blob: da0e5d7b9c636021b0f5cccbe088c10bc3ab51ce [file] [log] [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stddef.h>
#include <cassert>
#include <cstdint>
#include <sstream>
#include <string>
#include <string_view>
#include "base/base_export.h"
#include "base/compiler_specific.h"
#include "base/dcheck_is_on.h"
#include "base/files/file_path.h"
#include "base/functional/callback_forward.h"
#include "base/memory/raw_ptr.h"
#include "base/strings/utf_ostream_operators.h"
#include "build/build_config.h"
#include "build/chromeos_buildflags.h"
#include <cstdio>
#include "base/win/windows_types.h"
// Optional message capabilities
// -----------------------------
// Assertion failed messages and fatal errors are displayed in a dialog box
// before the application exits. However, running this UI creates a message
// loop, which causes application messages to be processed and potentially
// dispatched to existing application windows. Since the application is in a
// bad state when this assertion dialog is displayed, these messages may not
// get processed and hang the dialog, or the application might go crazy.
// Therefore, it can be beneficial to display the error dialog in a separate
// process from the main application. When the logging system needs to display
// a fatal error dialog box, it will look for a program called
// "DebugMessage.exe" in the same directory as the application executable. It
// will run this application with the message as the command line, and will
// not include the name of the application as is traditional for easier
// parsing.
// The code for DebugMessage.exe is only one line. In WinMain, do:
// MessageBox(NULL, GetCommandLineW(), L"Fatal Error", 0);
// If DebugMessage.exe is not found, the logging code will use a normal
// MessageBox, potentially causing the problems discussed above.
// Instructions
// ------------
// Make a bunch of macros for logging. The way to log things is to stream
// things to LOG(<a particular severity level>). E.g.,
// LOG(INFO) << "Found " << num_cookies << " cookies";
// You can also do conditional logging:
// LOG_IF(INFO, num_cookies > 10) << "Got lots of cookies";
// The CHECK(condition) macro is active in both debug and release builds and
// effectively performs a LOG(FATAL) which terminates the process and
// generates a crashdump unless a debugger is attached.
// There are also "debug mode" logging macros like the ones above:
// DLOG(INFO) << "Found cookies";
// DLOG_IF(INFO, num_cookies > 10) << "Got lots of cookies";
// All "debug mode" logging is compiled away to nothing for non-debug mode
// compiles. LOG_IF and development flags also work well together
// because the code can be compiled away sometimes.
// We also have
// LOG_ASSERT(assertion);
// DLOG_ASSERT(assertion);
// which is syntactic sugar for {,D}LOG_IF(FATAL, assert fails) << assertion;
// There are "verbose level" logging macros. They look like
// VLOG(1) << "I'm printed when you run the program with --v=1 or more";
// VLOG(2) << "I'm printed when you run the program with --v=2 or more";
// These always log at the INFO log level (when they log at all).
// The verbose logging can also be turned on module-by-module. For instance,
// --vmodule=profile=2,icon_loader=1,browser_*=3,*/chromeos/*=4 --v=0
// will cause:
// a. VLOG(2) and lower messages to be printed from profile.{h,cc}
// b. VLOG(1) and lower messages to be printed from icon_loader.{h,cc}
// c. VLOG(3) and lower messages to be printed from files prefixed with
// "browser"
// d. VLOG(4) and lower messages to be printed from files under a
// "chromeos" directory.
// e. VLOG(0) and lower messages to be printed from elsewhere
// The wildcarding functionality shown by (c) supports both '*' (match
// 0 or more characters) and '?' (match any single character)
// wildcards. Any pattern containing a forward or backward slash will
// be tested against the whole pathname and not just the module.
// E.g., "*/foo/bar/*=2" would change the logging level for all code
// in source files under a "foo/bar" directory.
// Note that for a Chromium binary built in release mode (is_debug = false) you
// must pass "--enable-logging=stderr" in order to see the output of VLOG
// statements.
