| // Copyright 2012 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef STORAGE_BROWSER_FILE_SYSTEM_SANDBOX_DIRECTORY_DATABASE_H_ |
| #define STORAGE_BROWSER_FILE_SYSTEM_SANDBOX_DIRECTORY_DATABASE_H_ |
| |
| #include <stdint.h> |
| |
| #include <memory> |
| #include <string> |
| #include <vector> |
| |
| #include "base/component_export.h" |
| #include "base/files/file.h" |
| #include "base/files/file_path.h" |
| #include "base/memory/raw_ptr.h" |
| #include "base/time/time.h" |
| |
| namespace base { |
| class Location; |
| } |
| |
| namespace leveldb { |
| class DB; |
| class Env; |
| class Status; |
| class WriteBatch; |
| } // namespace leveldb |
| |
| namespace storage { |
| |
| // This class WILL NOT protect you against producing directory loops, giving an |
| // empty directory a backing data file, giving two files the same backing file, |
| // or pointing to a nonexistent backing file. It does no file IO other than |
| // that involved with talking to its underlying database. It does not create or |
| // in any way touch real files; it only creates path entries in its database. |
| |
| // TODO(ericu): Safe mode, which does more checks such as the above on debug |
| // builds. |
| // TODO(ericu): Add a method that will give a unique filename for a data file. |
| class COMPONENT_EXPORT(STORAGE_BROWSER) SandboxDirectoryDatabase { |
| public: |
| using FileId = int64_t; |
| |
| struct COMPONENT_EXPORT(STORAGE_BROWSER) FileInfo { |
| FileInfo(); |
| ~FileInfo(); |
| |
| bool is_directory() const { return data_path.empty(); } |
| |
| FileId parent_id; |
| base::FilePath data_path; |
| base::FilePath::StringType name; |
| // This modification time is valid only for directories, not files, as |
| // FileWriter will get the files out of sync. |
| // For files, look at the modification time of the underlying data_path. |
| base::Time modification_time; |
| }; |
| |
| SandboxDirectoryDatabase(const base::FilePath& filesystem_data_directory, |
| leveldb::Env* env_override); |
| |
| SandboxDirectoryDatabase(const SandboxDirectoryDatabase&) = delete; |
| SandboxDirectoryDatabase& operator=(const SandboxDirectoryDatabase&) = delete; |
| |
| ~SandboxDirectoryDatabase(); |
| |
| bool GetChildWithName(FileId parent_id, |
| const base::FilePath::StringType& name, |
| FileId* child_id); |
| bool GetFileWithPath(const base::FilePath& path, FileId* file_id); |
| // ListChildren will succeed, returning 0 children, if parent_id doesn't |
| // exist. |
| bool ListChildren(FileId parent_id, std::vector<FileId>* children); |
| bool GetFileInfo(FileId file_id, FileInfo* info); |
| base::File::Error AddFileInfo(const FileInfo& info, FileId* file_id); |
| bool RemoveFileInfo(FileId file_id); |
| // This does a full update of the FileInfo, and is what you'd use for moves |
| // and renames. If you just want to update the modification_time, use |
| // UpdateModificationTime. |
| bool UpdateFileInfo(FileId file_id, const FileInfo& info); |
| bool UpdateModificationTime(FileId file_id, |
| const base::Time& modification_time); |
| // This is used for an overwriting move of a file [not a directory] on top of |
| // another file [also not a directory]; we need to alter two files' info in a |
| // single transaction to avoid weird backing file references in the event of a |
| // partial failure. |
| bool OverwritingMoveFile(FileId src_file_id, FileId dest_file_id); |
| |
| // This produces the series 0, 1, 2..., starting at 0 when the underlying |
| // filesystem is first created, and maintaining state across |
| // creation/destruction of SandboxDirectoryDatabase objects. |
| bool GetNextInteger(int64_t* next); |
| |
| bool IsDirectory(FileId file_id); |
| |
| // Returns true if the database looks consistent with local filesystem. |
| bool IsFileSystemConsistent(); |
| |
| // Completely deletes contents of the database. |
| bool DestroyDatabase(); |
| |
| private: |
| enum RecoveryOption { |
| DELETE_ON_CORRUPTION, |
| REPAIR_ON_CORRUPTION, |
| FAIL_ON_CORRUPTION, |
| }; |
| |
| friend class ObfuscatedFileUtil; |
| friend class SandboxDirectoryDatabaseTest; |
| |
| bool Init(RecoveryOption recovery_option); |
| bool RepairDatabase(const std::string& db_path); |
| void ReportInitStatus(const leveldb::Status& status); |
| bool StoreDefaultValues(); |
| bool GetLastFileId(FileId* file_id); |
| bool AddFileInfoHelper(const FileInfo& info, |
| FileId file_id, |
| leveldb::WriteBatch* batch); |
| bool RemoveFileInfoHelper(FileId file_id, leveldb::WriteBatch* batch); |
| // Close the database. Before this, all iterators associated with the database |
| // must be deleted. |
| void HandleError(const base::Location& from_here, |
| const leveldb::Status& status); |
| |
| const base::FilePath filesystem_data_directory_; |
| raw_ptr<leveldb::Env> env_override_; |
| std::unique_ptr<leveldb::DB> db_; |
| base::Time last_reported_time_; |
| }; |
| |
| } // namespace storage |
| |
| #endif // STORAGE_BROWSER_FILE_SYSTEM_SANDBOX_DIRECTORY_DATABASE_H_ |