blob: 253b2bc170e8f3cc473e76c044560ebff91a6cf0 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/metrics/leak_detector/call_stack_table.h"
#include <memory>
#include <set>
#include "base/macros.h"
#include "components/metrics/leak_detector/call_stack_manager.h"
#include "components/metrics/leak_detector/custom_allocator.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace metrics {
namespace leak_detector {
namespace {
// Default threshold used for leak analysis.
const int kDefaultLeakThreshold = 5;
// Some test call stacks.
const void* kRawStack0[] = {
reinterpret_cast<const void*>(0xaabbccdd),
reinterpret_cast<const void*>(0x11223344),
reinterpret_cast<const void*>(0x55667788),
reinterpret_cast<const void*>(0x99887766),
};
const void* kRawStack1[] = {
reinterpret_cast<const void*>(0xdeadbeef),
reinterpret_cast<const void*>(0x900df00d),
reinterpret_cast<const void*>(0xcafedeed),
reinterpret_cast<const void*>(0xdeafbabe),
};
const void* kRawStack2[] = {
reinterpret_cast<const void*>(0x12345678),
reinterpret_cast<const void*>(0xabcdef01),
reinterpret_cast<const void*>(0xfdecab98),
};
const void* kRawStack3[] = {
reinterpret_cast<const void*>(0xdead0001),
reinterpret_cast<const void*>(0xbeef0002),
reinterpret_cast<const void*>(0x900d0003),
reinterpret_cast<const void*>(0xf00d0004),
reinterpret_cast<const void*>(0xcafe0005),
reinterpret_cast<const void*>(0xdeed0006),
reinterpret_cast<const void*>(0xdeaf0007),
reinterpret_cast<const void*>(0xbabe0008),
};
} // namespace
class CallStackTableTest : public ::testing::Test {
public:
CallStackTableTest()
: stack0_(nullptr),
stack1_(nullptr),
stack2_(nullptr),
stack3_(nullptr) {}
void SetUp() override {
CustomAllocator::Initialize();
manager_.reset(new CallStackManager);
// The unit tests expect a certain order to the call stack pointers. It is
// an important detail when checking the output of LeakAnalyzer's suspected
// leaks, which are ordered by the leak value (call stack pointer). Use a
// set to sort the pointers as they are created.
std::set<const CallStack*> stacks;
stacks.insert(manager_->GetCallStack(arraysize(kRawStack0), kRawStack0));
stacks.insert(manager_->GetCallStack(arraysize(kRawStack1), kRawStack1));
stacks.insert(manager_->GetCallStack(arraysize(kRawStack2), kRawStack2));
stacks.insert(manager_->GetCallStack(arraysize(kRawStack3), kRawStack3));
ASSERT_EQ(4U, stacks.size());
std::set<const CallStack*>::const_iterator iter = stacks.begin();
stack0_ = *iter++;
stack1_ = *iter++;
stack2_ = *iter++;
stack3_ = *iter++;
}
void TearDown() override {
// All call stacks generated by |manager_| will be invalidated when it is
// destroyed.
stack0_ = nullptr;
stack1_ = nullptr;
stack2_ = nullptr;
stack3_ = nullptr;
// Destroy the call stack manager before shutting down the allocator.
manager_.reset();
EXPECT_TRUE(CustomAllocator::Shutdown());
}
protected:
// Unit tests should directly reference these pointers to CallStack objects.
const CallStack* stack0_;
const CallStack* stack1_;
const CallStack* stack2_;
const CallStack* stack3_;
private:
std::unique_ptr<CallStackManager> manager_;
DISALLOW_COPY_AND_ASSIGN(CallStackTableTest);
};
TEST_F(CallStackTableTest, PointerOrder) {
EXPECT_LT(stack0_, stack1_);
EXPECT_LT(stack1_, stack2_);
EXPECT_LT(stack2_, stack3_);
}
TEST_F(CallStackTableTest, EmptyTable) {
CallStackTable table(kDefaultLeakThreshold);
EXPECT_TRUE(table.empty());
EXPECT_EQ(0U, table.num_allocs());
EXPECT_EQ(0U, table.num_frees());
// The table should be able to gracefully handle an attempt to remove a call
// stack entry when none exists.
