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// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_VIZ_COMMON_QUADS_RENDER_PASS_IO_H_
#define COMPONENTS_VIZ_COMMON_QUADS_RENDER_PASS_IO_H_
#include <memory>
#include <vector>
#include "base/values.h"
#include "components/viz/common/quads/compositor_frame.h"
#include "components/viz/common/quads/compositor_render_pass.h"
#include "components/viz/common/viz_common_export.h"
namespace viz {
VIZ_COMMON_EXPORT base::Value::Dict CompositorRenderPassToDict(
const CompositorRenderPass& render_pass);
VIZ_COMMON_EXPORT std::unique_ptr<CompositorRenderPass>
CompositorRenderPassFromDict(const base::Value::Dict& dict);
VIZ_COMMON_EXPORT base::Value::Dict CompositorRenderPassListToDict(
const CompositorRenderPassList& render_pass_list);
VIZ_COMMON_EXPORT bool CompositorRenderPassListFromDict(
const base::Value::Dict& dict,
CompositorRenderPassList* render_pass_list);
VIZ_COMMON_EXPORT const char* BlendModeToString(SkBlendMode blend_mode);
VIZ_COMMON_EXPORT const char* DrawQuadMaterialToString(
DrawQuad::Material material);
// Represents the important information used for (de)serialization of
// `CompositorFrame`s on a given surface.
struct VIZ_COMMON_EXPORT FrameData {
FrameData();
FrameData(const SurfaceId& surface_id,
const uint64_t frame_index,
const CompositorFrame& compositor_frame);
FrameData(FrameData&& other);
FrameData& operator=(FrameData&& other);
SurfaceId surface_id;
uint64_t frame_index;
CompositorFrame compositor_frame;
};
// These functions (de)serialize data about CompositorFrames for multiple
// surfaces, represented as arrays of `FrameData`s.
VIZ_COMMON_EXPORT base::Value::List FrameDataToList(
const std::vector<FrameData>& frame_data_list);
VIZ_COMMON_EXPORT bool FrameDataFromList(
const base::Value::List& list,
std::vector<FrameData>* frame_data_list);
} // namespace viz
#endif // COMPONENTS_VIZ_COMMON_QUADS_RENDER_PASS_IO_H_