// There's also VLOG_IS_ON(n) "verbose level" condition macro. To be used as
// if (VLOG_IS_ON(2)) {
// // do some logging preparation and logging
// // that can't be accomplished with just VLOG(2) << ...;
// }
// There is also a VLOG_IF "verbose level" condition macro for sample
// cases, when some extra computation and preparation for logs is not
// needed.
// VLOG_IF(1, (size > 1024))
// << "I'm printed when size is more than 1024 and when you run the "
// "program with --v=1 or more";
// We also override the standard 'assert' to use 'DLOG_ASSERT'.
// Lastly, there is:
// PLOG(ERROR) << "Couldn't do foo";
// DPLOG(ERROR) << "Couldn't do foo";
// PLOG_IF(ERROR, cond) << "Couldn't do foo";
// DPLOG_IF(ERROR, cond) << "Couldn't do foo";
// PCHECK(condition) << "Couldn't do foo";
// DPCHECK(condition) << "Couldn't do foo";
// which append the last system error to the message in string form (taken from
// GetLastError() on Windows and errno on POSIX).
// The supported severity levels for macros that allow you to specify one
// are (in increasing order of severity) INFO, WARNING, ERROR, and FATAL.
// Very important: logging a message at the FATAL severity level causes
// the program to terminate (after the message is logged).
// There is the special severity of DFATAL, which logs FATAL in DCHECK-enabled
// builds, ERROR in normal mode.
// Output is formatted as per the following example, except on Chrome OS.
// [3816:3877:0812/] Succeeded
// authenticating /dev/dri/card0 in 0 ms with 1 attempt(s)
// The colon separated fields inside the brackets are as follows:
// 0. An optional Logfile prefix (not included in this example)
// 1. Process ID
// 2. Thread ID
// 3. The date/time of the log message, in MMDD/HHMMSS.Milliseconds format
// 4. The log level
// 5. The filename and line number where the log was instantiated
// Output for Chrome OS can be switched to syslog-like format. See
// InitWithSyslogPrefix() in for details.
// Note that the visibility can be changed by setting preferences in
// SetLogItems()
// Additional logging-related information can be found here:
namespace logging {
// A bitmask of potential logging destinations.
using LoggingDestination = uint32_t;
// Specifies where logs will be written. Multiple destinations can be specified
// with bitwise OR.
// Unless destination is LOG_NONE, all logs with severity ERROR and above will
// be written to stderr in addition to the specified destination.
// LOG_TO_FILE includes logging to externally-provided file handles.
enum : uint32_t {
LOG_TO_FILE = 1 << 0,
LOG_TO_STDERR = 1 << 2,
// On Windows, use a file next to the exe.
// On POSIX platforms, where it may not even be possible to locate the
// executable on disk, use stderr.
// On Fuchsia, use the Fuchsia logging service.
// Indicates that the log file should be locked when being written to.
// Unless there is only one single-threaded process that is logging to
// the log file, the file should be locked during writes to make each
// log output atomic. Other writers will block.
// All processes writing to the log file must have their locking set for it to
// work properly. Defaults to LOCK_LOG_FILE.
enum LogLockingState { LOCK_LOG_FILE, DONT_LOCK_LOG_FILE };
// On startup, should we delete or append to an existing log file (if any)?
// Defaults to APPEND_TO_OLD_LOG_FILE.
// Defines the log message prefix format to use.
// LOG_FORMAT_SYSLOG indicates syslog-like message prefixes.
// LOG_FORMAT_CHROME indicates the normal Chrome format.
struct BASE_EXPORT LoggingSettings {
// Equivalent to logging destination enum, but allows for multiple
// destinations.
uint32_t logging_dest = LOG_DEFAULT;
// The four settings below have an effect only when LOG_TO_FILE is
// set in |logging_dest|.
base::FilePath::StringType log_file_path;
LogLockingState lock_log = LOCK_LOG_FILE;
OldFileDeletionState delete_old = APPEND_TO_OLD_LOG_FILE;
// Contains an optional file that logs should be written to. If present,
// |log_file_path| will be ignored, and the logging system will take ownership
// of the FILE. If there's an error writing to this file, no fallback paths
// will be opened.
raw_ptr<FILE> log_file = nullptr;
// ChromeOS uses the syslog log format by default.