table.Remove(stack0_);
table.Remove(stack1_);
table.Remove(stack2_);
table.Remove(stack3_);
EXPECT_EQ(0U, table.num_allocs());
EXPECT_EQ(0U, table.num_frees());
}
TEST_F(CallStackTableTest, InsertionAndRemoval) {
CallStackTable table(kDefaultLeakThreshold);
table.Add(stack0_);
EXPECT_EQ(1U, table.size());
EXPECT_EQ(1U, table.num_allocs());
table.Add(stack1_);
EXPECT_EQ(2U, table.size());
EXPECT_EQ(2U, table.num_allocs());
table.Add(stack2_);
EXPECT_EQ(3U, table.size());
EXPECT_EQ(3U, table.num_allocs());
table.Add(stack3_);
EXPECT_EQ(4U, table.size());
EXPECT_EQ(4U, table.num_allocs());
// Add some call stacks that have already been added. There should be no
// change in the number of entries, as they are aggregated by call stack.
table.Add(stack2_);
EXPECT_EQ(4U, table.size());
EXPECT_EQ(5U, table.num_allocs());
table.Add(stack3_);
EXPECT_EQ(4U, table.size());
EXPECT_EQ(6U, table.num_allocs());
// Start removing entries.
EXPECT_EQ(0U, table.num_frees());
table.Remove(stack0_);
EXPECT_EQ(3U, table.size());
EXPECT_EQ(1U, table.num_frees());
table.Remove(stack1_);
EXPECT_EQ(2U, table.size());
EXPECT_EQ(2U, table.num_frees());
// Removing call stacks with multiple counts will not reduce the overall
// number of table entries, until the count reaches 0.
table.Remove(stack2_);
EXPECT_EQ(2U, table.size());
EXPECT_EQ(3U, table.num_frees());
table.Remove(stack3_);
EXPECT_EQ(2U, table.size());
EXPECT_EQ(4U, table.num_frees());
table.Remove(stack2_);
EXPECT_EQ(1U, table.size());
EXPECT_EQ(5U, table.num_frees());
table.Remove(stack3_);
EXPECT_EQ(0U, table.size());
EXPECT_EQ(6U, table.num_frees());
// Now the table should be empty, but attempt to remove some more and make
// sure nothing breaks.
table.Remove(stack0_);
table.Remove(stack1_);
table.Remove(stack2_);
table.Remove(stack3_);
EXPECT_TRUE(table.empty());
EXPECT_EQ(6U, table.num_allocs());
EXPECT_EQ(6U, table.num_frees());
}
TEST_F(CallStackTableTest, MassiveInsertionAndRemoval) {
CallStackTable table(kDefaultLeakThreshold);
for (int i = 0; i < 100; ++i)
table.Add(stack3_);
EXPECT_EQ(1U, table.size());
EXPECT_EQ(100U, table.num_allocs());
for (int i = 0; i < 100; ++i)
table.Add(stack2_);
EXPECT_EQ(2U, table.size());
EXPECT_EQ(200U, table.num_allocs());
for (int i = 0; i < 100; ++i)
table.Add(stack1_);
EXPECT_EQ(3U, table.size());
EXPECT_EQ(300U, table.num_allocs());
for (int i = 0; i < 100; ++i)
table.Add(stack0_);
EXPECT_EQ(4U, table.size());
EXPECT_EQ(400U, table.num_allocs());
// Remove them in a different order, by removing one of each stack during one
// iteration. The size should not decrease until the last iteration.
