blob: 7341792da5013ab1e63218fdf8b0e16477dde5fc [file] [log] [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/compositor/compositor.h"
#include <stddef.h>
#include <algorithm>
#include <memory>
#include <string_view>
#include <utility>
#include <vector>
#include "base/command_line.h"
#include "base/containers/contains.h"
#include "base/feature_list.h"
#include "base/functional/bind.h"
#include "base/metrics/histogram_macros.h"
#include "base/observer_list.h"
#include "base/power_monitor/power_monitor.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/string_split.h"
#include "base/strings/string_util.h"
#include "base/system/sys_info.h"
#include "base/task/single_thread_task_runner.h"
#include "base/trace_event/trace_event.h"
#include "build/build_config.h"
#include "build/chromeos_buildflags.h"
#include "cc/animation/animation_host.h"
#include "cc/animation/animation_id_provider.h"
#include "cc/animation/animation_timeline.h"
#include "cc/base/features.h"
#include "cc/base/switches.h"
#include "cc/input/input_handler.h"
#include "cc/layers/layer.h"
#include "cc/metrics/begin_main_frame_metrics.h"
#include "cc/metrics/custom_metrics_recorder.h"
#include "cc/metrics/frame_sequence_tracker.h"
#include "cc/metrics/web_vital_metrics.h"
#include "cc/trees/layer_tree_host.h"
#include "cc/trees/layer_tree_settings.h"
#include "components/viz/common/features.h"
#include "components/viz/common/frame_sinks/begin_frame_args.h"
#include "components/viz/common/frame_sinks/begin_frame_source.h"
#include "components/viz/common/gpu/context_provider.h"
#include "components/viz/common/switches.h"
#include "components/viz/host/host_frame_sink_manager.h"
#include "components/viz/host/renderer_settings_creation.h"
#include "services/viz/privileged/mojom/compositing/display_private.mojom.h"
#include "services/viz/privileged/mojom/compositing/external_begin_frame_controller.mojom.h"
#include "services/viz/privileged/mojom/compositing/vsync_parameter_observer.mojom.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "ui/base/ozone_buildflags.h"
#include "ui/base/ui_base_features.h"
#include "ui/base/ui_base_switches.h"
#include "ui/compositor/compositor_observer.h"
#include "ui/compositor/compositor_switches.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animator_collection.h"
#include "ui/compositor/overscroll/scroll_input_handler.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"
#include "ui/display/display_switches.h"
#include "ui/gfx/geometry/skia_conversions.h"
#include "ui/gfx/icc_profile.h"
#include "ui/gfx/presentation_feedback.h"
#include "ui/gfx/switches.h"
#include "ui/gl/gl_switches.h"
#if BUILDFLAG(IS_WIN)
#include "mojo/public/cpp/bindings/sync_call_restrictions.h"
#endif
namespace ui {
// Used to hold on to IssueExternalBeginFrame arguments if
// |external_begin_frame_controller_| isn't ready yet.
struct PendingBeginFrameArgs {
PendingBeginFrameArgs(
const viz::BeginFrameArgs& args,
bool force,
base::OnceCallback<void(const viz::BeginFrameAck&)> callback)
: args(args), force(force), callback(std::move(callback)) {}
viz::BeginFrameArgs args;
bool force;
base::OnceCallback<void(const viz::BeginFrameAck&)> callback;
};
Compositor::Compositor(const viz::FrameSinkId& frame_sink_id,
ui::ContextFactory* context_factory,
scoped_refptr<base::SingleThreadTaskRunner> task_runner,
bool enable_pixel_canvas,
bool use_external_begin_frame_control,
bool force_software_compositor,
bool enable_compositing_based_throttling,
size_t memory_limit_when_visible_mb)
: context_factory_(context_factory),
frame_sink_id_(frame_sink_id),
task_runner_(task_runner),
use_external_begin_frame_control_(use_external_begin_frame_control),
force_software_compositor_(force_software_compositor),
layer_animator_collection_(this),
is_pixel_canvas_(enable_pixel_canvas),
lock_manager_(task_runner) {
DCHECK(context_factory_);
auto* host_frame_sink_manager = context_factory_->GetHostFrameSinkManager();
host_frame_sink_manager->RegisterFrameSinkId(
frame_sink_id_, this, viz::ReportFirstSurfaceActivation::kNo);
host_frame_sink_manager->SetFrameSinkDebugLabel(frame_sink_id_, "Compositor");
root_web_layer_ = cc::Layer::Create();
base::CommandLine* command_line = base::CommandLine::ForCurrentProcess();
cc::LayerTreeSettings settings;
// This will ensure PictureLayers always can have LCD text, to match the
// previous behaviour with ContentLayers, where LCD-not-allowed notifications
// were ignored.
settings.layers_always_allowed_lcd_text = true;
// Use occlusion to allow more overlapping windows to take less memory.
settings.use_occlusion_for_tile_prioritization = true;
settings.main_frame_before_activation_enabled = false;
// Browser UI generally doesn't get gains from keeping around hidden layers.
