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// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BASE_WIN_ACCESS_TOKEN_H_
#define BASE_WIN_ACCESS_TOKEN_H_
#include <memory>
#include <optional>
#include <string>
#include <vector>
#include "base/base_export.h"
#include "base/win/access_control_list.h"
#include "base/win/scoped_handle.h"
#include "base/win/sid.h"
#include "base/win/windows_types.h"
namespace base::win {
// Impersonation level for the token.
enum class SecurityImpersonationLevel {
kAnonymous,
kIdentification,
kImpersonation,
kDelegation
};
// This class is used to access the information for a Windows access token.
class BASE_EXPORT AccessToken {
public:
// This class represents an access token group.
class BASE_EXPORT Group {
public:
// Get the group SID.
const Sid& GetSid() const { return sid_; }
// Get the group attribute flags.
DWORD GetAttributes() const { return attributes_; }
// Returns true if the group is an integrity level.
bool IsIntegrity() const;
// Returns true if the group is enabled.
bool IsEnabled() const;
// Returns true if the group is deny only.
bool IsDenyOnly() const;
// Returns true if the group is the logon ID.
bool IsLogonId() const;
Group(Sid&& sid, DWORD attributes);
Group(Group&&);
~Group();
private:
Sid sid_;
DWORD attributes_;
};
// This class represents an access token privilege.
class BASE_EXPORT Privilege {
public:
// Get the privilege LUID.
CHROME_LUID GetLuid() const { return luid_; }
// Get the privilege attribute flags.
DWORD GetAttributes() const { return attributes_; }
// Get the name of the privilege.
std::wstring GetName() const;
// Returns true if the privilege is enabled.
bool IsEnabled() const;
Privilege(CHROME_LUID luid, DWORD attributes);
private:
CHROME_LUID luid_;
DWORD attributes_;
};
// Creates an AccessToken object from a token handle.
// |token| the token handle. This handle will be duplicated for TOKEN_QUERY
// access, therefore the caller must be granted that access to the token
// object. The AccessToken object owns its own copy of the token handle so
// the original can be closed.
// |desired_access| specifies additional access for the token handle,
// TOKEN_QUERY will always be requested.
static std::optional<AccessToken> FromToken(HANDLE token,
ACCESS_MASK desired_access = 0);
// Creates an AccessToken object from an existing token handle.
// |token| the token handle. The AccessToken object will take ownership of
// this handle without duplicating it. It must have been opened with at least
// TOKEN_QUERY access to succeed.
static std::optional<AccessToken> FromToken(ScopedHandle&& token);
// Creates an AccessToken object from a process handle.
// |process| the process handle. The handle needs to have
// PROCESS_QUERY_LIMITED_INFORMATION access to the handle and TOKEN_QUERY
// access to the token object.
// |impersonation| if true then the process token will be duplicated to an
// impersonation token. This allows you to call the IsMember API which
// requires an impersonation token. To duplicate TOKEN_DUPLICATE access is
// required.
// |desired_access| specifies additional access for the token handle,
// TOKEN_QUERY will always be requested.
static std::optional<AccessToken> FromProcess(HANDLE process,
bool impersonation = false,
ACCESS_MASK desired_access = 0);
// Creates an AccessToken object for the current process.
// |impersonation| if true then the process token will be duplicated to an
// impersonation token. This allows you to call the IsMember API which
// requires an impersonation token. To duplicate TOKEN_DUPLICATE access is
// required.
// |desired_access| specifies additional access for the token handle,
// TOKEN_QUERY will always be requested.
static std::optional<AccessToken> FromCurrentProcess(
bool impersonation = false,
ACCESS_MASK desired_access = 0);
// Creates an AccessToken object from a thread handle. The thread must be
// impersonating a token for this to succeed.
// |thread| the thread handle. The handle needs to have
// THREAD_QUERY_LIMITED_INFORMATION access and TOKEN_QUERY access to the
// token object.
// |open_as_self| open the token using the process token rather than the
// current thread's impersonated token.