LogFormat log_format = LogFormat::LOG_FORMAT_SYSLOG;
// Contains an optional file that logs should be written to. If present,
// `log_file_path` will be ignored, and the logging system will take ownership
// of the HANDLE. If there's an error writing to this file, no fallback paths
// will be opened.
HANDLE log_file = nullptr;
// Define different names for the BaseInitLoggingImpl() function depending on
// whether NDEBUG is defined or not so that we'll fail to link if someone tries
// to compile with NDEBUG but includes logging.h without defining it,
// or vice versa.
#if defined(NDEBUG)
#define BaseInitLoggingImpl BaseInitLoggingImpl_built_with_NDEBUG
#define BaseInitLoggingImpl BaseInitLoggingImpl_built_without_NDEBUG
// Implementation of the InitLogging() method declared below. We use a
// more-specific name so we can #define it above without affecting other code
// that has named stuff "InitLogging".
BASE_EXPORT bool BaseInitLoggingImpl(const LoggingSettings& settings);
// Sets the log file name and other global logging state. Calling this function
// is recommended, and is normally done at the beginning of application init.
// If you don't call it, all the flags will be initialized to their default
// values, and there is a race condition that may leak a critical section
// object if two threads try to do the first log at the same time.
// See the definition of the enums above for descriptions and default values.
// The default log file is initialized to "debug.log" in the application
// directory. You probably don't want this, especially since the program
// directory may not be writable on an enduser's system.
// This function may be called a second time to re-direct logging (e.g after
// loging in to a user partition), however it should never be called more than
// twice.
inline bool InitLogging(const LoggingSettings& settings) {
return BaseInitLoggingImpl(settings);
// Sets the log level. Anything at or above this level will be written to the
// log file/displayed to the user (if applicable). Anything below this level
// will be silently ignored. The log level defaults to 0 (everything is logged
// up to level INFO) if this function is not called.
// Note that log messages for VLOG(x) are logged at level -x, so setting
// the min log level to negative values enables verbose logging and conversely,
// setting the VLOG default level will set this min level to a negative number,
// effectively enabling all levels of logging.
BASE_EXPORT void SetMinLogLevel(int level);
// Gets the current log level.
BASE_EXPORT int GetMinLogLevel();
// Used by LOG_IS_ON to lazy-evaluate stream arguments.
BASE_EXPORT bool ShouldCreateLogMessage(int severity);
// Gets the VLOG default verbosity level.
BASE_EXPORT int GetVlogVerbosity();
// Note that |N| is the size *with* the null terminator.
BASE_EXPORT int GetVlogLevelHelper(const char* file_start, size_t N);
// Gets the current vlog level for the given file (usually taken from __FILE__).
template <size_t N>
int GetVlogLevel(const char (&file)[N]) {
return GetVlogLevelHelper(file, N);
// Sets the common items you want to be prepended to each log message.
// process and thread IDs default to off, the timestamp defaults to on.
// If this function is not called, logging defaults to writing the timestamp
// only.
BASE_EXPORT void SetLogItems(bool enable_process_id, bool enable_thread_id,
bool enable_timestamp, bool enable_tickcount);
// Sets an optional prefix to add to each log message. |prefix| is not copied
// and should be a raw string constant. |prefix| must only contain ASCII letters
// to avoid confusion with PIDs and timestamps. Pass null to remove the prefix.
// Logging defaults to no prefix.
BASE_EXPORT void SetLogPrefix(const char* prefix);
// Sets whether or not you'd like to see fatal debug messages popped up in
// a dialog box or not.
// Dialogs are not shown by default.
BASE_EXPORT void SetShowErrorDialogs(bool enable_dialogs);
// Sets the Log Assert Handler that will be used to notify of check failures.
// Resets Log Assert Handler on object destruction.