// Better to release the resources and save memory.
settings.release_tile_resources_for_hidden_layers = true;
// Disable edge anti-aliasing in order to increase support for HW overlays.
settings.enable_edge_anti_aliasing = false;
// GPU rasterization in the UI compositor is controlled by a feature.
settings.gpu_rasterization_disabled =
!features::IsUiGpuRasterizationEnabled();
if (command_line->HasSwitch(cc::switches::kUIShowCompositedLayerBorders)) {
std::string layer_borders_string = command_line->GetSwitchValueASCII(
cc::switches::kUIShowCompositedLayerBorders);
std::vector<std::string_view> entries = base::SplitStringPiece(
layer_borders_string, ",", base::TRIM_WHITESPACE, base::SPLIT_WANT_ALL);
if (entries.empty()) {
settings.initial_debug_state.show_debug_borders.set();
} else {
for (const auto& entry : entries) {
const struct {
const char* name;
cc::DebugBorderType type;
} kBorders[] = {{cc::switches::kCompositedRenderPassBorders,
cc::DebugBorderType::RENDERPASS},
{cc::switches::kCompositedSurfaceBorders,
cc::DebugBorderType::SURFACE},
{cc::switches::kCompositedLayerBorders,
cc::DebugBorderType::LAYER}};
for (const auto& border : kBorders) {
if (border.name == entry) {
settings.initial_debug_state.show_debug_borders.set(border.type);
break;
}
}
}
}
}
settings.initial_debug_state.show_fps_counter =
command_line->HasSwitch(cc::switches::kUIShowFPSCounter);
settings.initial_debug_state.show_layer_animation_bounds_rects =
command_line->HasSwitch(cc::switches::kUIShowLayerAnimationBounds);
settings.initial_debug_state.show_paint_rects =
command_line->HasSwitch(switches::kUIShowPaintRects);
settings.initial_debug_state.show_property_changed_rects =
command_line->HasSwitch(cc::switches::kUIShowPropertyChangedRects);
settings.initial_debug_state.show_surface_damage_rects =
command_line->HasSwitch(cc::switches::kUIShowSurfaceDamageRects);
settings.initial_debug_state.show_screen_space_rects =
command_line->HasSwitch(cc::switches::kUIShowScreenSpaceRects);
settings.initial_debug_state.SetRecordRenderingStats(
command_line->HasSwitch(cc::switches::kEnableGpuBenchmarking));
settings.use_zero_copy = IsUIZeroCopyEnabled() && !features::IsUsingRawDraw();
// UI compositor always uses partial raster if not using zero-copy. Zero copy
// doesn't currently support partial raster.
// RawDraw doesn't support partial raster.
settings.use_partial_raster =
!(settings.use_zero_copy || features::IsUsingRawDraw());
settings.use_rgba_4444 =
command_line->HasSwitch(switches::kUIEnableRGBA4444Textures);
#if BUILDFLAG(IS_APPLE)
// Using CoreAnimation to composite requires using GpuMemoryBuffers, which
// require zero copy.
settings.use_gpu_memory_buffer_resources = settings.use_zero_copy;
settings.enable_elastic_overscroll = true;
#endif
#if BUILDFLAG(IS_CHROMEOS_LACROS)
// Rasterized tiles must be overlay candidates to be forwarded.
// This is very similar to the line above for Apple.
settings.use_gpu_memory_buffer_resources =
features::IsDelegatedCompositingEnabled();
#endif
// Set use_gpu_memory_buffer_resources to false to disable delegated
// compositing, if RawDraw is enabled.
