blob: a0b4bb6308db8d35fdf9817c0c6e8a925af378b4 [file] [log] [blame]
// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_IPC_COMMON_SURFACE_HANDLE_H_
#define GPU_IPC_COMMON_SURFACE_HANDLE_H_
#include <stdint.h>
#include "build/build_config.h"
#if (BUILDFLAG(IS_APPLE) || BUILDFLAG(IS_WIN) || BUILDFLAG(IS_OZONE))
#include "ui/gfx/native_widget_types.h"
#define GPU_SURFACE_HANDLE_IS_ACCELERATED_WINDOW
#endif
namespace gpu {
// SurfaceHandle is the native type used to reference a native surface in the
// GPU process so that we can create "view" contexts on it.
// On Windows, Mac, Linux and Chrome OS, we can use a AcceleratedWidget across
// processes, so SurfaceHandle is exactly that.
// On Android, there is no type we can directly access across processes, so we
// go through the GpuSurfaceTracker, and SurfaceHandle is a (scalar) handle
// generated by that.
//
// TODO(fuchsia): Figure out the right approach for Fuchsia.
#if defined(GPU_SURFACE_HANDLE_IS_ACCELERATED_WINDOW)
using SurfaceHandle = gfx::AcceleratedWidget;
constexpr SurfaceHandle kNullSurfaceHandle = gfx::kNullAcceleratedWidget;
#elif BUILDFLAG(IS_ANDROID) || BUILDFLAG(IS_FUCHSIA)
using SurfaceHandle = int32_t;
constexpr SurfaceHandle kNullSurfaceHandle = 0;
#else
#error Platform not supported.
#endif
} // namespace gpu
#endif // GPU_IPC_COMMON_SURFACE_HANDLE_H_