blob: 4d57dceee993acddb6ff2b16518863bdfffe062e [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file is auto-generated from
// gpu/command_buffer/build_gles2_cmd_buffer.py
// It's formatted by clang-format using chromium coding style:
// clang-format -i -style=chromium filename
// DO NOT EDIT!
#ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
#define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
static const GLES2Util::EnumToString enum_to_string_table[] = {
{
0x00,
"GL_CLOSE_PATH_NV",
},
{
0x0000,
"GL_POINTS",
},
{
0x00000000,
"GL_PERFQUERY_SINGLE_CONTEXT_INTEL",
},
{
0x00000001,
"GL_SYNC_FLUSH_COMMANDS_BIT_APPLE",
},
{
0x00000002,
"GL_CONTEXT_FLAG_DEBUG_BIT_KHR",
},
{
0x00000004,
"GL_GEOMETRY_SHADER_BIT_OES",
},
{
0x00000008,
"GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR",
},
{
0x00000010,
"GL_TESS_EVALUATION_SHADER_BIT_OES",
},
{
0x00000020,
"GL_COLOR_BUFFER_BIT5_QCOM",
},
{
0x00000040,
"GL_COLOR_BUFFER_BIT6_QCOM",
},
{
0x00000080,
"GL_COLOR_BUFFER_BIT7_QCOM",
},
{
0x00000100,
"GL_DEPTH_BUFFER_BIT",
},
{
0x00000200,
"GL_DEPTH_BUFFER_BIT1_QCOM",
},
{
0x00000400,
"GL_STENCIL_BUFFER_BIT",
},
{
0x00000800,
"GL_DEPTH_BUFFER_BIT3_QCOM",
},
{
0x00001000,
"GL_DEPTH_BUFFER_BIT4_QCOM",
},
{
0x00002000,
"GL_DEPTH_BUFFER_BIT5_QCOM",
},
{
0x00004000,
"GL_COLOR_BUFFER_BIT",
},
{
0x00008000,
"GL_COVERAGE_BUFFER_BIT_NV",
},
{
0x0001,
"GL_LINES",
},
{
0x00010000,
"GL_FONT_X_MIN_BOUNDS_BIT_NV",
},
{
0x0002,
"GL_LINE_LOOP",
},
{
0x00020000,
"GL_FONT_Y_MIN_BOUNDS_BIT_NV",
},
{
0x0003,
"GL_LINE_STRIP",
},
{
0x0004,
"GL_TRIANGLES",
},
{
0x00040000,
"GL_FONT_X_MAX_BOUNDS_BIT_NV",
},
{
0x0005,
"GL_TRIANGLE_STRIP",
},
{
0x0006,
"GL_TRIANGLE_FAN",
},
{
0x0007,
"GL_QUADS_OES",
},
{
0x0008,
"GL_MAP_INVALIDATE_BUFFER_BIT_EXT",
},
{
0x00080000,
"GL_FONT_Y_MAX_BOUNDS_BIT_NV",
},
{
0x000A,
"GL_LINES_ADJACENCY_OES",
},
{
0x000B,
"GL_LINE_STRIP_ADJACENCY_OES",
},
{
0x000C,
"GL_TRIANGLES_ADJACENCY_OES",
},
{
0x000D,
"GL_TRIANGLE_STRIP_ADJACENCY_OES",
},
{
0x000E,
"GL_PATCHES_OES",
},
{
0x0010,
"GL_MAP_FLUSH_EXPLICIT_BIT_EXT",
},
{
0x00100000,
"GL_FONT_UNITS_PER_EM_BIT_NV",
},
{
0x0020,
"GL_MAP_UNSYNCHRONIZED_BIT_EXT",
},
{
0x00200000,
"GL_FONT_ASCENDER_BIT_NV",
},
{
0x0040,
"GL_MAP_PERSISTENT_BIT_EXT",
},
{
0x00400000,
"GL_FONT_DESCENDER_BIT_NV",
},
{
0x0080,
"GL_MAP_COHERENT_BIT_EXT",
},
{
0x00800000,
"GL_FONT_HEIGHT_BIT_NV",
},
{
0x01,
"GL_BOLD_BIT_NV",
},
{
0x0100,
"GL_DYNAMIC_STORAGE_BIT_EXT",
},
{
0x01000000,
"GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV",
},
{
0x02,
"GL_MOVE_TO_NV",
},
{
0x0200,
"GL_NEVER",
},
{
0x02000000,
"GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV",
},
{
0x0201,
"GL_LESS",
},
{
0x0202,
"GL_EQUAL",
},
{
0x0203,
"GL_LEQUAL",
},
{
0x0204,
"GL_GREATER",
},
{
0x0205,
"GL_NOTEQUAL",
},
{
0x0206,
"GL_GEQUAL",
},
{
0x0207,
"GL_ALWAYS",
},
{
0x03,
"GL_RELATIVE_MOVE_TO_NV",
},
{
0x0300,
"GL_SRC_COLOR",
},
{
0x0301,
"GL_ONE_MINUS_SRC_COLOR",
},
{
0x0302,
"GL_SRC_ALPHA",
},
{
0x0303,
"GL_ONE_MINUS_SRC_ALPHA",
},
{
0x0304,
"GL_DST_ALPHA",
},
{
0x0305,
"GL_ONE_MINUS_DST_ALPHA",
},
{
0x0306,
"GL_DST_COLOR",
},
{
0x0307,
"GL_ONE_MINUS_DST_COLOR",
},
{
0x0308,
"GL_SRC_ALPHA_SATURATE",
},
{
0x04,
"GL_LINE_TO_NV",
},
{
0x04000000,
"GL_FONT_UNDERLINE_POSITION_BIT_NV",
},
{
0x0404,
"GL_FRONT",
},
{
0x0405,
"GL_BACK",
},
{
0x0408,
"GL_FRONT_AND_BACK",
},
{
0x05,
"GL_RELATIVE_LINE_TO_NV",
},
{
0x0500,
"GL_INVALID_ENUM",
},
{
0x0501,
"GL_INVALID_VALUE",
},
{
0x0502,
"GL_INVALID_OPERATION",
},
{
0x0503,
"GL_STACK_OVERFLOW_KHR",
},
{
0x0504,
"GL_STACK_UNDERFLOW_KHR",
},
{
0x0505,
"GL_OUT_OF_MEMORY",
},
{
0x0506,
"GL_INVALID_FRAMEBUFFER_OPERATION",
},
{
0x0507,
"GL_CONTEXT_LOST_KHR",
},
{
0x06,
"GL_HORIZONTAL_LINE_TO_NV",
},
{
0x07,
"GL_RELATIVE_HORIZONTAL_LINE_TO_NV",
},
{
0x08,
"GL_VERTICAL_LINE_TO_NV",
},
{
0x08000000,
"GL_FONT_UNDERLINE_THICKNESS_BIT_NV",
},
{
0x09,
"GL_RELATIVE_VERTICAL_LINE_TO_NV",
},
{
0x0900,
"GL_CW",
},
{
0x0901,
"GL_CCW",
},
{
0x0A,
"GL_QUADRATIC_CURVE_TO_NV",
},
{
0x0B,
"GL_RELATIVE_QUADRATIC_CURVE_TO_NV",
},
{
0x0B21,
"GL_LINE_WIDTH",
},
{
0x0B40,
"GL_POLYGON_MODE_NV",
},
{
0x0B44,
"GL_CULL_FACE",
},
{
0x0B45,
"GL_CULL_FACE_MODE",
},
{
0x0B46,
"GL_FRONT_FACE",
},
{
0x0B70,
"GL_DEPTH_RANGE",
},
{
0x0B71,
"GL_DEPTH_TEST",
},
{
0x0B72,
"GL_DEPTH_WRITEMASK",
},
{
0x0B73,
"GL_DEPTH_CLEAR_VALUE",
},
{
0x0B74,
"GL_DEPTH_FUNC",
},
{
0x0B90,
"GL_STENCIL_TEST",
},
{
0x0B91,
"GL_STENCIL_CLEAR_VALUE",
},
{
0x0B92,
"GL_STENCIL_FUNC",
},
{
0x0B93,
"GL_STENCIL_VALUE_MASK",
},
{
0x0B94,
"GL_STENCIL_FAIL",
},
{
0x0B95,
"GL_STENCIL_PASS_DEPTH_FAIL",
},
{
0x0B96,
"GL_STENCIL_PASS_DEPTH_PASS",
},
{
0x0B97,
"GL_STENCIL_REF",
},
{
0x0B98,
"GL_STENCIL_WRITEMASK",
},
{
0x0BA2,
"GL_VIEWPORT",
},
{
0x0BA3,
"GL_PATH_MODELVIEW_STACK_DEPTH_NV",
},
{
0x0BA4,
"GL_PATH_PROJECTION_STACK_DEPTH_NV",
},
{
0x0BA6,
"GL_PATH_MODELVIEW_MATRIX_NV",
},
{
0x0BA7,
"GL_PATH_PROJECTION_MATRIX_NV",
},
{
0x0BC0,
"GL_ALPHA_TEST_QCOM",
},
{
0x0BC1,
"GL_ALPHA_TEST_FUNC_QCOM",
},
{
0x0BC2,
"GL_ALPHA_TEST_REF_QCOM",
},
{
0x0BD0,
"GL_DITHER",
},
{
0x0BE2,
"GL_BLEND",
},
{
0x0C,
"GL_CUBIC_CURVE_TO_NV",
},
{
0x0C01,
"GL_DRAW_BUFFER_EXT",
},
{
0x0C02,
"GL_READ_BUFFER_EXT",
},
{
0x0C10,
"GL_SCISSOR_BOX",
},
{
0x0C11,
"GL_SCISSOR_TEST",
},
{
0x0C22,
"GL_COLOR_CLEAR_VALUE",
},
{
0x0C23,
"GL_COLOR_WRITEMASK",
},
{
0x0CF2,
"GL_UNPACK_ROW_LENGTH_EXT",
},
{
0x0CF3,
"GL_UNPACK_SKIP_ROWS_EXT",
},
{
0x0CF4,
"GL_UNPACK_SKIP_PIXELS_EXT",
},
{
0x0CF5,
"GL_UNPACK_ALIGNMENT",
},
{
0x0D,
"GL_RELATIVE_CUBIC_CURVE_TO_NV",
},
{
0x0D02,
"GL_PACK_ROW_LENGTH",
},
{
0x0D03,
"GL_PACK_SKIP_ROWS",
},
{
0x0D04,
"GL_PACK_SKIP_PIXELS",
},
{
0x0D05,
"GL_PACK_ALIGNMENT",
},
{
0x0D32,
"GL_MAX_CLIP_DISTANCES_APPLE",
},
{
0x0D33,
"GL_MAX_TEXTURE_SIZE",
},
{
0x0D36,
"GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV",
},
{
0x0D38,
"GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV",
},
{
0x0D3A,
"GL_MAX_VIEWPORT_DIMS",
},
{
0x0D50,
"GL_SUBPIXEL_BITS",
},
{
0x0D52,
"GL_RED_BITS",
},
{
0x0D53,
"GL_GREEN_BITS",
},
{
0x0D54,
"GL_BLUE_BITS",
},
{
0x0D55,
"GL_ALPHA_BITS",
},
{
0x0D56,
"GL_DEPTH_BITS",
},
{
0x0D57,
"GL_STENCIL_BITS",
},
{
0x0DE1,
"GL_TEXTURE_2D",
},
{
0x0E,
"GL_SMOOTH_QUADRATIC_CURVE_TO_NV",
},
{
0x0F,
"GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV",
},
{
0x1,
"GL_CA_LAYER_EDGE_LEFT_CHROMIUM",
},
{
0x10,
"GL_SMOOTH_CUBIC_CURVE_TO_NV",
},
{
0x100,
"GL_GLYPH_HAS_KERNING_BIT_NV",
},
{
0x1000,
"GL_TEXTURE_WIDTH",
},
{
0x10000000,
"GL_FONT_HAS_KERNING_BIT_NV",
},
{
0x1001,
"GL_TEXTURE_HEIGHT",
},
{
0x1003,
"GL_TEXTURE_INTERNAL_FORMAT",
},
{
0x1004,
"GL_TEXTURE_BORDER_COLOR_OES",
},
{
0x11,
"GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV",
},
{
0x1100,
"GL_DONT_CARE",
},
{
0x1101,
"GL_FASTEST",
},
{
0x1102,
"GL_NICEST",
},
{
0x12,
"GL_SMALL_CCW_ARC_TO_NV",
},
{
0x13,
"GL_RELATIVE_SMALL_CCW_ARC_TO_NV",
},
{
0x14,
"GL_SMALL_CW_ARC_TO_NV",
},
{
0x1400,
"GL_BYTE",
},
{
0x1401,
"GL_UNSIGNED_BYTE",
},
{
0x1402,
"GL_SHORT",
},
{
0x1403,
"GL_UNSIGNED_SHORT",
},
{
0x1404,
"GL_INT",
},
{
0x1405,
"GL_UNSIGNED_INT",
},
{
0x1406,
"GL_FLOAT",
},
{
0x140B,
"GL_HALF_FLOAT",
},
{
0x140C,
"GL_FIXED",
},
{
0x140E,
"GL_INT64_NV",
},
{
0x140F,
"GL_UNSIGNED_INT64_NV",
},
{
0x15,
"GL_RELATIVE_SMALL_CW_ARC_TO_NV",
},
{
0x1506,
"GL_XOR_NV",
},
{
0x150A,
"GL_INVERT",
},
{
0x16,
"GL_LARGE_CCW_ARC_TO_NV",
},
{
0x17,
"GL_RELATIVE_LARGE_CCW_ARC_TO_NV",
},
{
0x1700,
"GL_PATH_MODELVIEW_NV",
},
{
0x1701,
"GL_PATH_PROJECTION_NV",
},
{
0x1702,
"GL_TEXTURE",
},
{
0x18,
"GL_LARGE_CW_ARC_TO_NV",
},
{
0x1800,
"GL_COLOR_EXT",
},
{
0x1801,
"GL_DEPTH_EXT",
},
{
0x1802,
"GL_STENCIL_EXT",
},
{
0x19,
"GL_RELATIVE_LARGE_CW_ARC_TO_NV",
},
{
0x1901,
"GL_STENCIL_INDEX_OES",
},
{
0x1902,
"GL_DEPTH_COMPONENT",
},
{
0x1903,
"GL_RED_EXT",
},
{
0x1904,
"GL_GREEN_NV",
},
{
0x1905,
"GL_BLUE_NV",
},
{
0x1906,
"GL_ALPHA",
},
{
0x1907,
"GL_RGB",
},
{
0x1908,
"GL_RGBA",
},
{
0x1909,
"GL_LUMINANCE",
},
{
0x190A,
"GL_LUMINANCE_ALPHA",
},
{
0x1A,
"GL_CONIC_CURVE_TO_NV",
},
{
0x1B,
"GL_RELATIVE_CONIC_CURVE_TO_NV",
},
{
0x1B00,
"GL_POINT_NV",
},
{
0x1B01,
"GL_LINE_NV",
},
{
0x1B02,
"GL_FILL_NV",
},
{
0x1D00,
"GL_FLAT_CHROMIUM",
},
{
0x1E00,
"GL_KEEP",
},
{
0x1E01,
"GL_REPLACE",
},
{
0x1E02,
"GL_INCR",
},
{
0x1E03,
"GL_DECR",
},
{
0x1F00,
"GL_VENDOR",
},
{
0x1F01,
"GL_RENDERER",
},
{
0x1F02,
"GL_VERSION",
},
{
0x1F03,
"GL_EXTENSIONS",
},
{
0x2,
"GL_CA_LAYER_EDGE_RIGHT_CHROMIUM",
},
{
0x20,
"GL_GLYPH_VERTICAL_BEARING_X_BIT_NV",
},
{
0x20000000,
"GL_FONT_NUM_GLYPH_INDICES_BIT_NV",
},
{
0x2400,
"GL_EYE_LINEAR_CHROMIUM",
},
{
0x2401,
"GL_OBJECT_LINEAR_CHROMIUM",
},
{
0x2600,
"GL_NEAREST",
},
{
0x2601,
"GL_LINEAR",
},
{
0x2700,
"GL_NEAREST_MIPMAP_NEAREST",
},
{
0x2701,
"GL_LINEAR_MIPMAP_NEAREST",
},
{
0x2702,
"GL_NEAREST_MIPMAP_LINEAR",
},
{
0x2703,
"GL_LINEAR_MIPMAP_LINEAR",
},
{
0x2800,
"GL_TEXTURE_MAG_FILTER",
},
{
0x2801,
"GL_TEXTURE_MIN_FILTER",
},
{
0x2802,
"GL_TEXTURE_WRAP_S",
},
{
0x2803,
"GL_TEXTURE_WRAP_T",
},
{
0x2901,
"GL_REPEAT",
},
{
0x2A00,
"GL_POLYGON_OFFSET_UNITS",
},
{
0x2A01,
"GL_POLYGON_OFFSET_POINT_NV",
},
{
0x2A02,
"GL_POLYGON_OFFSET_LINE_NV",
},
{
0x3000,
"GL_CLIP_DISTANCE0_APPLE",
},
{
0x3001,
"GL_CLIP_DISTANCE1_APPLE",
},
{
0x3002,
"GL_CLIP_DISTANCE2_APPLE",
},
{
0x3003,
"GL_CLIP_DISTANCE3_APPLE",
},
{
0x3004,
"GL_CLIP_DISTANCE4_APPLE",
},
{
0x3005,
"GL_CLIP_DISTANCE5_APPLE",
},
{
0x3006,
"GL_CLIP_DISTANCE6_APPLE",
},
{
0x3007,
"GL_CLIP_DISTANCE7_APPLE",
},
{
0x300E,
"GL_CONTEXT_LOST",
},
{
0x4,
"GL_CA_LAYER_EDGE_BOTTOM_CHROMIUM",
},
{
0x40,
"GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV",
},
{
0x40000000,
"GL_MULTISAMPLE_BUFFER_BIT6_QCOM",
},
{
0x6000,
"GL_SCANOUT_CHROMIUM",
},
{
0x6003,
"GL_GET_ERROR_QUERY_CHROMIUM",
},
{
0x6004,
"GL_COMMANDS_ISSUED_CHROMIUM",
},
{
0x6006,
"GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM",
},
{
0x6007,
"GL_LATENCY_QUERY_CHROMIUM",
},
{
0x78EC,
"GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM",
},
{
0x78ED,
"GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM",
},
{
0x78EE,
"GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM",
},
{
0x78EF,
"GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM",
},
{
0x78FA,
"GL_RGB_YCRCB_420_CHROMIUM",
},
{
0x78FB,
"GL_RGB_YCBCR_422_CHROMIUM",
},
{
0x78FC,
"GL_RGB_YCBCR_420V_CHROMIUM",
},
{
0x8,
"GL_CA_LAYER_EDGE_TOP_CHROMIUM",
},
{
0x80,
"GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV",
},
{
0x80000000,
"GL_MULTISAMPLE_BUFFER_BIT7_QCOM",
},
{
0x8001,
"GL_CONSTANT_COLOR",
},
{
0x8002,
"GL_ONE_MINUS_CONSTANT_COLOR",
},
{
0x8003,
"GL_CONSTANT_ALPHA",
},
{
0x8004,
"GL_ONE_MINUS_CONSTANT_ALPHA",
},
{
0x8005,
"GL_BLEND_COLOR",
},
{
0x8006,
"GL_FUNC_ADD",
},
{
0x8007,
"GL_MIN",
},
{
0x8008,
"GL_MAX",
},
{
0x8009,
"GL_BLEND_EQUATION",
},
{
0x800A,
"GL_FUNC_SUBTRACT",
},
{
0x800B,
"GL_FUNC_REVERSE_SUBTRACT",
},
{
0x8033,
"GL_UNSIGNED_SHORT_4_4_4_4",
},
{
0x8034,
"GL_UNSIGNED_SHORT_5_5_5_1",
},
{
0x8037,
"GL_POLYGON_OFFSET_FILL",
},
{
0x8038,
"GL_POLYGON_OFFSET_FACTOR",
},
{
0x803C,
"GL_ALPHA8_OES",
},
{
0x8040,
"GL_LUMINANCE8_OES",
},
{
0x8043,
"GL_LUMINANCE4_ALPHA4_OES",
},
{
0x8045,
"GL_LUMINANCE8_ALPHA8_OES",
},
{
0x8051,
"GL_RGB8_OES",
},
{
0x8052,
"GL_RGB10_EXT",
},
{
0x8054,
"GL_RGB16_EXT",
},
{
0x8056,
"GL_RGBA4",
},
{
0x8057,
"GL_RGB5_A1",
},
{
0x8058,
"GL_RGBA8_OES",
},
{
0x8059,
"GL_RGB10_A2_EXT",
},
{
0x805B,
"GL_RGBA16_EXT",
},
{
0x805C,
"GL_TEXTURE_RED_SIZE",
},
{
0x805D,
"GL_TEXTURE_GREEN_SIZE",
},
{
0x805E,
"GL_TEXTURE_BLUE_SIZE",
},
{
0x805F,
"GL_TEXTURE_ALPHA_SIZE",
},
{
0x8069,
"GL_TEXTURE_BINDING_2D",
},
{
0x806A,
"GL_TEXTURE_BINDING_3D_OES",
},
{
0x806D,
"GL_UNPACK_SKIP_IMAGES",
},
{
0x806E,
"GL_UNPACK_IMAGE_HEIGHT",
},
{
0x806F,
"GL_TEXTURE_3D_OES",
},
{
0x8071,
"GL_TEXTURE_DEPTH",
},
{
0x8072,
"GL_TEXTURE_WRAP_R_OES",
},
{
0x8073,
"GL_MAX_3D_TEXTURE_SIZE_OES",
},
{
0x8074,
"GL_VERTEX_ARRAY_KHR",
},
{
0x809D,