if (settings.use_gpu_memory_buffer_resources && features::IsUsingRawDraw()) {
settings.use_gpu_memory_buffer_resources = false;
}
settings.memory_policy.bytes_limit_when_visible =
(memory_limit_when_visible_mb > 0 ? memory_limit_when_visible_mb : 512) *
1024 * 1024;
settings.memory_policy.priority_cutoff_when_visible =
gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE;
settings.disallow_non_exact_resource_reuse =
command_line->HasSwitch(switches::kDisallowNonExactResourceReuse);
settings.wait_for_all_pipeline_stages_before_draw =
command_line->HasSwitch(switches::kRunAllCompositorStagesBeforeDraw);
if (features::IsPercentBasedScrollingEnabled()) {
settings.percent_based_scrolling = true;
}
settings.enable_compositing_based_throttling =
enable_compositing_based_throttling;
settings.is_layer_tree_for_ui = true;
#if DCHECK_IS_ON()
if (command_line->HasSwitch(cc::switches::kLogOnUIDoubleBackgroundBlur))
settings.log_on_ui_double_background_blur = true;
#endif
settings.enable_shared_image_cache_for_gpu =
base::FeatureList::IsEnabled(features::kUIEnableSharedImageCacheForGpu);
animation_host_ = cc::AnimationHost::CreateMainInstance();
cc::LayerTreeHost::InitParams params;
params.client = this;
params.task_graph_runner = context_factory_->GetTaskGraphRunner();
params.settings = &settings;
params.main_task_runner = task_runner_;
params.mutator_host = animation_host_.get();
host_ = cc::LayerTreeHost::CreateSingleThreaded(this, std::move(params));
const base::WeakPtr<cc::CompositorDelegateForInput>& compositor_delegate =
host_->GetDelegateForInput();
if (base::FeatureList::IsEnabled(features::kUiCompositorScrollWithLayers) &&
compositor_delegate) {
input_handler_weak_ = cc::InputHandler::Create(*compositor_delegate);
scroll_input_handler_ =
std::make_unique<ScrollInputHandler>(input_handler_weak_);
}
animation_timeline_ =
cc::AnimationTimeline::Create(cc::AnimationIdProvider::NextTimelineId());
animation_host_->AddAnimationTimeline(animation_timeline_.get());
host_->SetRootLayer(root_web_layer_);
// This shouldn't be done in the constructor in order to match Widget.
// See: http://crbug.com/956264.
host_->SetVisible(true);
if (base::PowerMonitor::IsInitialized())
base::PowerMonitor::AddPowerSuspendObserver(this);
if (command_line->HasSwitch(switches::kUISlowAnimations)) {
slow_animations_ = std::make_unique<ScopedAnimationDurationScaleMode>(
ScopedAnimationDurationScaleMode::SLOW_DURATION);
}
settings.disable_frame_rate_limit =
command_line->HasSwitch(switches::kDisableFrameRateLimit);
}
Compositor::~Compositor() {
TRACE_EVENT0("shutdown,viz", "Compositor::destructor");
if (base::PowerMonitor::IsInitialized())
base::PowerMonitor::RemovePowerSuspendObserver(this);
for (auto& observer : observer_list_)
observer.OnCompositingShuttingDown(this);
for (auto& observer : animation_observer_list_)
observer.OnCompositingShuttingDown(this);
for (auto& observer : simple_begin_frame_observers_) {
observer.OnBeginFrameSourceShuttingDown();
}
if (root_layer_)
root_layer_->ResetCompositor();
if (animation_timeline_)
animation_host_->RemoveAnimationTimeline(animation_timeline_.get());
// Stop all outstanding draws before telling the ContextFactory to tear
// down any contexts that the |host_| may rely upon.
host_.reset();
context_factory_->RemoveCompositor(this);
auto* host_frame_sink_manager = context_factory_->GetHostFrameSinkManager();
for (auto& client : child_frame_sinks_) {
DCHECK(client.is_valid());
host_frame_sink_manager->UnregisterFrameSinkHierarchy(frame_sink_id_,
client);
}
host_frame_sink_manager->InvalidateFrameSinkId(frame_sink_id_, this);
}
void Compositor::AddChildFrameSink(const viz::FrameSinkId& frame_sink_id) {
context_factory_->GetHostFrameSinkManager()->RegisterFrameSinkHierarchy(
frame_sink_id_, frame_sink_id);
auto result = child_frame_sinks_.insert(frame_sink_id);
DCHECK(result.second);
}
void Compositor::RemoveChildFrameSink(const viz::FrameSinkId& frame_sink_id) {
auto it = child_frame_sinks_.find(frame_sink_id);
CHECK(it != child_frame_sinks_.end());
DCHECK(it->is_valid());
context_factory_->GetHostFrameSinkManager()->UnregisterFrameSinkHierarchy(
frame_sink_id_, *it);
child_frame_sinks_.erase(it);
}
void Compositor::SetLayerTreeFrameSink(
std::unique_ptr<cc::LayerTreeFrameSink> layer_tree_frame_sink,
mojo::AssociatedRemote<viz::mojom::DisplayPrivate> display_private) {
layer_tree_frame_sink_requested_ = false;
display_private_ = std::move(display_private);
host_->SetLayerTreeFrameSink(std::move(layer_tree_frame_sink));
// Display properties are reset when the output surface is lost, so update it
// to match the Compositor's.
