| // Copyright 2012 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_COMMAND_BUFFER_CLIENT_VERTEX_ARRAY_OBJECT_MANAGER_H_ |
| #define GPU_COMMAND_BUFFER_CLIENT_VERTEX_ARRAY_OBJECT_MANAGER_H_ |
| |
| #include <GLES2/gl2.h> |
| #include <stdint.h> |
| |
| #include <memory> |
| #include <unordered_map> |
| |
| #include "base/memory/raw_ptr.h" |
| #include "gles2_impl_export.h" |
| |
| namespace gpu::gles2 { |
| |
| class VertexArrayObject; |
| |
| // VertexArrayObjectManager manages vertex array objects on the client side |
| // of the command buffer. |
| class GLES2_IMPL_EXPORT VertexArrayObjectManager { |
| public: |
| explicit VertexArrayObjectManager(GLuint max_vertex_attribs); |
| |
| VertexArrayObjectManager(const VertexArrayObjectManager&) = delete; |
| VertexArrayObjectManager& operator=(const VertexArrayObjectManager&) = delete; |
| |
| ~VertexArrayObjectManager(); |
| |
| // Binds an element array. |
| // Returns true if service should be called. |
| bool BindElementArray(GLuint id); |
| |
| // Unbind buffer. |
| void UnbindBuffer(GLuint id); |
| |
| // Geneates array objects for the given ids. |
| void GenVertexArrays(GLsizei n, const GLuint* arrays); |
| |
| // Deletes array objects for the given ids. |
| void DeleteVertexArrays(GLsizei n, const GLuint* arrays); |
| |
| // Binds a vertex array. |
| // changed will be set to true if the service should be called. |
| // Returns false if array is an unknown id. |
| bool BindVertexArray(GLuint array, bool* changed); |
| |
| bool HaveEnabledClientSideBuffers() const; |
| |
| void SetAttribEnable(GLuint index, bool enabled); |
| |
| bool GetVertexAttrib(GLuint index, GLenum pname, uint32_t* param); |
| |
| bool GetAttribPointer(GLuint index, GLenum pname, void** ptr) const; |
| |
| // Returns false if error. |
| bool SetAttribPointer( |
| GLuint buffer_id, |
| GLuint index, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLsizei stride, |
| const void* ptr, |
| GLboolean integer); |
| |
| void SetAttribDivisor(GLuint index, GLuint divisor); |
| |
| GLuint bound_element_array_buffer() const; |
| |
| private: |
| typedef std::unordered_map<GLuint, std::unique_ptr<VertexArrayObject>> |
| VertexArrayObjectMap; |
| |
| bool IsDefaultVAOBound() const; |
| |
| GLsizei CollectData(const void* data, |
| GLsizei bytes_per_element, |
| GLsizei real_stride, |
| GLsizei num_elements); |
| |
| GLuint max_vertex_attribs_; |
| GLsizei collection_buffer_size_; |
| std::unique_ptr<int8_t[]> collection_buffer_; |
| |
| VertexArrayObjectMap vertex_array_objects_; |
| std::unique_ptr<VertexArrayObject> default_vertex_array_object_; |
| raw_ptr<VertexArrayObject> bound_vertex_array_object_; |
| }; |
| |
| } // namespace gpu::gles2 |
| |
| #endif // GPU_COMMAND_BUFFER_CLIENT_VERTEX_ARRAY_OBJECT_MANAGER_H_ |