// The default handler shows a dialog box and then terminate the process,
// however clients can use this function to override with their own handling
// (e.g. a silent one for Unit Tests)
using LogAssertHandlerFunction =
base::RepeatingCallback<void(const char* file,
int line,
std::string_view message,
std::string_view stack_trace)>;
class BASE_EXPORT ScopedLogAssertHandler {
explicit ScopedLogAssertHandler(LogAssertHandlerFunction handler);
ScopedLogAssertHandler(const ScopedLogAssertHandler&) = delete;
ScopedLogAssertHandler& operator=(const ScopedLogAssertHandler&) = delete;
// Sets the Log Message Handler that gets passed every log message before
// it's sent to other log destinations (if any).
// Returns true to signal that it handled the message and the message
// should not be sent to other log destinations.
typedef bool (*LogMessageHandlerFunction)(int severity,
const char* file, int line, size_t message_start, const std::string& str);
BASE_EXPORT void SetLogMessageHandler(LogMessageHandlerFunction handler);
BASE_EXPORT LogMessageHandlerFunction GetLogMessageHandler();
using LogSeverity = int;
constexpr LogSeverity LOGGING_VERBOSE = -1; // This is level 1 verbosity
// Note: the log severities are used to index into the array of names,
// see log_severity_names.
constexpr LogSeverity LOGGING_INFO = 0;
constexpr LogSeverity LOGGING_WARNING = 1;
constexpr LogSeverity LOGGING_ERROR = 2;
constexpr LogSeverity LOGGING_FATAL = 3;
constexpr LogSeverity LOGGING_NUM_SEVERITIES = 4;
// LOGGING_DFATAL is LOGGING_FATAL in DCHECK-enabled builds, ERROR in normal
// mode.
// A few definitions of macros that don't generate much code. These are used
// by LOG() and LOG_IF, etc. Since these are used all over our code, it's
// better to have compact code for these operations.
#define COMPACT_GOOGLE_LOG_EX_INFO(ClassName, ...) \
::logging::ClassName(__FILE__, __LINE__, ::logging::LOGGING_INFO, \
#define COMPACT_GOOGLE_LOG_EX_WARNING(ClassName, ...) \
::logging::ClassName(__FILE__, __LINE__, ::logging::LOGGING_WARNING, \
#define COMPACT_GOOGLE_LOG_EX_ERROR(ClassName, ...) \
::logging::ClassName(__FILE__, __LINE__, ::logging::LOGGING_ERROR, \
#define COMPACT_GOOGLE_LOG_EX_FATAL(ClassName, ...) \
::logging::ClassName##Fatal(__FILE__, __LINE__, ::logging::LOGGING_FATAL, \
#define COMPACT_GOOGLE_LOG_EX_DFATAL(ClassName, ...) \
::logging::ClassName(__FILE__, __LINE__, ::logging::LOGGING_DFATAL, \
// wingdi.h defines ERROR to be 0. When we call LOG(ERROR), it gets
// substituted with 0, and it expands to COMPACT_GOOGLE_LOG_0. To allow us
// to keep using this syntax, we define this macro to do the same thing
// as COMPACT_GOOGLE_LOG_ERROR, and also define ERROR the same way that
// the Windows SDK does for consistency.
#define ERROR 0
#define COMPACT_GOOGLE_LOG_EX_0(ClassName, ...) \
// Needed for LOG_IS_ON(ERROR).
constexpr LogSeverity LOGGING_0 = LOGGING_ERROR;
// As special cases, we can assume that LOG_IS_ON(FATAL) always holds. Also,
// LOG_IS_ON(DFATAL) always holds in debug mode. In particular, CHECK()s will
// always fire if they fail.
// FATAL is always enabled and required to be resolved in compile time for
// LOG(FATAL) to be properly understood as [[noreturn]].
#define LOG_IS_ON(severity) \
(::logging::LOGGING_##severity == ::logging::LOGGING_FATAL || \
// Define a default ENABLED_VLOG_LEVEL if it is not defined. The macros allows
// code to enable vlog level at build time without the need of --vmodule
// switch at runtime. This is intended for VLOGs that needed from production
// code without the cpu overhead to match vmodule patterns on every VLOG
// instance.