// If the thread isn't impersonating it will return an empty value and the
// Win32 last error code will be ERROR_NO_TOKEN.
// |desired_access| specifies additional access for the token handle,
// TOKEN_QUERY will always be requested.
static std::optional<AccessToken> FromThread(HANDLE thread,
bool open_as_self = true,
ACCESS_MASK desired_access = 0);
// Creates an AccessToken object from the current thread. The thread must be
// impersonating a token for this to succeed.
// |open_as_self| open the thread handle using the process token rather
// than the current thread's impersonated token.
// If the thread isn't impersonating it will return an empty value and the
// Win32 last error code will be ERROR_NO_TOKEN.
// |desired_access| specifies additional access for the token handle,
// TOKEN_QUERY will always be requested.
static std::optional<AccessToken> FromCurrentThread(
bool open_as_self = true,
ACCESS_MASK desired_access = 0);
// Creates an AccessToken object for the current thread's effective token.
// If the thread is impersonating then it'll try and open the thread token,
// otherwise it'll open the process token.
// |desired_access| specifies additional access for the token handle,
// TOKEN_QUERY will always be requested.
static std::optional<AccessToken> FromEffective(
ACCESS_MASK desired_access = 0);
AccessToken(const AccessToken&) = delete;
AccessToken& operator=(const AccessToken&) = delete;
AccessToken(AccessToken&&);
AccessToken& operator=(AccessToken&&);
~AccessToken();
// Get the token's user SID.
Sid User() const;
// Get the token's user group.
Group UserGroup() const;
// Get the token's owner SID. This can be different to the user SID, it's
// used as the default owner for new secured objects.
Sid Owner() const;
// Get the token's primary group SID.
Sid PrimaryGroup() const;
// Get the token logon SID. Returns an empty value if the token doesn't have
// a logon SID. If the logon SID doesn't exist then the Win32 last error code
// will be ERROR_NOT_FOUND.
std::optional<Sid> LogonId() const;
// Get the token's integrity level. Returns MAXDWORD if the token doesn't
// have an integrity level.
DWORD IntegrityLevel() const;
// Set the token's integrity level. Token needs to have been opened with
// TOKEN_ADJUST_DEFAULT access.
bool SetIntegrityLevel(DWORD integrity_level);
// Get the token's session ID. Returns MAXDWORD if the token if the session
// ID can't be queried.
DWORD SessionId() const;
// The token's group list.
std::vector<Group> Groups() const;
// Get whether the token is a restricted.
bool IsRestricted() const;
// The token's restricted SIDs list. If not a restricted token this will
// return an empty vector.
std::vector<Group> RestrictedSids() const;
// Get whether the token is an appcontainer.
bool IsAppContainer() const;
// Get the token's appcontainer SID. If not an appcontainer token this will
// return an empty value.
std::optional<Sid> AppContainerSid() const;
// The token's capabilities. If not an appcontainer token this will return an
// empty vector.
std::vector<Group> Capabilities() const;
// Get the UAC linked token.
std::optional<AccessToken> LinkedToken() const;
// Get the default DACL for the token. Returns an empty value on error.
std::optional<AccessControlList> DefaultDacl() const;
// Set the default DACL of the token. Token needs to have been opened with
// TOKEN_ADJUST_DEFAULT access.
bool SetDefaultDacl(const AccessControlList& default_dacl);
// Get the token's ID.
CHROME_LUID Id() const;
// Get the token's authentication ID.