if (display_private_) {
disabled_swap_until_resize_ = false;
display_private_->Resize(size());
display_private_->SetDisplayVisible(host_->IsVisible());
display_private_->SetDisplayColorSpaces(display_color_spaces_);
display_private_->SetDisplayColorMatrix(
gfx::SkM44ToTransform(display_color_matrix_));
display_private_->SetOutputIsSecure(output_is_secure_);
#if BUILDFLAG(IS_MAC)
display_private_->SetVSyncDisplayID(display_id_);
#endif
if (has_vsync_params_) {
display_private_->SetDisplayVSyncParameters(vsync_timebase_,
vsync_interval_);
}
if (max_vrr_interval_.has_value()) {
display_private_->SetMaxVrrInterval(max_vrr_interval_);
}
}
MaybeUpdateObserveBeginFrame();
}
void Compositor::SetExternalBeginFrameController(
mojo::AssociatedRemote<viz::mojom::ExternalBeginFrameController>
external_begin_frame_controller) {
DCHECK(use_external_begin_frame_control());
external_begin_frame_controller_ = std::move(external_begin_frame_controller);
if (pending_begin_frame_args_) {
external_begin_frame_controller_->IssueExternalBeginFrame(
pending_begin_frame_args_->args, pending_begin_frame_args_->force,
std::move(pending_begin_frame_args_->callback));
pending_begin_frame_args_.reset();
}
}
void Compositor::OnChildResizing() {
for (auto& observer : observer_list_)
observer.OnCompositingChildResizing(this);
}
void Compositor::ScheduleDraw() {
host_->SetNeedsCommit();
}
void Compositor::SetRootLayer(Layer* root_layer) {
if (root_layer_ == root_layer)
return;
if (root_layer_)
root_layer_->ResetCompositor();
root_layer_ = root_layer;
root_web_layer_->RemoveAllChildren();
if (root_layer_)
root_layer_->SetCompositor(this, root_web_layer_);
}
void Compositor::DisableAnimations() {
DCHECK(animations_are_enabled_);
animations_are_enabled_ = false;
root_layer_->ResetCompositorForAnimatorsInTree(this);
}
void Compositor::EnableAnimations() {
DCHECK(!animations_are_enabled_);
animations_are_enabled_ = true;
root_layer_->SetCompositorForAnimatorsInTree(this);
}
cc::AnimationTimeline* Compositor::GetAnimationTimeline() const {
return animation_timeline_.get();
}
void Compositor::SetDisplayColorMatrix(const SkM44& matrix) {
display_color_matrix_ = matrix;
if (display_private_)
display_private_->SetDisplayColorMatrix(gfx::SkM44ToTransform(matrix));
}
void Compositor::ScheduleFullRedraw() {
// TODO(enne): Some callers (mac) call this function expecting that it
// will also commit. This should probably just redraw the screen
// from damage and not commit. ScheduleDraw/ScheduleRedraw need
// better names.
host_->SetNeedsRedrawRect(host_->device_viewport_rect());
host_->SetNeedsCommit();
}
void Compositor::ScheduleRedrawRect(const gfx::Rect& damage_rect) {
// TODO(enne): Make this not commit. See ScheduleFullRedraw.
host_->SetNeedsRedrawRect(damage_rect);
host_->SetNeedsCommit();
}
#if BUILDFLAG(IS_WIN)
void Compositor::SetShouldDisableSwapUntilResize(bool should) {
should_disable_swap_until_resize_ = should;
}
void Compositor::DisableSwapUntilResize() {
if (should_disable_swap_until_resize_ && display_private_) {
// Browser needs to block for Viz to receive and process this message.
// Otherwise when we return from WM_WINDOWPOSCHANGING message handler and
// receive a WM_WINDOWPOSCHANGED the resize is finalized and any swaps of
// wrong size by Viz can cause the swapped content to get scaled.
// TODO(crbug.com/40583169): Investigate nonblocking ways for solving.
TRACE_EVENT0("viz", "Blocked UI for DisableSwapUntilResize");
mojo::SyncCallRestrictions::ScopedAllowSyncCall scoped_allow_sync_call;
display_private_->DisableSwapUntilResize();
disabled_swap_until_resize_ = true;
}
}
void Compositor::ReenableSwap() {
if (should_disable_swap_until_resize_ && display_private_)
display_private_->Resize(size_);
}
#endif
void Compositor::SetScaleAndSize(float scale,
const gfx::Size& size_in_pixel,
const viz::LocalSurfaceId& local_surface_id) {
DCHECK_GT(scale, 0);
bool device_scale_factor_changed = device_scale_factor_ != scale;
device_scale_factor_ = scale;
// cc requires the size to be non-empty (meaning DCHECKs if size is empty).