#if !defined(ENABLED_VLOG_LEVEL)
#endif // !defined(ENABLED_VLOG_LEVEL)
// We don't do any caching tricks with VLOG_IS_ON() like the
// google-glog version since it increases binary size. This means
// that using the v-logging functions in conjunction with --vmodule
// may be slow.
#define VLOG_IS_ON(verboselevel) \
((verboselevel) <= (ENABLED_VLOG_LEVEL) || \
(verboselevel) <= ::logging::GetVlogLevel(__FILE__))
// Helper macro which avoids evaluating the arguments to a stream if
// the condition doesn't hold. Condition is evaluated once and only once.
#define LAZY_STREAM(stream, condition) \
!(condition) ? (void) 0 : ::logging::LogMessageVoidify() & (stream)
// We use the preprocessor's merging operator, "##", so that, e.g.,
// LOG(INFO) becomes the token COMPACT_GOOGLE_LOG_INFO. There's some funny
// subtle difference between ostream member streaming functions (e.g.,
// ostream::operator<<(int) and ostream non-member streaming functions
// (e.g., ::operator<<(ostream&, string&): it turns out that it's
// impossible to stream something like a string directly to an unnamed
// ostream. We employ a neat hack by calling the stream() member
// function of LogMessage which seems to avoid the problem.
#define LOG_STREAM(severity) COMPACT_GOOGLE_LOG_ ##
#define LOG(severity) LAZY_STREAM(LOG_STREAM(severity), LOG_IS_ON(severity))
#define LOG_IF(severity, condition) \
LAZY_STREAM(LOG_STREAM(severity), LOG_IS_ON(severity) && (condition))
// The VLOG macros log with negative verbosities.
#define VLOG_STREAM(verbose_level) \
::logging::LogMessage(__FILE__, __LINE__, -(verbose_level)).stream()
#define VLOG(verbose_level) \
LAZY_STREAM(VLOG_STREAM(verbose_level), VLOG_IS_ON(verbose_level))
#define VLOG_IF(verbose_level, condition) \
LAZY_STREAM(VLOG_STREAM(verbose_level), \
VLOG_IS_ON(verbose_level) && (condition))
#define VPLOG_STREAM(verbose_level) \
::logging::Win32ErrorLogMessage(__FILE__, __LINE__, -(verbose_level), \
#define VPLOG_STREAM(verbose_level) \
::logging::ErrnoLogMessage(__FILE__, __LINE__, -(verbose_level), \
#define VPLOG(verbose_level) \
LAZY_STREAM(VPLOG_STREAM(verbose_level), VLOG_IS_ON(verbose_level))
#define VPLOG_IF(verbose_level, condition) \
LAZY_STREAM(VPLOG_STREAM(verbose_level), \
VLOG_IS_ON(verbose_level) && (condition))
// TODO(akalin): Add more VLOG variants, e.g. VPLOG.
#define LOG_ASSERT(condition) \
<< "Assert failed: " #condition ". "
#define PLOG_STREAM(severity) \
COMPACT_GOOGLE_LOG_EX_ ## severity(Win32ErrorLogMessage, \
#define PLOG_STREAM(severity) \
COMPACT_GOOGLE_LOG_EX_ ## severity(ErrnoLogMessage, \
#define PLOG(severity) \
LAZY_STREAM(PLOG_STREAM(severity), LOG_IS_ON(severity))
#define PLOG_IF(severity, condition) \
LAZY_STREAM(PLOG_STREAM(severity), LOG_IS_ON(severity) && (condition))
BASE_EXPORT extern std::ostream* g_swallow_stream;
// Note that g_swallow_stream is used instead of an arbitrary LOG() stream to
// avoid the creation of an object with a non-trivial destructor (LogMessage).
