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// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_TCP_SOCKET_WIN_H_
#define NET_SOCKET_TCP_SOCKET_WIN_H_
#include <winsock2.h>
#include <stdint.h>
#include <memory>
#include "base/check_deref.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/scoped_refptr.h"
#include "base/threading/thread_checker.h"
#include "base/win/object_watcher.h"
#include "net/base/address_family.h"
#include "net/base/completion_once_callback.h"
#include "net/base/net_export.h"
#include "net/base/network_handle.h"
#include "net/log/net_log_with_source.h"
#include "net/socket/socket_descriptor.h"
#include "net/socket/socket_performance_watcher.h"
#include "net/traffic_annotation/network_traffic_annotation.h"
namespace net {
class TCPSocketDefaultWin;
class AddressList;
class IOBuffer;
class IPEndPoint;
class NetLog;
struct NetLogSource;
class SocketTag;
class NET_EXPORT TCPSocketWin : public base::win::ObjectWatcher::Delegate {
public:
static std::unique_ptr<TCPSocketWin> Create(
std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher,
NetLog* net_log,
const NetLogSource& source);
static std::unique_ptr<TCPSocketWin> Create(
std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher,
NetLogWithSource net_log_source);
TCPSocketWin(const TCPSocketWin&) = delete;
TCPSocketWin& operator=(const TCPSocketWin&) = delete;
// IMPORTANT: All subclasses must call `Close`. The base class cannot do it
// because `Close` invokes virtual methods, but it CHECKs that the socket is
// closed.
~TCPSocketWin() override;
int Open(AddressFamily family);
// Takes ownership of `socket`, which is known to already be connected to the
// given peer address. However, peer address may be the empty address, for
// compatibility. The given peer address will be returned by GetPeerAddress.
// `socket` must support overlapped I/O operations operations.
int AdoptConnectedSocket(SocketDescriptor socket,
const IPEndPoint& peer_address);
// Takes ownership of |socket|, which may or may not be open, bound, or
// listening. The caller must determine the state of the socket based on its
// provenance and act accordingly. The socket may have connections waiting to
// be accepted, but must not be actually connected. `socket` must support
// overlapped I/O operations operations.
int AdoptUnconnectedSocket(SocketDescriptor socket);
int Bind(const IPEndPoint& address);
int Listen(int backlog);
int Accept(std::unique_ptr<TCPSocketWin>* socket,
IPEndPoint* address,
CompletionOnceCallback callback);
int Connect(const IPEndPoint& address, CompletionOnceCallback callback);
bool IsConnected() const;
bool IsConnectedAndIdle() const;
// Multiple outstanding requests are not supported.
// Full duplex mode (reading and writing at the same time) is supported.
// These methods can only be called from an IO thread.
virtual int Read(IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback) = 0;
virtual int ReadIfReady(IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback) = 0;
virtual int CancelReadIfReady() = 0;
virtual int Write(IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback,
const NetworkTrafficAnnotationTag& traffic_annotation) = 0;
int GetLocalAddress(IPEndPoint* address) const;
int GetPeerAddress(IPEndPoint* address) const;
// Sets various socket options.
// The commonly used options for server listening sockets:
// - SetExclusiveAddrUse().
int SetDefaultOptionsForServer();
// The commonly used options for client sockets and accepted sockets:
// - SetNoDelay(true);
// - SetKeepAlive(true, 45).
void SetDefaultOptionsForClient();
int SetExclusiveAddrUse();
int SetReceiveBufferSize(int32_t size);
int SetSendBufferSize(int32_t size);
bool SetKeepAlive(bool enable, int delay);
bool SetNoDelay(bool no_delay);
int SetIPv6Only(bool ipv6_only);
// Gets the estimated RTT. Returns false if the RTT is
// unavailable. May also return false when estimated RTT is 0.
[[nodiscard]] bool GetEstimatedRoundTripTime(base::TimeDelta* out_rtt) const;
void Close();
bool IsValid() const { return socket_ != INVALID_SOCKET; }
// Detachs from the current thread, to allow the socket to be transferred to
// a new thread. Should only be called when the object is no longer used by
// the old thread.
void DetachFromThread();
// Marks the start/end of a series of connect attempts for logging purpose.
//
// TCPClientSocket may attempt to connect to multiple addresses until it
// succeeds in establishing a connection. The corresponding log will have
// multiple NetLogEventType::TCP_CONNECT_ATTEMPT entries nested within a
// NetLogEventType::TCP_CONNECT. These methods set the start/end of
// NetLogEventType::TCP_CONNECT.