if (!size_in_pixel.IsEmpty()) {
bool size_changed = size_ != size_in_pixel;
size_ = size_in_pixel;
host_->SetViewportRectAndScale(gfx::Rect(size_in_pixel), scale,
local_surface_id);
root_web_layer_->SetBounds(size_in_pixel);
if (display_private_ && (size_changed || disabled_swap_until_resize_)) {
display_private_->Resize(size_in_pixel);
disabled_swap_until_resize_ = false;
}
}
if (device_scale_factor_changed) {
if (is_pixel_canvas())
host_->SetRecordingScaleFactor(scale);
if (root_layer_)
root_layer_->OnDeviceScaleFactorChanged(scale);
}
}
void Compositor::SetDisplayColorSpaces(
const gfx::DisplayColorSpaces& display_color_spaces) {
if (display_color_spaces_ == display_color_spaces)
return;
bool only_hdr_headroom_changed =
gfx::DisplayColorSpaces::EqualExceptForHdrHeadroom(display_color_spaces_,
display_color_spaces);
display_color_spaces_ = display_color_spaces;
host_->SetDisplayColorSpaces(display_color_spaces_);
// Always force the ui::Compositor to re-draw all layers, because damage
// tracking bugs result in black flashes.
// https://crbug.com/804430
// TODO(ccameron): Remove this when the above bug is fixed.
// b/329479347: This severely impacts performance when HDR capability is
// ramped in and out. Restrict this to changes that would result in backbuffer
// reallocation.
if (!only_hdr_headroom_changed) {
host_->SetNeedsDisplayOnAllLayers();
}
// Color space is reset when the output surface is lost, so this must also be
// updated then.
if (display_private_)
display_private_->SetDisplayColorSpaces(display_color_spaces_);
}
#if BUILDFLAG(IS_MAC)
void Compositor::SetVSyncDisplayID(const int64_t display_id) {
if (display_id_ == display_id) {
return;
}
display_id_ = display_id;
if (display_private_) {
display_private_->SetVSyncDisplayID(display_id);
}
}
int64_t Compositor::display_id() const {
return display_id_;
}
#endif
void Compositor::SetDisplayTransformHint(gfx::OverlayTransform hint) {
host_->set_display_transform_hint(hint);
}
void Compositor::SetBackgroundColor(SkColor color) {
// TODO(crbug/1308932): Remove FromColor and make all SkColor4f.
host_->set_background_color(SkColor4f::FromColor(color));
ScheduleDraw();
}
void Compositor::SetVisible(bool visible) {
const bool changed = visible != IsVisible();
if (changed) {
for (auto& observer : observer_list_) {
observer.OnCompositorVisibilityChanging(this, visible);
}
}
host_->SetVisible(visible);
// Visibility is reset when the output surface is lost, so this must also be
// updated then. We need to call this even if the visibility hasn't changed,
// for the same reason.
if (display_private_)
display_private_->SetDisplayVisible(visible);
if (changed) {
for (auto& observer : observer_list_) {
observer.OnCompositorVisibilityChanged(this, visible);
}
}
}
bool Compositor::IsVisible() {
return host_->IsVisible();
}
// TODO(bokan): These calls should be delegated through the
// scroll_input_handler_ so that we don't have to keep a pointer to the
// cc::InputHandler in this class.
bool Compositor::ScrollLayerTo(cc::ElementId element_id,
const gfx::PointF& offset) {
return input_handler_weak_ &&
input_handler_weak_->ScrollLayerTo(element_id, offset);
}
bool Compositor::GetScrollOffsetForLayer(cc::ElementId element_id,
gfx::PointF* offset) const {
return input_handler_weak_ &&
input_handler_weak_->GetScrollOffsetForLayer(element_id, offset);
}
void Compositor::SetDisplayVSyncParameters(base::TimeTicks timebase,
base::TimeDelta interval) {
static bool is_frame_rate_limit_disabled =
base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kDisableFrameRateLimit);
if (is_frame_rate_limit_disabled)
return;
if (interval.is_zero()) {
// TODO(brianderson): We should not be receiving 0 intervals.
interval = viz::BeginFrameArgs::DefaultInterval();
}
DCHECK_GT(interval.InMillisecondsF(), 0);
// This is called at high frequency on macOS, so early-out of redundant
// updates here.
if (vsync_timebase_ == timebase && vsync_interval_ == interval)
return;
if (interval != vsync_interval_)
has_vsync_params_ = true;
vsync_timebase_ = timebase;
vsync_interval_ = interval;
if (display_private_)
display_private_->SetDisplayVSyncParameters(timebase, interval);
}
void Compositor::AddVSyncParameterObserver(
mojo::PendingRemote<viz::mojom::VSyncParameterObserver> observer) {
if (display_private_)
display_private_->AddVSyncParameterObserver(std::move(observer));
}
void Compositor::SetMaxVrrInterval(
const std::optional<base::TimeDelta>& max_vrr_interval) {
max_vrr_interval_ = max_vrr_interval;
if (display_private_) {
display_private_->SetMaxVrrInterval(max_vrr_interval);
}
}
void Compositor::SetAcceleratedWidget(gfx::AcceleratedWidget widget) {
// This function should only get called once.