"GL_MULTISAMPLE_EXT",
},
{
0x809E,
"GL_SAMPLE_ALPHA_TO_COVERAGE",
},
{
0x809F,
"GL_SAMPLE_ALPHA_TO_ONE_EXT",
},
{
0x80A0,
"GL_SAMPLE_COVERAGE",
},
{
0x80A8,
"GL_SAMPLE_BUFFERS",
},
{
0x80A9,
"GL_SAMPLES",
},
{
0x80AA,
"GL_SAMPLE_COVERAGE_VALUE",
},
{
0x80AB,
"GL_SAMPLE_COVERAGE_INVERT",
},
{
0x80C8,
"GL_BLEND_DST_RGB",
},
{
0x80C9,
"GL_BLEND_SRC_RGB",
},
{
0x80CA,
"GL_BLEND_DST_ALPHA",
},
{
0x80CB,
"GL_BLEND_SRC_ALPHA",
},
{
0x80E1,
"GL_BGRA_EXT",
},
{
0x80E8,
"GL_MAX_ELEMENTS_VERTICES",
},
{
0x80E9,
"GL_MAX_ELEMENTS_INDICES",
},
{
0x812D,
"GL_CLAMP_TO_BORDER_OES",
},
{
0x812F,
"GL_CLAMP_TO_EDGE",
},
{
0x813A,
"GL_TEXTURE_MIN_LOD",
},
{
0x813B,
"GL_TEXTURE_MAX_LOD",
},
{
0x813C,
"GL_TEXTURE_BASE_LEVEL",
},
{
0x813D,
"GL_TEXTURE_MAX_LEVEL_APPLE",
},
{
0x8192,
"GL_GENERATE_MIPMAP_HINT",
},
{
0x81A5,
"GL_DEPTH_COMPONENT16",
},
{
0x81A6,
"GL_DEPTH_COMPONENT24_OES",
},
{
0x81A7,
"GL_DEPTH_COMPONENT32_OES",
},
{
0x8210,
"GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT",
},
{
0x8211,
"GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT",
},
{
0x8212,
"GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE",
},
{
0x8213,
"GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE",
},
{
0x8214,
"GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE",
},
{
0x8215,
"GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE",
},
{
0x8216,
"GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE",
},
{
0x8217,
"GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE",
},
{
0x8218,
"GL_FRAMEBUFFER_DEFAULT",
},
{
0x8219,
"GL_FRAMEBUFFER_UNDEFINED_OES",
},
{
0x821A,
"GL_DEPTH_STENCIL_ATTACHMENT",
},
{
0x821B,
"GL_MAJOR_VERSION",
},
{
0x821C,
"GL_MINOR_VERSION",
},
{
0x821D,
"GL_NUM_EXTENSIONS",
},
{
0x821F,
"GL_BUFFER_IMMUTABLE_STORAGE_EXT",
},
{
0x8220,
"GL_BUFFER_STORAGE_FLAGS_EXT",
},
{
0x8221,
"GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES",
},
{
0x8227,
"GL_RG_EXT",
},
{
0x8228,
"GL_RG_INTEGER",
},
{
0x8229,
"GL_R8_EXT",
},
{
0x822A,
"GL_R16_EXT",
},
{
0x822B,
"GL_RG8_EXT",
},
{
0x822C,
"GL_RG16_EXT",
},
{
0x822D,
"GL_R16F_EXT",
},
{
0x822E,
"GL_R32F_EXT",
},
{
0x822F,
"GL_RG16F_EXT",
},
{
0x8230,
"GL_RG32F_EXT",
},
{
0x8231,
"GL_R8I",
},
{
0x8232,
"GL_R8UI",
},
{
0x8233,
"GL_R16I",
},
{
0x8234,
"GL_R16UI",
},
{
0x8235,
"GL_R32I",
},
{
0x8236,
"GL_R32UI",
},
{
0x8237,
"GL_RG8I",
},
{
0x8238,
"GL_RG8UI",
},
{
0x8239,
"GL_RG16I",
},
{
0x823A,
"GL_RG16UI",
},
{
0x823B,
"GL_RG32I",
},
{
0x823C,
"GL_RG32UI",
},
{
0x8242,
"GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR",
},
{
0x8243,
"GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR",
},
{
0x8244,
"GL_DEBUG_CALLBACK_FUNCTION_KHR",
},
{
0x8245,
"GL_DEBUG_CALLBACK_USER_PARAM_KHR",
},
{
0x8246,
"GL_DEBUG_SOURCE_API_KHR",
},
{
0x8247,
"GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR",
},
{
0x8248,
"GL_DEBUG_SOURCE_SHADER_COMPILER_KHR",
},
{
0x8249,
"GL_DEBUG_SOURCE_THIRD_PARTY_KHR",
},
{
0x824A,
"GL_DEBUG_SOURCE_APPLICATION_KHR",
},
{
0x824B,
"GL_DEBUG_SOURCE_OTHER_KHR",
},
{
0x824C,
"GL_DEBUG_TYPE_ERROR_KHR",
},
{
0x824D,
"GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR",
},
{
0x824E,
"GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR",
},
{
0x824F,
"GL_DEBUG_TYPE_PORTABILITY_KHR",
},
{
0x8250,
"GL_DEBUG_TYPE_PERFORMANCE_KHR",
},
{
0x8251,
"GL_DEBUG_TYPE_OTHER_KHR",
},
{
0x8252,
"GL_LOSE_CONTEXT_ON_RESET_KHR",
},
{
0x8253,
"GL_GUILTY_CONTEXT_RESET_KHR",
},
{
0x8254,
"GL_INNOCENT_CONTEXT_RESET_KHR",
},
{
0x8255,
"GL_UNKNOWN_CONTEXT_RESET_KHR",
},
{
0x8256,
"GL_RESET_NOTIFICATION_STRATEGY_KHR",
},
{
0x8257,
"GL_PROGRAM_BINARY_RETRIEVABLE_HINT",
},
{
0x8258,
"GL_PROGRAM_SEPARABLE_EXT",
},
{
0x8259,
"GL_ACTIVE_PROGRAM_EXT",
},
{
0x825A,
"GL_PROGRAM_PIPELINE_BINDING_EXT",
},
{
0x825B,
"GL_MAX_VIEWPORTS_OES",
},
{
0x825C,
"GL_VIEWPORT_SUBPIXEL_BITS_OES",
},
{
0x825D,
"GL_VIEWPORT_BOUNDS_RANGE_OES",
},
{
0x825E,
"GL_LAYER_PROVOKING_VERTEX_OES",
},
{
0x825F,
"GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES",
},
{
0x8260,
"GL_UNDEFINED_VERTEX_OES",
},
{
0x8261,
"GL_NO_RESET_NOTIFICATION_KHR",
},
{
0x8262,
"GL_MAX_COMPUTE_SHARED_MEMORY_SIZE",
},
{
0x8263,
"GL_MAX_COMPUTE_UNIFORM_COMPONENTS",
},
{
0x8264,
"GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS",
},
{
0x8265,
"GL_MAX_COMPUTE_ATOMIC_COUNTERS",
},
{
0x8266,
"GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS",
},
{
0x8267,
"GL_COMPUTE_WORK_GROUP_SIZE",
},
{
0x8268,
"GL_DEBUG_TYPE_MARKER_KHR",
},
{
0x8269,
"GL_DEBUG_TYPE_PUSH_GROUP_KHR",
},
{
0x826A,
"GL_DEBUG_TYPE_POP_GROUP_KHR",
},
{
0x826B,
"GL_DEBUG_SEVERITY_NOTIFICATION_KHR",
},
{
0x826C,
"GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR",
},
{
0x826D,
"GL_DEBUG_GROUP_STACK_DEPTH_KHR",
},
{
0x826E,
"GL_MAX_UNIFORM_LOCATIONS",
},
{
0x82D4,
"GL_VERTEX_ATTRIB_BINDING",
},
{
0x82D5,
"GL_VERTEX_ATTRIB_RELATIVE_OFFSET",
},
{
0x82D6,
"GL_VERTEX_BINDING_DIVISOR",
},
{
0x82D7,
"GL_VERTEX_BINDING_OFFSET",
},
{
0x82D8,
"GL_VERTEX_BINDING_STRIDE",
},
{
0x82D9,
"GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET",
},
{
0x82DA,
"GL_MAX_VERTEX_ATTRIB_BINDINGS",
},
{
0x82DB,
"GL_TEXTURE_VIEW_MIN_LEVEL_OES",
},
{
0x82DC,
"GL_TEXTURE_VIEW_NUM_LEVELS_OES",
},
{
0x82DD,
"GL_TEXTURE_VIEW_MIN_LAYER_OES",
},
{
0x82DE,
"GL_TEXTURE_VIEW_NUM_LAYERS_OES",
},
{
0x82DF,
"GL_TEXTURE_IMMUTABLE_LEVELS",
},
{
0x82E0,
"GL_BUFFER_KHR",
},
{
0x82E1,
"GL_SHADER_KHR",
},
{
0x82E2,
"GL_PROGRAM_KHR",
},
{
0x82E3,
"GL_QUERY_KHR",
},
{
0x82E4,
"GL_PROGRAM_PIPELINE_KHR",
},
{
0x82E5,
"GL_MAX_VERTEX_ATTRIB_STRIDE",
},
{
0x82E6,
"GL_SAMPLER_KHR",
},
{
0x82E8,
"GL_MAX_LABEL_LENGTH_KHR",
},
{
0x82F9,
"GL_MAX_CULL_DISTANCES_EXT",
},
{
0x82FA,
"GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT",
},
{
0x82FB,
"GL_CONTEXT_RELEASE_BEHAVIOR_KHR",
},
{
0x82FC,
"GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR",
},
{
0x8363,
"GL_UNSIGNED_SHORT_5_6_5",
},
{
0x8365,
"GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT",
},
{
0x8366,
"GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT",
},
{
0x8368,
"GL_UNSIGNED_INT_2_10_10_10_REV_EXT",
},
{
0x8370,
"GL_MIRRORED_REPEAT",
},
{
0x83F0,
"GL_COMPRESSED_RGB_S3TC_DXT1_EXT",
},
{
0x83F1,
"GL_COMPRESSED_RGBA_S3TC_DXT1_EXT",
},
{
0x83F2,
"GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE",
},
{
0x83F3,
"GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE",
},
{
0x83F9,
"GL_PERFQUERY_DONOT_FLUSH_INTEL",
},
{
0x83FA,
"GL_PERFQUERY_FLUSH_INTEL",
},
{
0x83FB,
"GL_PERFQUERY_WAIT_INTEL",
},
{
0x83FC,
"GL_BLACKHOLE_RENDER_INTEL",
},
{
0x83FE,
"GL_CONSERVATIVE_RASTERIZATION_INTEL",
},
{
0x846D,
"GL_ALIASED_POINT_SIZE_RANGE",
},
{
0x846E,
"GL_ALIASED_LINE_WIDTH_RANGE",
},
{
0x84C0,
"GL_TEXTURE0",
},
{
0x84C1,
"GL_TEXTURE1",
},
{
0x84C2,
"GL_TEXTURE2",
},
{
0x84C3,
"GL_TEXTURE3",
},
{
0x84C4,
"GL_TEXTURE4",
},
{
0x84C5,
"GL_TEXTURE5",
},
{
0x84C6,
"GL_TEXTURE6",
},
{
0x84C7,
"GL_TEXTURE7",
},
{
0x84C8,
"GL_TEXTURE8",
},
{
0x84C9,
"GL_TEXTURE9",
},
{
0x84CA,
"GL_TEXTURE10",
},
{
0x84CB,
"GL_TEXTURE11",
},
{
0x84CC,
"GL_TEXTURE12",
},
{
0x84CD,
"GL_TEXTURE13",
},
{
0x84CE,
"GL_TEXTURE14",
},
{
0x84CF,
"GL_TEXTURE15",
},
{
0x84D0,
"GL_TEXTURE16",
},
{
0x84D1,
"GL_TEXTURE17",
},
{
0x84D2,
"GL_TEXTURE18",
},
{
0x84D3,
"GL_TEXTURE19",
},
{
0x84D4,
"GL_TEXTURE20",
},
{
0x84D5,
"GL_TEXTURE21",
},
{
0x84D6,
"GL_TEXTURE22",
},
{
0x84D7,
"GL_TEXTURE23",
},
{
0x84D8,
"GL_TEXTURE24",
},
{
0x84D9,
"GL_TEXTURE25",
},
{
0x84DA,
"GL_TEXTURE26",
},
{
0x84DB,
"GL_TEXTURE27",
},
{
0x84DC,
"GL_TEXTURE28",
},
{
0x84DD,
"GL_TEXTURE29",
},
{
0x84DE,
"GL_TEXTURE30",
},
{
0x84DF,
"GL_TEXTURE31",
},
{
0x84E0,
"GL_ACTIVE_TEXTURE",
},
{
0x84E3,
"GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV",
},
{
0x84E4,
"GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV",
},
{
0x84E8,
"GL_MAX_RENDERBUFFER_SIZE",
},
{
0x84F2,
"GL_ALL_COMPLETED_NV",
},
{
0x84F3,
"GL_FENCE_STATUS_NV",
},
{
0x84F4,
"GL_FENCE_CONDITION_NV",
},
{
0x84F5,
"GL_TEXTURE_RECTANGLE_ARB",
},
{
0x84F6,
"GL_TEXTURE_BINDING_RECTANGLE_ARB",
},
{
0x84F7,
"GL_COMMANDS_COMPLETED_CHROMIUM",
},
{
0x84F8,
"GL_READBACK_SHADOW_COPIES_UPDATED_CHROMIUM",
},
{
0x84F9,
"GL_DEPTH_STENCIL_OES",
},
{
0x84FA,
"GL_UNSIGNED_INT_24_8_OES",
},
{
0x84FD,
"GL_MAX_TEXTURE_LOD_BIAS",
},
{
0x84FE,
"GL_TEXTURE_MAX_ANISOTROPY_EXT",
},
{
0x84FF,
"GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT",
},
{
0x8507,
"GL_INCR_WRAP",
},
{
0x8508,
"GL_DECR_WRAP",
},
{
0x8513,
"GL_TEXTURE_CUBE_MAP",
},
{
0x8514,
"GL_TEXTURE_BINDING_CUBE_MAP",
},
{
0x8515,
"GL_TEXTURE_CUBE_MAP_POSITIVE_X",
},
{
0x8516,
"GL_TEXTURE_CUBE_MAP_NEGATIVE_X",
},
{
0x8517,
"GL_TEXTURE_CUBE_MAP_POSITIVE_Y",
},
{
0x8518,
"GL_TEXTURE_CUBE_MAP_NEGATIVE_Y",
},
{
0x8519,
"GL_TEXTURE_CUBE_MAP_POSITIVE_Z",
},
{
0x851A,
"GL_TEXTURE_CUBE_MAP_NEGATIVE_Z",
},
{
0x851C,
"GL_MAX_CUBE_MAP_TEXTURE_SIZE",
},
{
0x8576,
"GL_CONSTANT_CHROMIUM",
},
{
0x8589,
"GL_SRC1_ALPHA_EXT",
},
{
0x85B5,
"GL_VERTEX_ARRAY_BINDING_OES",
},
{
0x85BA,
"GL_UNSIGNED_SHORT_8_8_APPLE",
},
{
0x85BB,
"GL_UNSIGNED_SHORT_8_8_REV_APPLE",
},
{
0x8622,
"GL_VERTEX_ATTRIB_ARRAY_ENABLED",
},
{
0x8623,
"GL_VERTEX_ATTRIB_ARRAY_SIZE",
},
{
0x8624,
"GL_VERTEX_ATTRIB_ARRAY_STRIDE",
},
{
0x8625,
"GL_VERTEX_ATTRIB_ARRAY_TYPE",
},
{
0x8626,
"GL_CURRENT_VERTEX_ATTRIB",
},
{
0x8645,
"GL_VERTEX_ATTRIB_ARRAY_POINTER",
},
{
0x86A1,
"GL_TEXTURE_COMPRESSED",
},
{
0x86A2,
"GL_NUM_COMPRESSED_TEXTURE_FORMATS",
},
{
0x86A3,
"GL_COMPRESSED_TEXTURE_FORMATS",
},
{
0x8740,
"GL_Z400_BINARY_AMD",
},
{
0x8741,
"GL_PROGRAM_BINARY_LENGTH_OES",
},
{
0x8743,
"GL_MIRROR_CLAMP_TO_EDGE_EXT",
},
{
0x875F,
"GL_PROGRAM_BINARY_FORMAT_MESA",
},
{
0x8764,
"GL_BUFFER_SIZE",
},
{
0x8765,
"GL_BUFFER_USAGE",
},
{
0x87EE,
"GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD",
},
{
0x87F9,
"GL_3DC_X_AMD",
},
{
0x87FA,
"GL_3DC_XY_AMD",
},
{
0x87FE,
"GL_NUM_PROGRAM_BINARY_FORMATS_OES",
},
{
0x87FF,
"GL_PROGRAM_BINARY_FORMATS_OES",
},
{
0x8800,
"GL_STENCIL_BACK_FUNC",
},
{
0x8801,
"GL_STENCIL_BACK_FAIL",
},
{
0x8802,
"GL_STENCIL_BACK_PASS_DEPTH_FAIL",
},
{
0x8803,
"GL_STENCIL_BACK_PASS_DEPTH_PASS",
},
{
0x8814,
"GL_RGBA32F_EXT",
},
{
0x8815,
"GL_RGB32F_EXT",
},
{
0x8816,
"GL_ALPHA32F_EXT",
},
{
0x8818,
"GL_LUMINANCE32F_EXT",
},
{
0x8819,
"GL_LUMINANCE_ALPHA32F_EXT",
},
{
0x881A,
"GL_RGBA16F_EXT",
},
{
0x881B,
"GL_RGB16F_EXT",
},
{
0x881C,
"GL_ALPHA16F_EXT",
},
{
0x881E,
"GL_LUMINANCE16F_EXT",
},
{
0x881F,
"GL_LUMINANCE_ALPHA16F_EXT",
},
{
0x8823,
"GL_WRITEONLY_RENDERING_QCOM",
},
{
0x8824,
"GL_MAX_DRAW_BUFFERS_EXT",
},
{
0x8825,
"GL_DRAW_BUFFER0_EXT",
},
{
0x8826,
"GL_DRAW_BUFFER1_EXT",
},
{
0x8827,
"GL_DRAW_BUFFER2_EXT",
},
{
0x8828,
"GL_DRAW_BUFFER3_EXT",
},
{
0x8829,
"GL_DRAW_BUFFER4_EXT",
},
{
0x882A,
"GL_DRAW_BUFFER5_EXT",
},
{
0x882B,
"GL_DRAW_BUFFER6_EXT",
},
{
0x882C,
"GL_DRAW_BUFFER7_EXT",
},
{
0x882D,
"GL_DRAW_BUFFER8_EXT",
},
{
0x882E,
"GL_DRAW_BUFFER9_EXT",
},
{
0x882F,
"GL_DRAW_BUFFER10_EXT",
},
{
0x8830,
"GL_DRAW_BUFFER11_EXT",
},
{
0x8831,
"GL_DRAW_BUFFER12_EXT",
},
{
0x8832,
"GL_DRAW_BUFFER13_EXT",
},
{
0x8833,
"GL_DRAW_BUFFER14_EXT",
},
{
0x8834,
"GL_DRAW_BUFFER15_EXT",
},
{
0x883D,
"GL_BLEND_EQUATION_ALPHA",
},
{
0x884A,
"GL_TEXTURE_DEPTH_SIZE",
},
{
0x884C,
"GL_TEXTURE_COMPARE_MODE_EXT",
},
{
0x884D,
"GL_TEXTURE_COMPARE_FUNC_EXT",
},
{
0x884E,
"GL_COMPARE_REF_TO_TEXTURE_EXT",
},
{
0x8864,
"GL_QUERY_COUNTER_BITS_EXT",
},
{
0x8865,
"GL_CURRENT_QUERY_EXT",
},
{
0x8866,
"GL_QUERY_RESULT_EXT",
},
{
0x8867,
"GL_QUERY_RESULT_AVAILABLE_EXT",
},
{
0x8868,
"GL_QUERY_RESULT_AVAILABLE_NO_FLUSH_CHROMIUM_EXT",
},
{
0x8869,
"GL_MAX_VERTEX_ATTRIBS",
},
{
0x886A,
"GL_VERTEX_ATTRIB_ARRAY_NORMALIZED",
},
{
0x886C,
"GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES",
},
{
0x886D,
"GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES",
},
{
0x8872,
"GL_MAX_TEXTURE_IMAGE_UNITS",
},
{
0x887F,
"GL_GEOMETRY_SHADER_INVOCATIONS_OES",
},
{
0x8892,
"GL_ARRAY_BUFFER",
},
{
0x8893,
