blob: 100589c533ac3f9a8fb47d074e285ea46c7ec193 [file] [log] [blame]
// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/skia_paint_util.h"
#include "cc/paint/draw_looper.h"
#include "cc/paint/paint_image_builder.h"
#include "third_party/skia/include/core/SkColorFilter.h"
#include "third_party/skia/include/core/SkScalar.h"
#include "third_party/skia/include/effects/SkGradientShader.h"
#include "ui/gfx/geometry/skia_conversions.h"
#include "ui/gfx/image/image_skia_rep.h"
#include "ui/gfx/shadow_value.h"
#include "ui/gfx/switches.h"
namespace gfx {
sk_sp<cc::PaintShader> CreateImageRepShader(const gfx::ImageSkiaRep& image_rep,
SkTileMode tile_mode_x,
SkTileMode tile_mode_y,
const SkMatrix& local_matrix) {
return CreateImageRepShaderForScale(image_rep, tile_mode_x, tile_mode_y,
local_matrix, image_rep.scale());
}
sk_sp<cc::PaintShader> CreateImageRepShaderForScale(
const gfx::ImageSkiaRep& image_rep,
SkTileMode tile_mode_x,
SkTileMode tile_mode_y,
const SkMatrix& local_matrix,
SkScalar scale) {
// Unscale matrix by |scale| such that the bitmap is drawn at the
// correct density.
// Convert skew and translation to pixel coordinates.
// Thus, for |bitmap_scale| = 2:
// x scale = 2, x translation = 1 DIP,
// should be converted to
// x scale = 1, x translation = 2 pixels.
SkMatrix shader_scale = local_matrix;
shader_scale.preScale(scale, scale);
shader_scale.setScaleX(local_matrix.getScaleX() / scale);
shader_scale.setScaleY(local_matrix.getScaleY() / scale);
// TODO(malaykeshav): The check for has_paint_image was only added here to
// prevent generating a paint record in tests. Tests need an instance of
// base::DiscardableMemoryAllocator to generate the PaintRecord. However most
// test suites don't have this set.
// https://crbug.com/891469
if (!image_rep.has_paint_image()) {
return cc::PaintShader::MakePaintRecord(
image_rep.GetPaintRecord(),
SkRect::MakeIWH(image_rep.pixel_width(), image_rep.pixel_height()),
tile_mode_x, tile_mode_y, &shader_scale);
} else {
return cc::PaintShader::MakeImage(image_rep.paint_image(), tile_mode_x,
tile_mode_y, &shader_scale);
}
}
sk_sp<cc::PaintShader> CreateGradientShader(const gfx::Point& start_point,
const gfx::Point& end_point,
SkColor start_color,
SkColor end_color) {
// TODO(crbug/1308932): Remove FromColor and make all SkColor4f.
SkColor4f grad_colors[2] = {SkColor4f::FromColor(start_color),
SkColor4f::FromColor(end_color)};
SkPoint grad_points[2] = {gfx::PointToSkPoint(start_point),
gfx::PointToSkPoint(end_point)};
return cc::PaintShader::MakeLinearGradient(grad_points, grad_colors, nullptr,
2, SkTileMode::kClamp);
}
// This is copied from
// third_party/WebKit/Source/platform/graphics/skia/SkiaUtils.h
static SkScalar RadiusToSigma(double radius) {
return radius > 0 ? SkDoubleToScalar(0.288675f * radius + 0.5f) : 0;
}
sk_sp<cc::DrawLooper> CreateShadowDrawLooper(
const std::vector<ShadowValue>& shadows) {
if (shadows.empty())
return nullptr;
cc::DrawLooperBuilder looper_builder;
looper_builder.AddUnmodifiedContent(); // top layer of the original.
for (const ShadowValue& shadow : shadows) {
looper_builder.AddShadow(
{SkIntToScalar(shadow.x()), SkIntToScalar(shadow.y())},
RadiusToSigma(shadow.blur() / 2), SkColor4f::FromColor(shadow.color()),
cc::DrawLooper::kOverrideAlphaFlag);
}
return looper_builder.Detach();
}
} // namespace gfx