DCHECK(!widget_valid_);
widget_ = widget;
widget_valid_ = true;
if (layer_tree_frame_sink_requested_) {
context_factory_->CreateLayerTreeFrameSink(
context_creation_weak_ptr_factory_.GetWeakPtr());
}
}
gfx::AcceleratedWidget Compositor::ReleaseAcceleratedWidget() {
DCHECK(!IsVisible());
host_->ReleaseLayerTreeFrameSink();
display_private_.reset();
external_begin_frame_controller_.reset();
context_factory_->RemoveCompositor(this);
context_creation_weak_ptr_factory_.InvalidateWeakPtrs();
widget_valid_ = false;
gfx::AcceleratedWidget widget = widget_;
widget_ = gfx::kNullAcceleratedWidget;
return widget;
}
gfx::AcceleratedWidget Compositor::widget() const {
DCHECK(widget_valid_);
return widget_;
}
void Compositor::AddObserver(CompositorObserver* observer) {
observer_list_.AddObserver(observer);
}
void Compositor::RemoveObserver(CompositorObserver* observer) {
observer_list_.RemoveObserver(observer);
}
bool Compositor::HasObserver(const CompositorObserver* observer) const {
return observer_list_.HasObserver(observer);
}
void Compositor::AddAnimationObserver(CompositorAnimationObserver* observer) {
animation_started_ = true;
if (animation_observer_list_.empty()) {
for (auto& obs : observer_list_)
obs.OnFirstAnimationStarted(this);
}
observer->Start();
animation_observer_list_.AddObserver(observer);
host_->SetNeedsAnimate();
}
void Compositor::RemoveAnimationObserver(
CompositorAnimationObserver* observer) {
if (!animation_observer_list_.HasObserver(observer))
return;
for (auto& aobs : animation_observer_list_)
aobs.Check();
animation_observer_list_.RemoveObserver(observer);
if (animation_observer_list_.empty()) {
// The only way to get here should be through the AddAnimationObserver.
DCHECK(animation_started_);
// Request one more frame so that BeginMainFrame could notify the observers.
host_->SetNeedsAnimate();
}
}
bool Compositor::HasAnimationObserver(
const CompositorAnimationObserver* observer) const {
return animation_observer_list_.HasObserver(observer);
}
void Compositor::IssueExternalBeginFrame(
const viz::BeginFrameArgs& args,
bool force,
base::OnceCallback<void(const viz::BeginFrameAck&)> callback) {
if (!external_begin_frame_controller_) {
// IssueExternalBeginFrame() shouldn't be called again before the previous
// begin frame is acknowledged.
DCHECK(!pending_begin_frame_args_);
pending_begin_frame_args_ = std::make_unique<PendingBeginFrameArgs>(
args, force, std::move(callback));
return;
}
external_begin_frame_controller_->IssueExternalBeginFrame(
args, force, std::move(callback));
}
ThroughputTracker Compositor::RequestNewThroughputTracker() {
return ThroughputTracker(next_throughput_tracker_id_++,
weak_ptr_factory_.GetWeakPtr());
}
double Compositor::GetPercentDroppedFrames() const {
return host_->GetPercentDroppedFrames();
}
std::unique_ptr<cc::EventsMetricsManager::ScopedMonitor>
Compositor::GetScopedEventMetricsMonitor(
cc::EventsMetricsManager::ScopedMonitor::DoneCallback done_callback) {
return host_->GetScopedEventMetricsMonitor(std::move(done_callback));
}
void Compositor::DidBeginMainFrame() {
for (auto& obs : observer_list_)
obs.OnDidBeginMainFrame(this);
}
void Compositor::DidUpdateLayers() {
// Dump property trees and layers if run with:
// --vmodule=*ui/compositor*=3
VLOG(3) << "After updating layers:\n"
<< "property trees:\n"
<< host_->property_trees()->ToString() << "\n"
<< "cc::Layers:\n"
<< host_->LayersAsString();
}
void Compositor::BeginMainFrame(const viz::BeginFrameArgs& args) {
DCHECK(!IsLocked());
for (auto& observer : animation_observer_list_)
observer.OnAnimationStep(args.frame_time);
if (!animation_observer_list_.empty()) {
host_->SetNeedsAnimate();
} else if (animation_started_) {
// When |animation_started_| is true but there are no animations observers
// notify the compositor observers.