// On MSVC x86 (checked on 2015 Update 3), this causes a few additional
// pointless instructions to be emitted even at full optimization level, even
// though the : arm of the ternary operator is clearly never executed. Using a
// simpler object to be &'d with Voidify() avoids these extra instructions.
// Using a simpler POD object with a templated operator<< also works to avoid
// these instructions. However, this causes warnings on statically defined
// implementations of operator<<(std::ostream, ...) in some .cc files, because
// they become defined-but-unreferenced functions. A reinterpret_cast of 0 to an
// ostream* also is not suitable, because some compilers warn of undefined
// behavior.
true ? (void)0 \
: ::logging::LogMessageVoidify() & (*::logging::g_swallow_stream)
// Definitions for DLOG et al.
// All of these definitions use DLOG_IS_ON() rather than define to their LOG()
// equivalents, as DLOG(FATAL) and friends can't be understood as [[noreturn]]
// but LOG(FATAL) is.
#define DLOG_IS_ON(severity) \
#define DLOG(severity) LAZY_STREAM(LOG_STREAM(severity), DLOG_IS_ON(severity))
#define DLOG_IF(severity, condition) \
LAZY_STREAM(LOG_STREAM(severity), DLOG_IS_ON(severity) && (condition))
#define DPLOG(severity) LAZY_STREAM(PLOG_STREAM(severity), DLOG_IS_ON(severity))
#define DPLOG_IF(severity, condition) \
LAZY_STREAM(PLOG_STREAM(severity), DLOG_IS_ON(severity) && (condition))
#define DVLOG_IF(verboselevel, condition) VLOG_IF(verboselevel, condition)
#define DVPLOG_IF(verboselevel, condition) VPLOG_IF(verboselevel, condition)
#define DLOG_ASSERT(condition) \
DLOG_IF(FATAL, !(condition)) << "Assert failed: " #condition ". "
#else // DCHECK_IS_ON()
// If !DCHECK_IS_ON(), we want to avoid emitting any references to |condition|
// (which may reference a variable defined only if DCHECK_IS_ON()).
// Contrast this with DCHECK et al., which has different behavior.
#define DLOG_IS_ON(severity) false
#define DLOG_IF(severity, condition) EAT_STREAM_PARAMETERS
#define DPLOG_IF(severity, condition) EAT_STREAM_PARAMETERS
#define DVLOG_IF(verboselevel, condition) EAT_STREAM_PARAMETERS
#define DVPLOG_IF(verboselevel, condition) EAT_STREAM_PARAMETERS
#endif // DCHECK_IS_ON()
#define DVLOG(verboselevel) DVLOG_IF(verboselevel, true)
#define DVPLOG(verboselevel) DVPLOG_IF(verboselevel, true)
// Definitions for DCHECK et al.
// TODO(pbos): Move this to check.h. Probably find a better name. Maybe this
// means that we want LogSeverity in a separate file, but maybe we can just have
// this as a bool DCHECK_IS_FATAL.
// Redefine the standard assert to use our nice log files
#undef assert
#define assert(x) DLOG_ASSERT(x)
// This class more or less represents a particular log message. You
// create an instance of LogMessage and then stream stuff to it.
// When you finish streaming to it, ~LogMessage is called and the
// full message gets streamed to the appropriate destination.
// You shouldn't actually use LogMessage's constructor to log things,
// though. You should use the LOG() macro (and variants thereof)
// above.
class BASE_EXPORT LogMessage {
// Used for LOG(severity).
LogMessage(const char* file, int line, LogSeverity severity);
// Used for CHECK(). Implied severity = LOGGING_FATAL.
LogMessage(const char* file, int line, const char* condition);
LogMessage(const LogMessage&) = delete;
LogMessage& operator=(const LogMessage&) = delete;
virtual ~LogMessage();
std::ostream& stream() { return stream_; }
LogSeverity severity() const { return severity_; }
std::string str() const { return stream_.str(); }
const char* file() const { return file_; }
int line() const { return line_; }
// Gets file:line: message in a format suitable for crash reporting.
std::string BuildCrashString() const;
void Flush();
void Init(const char* file, int line);
void HandleFatal(size_t stack_start, const std::string& str_newline) const;
const LogSeverity severity_;
std::ostringstream stream_;
size_t message_start_; // Offset of the start of the message (past prefix
// info).