"GL_ELEMENT_ARRAY_BUFFER",
},
{
0x8894,
"GL_ARRAY_BUFFER_BINDING",
},
{
0x8895,
"GL_ELEMENT_ARRAY_BUFFER_BINDING",
},
{
0x889F,
"GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING",
},
{
0x88B8,
"GL_READ_ONLY",
},
{
0x88B9,
"GL_WRITE_ONLY_OES",
},
{
0x88BA,
"GL_READ_WRITE",
},
{
0x88BB,
"GL_BUFFER_ACCESS_OES",
},
{
0x88BC,
"GL_BUFFER_MAPPED_OES",
},
{
0x88BD,
"GL_BUFFER_MAP_POINTER_OES",
},
{
0x88BF,
"GL_TIME_ELAPSED_EXT",
},
{
0x88E0,
"GL_STREAM_DRAW",
},
{
0x88E1,
"GL_STREAM_READ",
},
{
0x88E2,
"GL_STREAM_COPY",
},
{
0x88E4,
"GL_STATIC_DRAW",
},
{
0x88E5,
"GL_STATIC_READ",
},
{
0x88E6,
"GL_STATIC_COPY",
},
{
0x88E8,
"GL_DYNAMIC_DRAW",
},
{
0x88E9,
"GL_DYNAMIC_READ",
},
{
0x88EA,
"GL_DYNAMIC_COPY",
},
{
0x88EB,
"GL_PIXEL_PACK_BUFFER_NV",
},
{
0x88EC,
"GL_PIXEL_UNPACK_BUFFER_NV",
},
{
0x88ED,
"GL_PIXEL_PACK_BUFFER_BINDING_NV",
},
{
0x88EE,
"GL_ETC1_SRGB8_NV",
},
{
0x88EF,
"GL_PIXEL_UNPACK_BUFFER_BINDING_NV",
},
{
0x88F0,
"GL_DEPTH24_STENCIL8_OES",
},
{
0x88F1,
"GL_TEXTURE_STENCIL_SIZE",
},
{
0x88F9,
"GL_SRC1_COLOR_EXT",
},
{
0x88FA,
"GL_ONE_MINUS_SRC1_COLOR_EXT",
},
{
0x88FB,
"GL_ONE_MINUS_SRC1_ALPHA_EXT",
},
{
0x88FC,
"GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT",
},
{
0x88FD,
"GL_VERTEX_ATTRIB_ARRAY_INTEGER",
},
{
0x88FE,
"GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE",
},
{
0x88FF,
"GL_MAX_ARRAY_TEXTURE_LAYERS",
},
{
0x8904,
"GL_MIN_PROGRAM_TEXEL_OFFSET",
},
{
0x8905,
"GL_MAX_PROGRAM_TEXEL_OFFSET",
},
{
0x8914,
"GL_SAMPLES_PASSED_ARB",
},
{
0x8916,
"GL_GEOMETRY_LINKED_VERTICES_OUT_OES",
},
{
0x8917,
"GL_GEOMETRY_LINKED_INPUT_TYPE_OES",
},
{
0x8918,
"GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES",
},
{
0x8919,
"GL_SAMPLER_BINDING",
},
{
0x8A11,
"GL_UNIFORM_BUFFER",
},
{
0x8A1F,
"GL_RGB_422_APPLE",
},
{
0x8A28,
"GL_UNIFORM_BUFFER_BINDING",
},
{
0x8A29,
"GL_UNIFORM_BUFFER_START",
},
{
0x8A2A,
"GL_UNIFORM_BUFFER_SIZE",
},
{
0x8A2B,
"GL_MAX_VERTEX_UNIFORM_BLOCKS",
},
{
0x8A2C,
"GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES",
},
{
0x8A2D,
"GL_MAX_FRAGMENT_UNIFORM_BLOCKS",
},
{
0x8A2E,
"GL_MAX_COMBINED_UNIFORM_BLOCKS",
},
{
0x8A2F,
"GL_MAX_UNIFORM_BUFFER_BINDINGS",
},
{
0x8A30,
"GL_MAX_UNIFORM_BLOCK_SIZE",
},
{
0x8A31,
"GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS",
},
{
0x8A32,
"GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES",
},
{
0x8A33,
"GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS",
},
{
0x8A34,
"GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT",
},
{
0x8A35,
"GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH",
},
{
0x8A36,
"GL_ACTIVE_UNIFORM_BLOCKS",
},
{
0x8A37,
"GL_UNIFORM_TYPE",
},
{
0x8A38,
"GL_UNIFORM_SIZE",
},
{
0x8A39,
"GL_UNIFORM_NAME_LENGTH",
},
{
0x8A3A,
"GL_UNIFORM_BLOCK_INDEX",
},
{
0x8A3B,
"GL_UNIFORM_OFFSET",
},
{
0x8A3C,
"GL_UNIFORM_ARRAY_STRIDE",
},
{
0x8A3D,
"GL_UNIFORM_MATRIX_STRIDE",
},
{
0x8A3E,
"GL_UNIFORM_IS_ROW_MAJOR",
},
{
0x8A3F,
"GL_UNIFORM_BLOCK_BINDING",
},
{
0x8A40,
"GL_UNIFORM_BLOCK_DATA_SIZE",
},
{
0x8A41,
"GL_UNIFORM_BLOCK_NAME_LENGTH",
},
{
0x8A42,
"GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS",
},
{
0x8A43,
"GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES",
},
{
0x8A44,
"GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER",
},
{
0x8A46,
"GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER",
},
{
0x8A48,
"GL_TEXTURE_SRGB_DECODE_EXT",
},
{
0x8A49,
"GL_DECODE_EXT",
},
{
0x8A4A,
"GL_SKIP_DECODE_EXT",
},
{
0x8A4F,
"GL_PROGRAM_PIPELINE_OBJECT_EXT",
},
{
0x8A51,
"GL_RGB_RAW_422_APPLE",
},
{
0x8A52,
"GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT",
},
{
0x8A53,
"GL_SYNC_OBJECT_APPLE",
},
{
0x8A54,
"GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT",
},
{
0x8A55,
"GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT",
},
{
0x8A56,
"GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT",
},
{
0x8A57,
"GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT",
},
{
0x8AF0,
"GL_TEXTURE_FILTERING_HINT_CHROMIUM",
},
{
0x8AF1,
"GL_COLOR_SPACE_UNSPECIFIED_CHROMIUM",
},
{
0x8AF2,
"GL_COLOR_SPACE_SCRGB_LINEAR_CHROMIUM",
},
{
0x8AF3,
"GL_COLOR_SPACE_SRGB_CHROMIUM",
},
{
0x8AF4,
"GL_COLOR_SPACE_DISPLAY_P3_CHROMIUM",
},
{
0x8AF5,
"GL_COLOR_SPACE_HDR10_CHROMIUM",
},
{
0x8AF6,
"GL_SHARED_IMAGE_ACCESS_MODE_READ_CHROMIUM",
},
{
0x8AF7,
"GL_SHARED_IMAGE_ACCESS_MODE_READWRITE_CHROMIUM",
},
{
0x8B30,
"GL_FRAGMENT_SHADER",
},
{
0x8B31,
"GL_VERTEX_SHADER",
},
{
0x8B40,
"GL_PROGRAM_OBJECT_EXT",
},
{
0x8B48,
"GL_SHADER_OBJECT_EXT",
},
{
0x8B49,
"GL_MAX_FRAGMENT_UNIFORM_COMPONENTS",
},
{
0x8B4A,
"GL_MAX_VERTEX_UNIFORM_COMPONENTS",
},
{
0x8B4B,
"GL_MAX_VARYING_COMPONENTS",
},
{
0x8B4C,
"GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS",
},
{
0x8B4D,
"GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS",
},
{
0x8B4F,
"GL_SHADER_TYPE",
},
{
0x8B50,
"GL_FLOAT_VEC2",
},
{
0x8B51,
"GL_FLOAT_VEC3",
},
{
0x8B52,
"GL_FLOAT_VEC4",
},
{
0x8B53,
"GL_INT_VEC2",
},
{
0x8B54,
"GL_INT_VEC3",
},
{
0x8B55,
"GL_INT_VEC4",
},
{
0x8B56,
"GL_BOOL",
},
{
0x8B57,
"GL_BOOL_VEC2",
},
{
0x8B58,
"GL_BOOL_VEC3",
},
{
0x8B59,
"GL_BOOL_VEC4",
},
{
0x8B5A,
"GL_FLOAT_MAT2",
},
{
0x8B5B,
"GL_FLOAT_MAT3",
},
{
0x8B5C,
"GL_FLOAT_MAT4",
},
{
0x8B5E,
"GL_SAMPLER_2D",
},
{
0x8B5F,
"GL_SAMPLER_3D_OES",
},
{
0x8B60,
"GL_SAMPLER_CUBE",
},
{
0x8B62,
"GL_SAMPLER_2D_SHADOW_EXT",
},
{
0x8B63,
"GL_SAMPLER_2D_RECT_ARB",
},
{
0x8B65,
"GL_FLOAT_MAT2x3_NV",
},
{
0x8B66,
"GL_FLOAT_MAT2x4_NV",
},
{
0x8B67,
"GL_FLOAT_MAT3x2_NV",
},
{
0x8B68,
"GL_FLOAT_MAT3x4_NV",
},
{
0x8B69,
"GL_FLOAT_MAT4x2_NV",
},
{
0x8B6A,
"GL_FLOAT_MAT4x3_NV",
},
{
0x8B80,
"GL_DELETE_STATUS",
},
{
0x8B81,
"GL_COMPILE_STATUS",
},
{
0x8B82,
"GL_LINK_STATUS",
},
{
0x8B83,
"GL_VALIDATE_STATUS",
},
{
0x8B84,
"GL_INFO_LOG_LENGTH",
},
{
0x8B85,
"GL_ATTACHED_SHADERS",
},
{
0x8B86,
"GL_ACTIVE_UNIFORMS",
},
{
0x8B87,
"GL_ACTIVE_UNIFORM_MAX_LENGTH",
},
{
0x8B88,
"GL_SHADER_SOURCE_LENGTH",
},
{
0x8B89,
"GL_ACTIVE_ATTRIBUTES",
},
{
0x8B8A,
"GL_ACTIVE_ATTRIBUTE_MAX_LENGTH",
},
{
0x8B8B,
"GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES",
},
{
0x8B8C,
"GL_SHADING_LANGUAGE_VERSION",
},
{
0x8B8D,
"GL_CURRENT_PROGRAM",
},
{
0x8B90,
"GL_PALETTE4_RGB8_OES",
},
{
0x8B91,
"GL_PALETTE4_RGBA8_OES",
},
{
0x8B92,
"GL_PALETTE4_R5_G6_B5_OES",
},
{
0x8B93,
"GL_PALETTE4_RGBA4_OES",
},
{
0x8B94,
"GL_PALETTE4_RGB5_A1_OES",
},
{
0x8B95,
"GL_PALETTE8_RGB8_OES",
},
{
0x8B96,
"GL_PALETTE8_RGBA8_OES",
},
{
0x8B97,
"GL_PALETTE8_R5_G6_B5_OES",
},
{
0x8B98,
"GL_PALETTE8_RGBA4_OES",
},
{
0x8B99,
"GL_PALETTE8_RGB5_A1_OES",
},
{
0x8B9A,
"GL_IMPLEMENTATION_COLOR_READ_TYPE",
},
{
0x8B9B,
"GL_IMPLEMENTATION_COLOR_READ_FORMAT",
},
{
0x8BBB,
"GL_FRAMEBUFFER_FLIP_Y_MESA",
},
{
0x8BC0,
"GL_COUNTER_TYPE_AMD",
},
{
0x8BC1,
"GL_COUNTER_RANGE_AMD",
},
{
0x8BC2,
"GL_UNSIGNED_INT64_AMD",
},
{
0x8BC3,
"GL_PERCENTAGE_AMD",
},
{
0x8BC4,
"GL_PERFMON_RESULT_AVAILABLE_AMD",
},
{
0x8BC5,
"GL_PERFMON_RESULT_SIZE_AMD",
},
{
0x8BC6,
"GL_PERFMON_RESULT_AMD",
},
{
0x8BD2,
"GL_TEXTURE_WIDTH_QCOM",
},
{
0x8BD3,
"GL_TEXTURE_HEIGHT_QCOM",
},
{
0x8BD4,
"GL_TEXTURE_DEPTH_QCOM",
},
{
0x8BD5,
"GL_TEXTURE_INTERNAL_FORMAT_QCOM",
},
{
0x8BD6,
"GL_TEXTURE_FORMAT_QCOM",
},
{
0x8BD7,
"GL_TEXTURE_TYPE_QCOM",
},
{
0x8BD8,
"GL_TEXTURE_IMAGE_VALID_QCOM",
},
{
0x8BD9,
"GL_TEXTURE_NUM_LEVELS_QCOM",
},
{
0x8BDA,
"GL_TEXTURE_TARGET_QCOM",
},
{
0x8BDB,
"GL_TEXTURE_OBJECT_VALID_QCOM",
},
{
0x8BDC,
"GL_STATE_RESTORE",
},
{
0x8BE7,
"GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT",
},
{
0x8BFA,
"GL_TEXTURE_PROTECTED_EXT",
},
{
0x8BFB,
"GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM",
},
{
0x8BFC,
"GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM",
},
{
0x8BFD,
"GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM",
},
{
0x8BFE,
"GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM",
},
{
0x8BFF,
"GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM",
},
{
0x8C00,
"GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG",
},
{
0x8C01,
"GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG",
},
{
0x8C02,
"GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG",
},
{
0x8C03,
"GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG",
},
{
0x8C0A,
"GL_SGX_BINARY_IMG",
},
{
0x8C10,
"GL_TEXTURE_RED_TYPE",
},
{
0x8C11,
"GL_TEXTURE_GREEN_TYPE",
},
{
0x8C12,
"GL_TEXTURE_BLUE_TYPE",
},
{
0x8C13,
"GL_TEXTURE_ALPHA_TYPE",
},
{
0x8C16,
"GL_TEXTURE_DEPTH_TYPE",
},
{
0x8C17,
"GL_UNSIGNED_NORMALIZED_EXT",
},
{
0x8C1A,
"GL_TEXTURE_2D_ARRAY",
},
{
0x8C1D,
"GL_TEXTURE_BINDING_2D_ARRAY",
},
{
0x8C29,
"GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES",
},
{
0x8C2A,
"GL_TEXTURE_BUFFER_OES",
},
{
0x8C2B,
"GL_MAX_TEXTURE_BUFFER_SIZE_OES",
},
{
0x8C2C,
"GL_TEXTURE_BINDING_BUFFER_OES",
},
{
0x8C2D,
"GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES",
},
{
0x8C2F,
"GL_ANY_SAMPLES_PASSED_EXT",
},
{
0x8C36,
"GL_SAMPLE_SHADING_OES",
},
{
0x8C37,
"GL_MIN_SAMPLE_SHADING_VALUE_OES",
},
{
0x8C3A,
"GL_R11F_G11F_B10F_APPLE",
},
{
0x8C3B,
"GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE",
},
{
0x8C3D,
"GL_RGB9_E5_APPLE",
},
{
0x8C3E,
"GL_UNSIGNED_INT_5_9_9_9_REV_APPLE",
},
{
0x8C3F,
"GL_TEXTURE_SHARED_SIZE",
},
{
0x8C40,
"GL_SRGB_EXT",
},
{
0x8C41,
"GL_SRGB8_NV",
},
{
0x8C42,
"GL_SRGB_ALPHA_EXT",
},
{
0x8C43,
"GL_SRGB8_ALPHA8_EXT",
},
{
0x8C44,
"GL_SLUMINANCE_ALPHA_NV",
},
{
0x8C45,
"GL_SLUMINANCE8_ALPHA8_NV",
},
{
0x8C46,
"GL_SLUMINANCE_NV",
},
{
0x8C47,
"GL_SLUMINANCE8_NV",
},
{
0x8C4C,
"GL_COMPRESSED_SRGB_S3TC_DXT1_EXT",
},
{
0x8C4D,
"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT",
},
{
0x8C4E,
"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT",
},
{
0x8C4F,
"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT",
},
{
0x8C76,
"GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH",
},
{
0x8C7F,
"GL_TRANSFORM_FEEDBACK_BUFFER_MODE",
},
{
0x8C80,
"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS",
},
{
0x8C83,
"GL_TRANSFORM_FEEDBACK_VARYINGS",
},
{
0x8C84,
"GL_TRANSFORM_FEEDBACK_BUFFER_START",
},
{
0x8C85,
"GL_TRANSFORM_FEEDBACK_BUFFER_SIZE",
},
{
0x8C87,
"GL_PRIMITIVES_GENERATED_OES",
},
{
0x8C88,
"GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN",
},
{
0x8C89,
"GL_RASTERIZER_DISCARD",
},
{
0x8C8A,
"GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS",
},
{
0x8C8B,
"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS",
},
{
0x8C8C,
"GL_INTERLEAVED_ATTRIBS",
},
{
0x8C8D,
"GL_SEPARATE_ATTRIBS",
},
{
0x8C8E,
"GL_TRANSFORM_FEEDBACK_BUFFER",
},
{
0x8C8F,
"GL_TRANSFORM_FEEDBACK_BUFFER_BINDING",
},
{
0x8C92,
"GL_ATC_RGB_AMD",
},
{
0x8C93,
"GL_ATC_RGBA_EXPLICIT_ALPHA_AMD",
},
{
0x8CA1,
"GL_LOWER_LEFT_EXT",
},
{
0x8CA2,
"GL_UPPER_LEFT_EXT",
},
{
0x8CA3,
"GL_STENCIL_BACK_REF",
},
{
0x8CA4,
"GL_STENCIL_BACK_VALUE_MASK",
},
{
0x8CA5,
"GL_STENCIL_BACK_WRITEMASK",
},
{
0x8CA6,
"GL_FRAMEBUFFER_BINDING",
},
{
0x8CA7,
"GL_RENDERBUFFER_BINDING",
},
{
0x8CA8,
"GL_READ_FRAMEBUFFER_ANGLE",
},
{
0x8CA9,
"GL_DRAW_FRAMEBUFFER_ANGLE",
},
{
0x8CAA,
"GL_READ_FRAMEBUFFER_BINDING_ANGLE",
},
{
0x8CAB,
"GL_RENDERBUFFER_SAMPLES_ANGLE",
},
{
0x8CAC,
"GL_DEPTH_COMPONENT32F",
},
{
0x8CAD,
"GL_DEPTH32F_STENCIL8",
},
{
0x8CD0,
"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE",
},
{
0x8CD1,
"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME",
},
{
0x8CD2,
"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL",
},
{
0x8CD3,
"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE",
},
{
0x8CD4,
"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES",
},
{
0x8CD5,
"GL_FRAMEBUFFER_COMPLETE",
},
{
0x8CD6,
"GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT",
},
{
0x8CD7,
"GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT",
},
{
0x8CD9,
"GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS",
},
{
0x8CDD,
"GL_FRAMEBUFFER_UNSUPPORTED",
},
{
0x8CDF,
"GL_MAX_COLOR_ATTACHMENTS_EXT",
},
{
0x8CE0,
"GL_COLOR_ATTACHMENT0",
},
{
0x8CE1,
"GL_COLOR_ATTACHMENT1_EXT",