animation_started_ = false;
for (auto& obs : observer_list_)
obs.OnFirstNonAnimatedFrameStarted(this);
}
}
void Compositor::BeginMainFrameNotExpectedSoon() {}
void Compositor::BeginMainFrameNotExpectedUntil(base::TimeTicks time) {}
// static
void Compositor::SendDamagedRectsRecursive(Layer* layer) {
layer->SendDamagedRects();
// Iterate using the size for the case of mutation during sending damaged
// regions. https://crbug.com/1242257.
base::AutoReset<bool> setter(&(layer->sending_damaged_rects_for_descendants_),
true);
for (size_t i = 0; i < layer->children().size(); ++i)
SendDamagedRectsRecursive(layer->children()[i]);
}
void Compositor::UpdateLayerTreeHost() {
if (!root_layer())
return;
SendDamagedRectsRecursive(root_layer());
}
void Compositor::RequestNewLayerTreeFrameSink() {
DCHECK(!layer_tree_frame_sink_requested_);
layer_tree_frame_sink_requested_ = true;
if (widget_valid_) {
context_factory_->CreateLayerTreeFrameSink(
context_creation_weak_ptr_factory_.GetWeakPtr());
}
}
void Compositor::DidFailToInitializeLayerTreeFrameSink() {
task_runner_->PostTask(
FROM_HERE,
base::BindOnce(&Compositor::RequestNewLayerTreeFrameSink,
context_creation_weak_ptr_factory_.GetWeakPtr()));
}
void Compositor::DidCommit(int source_frame_number,
base::TimeTicks,
base::TimeTicks) {
DCHECK(!IsLocked());
for (auto& observer : observer_list_)
observer.OnCompositingDidCommit(this);
}
std::unique_ptr<cc::BeginMainFrameMetrics>
Compositor::GetBeginMainFrameMetrics() {
#if BUILDFLAG(IS_CHROMEOS)
auto metrics_data = std::make_unique<cc::BeginMainFrameMetrics>();
metrics_data->should_measure_smoothness = true;
return metrics_data;
#else
return nullptr;
#endif
}
std::unique_ptr<cc::WebVitalMetrics> Compositor::GetWebVitalMetrics() {
return nullptr;
}
void Compositor::NotifyThroughputTrackerResults(
cc::CustomTrackerResults results) {
for (auto& pair : results)
ReportMetricsForTracker(pair.first, std::move(pair.second));
}
void Compositor::DidReceiveCompositorFrameAck() {
for (auto& observer : observer_list_)
observer.OnCompositingEnded(this);
}
void Compositor::DidPresentCompositorFrame(
uint32_t frame_token,
const viz::FrameTimingDetails& frame_timing_details) {
TRACE_EVENT_MARK_WITH_TIMESTAMP1(
"cc,benchmark", "FramePresented",
frame_timing_details.presentation_feedback.timestamp, "environment",
"browser");
for (auto& observer : observer_list_)
observer.OnDidPresentCompositorFrame(
frame_token, frame_timing_details.presentation_feedback);
}
void Compositor::DidSubmitCompositorFrame() {
base::TimeTicks start_time = base::TimeTicks::Now();
for (auto& observer : observer_list_)
observer.OnCompositingStarted(this, start_time);
}
void Compositor::FrameIntervalUpdated(base::TimeDelta interval) {
refresh_rate_ = interval.ToHz();
}
void Compositor::FrameSinksToThrottleUpdated(
const base::flat_set<viz::FrameSinkId>& ids) {
for (auto& observer : observer_list_) {
observer.OnFrameSinksToThrottleUpdated(ids);
}
}
void Compositor::OnFirstSurfaceActivation(
const viz::SurfaceInfo& surface_info) {
NOTREACHED();
}
void Compositor::OnFrameTokenChanged(uint32_t frame_token,
base::TimeTicks activation_time) {
// TODO(yiyix, fsamuel): Implement frame token propagation for Compositor.