// The file and line information passed in to the constructor.
const char* const file_;
const int line_;
void InitWithSyslogPrefix(std::string_view filename,
int line,
uint64_t tick_count,
const char* log_severity_name_c_str,
const char* log_prefix,
bool enable_process_id,
bool enable_thread_id,
bool enable_timestamp,
bool enable_tickcount);
class BASE_EXPORT LogMessageFatal final : public LogMessage {
using LogMessage::LogMessage;
[[noreturn]] ~LogMessageFatal() override;
// This class is used to explicitly ignore values in the conditional
// logging macros. This avoids compiler warnings like "value computed
// is not used" and "statement has no effect".
class LogMessageVoidify {
LogMessageVoidify() = default;
// This has to be an operator with a precedence lower than << but
// higher than ?:
void operator&(std::ostream&) { }
typedef unsigned long SystemErrorCode;
typedef int SystemErrorCode;
// Alias for ::GetLastError() on Windows and errno on POSIX. Avoids having to
// pull in windows.h just for GetLastError() and DWORD.
BASE_EXPORT SystemErrorCode GetLastSystemErrorCode();
BASE_EXPORT std::string SystemErrorCodeToString(SystemErrorCode error_code);
// Appends a formatted system message of the GetLastError() type.
class BASE_EXPORT Win32ErrorLogMessage : public LogMessage {
Win32ErrorLogMessage(const char* file,
int line,
LogSeverity severity,
SystemErrorCode err);
Win32ErrorLogMessage(const Win32ErrorLogMessage&) = delete;
Win32ErrorLogMessage& operator=(const Win32ErrorLogMessage&) = delete;
// Appends the error message before destructing the encapsulated class.
~Win32ErrorLogMessage() override;
void AppendError();
SystemErrorCode err_;
class BASE_EXPORT Win32ErrorLogMessageFatal final
: public Win32ErrorLogMessage {
using Win32ErrorLogMessage::Win32ErrorLogMessage;
[[noreturn]] ~Win32ErrorLogMessageFatal() override;
// Appends a formatted system message of the errno type
class BASE_EXPORT ErrnoLogMessage : public LogMessage {
ErrnoLogMessage(const char* file,
int line,
LogSeverity severity,
SystemErrorCode err);
ErrnoLogMessage(const ErrnoLogMessage&) = delete;
ErrnoLogMessage& operator=(const ErrnoLogMessage&) = delete;
// Appends the error message before destructing the encapsulated class.
~ErrnoLogMessage() override;
void AppendError();
SystemErrorCode err_;
class BASE_EXPORT ErrnoLogMessageFatal final : public ErrnoLogMessage {
using ErrnoLogMessage::ErrnoLogMessage;
[[noreturn]] ~ErrnoLogMessageFatal() override;
// Closes the log file explicitly if open.
// NOTE: Since the log file is opened as necessary by the action of logging
// statements, there's no guarantee that it will stay closed
// after this call.
BASE_EXPORT void CloseLogFile();
// Returns a new file handle that will write to the same destination as the
// currently open log file. Returns nullptr if logging to a file is disabled,
// or if opening the file failed. This is intended to be used to initialize
// logging in child processes that are unable to open files.
// Async signal safe logging mechanism.
BASE_EXPORT void RawLog(int level, const char* message);
#define RAW_LOG(level, message) \
::logging::RawLog(::logging::LOGGING_##level, message)
// Returns true if logging to file is enabled.
BASE_EXPORT bool IsLoggingToFileEnabled();
// Returns the default log file path.
BASE_EXPORT std::wstring GetLogFileFullPath();
// Duplicates the log file handle to send into a child process.
BASE_EXPORT HANDLE DuplicateLogFileHandle();
} // namespace logging
#endif // BASE_LOGGING_H_