},
{
0x8CE2,
"GL_COLOR_ATTACHMENT2_EXT",
},
{
0x8CE3,
"GL_COLOR_ATTACHMENT3_EXT",
},
{
0x8CE4,
"GL_COLOR_ATTACHMENT4_EXT",
},
{
0x8CE5,
"GL_COLOR_ATTACHMENT5_EXT",
},
{
0x8CE6,
"GL_COLOR_ATTACHMENT6_EXT",
},
{
0x8CE7,
"GL_COLOR_ATTACHMENT7_EXT",
},
{
0x8CE8,
"GL_COLOR_ATTACHMENT8_EXT",
},
{
0x8CE9,
"GL_COLOR_ATTACHMENT9_EXT",
},
{
0x8CEA,
"GL_COLOR_ATTACHMENT10_EXT",
},
{
0x8CEB,
"GL_COLOR_ATTACHMENT11_EXT",
},
{
0x8CEC,
"GL_COLOR_ATTACHMENT12_EXT",
},
{
0x8CED,
"GL_COLOR_ATTACHMENT13_EXT",
},
{
0x8CEE,
"GL_COLOR_ATTACHMENT14_EXT",
},
{
0x8CEF,
"GL_COLOR_ATTACHMENT15_EXT",
},
{
0x8CF0,
"GL_COLOR_ATTACHMENT16",
},
{
0x8CF1,
"GL_COLOR_ATTACHMENT17",
},
{
0x8CF2,
"GL_COLOR_ATTACHMENT18",
},
{
0x8CF3,
"GL_COLOR_ATTACHMENT19",
},
{
0x8CF4,
"GL_COLOR_ATTACHMENT20",
},
{
0x8CF5,
"GL_COLOR_ATTACHMENT21",
},
{
0x8CF6,
"GL_COLOR_ATTACHMENT22",
},
{
0x8CF7,
"GL_COLOR_ATTACHMENT23",
},
{
0x8CF8,
"GL_COLOR_ATTACHMENT24",
},
{
0x8CF9,
"GL_COLOR_ATTACHMENT25",
},
{
0x8CFA,
"GL_COLOR_ATTACHMENT26",
},
{
0x8CFB,
"GL_COLOR_ATTACHMENT27",
},
{
0x8CFC,
"GL_COLOR_ATTACHMENT28",
},
{
0x8CFD,
"GL_COLOR_ATTACHMENT29",
},
{
0x8CFE,
"GL_COLOR_ATTACHMENT30",
},
{
0x8CFF,
"GL_COLOR_ATTACHMENT31",
},
{
0x8D00,
"GL_DEPTH_ATTACHMENT",
},
{
0x8D20,
"GL_STENCIL_ATTACHMENT",
},
{
0x8D40,
"GL_FRAMEBUFFER",
},
{
0x8D41,
"GL_RENDERBUFFER",
},
{
0x8D42,
"GL_RENDERBUFFER_WIDTH",
},
{
0x8D43,
"GL_RENDERBUFFER_HEIGHT",
},
{
0x8D44,
"GL_RENDERBUFFER_INTERNAL_FORMAT",
},
{
0x8D46,
"GL_STENCIL_INDEX1_OES",
},
{
0x8D47,
"GL_STENCIL_INDEX4_OES",
},
{
0x8D48,
"GL_STENCIL_INDEX8",
},
{
0x8D50,
"GL_RENDERBUFFER_RED_SIZE",
},
{
0x8D51,
"GL_RENDERBUFFER_GREEN_SIZE",
},
{
0x8D52,
"GL_RENDERBUFFER_BLUE_SIZE",
},
{
0x8D53,
"GL_RENDERBUFFER_ALPHA_SIZE",
},
{
0x8D54,
"GL_RENDERBUFFER_DEPTH_SIZE",
},
{
0x8D55,
"GL_RENDERBUFFER_STENCIL_SIZE",
},
{
0x8D56,
"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE",
},
{
0x8D57,
"GL_MAX_SAMPLES_ANGLE",
},
{
0x8D61,
"GL_HALF_FLOAT_OES",
},
{
0x8D62,
"GL_RGB565",
},
{
0x8D64,
"GL_ETC1_RGB8_OES",
},
{
0x8D65,
"GL_TEXTURE_EXTERNAL_OES",
},
{
0x8D66,
"GL_SAMPLER_EXTERNAL_OES",
},
{
0x8D67,
"GL_TEXTURE_BINDING_EXTERNAL_OES",
},
{
0x8D68,
"GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES",
},
{
0x8D69,
"GL_PRIMITIVE_RESTART_FIXED_INDEX",
},
{
0x8D6A,
"GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT",
},
{
0x8D6B,
"GL_MAX_ELEMENT_INDEX",
},
{
0x8D6C,
"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT",
},
{
0x8D70,
"GL_RGBA32UI",
},
{
0x8D71,
"GL_RGB32UI",
},
{
0x8D76,
"GL_RGBA16UI",
},
{
0x8D77,
"GL_RGB16UI",
},
{
0x8D7C,
"GL_RGBA8UI",
},
{
0x8D7D,
"GL_RGB8UI",
},
{
0x8D82,
"GL_RGBA32I",
},
{
0x8D83,
"GL_RGB32I",
},
{
0x8D88,
"GL_RGBA16I",
},
{
0x8D89,
"GL_RGB16I",
},
{
0x8D8E,
"GL_RGBA8I",
},
{
0x8D8F,
"GL_RGB8I",
},
{
0x8D94,
"GL_RED_INTEGER",
},
{
0x8D98,
"GL_RGB_INTEGER",
},
{
0x8D99,
"GL_RGBA_INTEGER",
},
{
0x8D9F,
"GL_INT_2_10_10_10_REV",
},
{
0x8DA7,
"GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES",
},
{
0x8DA8,
"GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES",
},
{
0x8DAD,
"GL_FLOAT_32_UNSIGNED_INT_24_8_REV",
},
{
0x8DB9,
"GL_FRAMEBUFFER_SRGB_EXT",
},
{
0x8DBB,
"GL_COMPRESSED_RED_RGTC1_EXT",
},
{
0x8DBC,
"GL_COMPRESSED_SIGNED_RED_RGTC1_EXT",
},
{
0x8DBD,
"GL_COMPRESSED_RED_GREEN_RGTC2_EXT",
},
{
0x8DBE,
"GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT",
},
{
0x8DC1,
"GL_SAMPLER_2D_ARRAY",
},
{
0x8DC2,
"GL_SAMPLER_BUFFER_OES",
},
{
0x8DC4,
"GL_SAMPLER_2D_ARRAY_SHADOW_NV",
},
{
0x8DC5,
"GL_SAMPLER_CUBE_SHADOW_NV",
},
{
0x8DC6,
"GL_UNSIGNED_INT_VEC2",
},
{
0x8DC7,
"GL_UNSIGNED_INT_VEC3",
},
{
0x8DC8,
"GL_UNSIGNED_INT_VEC4",
},
{
0x8DCA,
"GL_INT_SAMPLER_2D",
},
{
0x8DCB,
"GL_INT_SAMPLER_3D",
},
{
0x8DCC,
"GL_INT_SAMPLER_CUBE",
},
{
0x8DCF,
"GL_INT_SAMPLER_2D_ARRAY",
},
{
0x8DD0,
"GL_INT_SAMPLER_BUFFER_OES",
},
{
0x8DD2,
"GL_UNSIGNED_INT_SAMPLER_2D",
},
{
0x8DD3,
"GL_UNSIGNED_INT_SAMPLER_3D",
},
{
0x8DD4,
"GL_UNSIGNED_INT_SAMPLER_CUBE",
},
{
0x8DD7,
"GL_UNSIGNED_INT_SAMPLER_2D_ARRAY",
},
{
0x8DD8,
"GL_UNSIGNED_INT_SAMPLER_BUFFER_OES",
},
{
0x8DD9,
"GL_GEOMETRY_SHADER_OES",
},
{
0x8DDF,
"GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES",
},
{
0x8DE0,
"GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES",
},
{
0x8DE1,
"GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES",
},
{
0x8DF0,
"GL_LOW_FLOAT",
},
{
0x8DF1,
"GL_MEDIUM_FLOAT",
},
{
0x8DF2,
"GL_HIGH_FLOAT",
},
{
0x8DF3,
"GL_LOW_INT",
},
{
0x8DF4,
"GL_MEDIUM_INT",
},
{
0x8DF5,
"GL_HIGH_INT",
},
{
0x8DF6,
"GL_UNSIGNED_INT_10_10_10_2_OES",
},
{
0x8DF7,
"GL_INT_10_10_10_2_OES",
},
{
0x8DF8,
"GL_SHADER_BINARY_FORMATS",
},
{
0x8DF9,
"GL_NUM_SHADER_BINARY_FORMATS",
},
{
0x8DFA,
"GL_SHADER_COMPILER",
},
{
0x8DFB,
"GL_MAX_VERTEX_UNIFORM_VECTORS",
},
{
0x8DFC,
"GL_MAX_VARYING_VECTORS",
},
{
0x8DFD,
"GL_MAX_FRAGMENT_UNIFORM_VECTORS",
},
{
0x8E13,
"GL_QUERY_WAIT_NV",
},
{
0x8E14,
"GL_QUERY_NO_WAIT_NV",
},
{
0x8E15,
"GL_QUERY_BY_REGION_WAIT_NV",
},
{
0x8E16,
"GL_QUERY_BY_REGION_NO_WAIT_NV",
},
{
0x8E1B,
"GL_POLYGON_OFFSET_CLAMP_EXT",
},
{
0x8E1E,
"GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES",
},
{
0x8E1F,
"GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES",
},
{
0x8E20,
"GL_COLOR_SAMPLES_NV",
},
{
0x8E22,
"GL_TRANSFORM_FEEDBACK",
},
{
0x8E23,
"GL_TRANSFORM_FEEDBACK_PAUSED",
},
{
0x8E24,
"GL_TRANSFORM_FEEDBACK_ACTIVE",
},
{
0x8E25,
"GL_TRANSFORM_FEEDBACK_BINDING",
},
{
0x8E28,
"GL_TIMESTAMP_EXT",
},
{
0x8E2C,
"GL_DEPTH_COMPONENT16_NONLINEAR_NV",
},
{
0x8E42,
"GL_TEXTURE_SWIZZLE_R",
},
{
0x8E43,
"GL_TEXTURE_SWIZZLE_G",
},
{
0x8E44,
"GL_TEXTURE_SWIZZLE_B",
},
{
0x8E45,
"GL_TEXTURE_SWIZZLE_A",
},
{
0x8E4D,
"GL_FIRST_VERTEX_CONVENTION_OES",
},
{
0x8E4E,
"GL_LAST_VERTEX_CONVENTION_OES",
},
{
0x8E50,
"GL_SAMPLE_LOCATION_NV",
},
{
0x8E51,
"GL_SAMPLE_MASK",
},
{
0x8E52,
"GL_SAMPLE_MASK_VALUE",
},
{
0x8E59,
"GL_MAX_SAMPLE_MASK_WORDS",
},
{
0x8E5A,
"GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES",
},
{
0x8E5B,
"GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES",
},
{
0x8E5C,
"GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES",
},
{
0x8E5D,
"GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES",
},
{
0x8E5E,
"GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET",
},
{
0x8E5F,
"GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET",
},
{
0x8E72,
"GL_PATCH_VERTICES_OES",
},
{
0x8E75,
"GL_TESS_CONTROL_OUTPUT_VERTICES_OES",
},
{
0x8E76,
"GL_TESS_GEN_MODE_OES",
},
{
0x8E77,
"GL_TESS_GEN_SPACING_OES",
},
{
0x8E78,
"GL_TESS_GEN_VERTEX_ORDER_OES",
},
{
0x8E79,
"GL_TESS_GEN_POINT_MODE_OES",
},
{
0x8E7A,
"GL_ISOLINES_OES",
},
{
0x8E7B,
"GL_FRACTIONAL_ODD_OES",
},
{
0x8E7C,
"GL_FRACTIONAL_EVEN_OES",
},
{
0x8E7D,
"GL_MAX_PATCH_VERTICES_OES",
},
{
0x8E7E,
"GL_MAX_TESS_GEN_LEVEL_OES",
},
{
0x8E7F,
"GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES",
},
{
0x8E80,
"GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES",
},
{
0x8E81,
"GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES",
},
{
0x8E82,
"GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES",
},
{
0x8E83,
"GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES",
},
{
0x8E84,
"GL_MAX_TESS_PATCH_COMPONENTS_OES",
},
{
0x8E85,
"GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES",
},
{
0x8E86,
"GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES",
},
{
0x8E87,
"GL_TESS_EVALUATION_SHADER_OES",
},
{
0x8E88,
"GL_TESS_CONTROL_SHADER_OES",
},
{
0x8E89,
"GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES",
},
{
0x8E8A,
"GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES",
},
{
0x8E8C,
"GL_COMPRESSED_RGBA_BPTC_UNORM_EXT",
},
{
0x8E8D,
"GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT",
},
{
0x8E8E,
"GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT",
},
{
0x8E8F,
"GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT",
},
{
0x8ED0,
"GL_COVERAGE_COMPONENT_NV",
},
{
0x8ED1,
"GL_COVERAGE_COMPONENT4_NV",
},
{
0x8ED2,
"GL_COVERAGE_ATTACHMENT_NV",
},
{
0x8ED3,
"GL_COVERAGE_BUFFERS_NV",
},
{
0x8ED4,
"GL_COVERAGE_SAMPLES_NV",
},
{
0x8ED5,
"GL_COVERAGE_ALL_FRAGMENTS_NV",
},
{
0x8ED6,
"GL_COVERAGE_EDGE_FRAGMENTS_NV",
},
{
0x8ED7,
"GL_COVERAGE_AUTOMATIC_NV",
},
{
0x8F10,
"GL_INCLUSIVE_EXT",
},
{
0x8F11,
"GL_EXCLUSIVE_EXT",
},
{
0x8F12,
"GL_WINDOW_RECTANGLE_EXT",
},
{
0x8F13,
"GL_WINDOW_RECTANGLE_MODE_EXT",
},
{
0x8F14,
"GL_MAX_WINDOW_RECTANGLES_EXT",
},
{
0x8F15,
"GL_NUM_WINDOW_RECTANGLES_EXT",
},
{
0x8F36,
"GL_COPY_READ_BUFFER_NV",
},
{
0x8F37,
"GL_COPY_WRITE_BUFFER_NV",
},
{
0x8F38,
"GL_MAX_IMAGE_UNITS",
},
{
0x8F39,
"GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES",
},
{
0x8F3A,
"GL_IMAGE_BINDING_NAME",
},
{
0x8F3B,
"GL_IMAGE_BINDING_LEVEL",
},
{
0x8F3C,
"GL_IMAGE_BINDING_LAYERED",
},
{
0x8F3D,
"GL_IMAGE_BINDING_LAYER",
},
{
0x8F3E,
"GL_IMAGE_BINDING_ACCESS",
},
{
0x8F3F,
"GL_DRAW_INDIRECT_BUFFER",
},
{
0x8F43,
"GL_DRAW_INDIRECT_BUFFER_BINDING",
},
{
0x8F4F,
"GL_VERTEX_BINDING_BUFFER",
},
{
0x8F60,
"GL_MALI_SHADER_BINARY_ARM",
},
{
0x8F61,
"GL_MALI_PROGRAM_BINARY_ARM",
},
{
0x8F63,
"GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT",
},
{
0x8F64,
"GL_SHADER_PIXEL_LOCAL_STORAGE_EXT",
},
{
0x8F65,
"GL_FETCH_PER_SAMPLE_ARM",
},
{
0x8F66,
"GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM",
},
{
0x8F67,
"GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT",
},
{
0x8F69,
"GL_TEXTURE_ASTC_DECODE_PRECISION_EXT",
},
{
0x8F94,
"GL_R8_SNORM",
},
{
0x8F95,
"GL_RG8_SNORM",
},
{
0x8F96,
"GL_RGB8_SNORM",
},
{
0x8F97,
"GL_RGBA8_SNORM",
},
{
0x8F98,
"GL_R16_SNORM_EXT",
},
{
0x8F99,
"GL_RG16_SNORM_EXT",
},
{
0x8F9A,
"GL_RGB16_SNORM_EXT",
},
{
0x8F9B,
"GL_RGBA16_SNORM_EXT",
},
{
0x8F9C,
"GL_SIGNED_NORMALIZED",
},
{
0x8FA0,
"GL_PERFMON_GLOBAL_MODE_QCOM",
},
{
0x8FB0,
"GL_BINNING_CONTROL_HINT_QCOM",
},
{
0x8FB1,
"GL_CPU_OPTIMIZED_QCOM",
},
{
0x8FB2,
"GL_GPU_OPTIMIZED_QCOM",
},
{
0x8FB3,
"GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM",
},
{
0x8FBB,
"GL_GPU_DISJOINT_EXT",
},
{
0x8FBD,
"GL_SR8_EXT",
},
{
0x8FBE,
"GL_SRG8_EXT",
},
{
0x8FBF,
"GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT",
},
{
0x8FC4,
"GL_SHADER_BINARY_VIV",
},
{
0x8FE0,
"GL_INT8_NV",
},
{
0x8FE1,
"GL_INT8_VEC2_NV",
},
{
0x8FE2,
"GL_INT8_VEC3_NV",
},
{
0x8FE3,
"GL_INT8_VEC4_NV",
},
{
0x8FE4,
"GL_INT16_NV",
},
{
0x8FE5,
"GL_INT16_VEC2_NV",
},
{
0x8FE6,
"GL_INT16_VEC3_NV",
},
{
0x8FE7,
"GL_INT16_VEC4_NV",
},
{
0x8FE9,
"GL_INT64_VEC2_NV",
},
{
0x8FEA,
"GL_INT64_VEC3_NV",
},
{
0x8FEB,
"GL_INT64_VEC4_NV",
},
{
0x8FEC,
"GL_UNSIGNED_INT8_NV",
},
{
0x8FED,
"GL_UNSIGNED_INT8_VEC2_NV",
},
{
0x8FEE,
"GL_UNSIGNED_INT8_VEC3_NV",
},
{
0x8FEF,
"GL_UNSIGNED_INT8_VEC4_NV",
},
{
0x8FF0,
"GL_UNSIGNED_INT16_NV",
},
{
0x8FF1,
"GL_UNSIGNED_INT16_VEC2_NV",
},
{
0x8FF2,
"GL_UNSIGNED_INT16_VEC3_NV",
},
{
0x8FF3,
"GL_UNSIGNED_INT16_VEC4_NV",
},
{
0x8FF5,
"GL_UNSIGNED_INT64_VEC2_NV",
},
{
0x8FF6,
"GL_UNSIGNED_INT64_VEC3_NV",
},
{
0x8FF7,
"GL_UNSIGNED_INT64_VEC4_NV",
},
{
0x8FF8,
"GL_FLOAT16_NV",
},
{
0x8FF9,
"GL_FLOAT16_VEC2_NV",
},
{
0x8FFA,
"GL_FLOAT16_VEC3_NV",
},
{
0x8FFB,
"GL_FLOAT16_VEC4_NV",
},
{
0x9009,
"GL_TEXTURE_CUBE_MAP_ARRAY_OES",
},
{
0x900A,
"GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES",
},
{
0x900C,
"GL_SAMPLER_CUBE_MAP_ARRAY_OES",
},
{
0x900D,
"GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES",
},
{
0x900E,
"GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES",
},
{
0x900F,
"GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES",
},
{
0x901C,
"GL_FACTOR_MIN_AMD",
},
{
0x901D,
"GL_FACTOR_MAX_AMD",
},
{
0x904D,
"GL_IMAGE_2D",
},
{
0x904E,
"GL_IMAGE_3D",
},
{
0x9050,
"GL_IMAGE_CUBE",
},
{
0x9051,
"GL_IMAGE_BUFFER_OES",
},
{
0x9053,
"GL_IMAGE_2D_ARRAY",
},
{
0x9054,
"GL_IMAGE_CUBE_MAP_ARRAY_OES",
},
{
0x9058,
"GL_INT_IMAGE_2D",
},
{
0x9059,
"GL_INT_IMAGE_3D",
},
{
0x905B,
"GL_INT_IMAGE_CUBE",
},
{
0x905C,
"GL_INT_IMAGE_BUFFER_OES",
},
{
0x905E,
"GL_INT_IMAGE_2D_ARRAY",
