then the quad is resourceless. |
| ResourceId resource_id = kInvalidResourceId; |
| |
| bool IsDebugQuad() const { return material == Material::kDebugBorder; } |
| |
| bool ShouldDrawWithBlendingForReasonOtherThanMaskFilter() const { |
| return needs_blending || shared_quad_state->opacity < 1.0f || |
| shared_quad_state->blend_mode != SkBlendMode::kSrcOver; |
| } |
| |
| bool ShouldDrawWithBlending() const { |
| return ShouldDrawWithBlendingForReasonOtherThanMaskFilter() || |
| !shared_quad_state->mask_filter_info.IsEmpty(); |
| } |
| |
| // Is the left edge of this tile aligned with the originating layer's |
| // left edge? |
| bool IsLeftEdge() const { |
| return rect.x() == shared_quad_state->quad_layer_rect.x(); |
| } |
| |
| // Is the top edge of this tile aligned with the originating layer's |
| // top edge? |
| bool IsTopEdge() const { |
| return rect.y() == shared_quad_state->quad_layer_rect.y(); |
| } |
| |
| // Is the right edge of this tile aligned with the originating layer's |
| // right edge? |
| bool IsRightEdge() const { |
| return rect.right() == shared_quad_state->quad_layer_rect.right(); |
| } |
| |
| // Is the bottom edge of this tile aligned with the originating layer's |
| // bottom edge? |
| bool IsBottomEdge() const { |
| return rect.bottom() == shared_quad_state->quad_layer_rect.bottom(); |
| } |
| |
| // Is any edge of this tile aligned with the originating layer's |
| // corresponding edge? |
| bool IsEdge() const { |
| return IsLeftEdge() || IsTopEdge() || IsRightEdge() || IsBottomEdge(); |
| } |
| |
| void AsValueInto(base::trace_event::TracedValue* value) const; |
| |
| template <typename T> |
| const T* DynamicCast() const { |
| return this->material == T::kMaterial ? static_cast<const T*>(this) |
| : nullptr; |
| } |
| |
| protected: |
| DrawQuad(); |
| |
| void SetAll(const SharedQuadState* quad_state, |
| Material m, |
| const gfx::Rect& r, |
| const gfx::Rect& visible_r, |
| bool blending); |
| virtual void ExtendValue(base::trace_event::TracedValue* value) const = 0; |
| }; |
| |
| } // namespace viz |
| |
| #endif // COMPONENTS_VIZ_COMMON_QUADS_DRAW_QUAD_H_ |