//
// TODO(yzshen): Change logging format and let TCPClientSocket log the
// start/end of a series of connect attempts itself.
void StartLoggingMultipleConnectAttempts(const AddressList& addresses);
void EndLoggingMultipleConnectAttempts(int net_error);
const NetLogWithSource& net_log() const { return net_log_; }
// Return the underlying SocketDescriptor and clean up this object, which may
// no longer be used. This method should be used only for testing. No read,
// write, or accept operations should be pending.
SocketDescriptor ReleaseSocketDescriptorForTesting();
// Exposes the underlying socket descriptor for testing its state. Does not
// release ownership of the descriptor.
SocketDescriptor SocketDescriptorForTesting() const;
// Closes the underlying socket descriptor but otherwise keeps this object
// functional. Should only be used in `TCPSocketTest`.
void CloseSocketDescriptorForTesting();
// Apply |tag| to this socket.
void ApplySocketTag(const SocketTag& tag);
// Not implemented. Returns ERR_NOT_IMPLEMENTED.
int BindToNetwork(handles::NetworkHandle network);
// May return nullptr.
SocketPerformanceWatcher* socket_performance_watcher() const {
return socket_performance_watcher_.get();
}
protected:
friend class TCPSocketDefaultWin;
// Encapsulates state that must be preserved while network IO operations are
// in progress. If the owning TCPSocketWin is destroyed while an operation is
// in progress, the Core is detached and lives until the operation completes
// and the OS doesn't reference any resource owned by it.
class Core : public base::RefCounted<Core> {
public:
Core(const Core&) = delete;
Core& operator=(const Core&) = delete;
// Invoked when the socket is closed. Clears any reference from the `Core`
// to its parent socket.
virtual void Detach() = 0;
// Returns the event to use for watching the completion of a connect()
// operation.
virtual HANDLE GetConnectEvent() = 0;
// Must be invoked after initiating a connect() operation. Will invoke
// `DidCompleteConnect()` when the connect() operation is complete.
virtual void WatchForConnect() = 0;
protected:
friend class base::RefCounted<Core>;
Core();
virtual ~Core();
};
TCPSocketWin(
std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher,
NetLog* net_log,
const NetLogSource& source);
TCPSocketWin(
std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher,
NetLogWithSource net_log_source);
// Instantiates a `Core` object for this socket.
virtual scoped_refptr<Core> CreateCore() = 0;
// Whether there is a pending read operation on this socket.
virtual bool HasPendingRead() const = 0;
// Invoked when the socket is closed.
virtual void OnClosed() = 0;
// base::ObjectWatcher::Delegate implementation.
void OnObjectSignaled(HANDLE object) override;
int AcceptInternal(std::unique_ptr<TCPSocketWin>* socket,
IPEndPoint* address);
int DoConnect();
void DoConnectComplete(int result);
void LogConnectBegin(const AddressList& addresses);
void LogConnectEnd(int net_error);
void DidCompleteConnect();
SOCKET socket_;
// Whether `core_` is registered as an IO handler for `socket_` (see
// `base::CurrentIOThread::RegisterIOHandler`). Calling
// `ReleaseSocketDescriptorForTesting()` is disallowed when this is true, as
// that could result in `core_` being notified of operations that weren't
// issued by `this` (possibly after `core_` has been deleted).
bool registered_as_io_handler_ = false;
// |socket_performance_watcher_| may be nullptr.
std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher_;
HANDLE accept_event_;
base::win::ObjectWatcher accept_watcher_;
raw_ptr<std::unique_ptr<TCPSocketWin>> accept_socket_ = nullptr;
raw_ptr<IPEndPoint> accept_address_ = nullptr;
CompletionOnceCallback accept_callback_;
// The core of the socket that can live longer than the socket itself. We pass
// resources to the Windows async IO functions and we have to make sure that
// they are not destroyed while the OS still references them.
scoped_refptr<Core> core_;
// Callback invoked when connect is complete.
CompletionOnceCallback connect_callback_;
std::unique_ptr<IPEndPoint> peer_address_;
// The OS error that a connect attempt last completed with.
int connect_os_error_ = 0;
bool logging_multiple_connect_attempts_ = false;
NetLogWithSource net_log_;
THREAD_CHECKER(thread_checker_);
};
} // namespace net
#endif // NET_SOCKET_TCP_SOCKET_WIN_H_