},
{
0x905F,
"GL_INT_IMAGE_CUBE_MAP_ARRAY_OES",
},
{
0x9063,
"GL_UNSIGNED_INT_IMAGE_2D",
},
{
0x9064,
"GL_UNSIGNED_INT_IMAGE_3D",
},
{
0x9066,
"GL_UNSIGNED_INT_IMAGE_CUBE",
},
{
0x9067,
"GL_UNSIGNED_INT_IMAGE_BUFFER_OES",
},
{
0x9069,
"GL_UNSIGNED_INT_IMAGE_2D_ARRAY",
},
{
0x906A,
"GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES",
},
{
0x906E,
"GL_IMAGE_BINDING_FORMAT",
},
{
0x906F,
"GL_RGB10_A2UI",
},
{
0x9070,
"GL_PATH_FORMAT_SVG_NV",
},
{
0x9071,
"GL_PATH_FORMAT_PS_NV",
},
{
0x9072,
"GL_STANDARD_FONT_NAME_NV",
},
{
0x9073,
"GL_SYSTEM_FONT_NAME_NV",
},
{
0x9074,
"GL_FILE_NAME_NV",
},
{
0x9075,
"GL_PATH_STROKE_WIDTH_NV",
},
{
0x9076,
"GL_PATH_END_CAPS_NV",
},
{
0x9077,
"GL_PATH_INITIAL_END_CAP_NV",
},
{
0x9078,
"GL_PATH_TERMINAL_END_CAP_NV",
},
{
0x9079,
"GL_PATH_JOIN_STYLE_NV",
},
{
0x907A,
"GL_PATH_MITER_LIMIT_NV",
},
{
0x907B,
"GL_PATH_DASH_CAPS_NV",
},
{
0x907C,
"GL_PATH_INITIAL_DASH_CAP_NV",
},
{
0x907D,
"GL_PATH_TERMINAL_DASH_CAP_NV",
},
{
0x907E,
"GL_PATH_DASH_OFFSET_NV",
},
{
0x907F,
"GL_PATH_CLIENT_LENGTH_NV",
},
{
0x907a,
"GL_PATH_MITER_LIMIT_CHROMIUM",
},
{
0x9080,
"GL_PATH_FILL_MODE_NV",
},
{
0x9081,
"GL_PATH_FILL_MASK_NV",
},
{
0x9082,
"GL_PATH_FILL_COVER_MODE_NV",
},
{
0x9083,
"GL_PATH_STROKE_COVER_MODE_NV",
},
{
0x9084,
"GL_PATH_STROKE_MASK_NV",
},
{
0x9086,
"GL_PATH_STROKE_BOUND_CHROMIUM",
},
{
0x9088,
"GL_COUNT_UP_NV",
},
{
0x9089,
"GL_COUNT_DOWN_NV",
},
{
0x908A,
"GL_PATH_OBJECT_BOUNDING_BOX_NV",
},
{
0x908B,
"GL_CONVEX_HULL_NV",
},
{
0x908D,
"GL_BOUNDING_BOX_NV",
},
{
0x908E,
"GL_TRANSLATE_X_NV",
},
{
0x908F,
"GL_TRANSLATE_Y_NV",
},
{
0x9090,
"GL_TRANSLATE_2D_NV",
},
{
0x9091,
"GL_TRANSLATE_3D_NV",
},
{
0x9092,
"GL_AFFINE_2D_NV",
},
{
0x9094,
"GL_AFFINE_3D_NV",
},
{
0x9096,
"GL_TRANSPOSE_AFFINE_2D_NV",
},
{
0x9098,
"GL_TRANSPOSE_AFFINE_3D_NV",
},
{
0x909A,
"GL_UTF8_NV",
},
{
0x909B,
"GL_UTF16_NV",
},
{
0x909C,
"GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV",
},
{
0x909D,
"GL_PATH_COMMAND_COUNT_NV",
},
{
0x909E,
"GL_PATH_COORD_COUNT_NV",
},
{
0x909F,
"GL_PATH_DASH_ARRAY_COUNT_NV",
},
{
0x90A0,
"GL_PATH_COMPUTED_LENGTH_NV",
},
{
0x90A1,
"GL_PATH_FILL_BOUNDING_BOX_NV",
},
{
0x90A2,
"GL_PATH_STROKE_BOUNDING_BOX_NV",
},
{
0x90A3,
"GL_SQUARE_NV",
},
{
0x90A4,
"GL_ROUND_NV",
},
{
0x90A5,
"GL_TRIANGULAR_NV",
},
{
0x90A6,
"GL_BEVEL_NV",
},
{
0x90A7,
"GL_MITER_REVERT_NV",
},
{
0x90A8,
"GL_MITER_TRUNCATE_NV",
},
{
0x90A9,
"GL_SKIP_MISSING_GLYPH_NV",
},
{
0x90AA,
"GL_USE_MISSING_GLYPH_NV",
},
{
0x90AB,
"GL_PATH_ERROR_POSITION_NV",
},
{
0x90AD,
"GL_ACCUM_ADJACENT_PAIRS_NV",
},
{
0x90AE,
"GL_ADJACENT_PAIRS_NV",
},
{
0x90AF,
"GL_FIRST_TO_REST_NV",
},
{
0x90B0,
"GL_PATH_GEN_MODE_NV",
},
{
0x90B1,
"GL_PATH_GEN_COEFF_NV",
},
{
0x90B3,
"GL_PATH_GEN_COMPONENTS_NV",
},
{
0x90B4,
"GL_PATH_DASH_OFFSET_RESET_NV",
},
{
0x90B5,
"GL_MOVE_TO_RESETS_NV",
},
{
0x90B6,
"GL_MOVE_TO_CONTINUES_NV",
},
{
0x90B7,
"GL_PATH_STENCIL_FUNC_NV",
},
{
0x90B8,
"GL_PATH_STENCIL_REF_NV",
},
{
0x90B9,
"GL_PATH_STENCIL_VALUE_MASK_NV",
},
{
0x90BD,
"GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV",
},
{
0x90BE,
"GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV",
},
{
0x90BF,
"GL_PATH_COVER_DEPTH_FUNC_NV",
},
{
0x90C7,
"GL_IMAGE_FORMAT_COMPATIBILITY_TYPE",
},
{
0x90C8,
"GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE",
},
{
0x90C9,
"GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS",
},
{
0x90CA,
"GL_MAX_VERTEX_IMAGE_UNIFORMS",
},
{
0x90CB,
"GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES",
},
{
0x90CC,
"GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES",
},
{
0x90CD,
"GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES",
},
{
0x90CE,
"GL_MAX_FRAGMENT_IMAGE_UNIFORMS",
},
{
0x90CF,
"GL_MAX_COMBINED_IMAGE_UNIFORMS",
},
{
0x90D2,
"GL_SHADER_STORAGE_BUFFER",
},
{
0x90D3,
"GL_SHADER_STORAGE_BUFFER_BINDING",
},
{
0x90D4,
"GL_SHADER_STORAGE_BUFFER_START",
},
{
0x90D5,
"GL_SHADER_STORAGE_BUFFER_SIZE",
},
{
0x90D6,
"GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS",
},
{
0x90D7,
"GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES",
},
{
0x90D8,
"GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES",
},
{
0x90D9,
"GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES",
},
{
0x90DA,
"GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS",
},
{
0x90DB,
"GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS",
},
{
0x90DC,
"GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS",
},
{
0x90DD,
"GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS",
},
{
0x90DE,
"GL_MAX_SHADER_STORAGE_BLOCK_SIZE",
},
{
0x90DF,
"GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT",
},
{
0x90EA,
"GL_DEPTH_STENCIL_TEXTURE_MODE",
},
{
0x90EB,
"GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS",
},
{
0x90EE,
"GL_DISPATCH_INDIRECT_BUFFER",
},
{
0x90EF,
"GL_DISPATCH_INDIRECT_BUFFER_BINDING",
},
{
0x90F0,
"GL_COLOR_ATTACHMENT_EXT",
},
{
0x90F1,
"GL_MULTIVIEW_EXT",
},
{
0x90F2,
"GL_MAX_MULTIVIEW_BUFFERS_EXT",
},
{
0x90F3,
"GL_CONTEXT_ROBUST_ACCESS_KHR",
},
{
0x90a3,
"GL_SQUARE_CHROMIUM",
},
{
0x90a4,
"GL_ROUND_CHROMIUM",
},
{
0x9100,
"GL_TEXTURE_2D_MULTISAMPLE",
},
{
0x9102,
"GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES",
},
{
0x9104,
"GL_TEXTURE_BINDING_2D_MULTISAMPLE",
},
{
0x9105,
"GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES",
},
{
0x9106,
"GL_TEXTURE_SAMPLES",
},
{
0x9107,
"GL_TEXTURE_FIXED_SAMPLE_LOCATIONS",
},
{
0x9108,
"GL_SAMPLER_2D_MULTISAMPLE",
},
{
0x9109,
"GL_INT_SAMPLER_2D_MULTISAMPLE",
},
{
0x910A,
"GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE",
},
{
0x910B,
"GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES",
},
{
0x910C,
"GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES",
},
{
0x910D,
"GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES",
},
{
0x910E,
"GL_MAX_COLOR_TEXTURE_SAMPLES",
},
{
0x910F,
"GL_MAX_DEPTH_TEXTURE_SAMPLES",
},
{
0x9110,
"GL_MAX_INTEGER_SAMPLES",
},
{
0x9111,
"GL_MAX_SERVER_WAIT_TIMEOUT_APPLE",
},
{
0x9112,
"GL_OBJECT_TYPE_APPLE",
},
{
0x9113,
"GL_SYNC_CONDITION_APPLE",
},
{
0x9114,
"GL_SYNC_STATUS_APPLE",
},
{
0x9115,
"GL_SYNC_FLAGS_APPLE",
},
{
0x9116,
"GL_SYNC_FENCE_APPLE",
},
{
0x9117,
"GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE",
},
{
0x9118,
"GL_UNSIGNALED_APPLE",
},
{
0x9119,
"GL_SIGNALED_APPLE",
},
{
0x911A,
"GL_ALREADY_SIGNALED_APPLE",
},
{
0x911B,
"GL_TIMEOUT_EXPIRED_APPLE",
},
{
0x911C,
"GL_CONDITION_SATISFIED_APPLE",
},
{
0x911D,
"GL_WAIT_FAILED_APPLE",
},
{
0x911F,
"GL_BUFFER_ACCESS_FLAGS",
},
{
0x9120,
"GL_BUFFER_MAP_LENGTH",
},
{
0x9121,
"GL_BUFFER_MAP_OFFSET",
},
{
0x9122,
"GL_MAX_VERTEX_OUTPUT_COMPONENTS",
},
{
0x9123,
"GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES",
},
{
0x9124,
"GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES",
},
{
0x9125,
"GL_MAX_FRAGMENT_INPUT_COMPONENTS",
},
{
0x912F,
"GL_TEXTURE_IMMUTABLE_FORMAT_EXT",
},
{
0x9130,
"GL_SGX_PROGRAM_BINARY_IMG",
},
{
0x9133,
"GL_RENDERBUFFER_SAMPLES_IMG",
},
{
0x9134,
"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG",
},
{
0x9135,
"GL_MAX_SAMPLES_IMG",
},
{
0x9136,
"GL_TEXTURE_SAMPLES_IMG",
},
{
0x9137,
"GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG",
},
{
0x9138,
"GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG",
},
{
0x9139,
"GL_CUBIC_IMG",
},
{
0x913A,
"GL_CUBIC_MIPMAP_NEAREST_IMG",
},
{
0x913B,
"GL_CUBIC_MIPMAP_LINEAR_IMG",
},
{
0x913C,
"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG",
},
{
0x913D,
"GL_NUM_DOWNSAMPLE_SCALES_IMG",
},
{
0x913E,
"GL_DOWNSAMPLE_SCALES_IMG",
},
{
0x913F,
"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG",
},
{
0x9143,
"GL_MAX_DEBUG_MESSAGE_LENGTH_KHR",
},
{
0x9144,
"GL_MAX_DEBUG_LOGGED_MESSAGES_KHR",
},
{
0x9145,
"GL_DEBUG_LOGGED_MESSAGES_KHR",
},
{
0x9146,
"GL_DEBUG_SEVERITY_HIGH_KHR",
},
{
0x9147,
"GL_DEBUG_SEVERITY_MEDIUM_KHR",
},
{
0x9148,
"GL_DEBUG_SEVERITY_LOW_KHR",
},
{
0x9151,
"GL_BUFFER_OBJECT_EXT",
},
{
0x9153,
"GL_QUERY_OBJECT_EXT",
},
{
0x9154,
"GL_VERTEX_ARRAY_OBJECT_EXT",
},
{
0x9195,
"GL_VIRTUAL_PAGE_SIZE_X_EXT",
},
{
0x9196,
"GL_VIRTUAL_PAGE_SIZE_Y_EXT",
},
{
0x9197,
"GL_VIRTUAL_PAGE_SIZE_Z_EXT",
},
{
0x9198,
"GL_MAX_SPARSE_TEXTURE_SIZE_EXT",
},
{
0x9199,
"GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT",
},
{
0x919A,
"GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT",
},
{
0x919D,
"GL_TEXTURE_BUFFER_OFFSET_OES",
},
{
0x919E,
"GL_TEXTURE_BUFFER_SIZE_OES",
},
{
0x919F,
"GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES",
},
{
0x91A6,
"GL_TEXTURE_SPARSE_EXT",
},
{
0x91A7,
"GL_VIRTUAL_PAGE_SIZE_INDEX_EXT",
},
{
0x91A8,
"GL_NUM_VIRTUAL_PAGE_SIZES_EXT",
},
{
0x91A9,
"GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT",
},
{
0x91AA,
"GL_NUM_SPARSE_LEVELS_EXT",
},
{
0x91B0,
"GL_MAX_SHADER_COMPILER_THREADS_KHR",
},
{
0x91B1,
"GL_COMPLETION_STATUS_KHR",
},
{
0x91B2,
"GL_RENDERBUFFER_STORAGE_SAMPLES_AMD",
},
{
0x91B3,
"GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD",
},
{
0x91B4,
"GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD",
},
{
0x91B5,
"GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD",
},
{
0x91B6,
"GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD",
},
{
0x91B7,
"GL_SUPPORTED_MULTISAMPLE_MODES_AMD",
},
{
0x91B9,
"GL_COMPUTE_SHADER",
},
{
0x91BB,
"GL_MAX_COMPUTE_UNIFORM_BLOCKS",
},
{
0x91BC,
"GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS",
},
{
0x91BD,
"GL_MAX_COMPUTE_IMAGE_UNIFORMS",
},
{
0x91BE,
"GL_MAX_COMPUTE_WORK_GROUP_COUNT",
},
{
0x91BF,
"GL_MAX_COMPUTE_WORK_GROUP_SIZE",
},
{
0x9243,
"GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM",
},
{
0x9244,
"GL_BIND_GENERATES_RESOURCE_CHROMIUM",
},
{
0x9245,
"GL_OVERLAY_TRANSFORM_NONE_CHROMIUM",
},
{
0x9246,
"GL_OVERLAY_TRANSFORM_FLIP_HORIZONTAL_CHROMIUM",
},
{
0x9247,
"GL_OVERLAY_TRANSFORM_FLIP_VERTICAL_CHROMIUM",
},
{
0x9248,
"GL_OVERLAY_TRANSFORM_ROTATE_90_CHROMIUM",
},
{
0x9249,
"GL_OVERLAY_TRANSFORM_ROTATE_180_CHROMIUM",
},
{
0x924A,
"GL_OVERLAY_TRANSFORM_ROTATE_270_CHROMIUM",
},
{
0x9250,
"GL_SHADER_BINARY_DMP",
},
{
0x9251,
"GL_SMAPHS30_PROGRAM_BINARY_DMP",
},
{
0x9252,
"GL_SMAPHS_PROGRAM_BINARY_DMP",
},
{
0x9253,
"GL_DMP_PROGRAM_BINARY_DMP",
},
{
0x9260,
"GL_GCCSO_SHADER_BINARY_FJ",
},
{
0x9270,
"GL_COMPRESSED_R11_EAC",
},
{
0x9271,
"GL_COMPRESSED_SIGNED_R11_EAC",
},
{
0x9272,
"GL_COMPRESSED_RG11_EAC",
},
{
0x9273,
"GL_COMPRESSED_SIGNED_RG11_EAC",
},
{
0x9274,
"GL_COMPRESSED_RGB8_ETC2",
},
{
0x9275,
"GL_COMPRESSED_SRGB8_ETC2",
},
{
0x9276,
"GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2",
},
{
0x9277,
"GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2",
},
{
0x9278,
"GL_COMPRESSED_RGBA8_ETC2_EAC",
},
{
0x9279,
"GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC",
},
{
0x9280,
"GL_BLEND_PREMULTIPLIED_SRC_NV",
},
{
0x9281,
"GL_BLEND_OVERLAP_NV",
},
{
0x9282,
"GL_UNCORRELATED_NV",
},
{
0x9283,
"GL_DISJOINT_NV",
},
{
0x9284,
"GL_CONJOINT_NV",
},
{
0x9285,
"GL_BLEND_ADVANCED_COHERENT_KHR",
},
{
0x9286,
"GL_SRC_NV",
},
{
0x9287,
"GL_DST_NV",
},
{
0x9288,
"GL_SRC_OVER_NV",
},
{
0x9289,
"GL_DST_OVER_NV",
},
{
0x928A,
"GL_SRC_IN_NV",
},
{
0x928B,
"GL_DST_IN_NV",
},
{
0x928C,
"GL_SRC_OUT_NV",
},
{
0x928D,
"GL_DST_OUT_NV",
},
{
0x928E,
"GL_SRC_ATOP_NV",
},
{
0x928F,
"GL_DST_ATOP_NV",
},
{
0x9291,
"GL_PLUS_NV",
},
{
0x9292,
"GL_PLUS_DARKER_NV",
},
{
0x9294,
"GL_MULTIPLY_KHR",
},
{
0x9295,
"GL_SCREEN_KHR",
},
{
0x9296,
"GL_OVERLAY_KHR",
},
{
0x9297,
"GL_DARKEN_KHR",
},
{
0x9298,
"GL_LIGHTEN_KHR",
},
{
0x9299,
"GL_COLORDODGE_KHR",
},
{
0x929A,
"GL_COLORBURN_KHR",
},
{
0x929B,
"GL_HARDLIGHT_KHR",
},
{
0x929C,
"GL_SOFTLIGHT_KHR",
},
{
0x929E,
"GL_DIFFERENCE_KHR",
},
{
0x929F,
"GL_MINUS_NV",
},
{
0x92A0,
"GL_EXCLUSION_KHR",
},
{
0x92A1,
"GL_CONTRAST_NV",
},
{
0x92A3,
"GL_INVERT_RGB_NV",
},
{
0x92A4,
"GL_LINEARDODGE_NV",
},
{
0x92A5,
"GL_LINEARBURN_NV",
},
{
0x92A6,
"GL_VIVIDLIGHT_NV",
},
{
0x92A7,
"GL_LINEARLIGHT_NV",
},
{
0x92A8,
"GL_PINLIGHT_NV",
