| // Copyright 2018 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CONTENT_BROWSER_RENDERER_HOST_FRAME_TOKEN_MESSAGE_QUEUE_H_ |
| #define CONTENT_BROWSER_RENDERER_HOST_FRAME_TOKEN_MESSAGE_QUEUE_H_ |
| |
| #include <map> |
| #include <vector> |
| |
| #include "base/functional/callback.h" |
| #include "base/memory/raw_ptr.h" |
| #include "base/time/time.h" |
| #include "content/common/content_export.h" |
| |
| namespace content { |
| |
| // The Renderer sends various messages which are not to be processed until after |
| // their associated frame has been processed. These messages are provided with a |
| // FrameToken to be used for synchronizing. |
| // |
| // Viz processes the frames, after which it notifies the Browser of which |
| // FrameToken has completed processing. |
| // |
| // Non-IPC callbacks can be enqueued with EnqueueOrRunFrameTokenCallback. |
| // |
| // Upon receipt of DidProcessFrame all Messages associated with the provided |
| // FrameToken are then dispatched, and all enqueued callbacks are ran. |
| class CONTENT_EXPORT FrameTokenMessageQueue { |
| public: |
| // Notified of errors in processing messages. |
| class Client { |
| public: |
| ~Client() {} |
| |
| // Notified when an invalid frame token was received. |
| virtual void OnInvalidFrameToken(uint32_t frame_token) = 0; |
| }; |
| FrameTokenMessageQueue(); |
| |
| FrameTokenMessageQueue(const FrameTokenMessageQueue&) = delete; |
| FrameTokenMessageQueue& operator=(const FrameTokenMessageQueue&) = delete; |
| |
| virtual ~FrameTokenMessageQueue(); |
| |
| // Initializes this instance. This should always be the first method called |
| // to initialize state. |
| void Init(Client* client); |
| |
| // Signals that a frame with token |frame_token| was finished processing. If |
| // there are any queued messages belonging to it, they will be processed. |
| void DidProcessFrame(uint32_t frame_token, base::TimeTicks activation_time); |
| |
| // Enqueues |callback| to be called upon the arrival of |frame_token| in |
| // DidProcessFrame. However if |frame_token| has already arrived |callback| is |
| // ran immediately. The |callback| is provided the time for which the frame |
| // was activated. |
| void EnqueueOrRunFrameTokenCallback( |
| uint32_t frame_token, |
| base::OnceCallback<void(base::TimeTicks)> callback); |
| |
| // Called when the renderer process is gone. This will reset our state to be |
| // consistent incase a new renderer is created. |
| void Reset(); |
| |
| size_t size() const { return callback_map_.size(); } |
| |
| private: |
| // Not owned. |
| raw_ptr<Client, DanglingUntriaged> client_ = nullptr; |
| |
| // Last non-zero frame token received from the renderer. Any swap messsages |
| // having a token less than or equal to this value will be processed. |
| uint32_t last_received_frame_token_ = 0; |
| base::TimeTicks last_received_activation_time_; |
| |
| // Map of all callbacks for which their corresponding frame have not arrived. |
| // Sorted by frame token. |
| std::multimap<uint32_t, base::OnceCallback<void(base::TimeTicks)>> |
| callback_map_; |
| |
| // The frame token last seen when Reset() is called. To determine if we are |
| // getting delayed frame acknowledgements after a reset. |
| uint32_t last_received_frame_token_reset_ = 0u; |
| }; |
| |
| } // namespace content |
| |
| #endif // CONTENT_BROWSER_RENDERER_HOST_FRAME_TOKEN_MESSAGE_QUEUE_H_ |