| // Copyright 2012 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef COMPONENTS_VIZ_COMMON_QUADS_SHARED_QUAD_STATE_H_ |
| #define COMPONENTS_VIZ_COMMON_QUADS_SHARED_QUAD_STATE_H_ |
| |
| #include <memory> |
| #include <optional> |
| #include <utility> |
| |
| #include "components/viz/common/quads/offset_tag.h" |
| #include "components/viz/common/viz_common_export.h" |
| #include "third_party/skia/include/core/SkBlendMode.h" |
| #include "ui/gfx/geometry/mask_filter_info.h" |
| #include "ui/gfx/geometry/rect.h" |
| #include "ui/gfx/geometry/rrect_f.h" |
| #include "ui/gfx/geometry/transform.h" |
| |
| namespace base::trace_event { |
| class TracedValue; |
| } // namespace base::trace_event |
| |
| namespace viz { |
| |
| |
| // SharedQuadState holds a set of properties that are common across multiple |
| // DrawQuads. It's purely an optimization - the properties behave in exactly the |
| // same way as if they were replicated on each DrawQuad. A given SharedQuadState |
| // can only be shared by DrawQuads that are adjacent in their RenderPass' |
| // QuadList. |
| class VIZ_COMMON_EXPORT SharedQuadState { |
| public: |
| SharedQuadState(); |
| SharedQuadState(const SharedQuadState& other); |
| SharedQuadState& operator=(const SharedQuadState& other); |
| ~SharedQuadState(); |
| |
| // No comparison for |overlay_damage_index| and |is_fast_rounded_corner|. |
| bool Equals(const SharedQuadState& other) const; |
| |
| void SetAll(const SharedQuadState& other); |
| |
| void SetAll(const gfx::Transform& transform, |
| const gfx::Rect& layer_rect, |
| const gfx::Rect& visible_layer_rect, |
| const gfx::MaskFilterInfo& filter_info, |
| const std::optional<gfx::Rect>& clip, |
| bool contents_opaque, |
| float opacity_f, |
| SkBlendMode blend, |
| int sorting_context, |
| uint32_t layer_id, |
| bool fast_rounded_corner); |
| void AsValueInto(base::trace_event::TracedValue* dict) const; |
| |
| // Transforms quad rects into the target content space. |
| gfx::Transform quad_to_target_transform; |
| // The rect of the quads' originating layer in the space of the quad rects. |
| // Note that the |quad_layer_rect| represents the union of the |rect| of |
| // DrawQuads in this SharedQuadState. If it does not hold, then |
| // |are_contents_opaque| needs to be set to false. |
| gfx::Rect quad_layer_rect; |
| // The size of the visible area in the quads' originating layer, in the space |
| // of the quad rects. |
| gfx::Rect visible_quad_layer_rect; |
| // This mask filter's coordinates is in the target content space. It defines |
| // the corner radius to clip the quads with, and the gradient mask applied to |
| // the clip rect given by the Rect part of |roudned_corner_bounds|. |
| gfx::MaskFilterInfo mask_filter_info; |
| // This rect lives in the target content space. |
| std::optional<gfx::Rect> clip_rect; |
| // Indicates whether the content in |quad_layer_rect| are fully opaque. |
| bool are_contents_opaque = true; |
| float opacity = 1.0f; |
| SkBlendMode blend_mode = SkBlendMode::kSrcOver; |
| int sorting_context_id = 0; |
| // Optionally set by the client as a performance hint for viz with a stable ID |
| // for the layer that produced the DrawQuad(s). This is used to help identify |
| // that DrawQuad(s) in one frame came from the same layer as DrawQuads() from |
| // a previous frame, even if they changed position or other attributes. |
| uint32_t layer_id = 0; |
| // Used by SurfaceAggregator to namespace layer_ids from different clients. |
| std::pair<uint32_t, uint32_t> layer_namespace_id; |
| // Used by SurfaceAggregator to decide whether to merge quads for a surface |
| // into their target render pass. It is a performance optimization by avoiding |
| // render passes as much as possible. |
| bool is_fast_rounded_corner = false; |
| // This is for underlay optimization and used only in the SurfaceAggregator |
| // and the OverlayProcessor. Do not set the value in CompositorRenderPass. |
| // This index points to the damage rect in the surface damage rect list where |
| // the overlay quad belongs to. SetAll() doesn't update this data. |
| // TODO(crbug.com/40072194): Consider moving this member out of this struct |
| // and into the quads themselves. |
| std::optional<size_t> overlay_damage_index; |
| |
| // If not zero then the quads can be offset by some provided value. Offset is |
| // in target content space. |
| OffsetTag offset_tag; |
| }; |
| |
| } // namespace viz |
| |
| #endif // COMPONENTS_VIZ_COMMON_QUADS_SHARED_QUAD_STATE_H_ |