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// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_GPU_STATE_TRACER_H_
#define GPU_COMMAND_BUFFER_SERVICE_GPU_STATE_TRACER_H_
#include <memory>
#include "base/memory/raw_ptr.h"
namespace gfx {
class Size;
}
namespace gpu {
namespace gles2 {
struct ContextState;
// Saves GPU state such as framebuffer contents while tracing.
class GPUStateTracer {
public:
static std::unique_ptr<GPUStateTracer> Create(const ContextState* state);
GPUStateTracer(const GPUStateTracer&) = delete;
GPUStateTracer& operator=(const GPUStateTracer&) = delete;
~GPUStateTracer();
// Take a state snapshot with a screenshot of the currently bound framebuffer.
void TakeSnapshotWithCurrentFramebuffer(const gfx::Size& size);
private:
explicit GPUStateTracer(const ContextState* state);
raw_ptr<const ContextState> state_;
};
} // namespace gles2
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_GPU_STATE_TRACER_H_