EXPECT_EQ(0U, table.num_frees());
for (int i = 0; i < 100; ++i) {
table.Remove(stack0_);
EXPECT_EQ(4U * i + 1, table.num_frees());
table.Remove(stack1_);
EXPECT_EQ(4U * i + 2, table.num_frees());
table.Remove(stack2_);
EXPECT_EQ(4U * i + 3, table.num_frees());
table.Remove(stack3_);
EXPECT_EQ(4U * i + 4, table.num_frees());
}
EXPECT_EQ(400U, table.num_frees());
EXPECT_TRUE(table.empty());
// Try to remove some more from an empty table and make sure nothing breaks.
table.Remove(stack0_);
table.Remove(stack1_);
table.Remove(stack2_);
table.Remove(stack3_);
EXPECT_TRUE(table.empty());
EXPECT_EQ(400U, table.num_allocs());
EXPECT_EQ(400U, table.num_frees());
}
TEST_F(CallStackTableTest, DetectLeak) {
CallStackTable table(kDefaultLeakThreshold);
// Add some base number of entries.
for (int i = 0; i < 60; ++i)
table.Add(stack0_);
for (int i = 0; i < 50; ++i)
table.Add(stack1_);
for (int i = 0; i < 64; ++i)
table.Add(stack2_);
for (int i = 0; i < 72; ++i)
table.Add(stack3_);
table.TestForLeaks();
EXPECT_TRUE(table.leak_analyzer().suspected_leaks().empty());
// Use the following scheme:
// - stack0_: increase by 4 each time -- leak suspect
// - stack1_: increase by 3 each time -- leak suspect
// - stack2_: increase by 1 each time -- not a suspect
// - stack3_: alternate between increasing and decreasing - not a suspect
bool increase_kstack3 = true;
for (int i = 0; i < kDefaultLeakThreshold; ++i) {
EXPECT_TRUE(table.leak_analyzer().suspected_leaks().empty());
for (int j = 0; j < 4; ++j)
table.Add(stack0_);
for (int j = 0; j < 3; ++j)
table.Add(stack1_);
table.Add(stack2_);
// Alternate between adding and removing.
if (increase_kstack3)
table.Add(stack3_);
else
table.Remove(stack3_);
increase_kstack3 = !increase_kstack3;
table.TestForLeaks();
}
// Check that the correct leak values have been detected.
const auto& leaks = table.leak_analyzer().suspected_leaks();
ASSERT_EQ(2U, leaks.size());
// Suspected leaks are reported in increasing leak value -- in this case, the
// CallStack object's address.
EXPECT_EQ(stack0_, leaks[0].call_stack());
EXPECT_EQ(stack1_, leaks[1].call_stack());
}
TEST_F(CallStackTableTest, GetTopCallStacks) {
CallStackTable table(kDefaultLeakThreshold);
// Add a bunch of entries.
for (int i = 0; i < 60; ++i)
table.Add(stack0_);
for (int i = 0; i < 50; ++i)
table.Add(stack1_);
for (int i = 0; i < 64; ++i)
table.Add(stack2_);
for (int i = 0; i < 72; ++i)
table.Add(stack3_);
// Get the call sites ordered from least to greatest number of entries.
RankedSet top_four(4);
table.GetTopCallStacks(&top_four);
ASSERT_EQ(4U, top_four.size());
auto iter = top_four.begin();
EXPECT_EQ(72, iter->count);
EXPECT_EQ(stack3_, iter->value.call_stack());
++iter;
EXPECT_EQ(64, iter->count);
EXPECT_EQ(stack2_, iter->value.call_stack());
++iter;
EXPECT_EQ(60, iter->count);
EXPECT_EQ(stack0_, iter->value.call_stack());
++iter;
EXPECT_EQ(50, iter->count);
EXPECT_EQ(stack1_, iter->value.call_stack());
// Get the top three call sites ordered from least to greatest number of
// entries.
RankedSet top_three(3);
table.GetTopCallStacks(&top_three);
ASSERT_EQ(3U, top_three.size());
iter = top_three.begin();
EXPECT_EQ(72, iter->count);
EXPECT_EQ(stack3_, iter->value.call_stack());
++iter;
EXPECT_EQ(64, iter->count);
EXPECT_EQ(stack2_, iter->value.call_stack());
++iter;
EXPECT_EQ(60, iter->count);
EXPECT_EQ(stack0_, iter->value.call_stack());
// Get the top two call sites ordered from least to greatest number of
// entries.