},
{
0x92A9,
"GL_HARDMIX_NV",
},
{
0x92AD,
"GL_HSL_HUE_KHR",
},
{
0x92AE,
"GL_HSL_SATURATION_KHR",
},
{
0x92AF,
"GL_HSL_COLOR_KHR",
},
{
0x92B0,
"GL_HSL_LUMINOSITY_KHR",
},
{
0x92B1,
"GL_PLUS_CLAMPED_NV",
},
{
0x92B2,
"GL_PLUS_CLAMPED_ALPHA_NV",
},
{
0x92B3,
"GL_MINUS_CLAMPED_NV",
},
{
0x92B4,
"GL_INVERT_OVG_NV",
},
{
0x92BE,
"GL_PRIMITIVE_BOUNDING_BOX_OES",
},
{
0x92C0,
"GL_ATOMIC_COUNTER_BUFFER",
},
{
0x92C1,
"GL_ATOMIC_COUNTER_BUFFER_BINDING",
},
{
0x92C2,
"GL_ATOMIC_COUNTER_BUFFER_START",
},
{
0x92C3,
"GL_ATOMIC_COUNTER_BUFFER_SIZE",
},
{
0x92CC,
"GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS",
},
{
0x92CD,
"GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES",
},
{
0x92CE,
"GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES",
},
{
0x92CF,
"GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES",
},
{
0x92D0,
"GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS",
},
{
0x92D1,
"GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS",
},
{
0x92D2,
"GL_MAX_VERTEX_ATOMIC_COUNTERS",
},
{
0x92D3,
"GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES",
},
{
0x92D4,
"GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES",
},
{
0x92D5,
"GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES",
},
{
0x92D6,
"GL_MAX_FRAGMENT_ATOMIC_COUNTERS",
},
{
0x92D7,
"GL_MAX_COMBINED_ATOMIC_COUNTERS",
},
{
0x92D8,
"GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE",
},
{
0x92D9,
"GL_ACTIVE_ATOMIC_COUNTER_BUFFERS",
},
{
0x92DB,
"GL_UNSIGNED_INT_ATOMIC_COUNTER",
},
{
0x92DC,
"GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS",
},
{
0x92DD,
"GL_FRAGMENT_COVERAGE_TO_COLOR_NV",
},
{
0x92DE,
"GL_FRAGMENT_COVERAGE_COLOR_NV",
},
{
0x92E0,
"GL_DEBUG_OUTPUT_KHR",
},
{
0x92E1,
"GL_UNIFORM",
},
{
0x92E2,
"GL_UNIFORM_BLOCK",
},
{
0x92E3,
"GL_PROGRAM_INPUT",
},
{
0x92E4,
"GL_PROGRAM_OUTPUT",
},
{
0x92E5,
"GL_BUFFER_VARIABLE",
},
{
0x92E6,
"GL_SHADER_STORAGE_BLOCK",
},
{
0x92E7,
"GL_IS_PER_PATCH_OES",
},
{
0x92F4,
"GL_TRANSFORM_FEEDBACK_VARYING",
},
{
0x92F5,
"GL_ACTIVE_RESOURCES",
},
{
0x92F6,
"GL_MAX_NAME_LENGTH",
},
{
0x92F7,
"GL_MAX_NUM_ACTIVE_VARIABLES",
},
{
0x92F9,
"GL_NAME_LENGTH",
},
{
0x92FA,
"GL_TYPE",
},
{
0x92FB,
"GL_ARRAY_SIZE",
},
{
0x92FC,
"GL_OFFSET",
},
{
0x92FD,
"GL_BLOCK_INDEX",
},
{
0x92FE,
"GL_ARRAY_STRIDE",
},
{
0x92FF,
"GL_MATRIX_STRIDE",
},
{
0x9300,
"GL_IS_ROW_MAJOR",
},
{
0x9301,
"GL_ATOMIC_COUNTER_BUFFER_INDEX",
},
{
0x9302,
"GL_BUFFER_BINDING",
},
{
0x9303,
"GL_BUFFER_DATA_SIZE",
},
{
0x9304,
"GL_NUM_ACTIVE_VARIABLES",
},
{
0x9305,
"GL_ACTIVE_VARIABLES",
},
{
0x9306,
"GL_REFERENCED_BY_VERTEX_SHADER",
},
{
0x9307,
"GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES",
},
{
0x9308,
"GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES",
},
{
0x9309,
"GL_REFERENCED_BY_GEOMETRY_SHADER_OES",
},
{
0x930A,
"GL_REFERENCED_BY_FRAGMENT_SHADER",
},
{
0x930B,
"GL_REFERENCED_BY_COMPUTE_SHADER",
},
{
0x930C,
"GL_TOP_LEVEL_ARRAY_SIZE",
},
{
0x930D,
"GL_TOP_LEVEL_ARRAY_STRIDE",
},
{
0x930E,
"GL_LOCATION",
},
{
0x930F,
"GL_LOCATION_INDEX_EXT",
},
{
0x9310,
"GL_FRAMEBUFFER_DEFAULT_WIDTH",
},
{
0x9311,
"GL_FRAMEBUFFER_DEFAULT_HEIGHT",
},
{
0x9312,
"GL_FRAMEBUFFER_DEFAULT_LAYERS_OES",
},
{
0x9313,
"GL_FRAMEBUFFER_DEFAULT_SAMPLES",
},
{
0x9314,
"GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS",
},
{
0x9315,
"GL_MAX_FRAMEBUFFER_WIDTH",
},
{
0x9316,
"GL_MAX_FRAMEBUFFER_HEIGHT",
},
{
0x9317,
"GL_MAX_FRAMEBUFFER_LAYERS_OES",
},
{
0x9318,
"GL_MAX_FRAMEBUFFER_SAMPLES",
},
{
0x9327,
"GL_RASTER_MULTISAMPLE_EXT",
},
{
0x9328,
"GL_RASTER_SAMPLES_EXT",
},
{
0x9329,
"GL_MAX_RASTER_SAMPLES_EXT",
},
{
0x932A,
"GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT",
},
{
0x932B,
"GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT",
},
{
0x932C,
"GL_EFFECTIVE_RASTER_SAMPLES_EXT",
},
{
0x932D,
"GL_DEPTH_SAMPLES_NV",
},
{
0x932E,
"GL_STENCIL_SAMPLES_NV",
},
{
0x932F,
"GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV",
},
{
0x9330,
"GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV",
},
{
0x9331,
"GL_COVERAGE_MODULATION_TABLE_NV",
},
{
0x9332,
"GL_COVERAGE_MODULATION_NV",
},
{
0x9333,
"GL_COVERAGE_MODULATION_TABLE_SIZE_NV",
},
{
0x933C,
"GL_FILL_RECTANGLE_NV",
},
{
0x933D,
"GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV",
},
{
0x933E,
"GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV",
},
{
0x933F,
"GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV",
},
{
0x9340,
"GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV",
},
{
0x9341,
"GL_PROGRAMMABLE_SAMPLE_LOCATION_NV",
},
{
0x9342,
"GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV",
},
{
0x9343,
"GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV",
},
{
0x9346,
"GL_CONSERVATIVE_RASTERIZATION_NV",
},
{
0x9347,
"GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV",
},
{
0x9348,
"GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV",
},
{
0x9349,
"GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV",
},
{
0x9350,
"GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV",
},
{
0x9351,
"GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV",
},
{
0x9352,
"GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV",
},
{
0x9353,
"GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV",
},
{
0x9354,
"GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV",
},
{
0x9355,
"GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV",
},
{
0x9356,
"GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV",
},
{
0x9357,
"GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV",
},
{
0x9358,
"GL_VIEWPORT_SWIZZLE_X_NV",
},
{
0x9359,
"GL_VIEWPORT_SWIZZLE_Y_NV",
},
{
0x935A,
"GL_VIEWPORT_SWIZZLE_Z_NV",
},
{
0x935B,
"GL_VIEWPORT_SWIZZLE_W_NV",
},
{
0x935C,
"GL_CLIP_ORIGIN_EXT",
},
{
0x935D,
"GL_CLIP_DEPTH_MODE_EXT",
},
{
0x935E,
"GL_NEGATIVE_ONE_TO_ONE_EXT",
},
{
0x935F,
"GL_ZERO_TO_ONE_EXT",
},
{
0x9366,
"GL_TEXTURE_REDUCTION_MODE_EXT",
},
{
0x9367,
"GL_WEIGHTED_AVERAGE_EXT",
},
{
0x9368,
"GL_FONT_GLYPHS_AVAILABLE_NV",
},
{
0x9369,
"GL_FONT_TARGET_UNAVAILABLE_NV",
},
{
0x936A,
"GL_FONT_UNAVAILABLE_NV",
},
{
0x936B,
"GL_FONT_UNINTELLIGIBLE_NV",
},
{
0x936C,
"GL_STANDARD_FONT_FORMAT_NV",
},
{
0x936D,
"GL_FRAGMENT_INPUT_NV",
},
{
0x9371,
"GL_MULTISAMPLES_NV",
},
{
0x9372,
"GL_SUPERSAMPLE_SCALE_X_NV",
},
{
0x9373,
"GL_SUPERSAMPLE_SCALE_Y_NV",
},
{
0x9374,
"GL_CONFORMANT_NV",
},
{
0x937C,
"GL_VIEWPORT_POSITION_W_SCALE_NV",
},
{
0x937D,
"GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV",
},
{
0x937E,
"GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV",
},
{
0x9380,
"GL_NUM_SAMPLE_COUNTS",
},
{
0x93A0,
"GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE",
},
{
0x93A1,
"GL_BGRA8_EXT",
},
{
0x93A2,
"GL_TEXTURE_USAGE_ANGLE",
},
{
0x93A3,
"GL_FRAMEBUFFER_ATTACHMENT_ANGLE",
},
{
0x93A4,
"GL_PACK_REVERSE_ROW_ORDER_ANGLE",
},
{
0x93A6,
"GL_PROGRAM_BINARY_ANGLE",
},
{
0x93B0,
"GL_COMPRESSED_RGBA_ASTC_4x4_KHR",
},
{
0x93B1,
"GL_COMPRESSED_RGBA_ASTC_5x4_KHR",
},
{
0x93B2,
"GL_COMPRESSED_RGBA_ASTC_5x5_KHR",
},
{
0x93B3,
"GL_COMPRESSED_RGBA_ASTC_6x5_KHR",
},
{
0x93B4,
"GL_COMPRESSED_RGBA_ASTC_6x6_KHR",
},
{
0x93B5,
"GL_COMPRESSED_RGBA_ASTC_8x5_KHR",
},
{
0x93B6,
"GL_COMPRESSED_RGBA_ASTC_8x6_KHR",
},
{
0x93B7,
"GL_COMPRESSED_RGBA_ASTC_8x8_KHR",
},
{
0x93B8,
"GL_COMPRESSED_RGBA_ASTC_10x5_KHR",
},
{
0x93B9,
"GL_COMPRESSED_RGBA_ASTC_10x6_KHR",
},
{
0x93BA,
"GL_COMPRESSED_RGBA_ASTC_10x8_KHR",
},
{
0x93BB,
"GL_COMPRESSED_RGBA_ASTC_10x10_KHR",
},
{
0x93BC,
"GL_COMPRESSED_RGBA_ASTC_12x10_KHR",
},
{
0x93BD,
"GL_COMPRESSED_RGBA_ASTC_12x12_KHR",
},
{
0x93C0,
"GL_COMPRESSED_RGBA_ASTC_3x3x3_OES",
},
{
0x93C1,
"GL_COMPRESSED_RGBA_ASTC_4x3x3_OES",
},
{
0x93C2,
"GL_COMPRESSED_RGBA_ASTC_4x4x3_OES",
},
{
0x93C3,
"GL_COMPRESSED_RGBA_ASTC_4x4x4_OES",
},
{
0x93C4,
"GL_COMPRESSED_RGBA_ASTC_5x4x4_OES",
},
{
0x93C5,
"GL_COMPRESSED_RGBA_ASTC_5x5x4_OES",
},
{
0x93C6,
"GL_COMPRESSED_RGBA_ASTC_5x5x5_OES",
},
{
0x93C7,
"GL_COMPRESSED_RGBA_ASTC_6x5x5_OES",
},
{
0x93C8,
"GL_COMPRESSED_RGBA_ASTC_6x6x5_OES",
},
{
0x93C9,
"GL_COMPRESSED_RGBA_ASTC_6x6x6_OES",
},
{
0x93D0,
"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR",
},
{
0x93D1,
"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR",
},
{
0x93D2,
"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR",
},
{
0x93D3,
"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR",
},
{
0x93D4,
"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR",
},
{
0x93D5,
"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR",
},
{
0x93D6,
"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR",
},
{
0x93D7,
"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR",
},
{
0x93D8,
"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR",
},
{
0x93D9,
"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR",
},
{
0x93DA,
"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR",
},
{
0x93DB,
"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR",
},
{
0x93DC,
"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR",
},
{
0x93DD,
"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR",
},
{
0x93E0,
"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES",
},
{
0x93E1,
"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES",
},
{
0x93E2,
"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES",
},
{
0x93E3,
"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES",
},
{
0x93E4,
"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES",
},
{
0x93E5,
"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES",
},
{
0x93E6,
"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES",
},
{
0x93E7,
"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES",
},
{
0x93E8,
"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES",
},
{
0x93E9,
"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES",
},
{
0x93F0,
"GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG",
},
{
0x93F1,
"GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG",
},
{
0x94F0,
"GL_PERFQUERY_COUNTER_EVENT_INTEL",
},
{
0x94F1,
"GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL",
},
{
0x94F2,
"GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL",
},
{
0x94F3,
"GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL",
},
{
0x94F4,
"GL_PERFQUERY_COUNTER_RAW_INTEL",
},
{
0x94F5,
"GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL",
},
{
0x94F8,
"GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL",
},
{
0x94F9,
"GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL",
},
{
0x94FA,
"GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL",
},
{
0x94FB,
"GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL",
},
{
0x94FC,
"GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL",
},
{
0x94FD,
"GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL",
},
{
0x94FE,
"GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL",
},
{
0x94FF,
"GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL",
},
{
0x9500,
"GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL",
},
{
0x9530,
"GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT",
},
{
0x9531,
"GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT",
},
{
0x954D,
"GL_CONSERVATIVE_RASTER_MODE_NV",
},
{
0x954E,
"GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV",
},
{
0x954F,
"GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV",
},
{
0x9550,
"GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV",
},
{
0x9580,
"GL_TEXTURE_TILING_EXT",
},
{
0x9581,
"GL_DEDICATED_MEMORY_OBJECT_EXT",
},
{
0x9582,
"GL_NUM_TILING_TYPES_EXT",
},
{
0x9583,
"GL_TILING_TYPES_EXT",
},
{
0x9584,
"GL_OPTIMAL_TILING_EXT",
},
{
0x9585,
"GL_LINEAR_TILING_EXT",
},
{
0x9586,
"GL_HANDLE_TYPE_OPAQUE_FD_EXT",
},
{
0x9587,
"GL_HANDLE_TYPE_OPAQUE_WIN32_EXT",
},
{
0x9588,
"GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT",
},
{
0x9589,
"GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT",
},
{
0x958A,
"GL_HANDLE_TYPE_D3D12_RESOURCE_EXT",
},
