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// Copyright 2025 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GL_SCOPED_GL_TEXTURE_H_
#define UI_GL_SCOPED_GL_TEXTURE_H_
#include "base/scoped_generic.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_export.h"
namespace gl {
struct GL_EXPORT DeleteGLTextureTraits {
static GLuint InvalidValue();
static void Free(GLuint texture);
};
// A RAII wrapper for a texture ID that automatically deletes the
// texture when the object goes out of scope. The deletion happens on the
// current GL context.
using ScopedGLTexture = base::ScopedGeneric<GLuint, DeleteGLTextureTraits>;
} // namespace gl
#endif // UI_GL_SCOPED_GL_TEXTURE_H_