CHROME_LUID AuthenticationId() const;
// Get the token's privileges.
std::vector<Privilege> Privileges() const;
// Get whether the token is elevated.
bool IsElevated() const;
// Checks if the sid is a member of the token's groups. The token must be
// an impersonation token rather than a primary token. If the token is not an
// impersonation token then it returns false and the Win32 last error will be
// set to ERROR_NO_IMPERSONATION_TOKEN.
bool IsMember(const Sid& sid) const;
// Checks if the well known sid is a member of the token's groups. The token
// must be an impersonation token rather than a primary token. If the token
// is not an impersonation token then it returns false and the Win32 last
// error will be set to ERROR_NO_IMPERSONATION_TOKEN.
bool IsMember(WellKnownSid known_sid) const;
// Checks if the token is an impersonation token. If false then it's a primary
// token.
bool IsImpersonation() const;
// Checks if the token can only be used for identification. This is based on
// the security impersonation level of the token. If the level is less than
// or equal to SecurityIdentification this function returns true. Always
// returns false for a primary token.
bool IsIdentification() const;
// Get the current impersonation level. If the token is a primary token
// the function returns kImpersonation.
SecurityImpersonationLevel ImpersonationLevel() const;
// Duplicate the token to a new primary token.
// |desired_access| specifies additional access for the token handle.
// TOKEN_QUERY will always be requested.
// The original token must have TOKEN_DUPLICATE access to successfully
// duplicate the token.
std::optional<AccessToken> DuplicatePrimary(
ACCESS_MASK desired_access = 0) const;
// Duplicate the token to a new impersonation token.
// |impersonation_level| specifies the impersonation level for the token.
// |desired_access| specifies additional access for the token handle.
// TOKEN_QUERY will always be requested.
// The original token must have TOKEN_DUPLICATE access to successfully
// duplicate the token.
std::optional<AccessToken> DuplicateImpersonation(
SecurityImpersonationLevel impersonation_level =
SecurityImpersonationLevel::kImpersonation,
ACCESS_MASK desired_access = 0) const;
// Create a new restricted token from this token.
// |flags| can be set to a combination of DISABLE_MAX_PRIVILEGE,
// SANDBOX_INERT, LUA_TOKEN and WRITE_RESTRICTED.
// |sids_to_disable| is the list of SIDs to disable in the token.
// |privileges_to_delete| is the names of the privileges to delete.
// |sids_to_restrict| is the list of SIDs to add as restricted SIDs.
// |desired_access| specifies additional access for the token handle.
// The token needs to be opened with TOKEN_DUPLICATE access.
std::optional<AccessToken> CreateRestricted(
DWORD flags,
const std::vector<Sid>& sids_to_disable,
const std::vector<std::wstring>& privileges_to_delete,
const std::vector<Sid>& sids_to_restrict,
ACCESS_MASK desired_access = 0) const;
// Create a new AppContainer primary token from this token.
// |app_container_sid| the AppContainer package SID.
// |capabilities| the list of AppContainer capabilities.
// |desired_access| specifies additional access for the token handle.
// The token needs to be opened with TOKEN_DUPLICATE access.
std::optional<AccessToken> CreateAppContainer(
const Sid& appcontainer_sid,
const std::vector<Sid>& capabilities,
ACCESS_MASK desired_access = 0) const;
// Enable or disable a privilege.
// |name| the name of the privilege to change.
// |enable| specify whether to enable or disable the privilege.
// Returns the previous enable state of the privilege, or nullopt if failed.
// The token must be opened with TOKEN_ADJUST_PRIVILEGES access.
std::optional<bool> SetPrivilege(const std::wstring& name, bool enable);
// Remove a privilege permanently from the token.
// |name| the name of the privilege to remove.
// Returns true if successfully removed the privilege.
// The token must be opened with TOKEN_ADJUST_PRIVILEGES access.
bool RemovePrivilege(const std::wstring& name);
// Permanently remove all privileges from the token.
// Returns true if the operation was successful.
// The token must be opened with TOKEN_ADJUST_PRIVILEGES access.
bool RemoveAllPrivileges();
// Indicates if the AccessToken object is valid.
bool is_valid() const;
// Get the underlying token handle.
HANDLE get() const;
// Take ownership of the underlying token handle. Once released no other
// methods on this object should be called.
ScopedHandle release();
private:
explicit AccessToken(HANDLE token);
ScopedHandle token_;
};
} // namespace base::win
#endif // BASE_WIN_ACCESS_TOKEN_H_