{
0x958B,
"GL_HANDLE_TYPE_D3D11_IMAGE_EXT",
},
{
0x958C,
"GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT",
},
{
0x958D,
"GL_LAYOUT_GENERAL_EXT",
},
{
0x958E,
"GL_LAYOUT_COLOR_ATTACHMENT_EXT",
},
{
0x958F,
"GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT",
},
{
0x9590,
"GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT",
},
{
0x9591,
"GL_LAYOUT_SHADER_READ_ONLY_EXT",
},
{
0x9592,
"GL_LAYOUT_TRANSFER_SRC_EXT",
},
{
0x9593,
"GL_LAYOUT_TRANSFER_DST_EXT",
},
{
0x9594,
"GL_HANDLE_TYPE_D3D12_FENCE_EXT",
},
{
0x9595,
"GL_D3D12_FENCE_VALUE_EXT",
},
{
0x9596,
"GL_NUM_DEVICE_UUIDS_EXT",
},
{
0x9597,
"GL_DEVICE_UUID_EXT",
},
{
0x9598,
"GL_DRIVER_UUID_EXT",
},
{
0x9599,
"GL_DEVICE_LUID_EXT",
},
{
0x959A,
"GL_DEVICE_NODE_MASK_EXT",
},
{
0x959B,
"GL_PROTECTED_MEMORY_OBJECT_EXT",
},
{
0x9630,
"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR",
},
{
0x9631,
"GL_MAX_VIEWS_OVR",
},
{
0x9632,
"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR",
},
{
0x9633,
"GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR",
},
{
0x9650,
"GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT",
},
{
0x9651,
"GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT",
},
{
0x9652,
"GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_"
"EXT",
},
{
0x96A2,
"GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM",
},
{
0xC0,
"GL_SHARED_EDGE_NV",
},
{
0xE8,
"GL_ROUNDED_RECT_NV",
},
{
0xE9,
"GL_RELATIVE_ROUNDED_RECT_NV",
},
{
0xEA,
"GL_ROUNDED_RECT2_NV",
},
{
0xEB,
"GL_RELATIVE_ROUNDED_RECT2_NV",
},
{
0xEC,
"GL_ROUNDED_RECT4_NV",
},
{
0xED,
"GL_RELATIVE_ROUNDED_RECT4_NV",
},
{
0xEE,
"GL_ROUNDED_RECT8_NV",
},
{
0xEF,
"GL_RELATIVE_ROUNDED_RECT8_NV",
},
{
0xF0,
"GL_RESTART_PATH_NV",
},
{
0xF2,
"GL_DUP_FIRST_CUBIC_CURVE_TO_NV",
},
{
0xF4,
"GL_DUP_LAST_CUBIC_CURVE_TO_NV",
},
{
0xF6,
"GL_RECT_NV",
},
{
0xF7,
"GL_RELATIVE_RECT_NV",
},
{
0xF8,
"GL_CIRCULAR_CCW_ARC_TO_NV",
},
{
0xFA,
"GL_CIRCULAR_CW_ARC_TO_NV",
},
{
0xFC,
"GL_CIRCULAR_TANGENT_ARC_TO_NV",
},
{
0xFE,
"GL_ARC_TO_NV",
},
{
0xFF,
"GL_RELATIVE_ARC_TO_NV",
},
{
0xFFFFFFFF,
"GL_ALL_SHADER_BITS_EXT",
},
};
const GLES2Util::EnumToString* const GLES2Util::enum_to_string_table_ =
enum_to_string_table;
const size_t GLES2Util::enum_to_string_table_len_ =
sizeof(enum_to_string_table) / sizeof(enum_to_string_table[0]);
std::string GLES2Util::GetStringAttachment(uint32_t value) {
static const EnumToString string_table[] = {
{GL_COLOR_ATTACHMENT0, "GL_COLOR_ATTACHMENT0"},
{GL_DEPTH_ATTACHMENT, "GL_DEPTH_ATTACHMENT"},
{GL_STENCIL_ATTACHMENT, "GL_STENCIL_ATTACHMENT"},
{GL_DEPTH_STENCIL_ATTACHMENT, "GL_DEPTH_STENCIL_ATTACHMENT"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringAttachmentQuery(uint32_t value) {
static const EnumToString string_table[] = {
{GL_COLOR_ATTACHMENT0, "GL_COLOR_ATTACHMENT0"},
{GL_DEPTH_ATTACHMENT, "GL_DEPTH_ATTACHMENT"},
{GL_STENCIL_ATTACHMENT, "GL_STENCIL_ATTACHMENT"},
{GL_DEPTH_STENCIL_ATTACHMENT, "GL_DEPTH_STENCIL_ATTACHMENT"},
{GL_COLOR_EXT, "GL_COLOR_EXT"},
{GL_DEPTH_EXT, "GL_DEPTH_EXT"},
{GL_STENCIL_EXT, "GL_STENCIL_EXT"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringBackbufferAttachment(uint32_t value) {
static const EnumToString string_table[] = {
{GL_COLOR_EXT, "GL_COLOR_EXT"},
{GL_DEPTH_EXT, "GL_DEPTH_EXT"},
{GL_STENCIL_EXT, "GL_STENCIL_EXT"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringBlitFilter(uint32_t value) {
static const EnumToString string_table[] = {
{GL_NEAREST, "GL_NEAREST"},
{GL_LINEAR, "GL_LINEAR"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringBufferMode(uint32_t value) {
static const EnumToString string_table[] = {
{GL_INTERLEAVED_ATTRIBS, "GL_INTERLEAVED_ATTRIBS"},
{GL_SEPARATE_ATTRIBS, "GL_SEPARATE_ATTRIBS"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringBufferParameter(uint32_t value) {
static const EnumToString string_table[] = {
{GL_BUFFER_SIZE, "GL_BUFFER_SIZE"},
{GL_BUFFER_USAGE, "GL_BUFFER_USAGE"},
{GL_BUFFER_ACCESS_FLAGS, "GL_BUFFER_ACCESS_FLAGS"},
{GL_BUFFER_MAPPED, "GL_BUFFER_MAPPED"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringBufferParameter64(uint32_t value) {
static const EnumToString string_table[] = {
{GL_BUFFER_SIZE, "GL_BUFFER_SIZE"},
{GL_BUFFER_MAP_LENGTH, "GL_BUFFER_MAP_LENGTH"},
{GL_BUFFER_MAP_OFFSET, "GL_BUFFER_MAP_OFFSET"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringBufferTarget(uint32_t value) {
static const EnumToString string_table[] = {
{GL_ARRAY_BUFFER, "GL_ARRAY_BUFFER"},
{GL_ELEMENT_ARRAY_BUFFER, "GL_ELEMENT_ARRAY_BUFFER"},
{GL_COPY_READ_BUFFER, "GL_COPY_READ_BUFFER"},
{GL_COPY_WRITE_BUFFER, "GL_COPY_WRITE_BUFFER"},
{GL_PIXEL_PACK_BUFFER, "GL_PIXEL_PACK_BUFFER"},
{GL_PIXEL_UNPACK_BUFFER, "GL_PIXEL_UNPACK_BUFFER"},
{GL_TRANSFORM_FEEDBACK_BUFFER, "GL_TRANSFORM_FEEDBACK_BUFFER"},
{GL_UNIFORM_BUFFER, "GL_UNIFORM_BUFFER"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringBufferUsage(uint32_t value) {
static const EnumToString string_table[] = {
{GL_STREAM_DRAW, "GL_STREAM_DRAW"},
{GL_STATIC_DRAW, "GL_STATIC_DRAW"},
{GL_DYNAMIC_DRAW, "GL_DYNAMIC_DRAW"},
{GL_STREAM_READ, "GL_STREAM_READ"},
{GL_STREAM_COPY, "GL_STREAM_COPY"},
{GL_STATIC_READ, "GL_STATIC_READ"},
{GL_STATIC_COPY, "GL_STATIC_COPY"},
{GL_DYNAMIC_READ, "GL_DYNAMIC_READ"},
{GL_DYNAMIC_COPY, "GL_DYNAMIC_COPY"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringBufferfi(uint32_t value) {
static const EnumToString string_table[] = {
{GL_DEPTH_STENCIL, "GL_DEPTH_STENCIL"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringBufferfv(uint32_t value) {
static const EnumToString string_table[] = {
{GL_COLOR, "GL_COLOR"},
{GL_DEPTH, "GL_DEPTH"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringBufferiv(uint32_t value) {
static const EnumToString string_table[] = {
{GL_COLOR, "GL_COLOR"},
{GL_STENCIL, "GL_STENCIL"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringBufferuiv(uint32_t value) {
static const EnumToString string_table[] = {
{GL_COLOR, "GL_COLOR"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringCapability(uint32_t value) {
static const EnumToString string_table[] = {
{GL_BLEND, "GL_BLEND"},
{GL_CULL_FACE, "GL_CULL_FACE"},
{GL_DEPTH_TEST, "GL_DEPTH_TEST"},
{GL_DITHER, "GL_DITHER"},
{GL_POLYGON_OFFSET_FILL, "GL_POLYGON_OFFSET_FILL"},
{GL_SAMPLE_ALPHA_TO_COVERAGE, "GL_SAMPLE_ALPHA_TO_COVERAGE"},
{GL_SAMPLE_COVERAGE, "GL_SAMPLE_COVERAGE"},
{GL_SCISSOR_TEST, "GL_SCISSOR_TEST"},
{GL_STENCIL_TEST, "GL_STENCIL_TEST"},
{GL_RASTERIZER_DISCARD, "GL_RASTERIZER_DISCARD"},
{GL_PRIMITIVE_RESTART_FIXED_INDEX, "GL_PRIMITIVE_RESTART_FIXED_INDEX"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringClientBufferUsage(uint32_t value) {
static const EnumToString string_table[] = {
{GL_SCANOUT_CHROMIUM, "GL_SCANOUT_CHROMIUM"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringCmpFunction(uint32_t value) {
static const EnumToString string_table[] = {
{GL_NEVER, "GL_NEVER"}, {GL_LESS, "GL_LESS"},
{GL_EQUAL, "GL_EQUAL"}, {GL_LEQUAL, "GL_LEQUAL"},
{GL_GREATER, "GL_GREATER"}, {GL_NOTEQUAL, "GL_NOTEQUAL"},
{GL_GEQUAL, "GL_GEQUAL"}, {GL_ALWAYS, "GL_ALWAYS"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringCompressedTextureFormat(uint32_t value) {
return GLES2Util::GetQualifiedEnumString(nullptr, 0, value);
}
std::string GLES2Util::GetStringCoverageModulationComponents(uint32_t value) {
static const EnumToString string_table[] = {
{GL_RGB, "GL_RGB"},
{GL_RGBA, "GL_RGBA"},
{GL_ALPHA, "GL_ALPHA"},
{GL_NONE, "GL_NONE"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringDrawMode(uint32_t value) {
static const EnumToString string_table[] = {
{GL_POINTS, "GL_POINTS"},
{GL_LINE_STRIP, "GL_LINE_STRIP"},
{GL_LINE_LOOP, "GL_LINE_LOOP"},
{GL_LINES, "GL_LINES"},
{GL_TRIANGLE_STRIP, "GL_TRIANGLE_STRIP"},
{GL_TRIANGLE_FAN, "GL_TRIANGLE_FAN"},
{GL_TRIANGLES, "GL_TRIANGLES"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringDstBlendFactor(uint32_t value) {
static const EnumToString string_table[] = {
{GL_ZERO, "GL_ZERO"},
{GL_ONE, "GL_ONE"},
{GL_SRC_COLOR, "GL_SRC_COLOR"},
{GL_ONE_MINUS_SRC_COLOR, "GL_ONE_MINUS_SRC_COLOR"},
{GL_DST_COLOR, "GL_DST_COLOR"},
{GL_ONE_MINUS_DST_COLOR, "GL_ONE_MINUS_DST_COLOR"},
{GL_SRC_ALPHA, "GL_SRC_ALPHA"},
{GL_ONE_MINUS_SRC_ALPHA, "GL_ONE_MINUS_SRC_ALPHA"},
{GL_DST_ALPHA, "GL_DST_ALPHA"},
{GL_ONE_MINUS_DST_ALPHA, "GL_ONE_MINUS_DST_ALPHA"},
{GL_CONSTANT_COLOR, "GL_CONSTANT_COLOR"},
{GL_ONE_MINUS_CONSTANT_COLOR, "GL_ONE_MINUS_CONSTANT_COLOR"},
{GL_CONSTANT_ALPHA, "GL_CONSTANT_ALPHA"},
{GL_ONE_MINUS_CONSTANT_ALPHA, "GL_ONE_MINUS_CONSTANT_ALPHA"},
{GL_SRC_ALPHA_SATURATE, "GL_SRC_ALPHA_SATURATE"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringEquation(uint32_t value) {
static const EnumToString string_table[] = {
{GL_FUNC_ADD, "GL_FUNC_ADD"},
{GL_FUNC_SUBTRACT, "GL_FUNC_SUBTRACT"},
{GL_FUNC_REVERSE_SUBTRACT, "GL_FUNC_REVERSE_SUBTRACT"},
{GL_MIN, "GL_MIN"},
{GL_MAX, "GL_MAX"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringFaceMode(uint32_t value) {
static const EnumToString string_table[] = {
{GL_CW, "GL_CW"},
{GL_CCW, "GL_CCW"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringFaceType(uint32_t value) {
static const EnumToString string_table[] = {
{GL_FRONT, "GL_FRONT"},
{GL_BACK, "GL_BACK"},
{GL_FRONT_AND_BACK, "GL_FRONT_AND_BACK"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringFramebufferAttachmentParameter(uint32_t value) {
static const EnumToString string_table[] = {
{GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"},
{GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"},
{GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"},
{GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,
"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"},
{GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,
"GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"},
{GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,
"GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"},
{GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,
"GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"},
{GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,
"GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"},
{GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,
"GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"},
{GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,
"GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"},
{GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,
"GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"},
{GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,
"GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"},
{GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,
"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringFramebufferParameter(uint32_t value) {
return GLES2Util::GetQualifiedEnumString(nullptr, 0, value);
}
std::string GLES2Util::GetStringFramebufferTarget(uint32_t value) {
static const EnumToString string_table[] = {
{GL_FRAMEBUFFER, "GL_FRAMEBUFFER"},
{GL_DRAW_FRAMEBUFFER, "GL_DRAW_FRAMEBUFFER"},
{GL_READ_FRAMEBUFFER, "GL_READ_FRAMEBUFFER"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringGLState(uint32_t value) {
static const EnumToString string_table[] = {
{GL_ACTIVE_TEXTURE, "GL_ACTIVE_TEXTURE"},
{GL_ALIASED_LINE_WIDTH_RANGE, "GL_ALIASED_LINE_WIDTH_RANGE"},
{GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE"},
{GL_ALPHA_BITS, "GL_ALPHA_BITS"},
{GL_ARRAY_BUFFER_BINDING, "GL_ARRAY_BUFFER_BINDING"},
{GL_BLUE_BITS, "GL_BLUE_BITS"},
{GL_COMPRESSED_TEXTURE_FORMATS, "GL_COMPRESSED_TEXTURE_FORMATS"},
{GL_CURRENT_PROGRAM, "GL_CURRENT_PROGRAM"},
{GL_DEPTH_BITS, "GL_DEPTH_BITS"},
{GL_DEPTH_RANGE, "GL_DEPTH_RANGE"},
{GL_ELEMENT_ARRAY_BUFFER_BINDING, "GL_ELEMENT_ARRAY_BUFFER_BINDING"},
{GL_FRAMEBUFFER_BINDING, "GL_FRAMEBUFFER_BINDING"},
{GL_GENERATE_MIPMAP_HINT, "GL_GENERATE_MIPMAP_HINT"},
{GL_GREEN_BITS, "GL_GREEN_BITS"},