NOTREACHED();
}
Compositor::TrackerState::TrackerState() = default;
Compositor::TrackerState::TrackerState(TrackerState&&) = default;
Compositor::TrackerState& Compositor::TrackerState::operator=(TrackerState&&) =
default;
Compositor::TrackerState::~TrackerState() = default;
void Compositor::StartThroughputTracker(
TrackerId tracker_id,
ThroughputTrackerHost::ReportCallback callback) {
DCHECK(!base::Contains(throughput_tracker_map_, tracker_id));
auto& tracker_state = throughput_tracker_map_[tracker_id];
tracker_state.report_callback = std::move(callback);
animation_host_->StartThroughputTracking(tracker_id);
}
bool Compositor::StopThroughputTracker(TrackerId tracker_id) {
auto it = throughput_tracker_map_.find(tracker_id);
DCHECK(it != throughput_tracker_map_.end());
// Clean up if report has happened since StopThroughputTracking would
// not trigger report in this case.
if (it->second.report_attempted) {
throughput_tracker_map_.erase(it);
return false;
}
it->second.should_report = true;
animation_host_->StopThroughputTracking(tracker_id);
return true;
}
void Compositor::CancelThroughputTracker(TrackerId tracker_id) {
auto it = throughput_tracker_map_.find(tracker_id);
DCHECK(it != throughput_tracker_map_.end());
const bool should_stop = !it->second.report_attempted;
throughput_tracker_map_.erase(it);
if (should_stop)
animation_host_->StopThroughputTracking(tracker_id);
}
void Compositor::OnResume() {
// Restart the time upon resume.
for (auto& obs : animation_observer_list_)
obs.ResetIfActive();
}
#if BUILDFLAG(IS_LINUX) && BUILDFLAG(IS_OZONE_X11)
void Compositor::OnCompleteSwapWithNewSize(const gfx::Size& size) {
for (auto& observer : observer_list_)
observer.OnCompositingCompleteSwapWithNewSize(this, size);
}
#endif // BUILDFLAG(IS_LINUX) && BUILDFLAG(IS_OZONE_X11)
void Compositor::SetOutputIsSecure(bool output_is_secure) {
output_is_secure_ = output_is_secure;
if (display_private_)
display_private_->SetOutputIsSecure(output_is_secure);
}
const cc::LayerTreeDebugState& Compositor::GetLayerTreeDebugState() const {
return host_->GetDebugState();
}
void Compositor::SetLayerTreeDebugState(
const cc::LayerTreeDebugState& debug_state) {
host_->SetDebugState(debug_state);
}
void Compositor::RequestPresentationTimeForNextFrame(
PresentationTimeCallback callback) {
host_->RequestPresentationTimeForNextFrame(std::move(callback));
}
void Compositor::RequestSuccessfulPresentationTimeForNextFrame(
SuccessfulPresentationTimeCallback callback) {
host_->RequestSuccessfulPresentationTimeForNextFrame(std::move(callback));
}
void Compositor::ReportMetricsForTracker(
int tracker_id,
const cc::FrameSequenceMetrics::CustomReportData& data) {
auto it = throughput_tracker_map_.find(tracker_id);
if (it == throughput_tracker_map_.end())
return;
// Set `report_attempted` but not reporting if relevant ThroughputTrackers
// are not stopped and waiting for reports.
if (!it->second.should_report) {
it->second.report_attempted = true;
return;
}
// Callback may modify `throughput_tracker_map_` so update the map first.
// See https://crbug.com/1193382.
auto callback = std::move(it->second.report_callback);
throughput_tracker_map_.erase(it);
std::move(callback).Run(data);
}
void Compositor::SetDelegatedInkPointRenderer(
mojo::PendingReceiver<gfx::mojom::DelegatedInkPointRenderer> receiver) {
if (display_private_)
display_private_->SetDelegatedInkPointRenderer(std::move(receiver));
}
const cc::LayerTreeSettings& Compositor::GetLayerTreeSettings() const {
return host_->GetSettings();
}
void Compositor::AddSimpleBeginFrameObserver(
ui::HostBeginFrameObserver::SimpleBeginFrameObserver* obs) {
DCHECK(obs);
simple_begin_frame_observers_.AddObserver(obs);
MaybeUpdateObserveBeginFrame();
}
void Compositor::RemoveSimpleBeginFrameObserver(
ui::HostBeginFrameObserver::SimpleBeginFrameObserver* obs) {
DCHECK(obs);
simple_begin_frame_observers_.RemoveObserver(obs);
MaybeUpdateObserveBeginFrame();
}
void Compositor::MaybeUpdateObserveBeginFrame() {
if (simple_begin_frame_observers_.empty() || !display_private_) {
host_begin_frame_observer_.reset();
return;
}
if (host_begin_frame_observer_) {
return;
}
host_begin_frame_observer_ = std::make_unique<ui::HostBeginFrameObserver>(
simple_begin_frame_observers_, task_runner_);
display_private_->SetStandaloneBeginFrameObserver(
host_begin_frame_observer_->GetBoundRemote());
}
} // namespace ui