RankedSet top_two(2);
table.GetTopCallStacks(&top_two);
ASSERT_EQ(2U, top_two.size());
iter = top_two.begin();
EXPECT_EQ(72, iter->count);
EXPECT_EQ(stack3_, iter->value.call_stack());
++iter;
EXPECT_EQ(64, iter->count);
EXPECT_EQ(stack2_, iter->value.call_stack());
}
TEST_F(CallStackTableTest, GetLastUptrendInfo) {
CallStackTable table(kDefaultLeakThreshold);
// Add some |stack0_| and |stack1_|.
for (int i = 0; i < 60; ++i)
table.Add(stack0_);
for (int i = 0; i < 60; ++i)
table.Add(stack1_);
table.UpdateLastDropInfo(100);
size_t timestamp_delta;
uint32_t count_delta;
table.GetLastUptrendInfo(stack0_, 100, &timestamp_delta, &count_delta);
EXPECT_EQ(0U, timestamp_delta);
EXPECT_EQ(0U, count_delta);
// Remove |stack0_| and add |stack1_|.
for (int i = 0; i < 30; ++i)
table.Remove(stack0_);
for (int i = 0; i < 30; ++i)
table.Add(stack1_);
table.UpdateLastDropInfo(200);
table.GetLastUptrendInfo(stack0_, 200, &timestamp_delta, &count_delta);
EXPECT_EQ(0U, timestamp_delta);
EXPECT_EQ(0U, count_delta);
table.GetLastUptrendInfo(stack1_, 200, &timestamp_delta, &count_delta);
EXPECT_EQ(100U, timestamp_delta);
EXPECT_EQ(30U, count_delta);
// Check if previous drop of |stack0_| was recorded and introduce |stack2_|.
for (int i = 0; i < 30; ++i)
table.Add(stack0_);
for (int i = 0; i < 60; ++i)
table.Add(stack2_);
table.UpdateLastDropInfo(300);
table.GetLastUptrendInfo(stack0_, 300, &timestamp_delta, &count_delta);
EXPECT_EQ(100U, timestamp_delta);
EXPECT_EQ(30U, count_delta);
table.GetLastUptrendInfo(stack2_, 300, &timestamp_delta, &count_delta);
EXPECT_EQ(0U, timestamp_delta);
EXPECT_EQ(0U, count_delta);
// Introduce more variation between updates. Decrease |stack2_| to 0.
// All the history for |stack2_| should be forgotten.
for (int i = 0; i < 30; ++i)
table.Add(stack0_);
for (int i = 0; i < 40; ++i)
table.Remove(stack0_);
for (int i = 0; i < 40; ++i)
table.Add(stack1_);
for (int i = 0; i < 30; ++i)
table.Remove(stack1_);
for (int i = 0; i < 30; ++i)
table.Remove(stack2_);
for (int i = 0; i < 30; ++i)
table.Remove(stack2_);
table.UpdateLastDropInfo(400);
table.GetLastUptrendInfo(stack0_, 400, &timestamp_delta, &count_delta);
EXPECT_EQ(0U, timestamp_delta);
EXPECT_EQ(0U, count_delta);
table.GetLastUptrendInfo(stack1_, 400, &timestamp_delta, &count_delta);
EXPECT_EQ(300U, timestamp_delta);
EXPECT_EQ(40U, count_delta);
table.GetLastUptrendInfo(stack2_, 400, &timestamp_delta, &count_delta);
EXPECT_EQ(400U, timestamp_delta);
EXPECT_EQ(0U, count_delta);
// Make a 0-sum sequence for |stack0_|. Introduce |stack2_| again.
for (int i = 0; i < 30; ++i)
table.Add(stack0_);
for (int i = 0; i < 30; ++i)
table.Remove(stack0_);
for (int i = 0; i < 40; ++i)
table.Add(stack2_);
for (int i = 0; i < 30; ++i)
table.Remove(stack2_);
table.UpdateLastDropInfo(500);
table.GetLastUptrendInfo(stack0_, 500, &timestamp_delta, &count_delta);
EXPECT_EQ(100U, timestamp_delta);
EXPECT_EQ(0U, count_delta);
table.GetLastUptrendInfo(stack2_, 500, &timestamp_delta, &count_delta);
EXPECT_EQ(0U, timestamp_delta);
EXPECT_EQ(0U, count_delta);
}
} // namespace leak_detector
} // namespace metrics