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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_VIZ_COMMON_QUADS_DRAW_QUAD_H_
#define COMPONENTS_VIZ_COMMON_QUADS_DRAW_QUAD_H_
#include <stddef.h>
#include "base/memory/raw_ptr_exclusion.h"
#include "components/viz/common/quads/shared_quad_state.h"
#include "components/viz/common/resources/resource_id.h"
#include "components/viz/common/viz_common_export.h"
namespace base {
namespace trace_event {
class TracedValue;
}
} // namespace base
namespace viz {
// DrawQuad is a bag of data used for drawing a quad. Because different
// materials need different bits of per-quad data to render, classes that derive
// from DrawQuad store additional data in their derived instance. The Material
// enum is used to "safely" downcast to the derived class.
// Note: quads contain rects and sizes, which live in different spaces. There is
// the "content space", which is the arbitrary space in which the quad's
// geometry is defined (generally related to the layer that produced the quad,
// e.g. the geometry space for PictureLayerImpls or the layer's coordinate space
// for most other layers). There is also the "target space", which is the space,
// in "physical" pixels, of the render target where the quads is drawn. The
// quad's transform maps the content space to the target space.
class VIZ_COMMON_EXPORT DrawQuad {
public:
enum class Material {
kInvalid = 0,
kDebugBorder = 1,
kPictureContent = 2,
// This is the compositor, pre-aggregation, draw quad.
kCompositorRenderPass = 3,
// This is the viz, post-aggregation, draw quad.
kAggregatedRenderPass = 4,
kSolidColor = 5,
kSharedElement = 6,
// kStreamVideoContent = 7, // Removed. Replaced with kTextureContent.
kSurfaceContent = 8,
kTextureContent = 9,
kTiledContent = 10,
// kYuvVideoContent = 11, // Removed. kTextureContent used instead.
kVideoHole = 12,
kMaxValue = kVideoHole
};
DrawQuad(const DrawQuad& other);
virtual ~DrawQuad();
Material material;
// This rect, after applying the quad_transform(), gives the geometry that
// this quad should draw to. This rect lives in content space.
gfx::Rect rect;
// Allows changing the rect that gets drawn to make it smaller. This value
// should be clipped to |rect|. This rect lives in content space.
gfx::Rect visible_rect;
// By default blending is used when some part of the quad is not opaque.
// With this setting, it is possible to force blending on regardless of the
// opaque area.
bool needs_blending;
// Stores state common to a large bundle of quads; kept separate for memory
// efficiency. There is special treatment to reconstruct these pointers
// during serialization.
// RAW_PTR_EXCLUSION: Performance reasons (rendering.mobile,
// Graphics.Smoothness, see crbug.com/345298647)
RAW_PTR_EXCLUSION const SharedQuadState* shared_quad_state;
// A resource defined by `TransferableResource` with the same `ResourceId`. If
// set to `kInvalidResourceId` then the quad is resourceless.
ResourceId resource_id = kInvalidResourceId;
bool IsDebugQuad() const { return material == Material::kDebugBorder; }
bool ShouldDrawWithBlendingForReasonOtherThanMaskFilter() const {
return needs_blending || shared_quad_state->opacity < 1.0f ||
shared_quad_state->blend_mode != SkBlendMode::kSrcOver;
}
bool ShouldDrawWithBlending() const {
return ShouldDrawWithBlendingForReasonOtherThanMaskFilter() ||
!shared_quad_state->mask_filter_info.IsEmpty();
}
// Is the left edge of this tile aligned with the originating layer's
// left edge?
bool IsLeftEdge() const {
return rect.x() == shared_quad_state->quad_layer_rect.x();
}
// Is the top edge of this tile aligned with the originating layer's
// top edge?
bool IsTopEdge() const {
return rect.y() == shared_quad_state->quad_layer_rect.y();
}
// Is the right edge of this tile aligned with the originating layer's
// right edge?
bool IsRightEdge() const {
return rect.right() == shared_quad_state->quad_layer_rect.right();
}
// Is the bottom edge of this tile aligned with the originating layer's
// bottom edge?
bool IsBottomEdge() const {
return rect.bottom() == shared_quad_state->quad_layer_rect.bottom();
}
// Is any edge of this tile aligned with the originating layer's
// corresponding edge?
bool IsEdge() const {
return IsLeftEdge() || IsTopEdge() || IsRightEdge() || IsBottomEdge();
}
void AsValueInto(base::trace_event::TracedValue* value) const;
template <typename T>
const T* DynamicCast() const {
return this->material == T::kMaterial ? static_cast<const T*>(this)
: nullptr;
}
protected:
DrawQuad();
void SetAll(const SharedQuadState* quad_state,
Material m,
const gfx::Rect& r,
const gfx::Rect& visible_r,
bool blending);
virtual void ExtendValue(base::trace_event::TracedValue* value) const = 0;
};
} // namespace viz
#endif // COMPONENTS_VIZ_COMMON_QUADS_DRAW_QUAD_H_