{GL_IMPLEMENTATION_COLOR_READ_FORMAT,
"GL_IMPLEMENTATION_COLOR_READ_FORMAT"},
{GL_IMPLEMENTATION_COLOR_READ_TYPE, "GL_IMPLEMENTATION_COLOR_READ_TYPE"},
{GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,
"GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"},
{GL_MAX_CUBE_MAP_TEXTURE_SIZE, "GL_MAX_CUBE_MAP_TEXTURE_SIZE"},
{GL_MAX_FRAGMENT_UNIFORM_VECTORS, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"},
{GL_MAX_RENDERBUFFER_SIZE, "GL_MAX_RENDERBUFFER_SIZE"},
{GL_MAX_TEXTURE_IMAGE_UNITS, "GL_MAX_TEXTURE_IMAGE_UNITS"},
{GL_MAX_TEXTURE_SIZE, "GL_MAX_TEXTURE_SIZE"},
{GL_MAX_VARYING_VECTORS, "GL_MAX_VARYING_VECTORS"},
{GL_MAX_VERTEX_ATTRIBS, "GL_MAX_VERTEX_ATTRIBS"},
{GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"},
{GL_MAX_VERTEX_UNIFORM_VECTORS, "GL_MAX_VERTEX_UNIFORM_VECTORS"},
{GL_MAX_VIEWPORT_DIMS, "GL_MAX_VIEWPORT_DIMS"},
{GL_NUM_COMPRESSED_TEXTURE_FORMATS, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"},
{GL_NUM_SHADER_BINARY_FORMATS, "GL_NUM_SHADER_BINARY_FORMATS"},
{GL_PACK_ALIGNMENT, "GL_PACK_ALIGNMENT"},
{GL_RED_BITS, "GL_RED_BITS"},
{GL_RENDERBUFFER_BINDING, "GL_RENDERBUFFER_BINDING"},
{GL_SAMPLE_BUFFERS, "GL_SAMPLE_BUFFERS"},
{GL_SAMPLE_COVERAGE_INVERT, "GL_SAMPLE_COVERAGE_INVERT"},
{GL_SAMPLE_COVERAGE_VALUE, "GL_SAMPLE_COVERAGE_VALUE"},
{GL_SAMPLES, "GL_SAMPLES"},
{GL_SCISSOR_BOX, "GL_SCISSOR_BOX"},
{GL_SHADER_BINARY_FORMATS, "GL_SHADER_BINARY_FORMATS"},
{GL_SHADER_COMPILER, "GL_SHADER_COMPILER"},
{GL_SUBPIXEL_BITS, "GL_SUBPIXEL_BITS"},
{GL_STENCIL_BITS, "GL_STENCIL_BITS"},
{GL_TEXTURE_BINDING_2D, "GL_TEXTURE_BINDING_2D"},
{GL_TEXTURE_BINDING_CUBE_MAP, "GL_TEXTURE_BINDING_CUBE_MAP"},
{GL_TEXTURE_FILTERING_HINT_CHROMIUM,
"GL_TEXTURE_FILTERING_HINT_CHROMIUM"},
{GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT"},
{GL_BIND_GENERATES_RESOURCE_CHROMIUM,
"GL_BIND_GENERATES_RESOURCE_CHROMIUM"},
{GL_VERTEX_ARRAY_BINDING_OES, "GL_VERTEX_ARRAY_BINDING_OES"},
{GL_VIEWPORT, "GL_VIEWPORT"},
{GL_BLEND_COLOR, "GL_BLEND_COLOR"},
{GL_BLEND_EQUATION_RGB, "GL_BLEND_EQUATION_RGB"},
{GL_BLEND_EQUATION_ALPHA, "GL_BLEND_EQUATION_ALPHA"},
{GL_BLEND_SRC_RGB, "GL_BLEND_SRC_RGB"},
{GL_BLEND_DST_RGB, "GL_BLEND_DST_RGB"},
{GL_BLEND_SRC_ALPHA, "GL_BLEND_SRC_ALPHA"},
{GL_BLEND_DST_ALPHA, "GL_BLEND_DST_ALPHA"},
{GL_COLOR_CLEAR_VALUE, "GL_COLOR_CLEAR_VALUE"},
{GL_DEPTH_CLEAR_VALUE, "GL_DEPTH_CLEAR_VALUE"},
{GL_STENCIL_CLEAR_VALUE, "GL_STENCIL_CLEAR_VALUE"},
{GL_COLOR_WRITEMASK, "GL_COLOR_WRITEMASK"},
{GL_CULL_FACE_MODE, "GL_CULL_FACE_MODE"},
{GL_DEPTH_FUNC, "GL_DEPTH_FUNC"},
{GL_DEPTH_WRITEMASK, "GL_DEPTH_WRITEMASK"},
{GL_FRONT_FACE, "GL_FRONT_FACE"},
{GL_LINE_WIDTH, "GL_LINE_WIDTH"},
{GL_POLYGON_OFFSET_FACTOR, "GL_POLYGON_OFFSET_FACTOR"},
{GL_POLYGON_OFFSET_UNITS, "GL_POLYGON_OFFSET_UNITS"},
{GL_STENCIL_FUNC, "GL_STENCIL_FUNC"},
{GL_STENCIL_REF, "GL_STENCIL_REF"},
{GL_STENCIL_VALUE_MASK, "GL_STENCIL_VALUE_MASK"},
{GL_STENCIL_BACK_FUNC, "GL_STENCIL_BACK_FUNC"},
{GL_STENCIL_BACK_REF, "GL_STENCIL_BACK_REF"},
{GL_STENCIL_BACK_VALUE_MASK, "GL_STENCIL_BACK_VALUE_MASK"},
{GL_STENCIL_WRITEMASK, "GL_STENCIL_WRITEMASK"},
{GL_STENCIL_BACK_WRITEMASK, "GL_STENCIL_BACK_WRITEMASK"},
{GL_STENCIL_FAIL, "GL_STENCIL_FAIL"},
{GL_STENCIL_PASS_DEPTH_FAIL, "GL_STENCIL_PASS_DEPTH_FAIL"},
{GL_STENCIL_PASS_DEPTH_PASS, "GL_STENCIL_PASS_DEPTH_PASS"},
{GL_STENCIL_BACK_FAIL, "GL_STENCIL_BACK_FAIL"},
{GL_STENCIL_BACK_PASS_DEPTH_FAIL, "GL_STENCIL_BACK_PASS_DEPTH_FAIL"},
{GL_STENCIL_BACK_PASS_DEPTH_PASS, "GL_STENCIL_BACK_PASS_DEPTH_PASS"},
{GL_BLEND, "GL_BLEND"},
{GL_CULL_FACE, "GL_CULL_FACE"},
{GL_DEPTH_TEST, "GL_DEPTH_TEST"},
{GL_DITHER, "GL_DITHER"},
{GL_POLYGON_OFFSET_FILL, "GL_POLYGON_OFFSET_FILL"},
{GL_SAMPLE_ALPHA_TO_COVERAGE, "GL_SAMPLE_ALPHA_TO_COVERAGE"},
{GL_SAMPLE_COVERAGE, "GL_SAMPLE_COVERAGE"},
{GL_SCISSOR_TEST, "GL_SCISSOR_TEST"},
{GL_STENCIL_TEST, "GL_STENCIL_TEST"},
{GL_RASTERIZER_DISCARD, "GL_RASTERIZER_DISCARD"},
{GL_PRIMITIVE_RESTART_FIXED_INDEX, "GL_PRIMITIVE_RESTART_FIXED_INDEX"},
{GL_COPY_READ_BUFFER_BINDING, "GL_COPY_READ_BUFFER_BINDING"},
{GL_COPY_WRITE_BUFFER_BINDING, "GL_COPY_WRITE_BUFFER_BINDING"},
{GL_DRAW_BUFFER0, "GL_DRAW_BUFFER0"},
{GL_DRAW_BUFFER1, "GL_DRAW_BUFFER1"},
{GL_DRAW_BUFFER2, "GL_DRAW_BUFFER2"},
{GL_DRAW_BUFFER3, "GL_DRAW_BUFFER3"},
{GL_DRAW_BUFFER4, "GL_DRAW_BUFFER4"},
{GL_DRAW_BUFFER5, "GL_DRAW_BUFFER5"},
{GL_DRAW_BUFFER6, "GL_DRAW_BUFFER6"},
{GL_DRAW_BUFFER7, "GL_DRAW_BUFFER7"},
{GL_DRAW_BUFFER8, "GL_DRAW_BUFFER8"},
{GL_DRAW_BUFFER9, "GL_DRAW_BUFFER9"},
{GL_DRAW_BUFFER10, "GL_DRAW_BUFFER10"},
{GL_DRAW_BUFFER11, "GL_DRAW_BUFFER11"},
{GL_DRAW_BUFFER12, "GL_DRAW_BUFFER12"},
{GL_DRAW_BUFFER13, "GL_DRAW_BUFFER13"},
{GL_DRAW_BUFFER14, "GL_DRAW_BUFFER14"},
{GL_DRAW_BUFFER15, "GL_DRAW_BUFFER15"},
{GL_DRAW_FRAMEBUFFER_BINDING, "GL_DRAW_FRAMEBUFFER_BINDING"},
{GL_FRAGMENT_SHADER_DERIVATIVE_HINT,
"GL_FRAGMENT_SHADER_DERIVATIVE_HINT"},
{GL_GPU_DISJOINT_EXT, "GL_GPU_DISJOINT_EXT"},
{GL_MAJOR_VERSION, "GL_MAJOR_VERSION"},
{GL_MAX_3D_TEXTURE_SIZE, "GL_MAX_3D_TEXTURE_SIZE"},
{GL_MAX_ARRAY_TEXTURE_LAYERS, "GL_MAX_ARRAY_TEXTURE_LAYERS"},
{GL_MAX_COLOR_ATTACHMENTS, "GL_MAX_COLOR_ATTACHMENTS"},
{GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,
"GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"},
{GL_MAX_COMBINED_UNIFORM_BLOCKS, "GL_MAX_COMBINED_UNIFORM_BLOCKS"},
{GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,
"GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"},
{GL_MAX_DRAW_BUFFERS, "GL_MAX_DRAW_BUFFERS"},
{GL_MAX_ELEMENT_INDEX, "GL_MAX_ELEMENT_INDEX"},
{GL_MAX_ELEMENTS_INDICES, "GL_MAX_ELEMENTS_INDICES"},
{GL_MAX_ELEMENTS_VERTICES, "GL_MAX_ELEMENTS_VERTICES"},
{GL_MAX_FRAGMENT_INPUT_COMPONENTS, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"},
{GL_MAX_FRAGMENT_UNIFORM_BLOCKS, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"},
{GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,
"GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"},
{GL_MAX_PROGRAM_TEXEL_OFFSET, "GL_MAX_PROGRAM_TEXEL_OFFSET"},
{GL_MAX_SAMPLES, "GL_MAX_SAMPLES"},
{GL_MAX_SERVER_WAIT_TIMEOUT, "GL_MAX_SERVER_WAIT_TIMEOUT"},
{GL_MAX_TEXTURE_LOD_BIAS, "GL_MAX_TEXTURE_LOD_BIAS"},
{GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
"GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"},
{GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"},
{GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"},
{GL_MAX_UNIFORM_BLOCK_SIZE, "GL_MAX_UNIFORM_BLOCK_SIZE"},
{GL_MAX_UNIFORM_BUFFER_BINDINGS, "GL_MAX_UNIFORM_BUFFER_BINDINGS"},
{GL_MAX_VARYING_COMPONENTS, "GL_MAX_VARYING_COMPONENTS"},
{GL_MAX_VERTEX_OUTPUT_COMPONENTS, "GL_MAX_VERTEX_OUTPUT_COMPONENTS"},
{GL_MAX_VERTEX_UNIFORM_BLOCKS, "GL_MAX_VERTEX_UNIFORM_BLOCKS"},
{GL_MAX_VERTEX_UNIFORM_COMPONENTS, "GL_MAX_VERTEX_UNIFORM_COMPONENTS"},
{GL_MIN_PROGRAM_TEXEL_OFFSET, "GL_MIN_PROGRAM_TEXEL_OFFSET"},
{GL_MINOR_VERSION, "GL_MINOR_VERSION"},
{GL_NUM_EXTENSIONS, "GL_NUM_EXTENSIONS"},
{GL_NUM_PROGRAM_BINARY_FORMATS, "GL_NUM_PROGRAM_BINARY_FORMATS"},
{GL_PACK_ROW_LENGTH, "GL_PACK_ROW_LENGTH"},
{GL_PACK_SKIP_PIXELS, "GL_PACK_SKIP_PIXELS"},
{GL_PACK_SKIP_ROWS, "GL_PACK_SKIP_ROWS"},
{GL_PIXEL_PACK_BUFFER_BINDING, "GL_PIXEL_PACK_BUFFER_BINDING"},
{GL_PIXEL_UNPACK_BUFFER_BINDING, "GL_PIXEL_UNPACK_BUFFER_BINDING"},
{GL_PROGRAM_BINARY_FORMATS, "GL_PROGRAM_BINARY_FORMATS"},
{GL_READ_BUFFER, "GL_READ_BUFFER"},
{GL_READ_FRAMEBUFFER_BINDING, "GL_READ_FRAMEBUFFER_BINDING"},
{GL_SAMPLER_BINDING, "GL_SAMPLER_BINDING"},
{GL_TIMESTAMP_EXT, "GL_TIMESTAMP_EXT"},
{GL_TEXTURE_BINDING_2D_ARRAY, "GL_TEXTURE_BINDING_2D_ARRAY"},
{GL_TEXTURE_BINDING_3D, "GL_TEXTURE_BINDING_3D"},
{GL_TRANSFORM_FEEDBACK_BINDING, "GL_TRANSFORM_FEEDBACK_BINDING"},
{GL_TRANSFORM_FEEDBACK_ACTIVE, "GL_TRANSFORM_FEEDBACK_ACTIVE"},
{GL_TRANSFORM_FEEDBACK_BUFFER_BINDING,
"GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"},
{GL_TRANSFORM_FEEDBACK_PAUSED, "GL_TRANSFORM_FEEDBACK_PAUSED"},
{GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"},
{GL_TRANSFORM_FEEDBACK_BUFFER_START,
"GL_TRANSFORM_FEEDBACK_BUFFER_START"},
{GL_UNIFORM_BUFFER_BINDING, "GL_UNIFORM_BUFFER_BINDING"},
{GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,
"GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"},
{GL_UNIFORM_BUFFER_SIZE, "GL_UNIFORM_BUFFER_SIZE"},
{GL_UNIFORM_BUFFER_START, "GL_UNIFORM_BUFFER_START"},
{GL_UNPACK_IMAGE_HEIGHT, "GL_UNPACK_IMAGE_HEIGHT"},
{GL_UNPACK_ROW_LENGTH, "GL_UNPACK_ROW_LENGTH"},
{GL_UNPACK_SKIP_IMAGES, "GL_UNPACK_SKIP_IMAGES"},
{GL_UNPACK_SKIP_PIXELS, "GL_UNPACK_SKIP_PIXELS"},
{GL_UNPACK_SKIP_ROWS, "GL_UNPACK_SKIP_ROWS"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringGetMaxIndexType(uint32_t value) {
static const EnumToString string_table[] = {
{GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
{GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"},
{GL_UNSIGNED_INT, "GL_UNSIGNED_INT"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringGetTexParamTarget(uint32_t value) {
static const EnumToString string_table[] = {
{GL_TEXTURE_2D, "GL_TEXTURE_2D"},
{GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP"},
{GL_TEXTURE_2D_ARRAY, "GL_TEXTURE_2D_ARRAY"},
{GL_TEXTURE_3D, "GL_TEXTURE_3D"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringHintMode(uint32_t value) {
static const EnumToString string_table[] = {
{GL_FASTEST, "GL_FASTEST"},
{GL_NICEST, "GL_NICEST"},
{GL_DONT_CARE, "GL_DONT_CARE"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringHintTarget(uint32_t value) {
static const EnumToString string_table[] = {
{GL_GENERATE_MIPMAP_HINT, "GL_GENERATE_MIPMAP_HINT"},
{GL_TEXTURE_FILTERING_HINT_CHROMIUM,
"GL_TEXTURE_FILTERING_HINT_CHROMIUM"},
{GL_FRAGMENT_SHADER_DERIVATIVE_HINT,
"GL_FRAGMENT_SHADER_DERIVATIVE_HINT"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringImageInternalFormat(uint32_t value) {
static const EnumToString string_table[] = {
{GL_RGB, "GL_RGB"},
{GL_RGB_YCRCB_420_CHROMIUM, "GL_RGB_YCRCB_420_CHROMIUM"},
{GL_RGB_YCBCR_422_CHROMIUM, "GL_RGB_YCBCR_422_CHROMIUM"},
{GL_RGB_YCBCR_420V_CHROMIUM, "GL_RGB_YCBCR_420V_CHROMIUM"},
{GL_RGBA, "GL_RGBA"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringIndexType(uint32_t value) {
static const EnumToString string_table[] = {
{GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
{GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"},
{GL_UNSIGNED_INT, "GL_UNSIGNED_INT"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringIndexedBufferTarget(uint32_t value) {
static const EnumToString string_table[] = {
{GL_TRANSFORM_FEEDBACK_BUFFER, "GL_TRANSFORM_FEEDBACK_BUFFER"},
{GL_UNIFORM_BUFFER, "GL_UNIFORM_BUFFER"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringIndexedGLState(uint32_t value) {
static const EnumToString string_table[] = {
{GL_TRANSFORM_FEEDBACK_BUFFER_BINDING,
"GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"},
{GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"},
{GL_TRANSFORM_FEEDBACK_BUFFER_START,
"GL_TRANSFORM_FEEDBACK_BUFFER_START"},
{GL_UNIFORM_BUFFER_BINDING, "GL_UNIFORM_BUFFER_BINDING"},
{GL_UNIFORM_BUFFER_SIZE, "GL_UNIFORM_BUFFER_SIZE"},
{GL_UNIFORM_BUFFER_START, "GL_UNIFORM_BUFFER_START"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringIndexedStringType(uint32_t value) {
static const EnumToString string_table[] = {
{GL_EXTENSIONS, "GL_EXTENSIONS"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringInternalFormatParameter(uint32_t value) {
static const EnumToString string_table[] = {
{GL_NUM_SAMPLE_COUNTS, "GL_NUM_SAMPLE_COUNTS"},
{GL_SAMPLES, "GL_SAMPLES"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringMapBufferAccess(uint32_t value) {
static const EnumToString string_table[] = {
{GL_MAP_READ_BIT, "GL_MAP_READ_BIT"},
{GL_MAP_WRITE_BIT, "GL_MAP_WRITE_BIT"},
{GL_MAP_INVALIDATE_RANGE_BIT, "GL_MAP_INVALIDATE_RANGE_BIT"},
{GL_MAP_INVALIDATE_BUFFER_BIT, "GL_MAP_INVALIDATE_BUFFER_BIT"},
{GL_MAP_FLUSH_EXPLICIT_BIT, "GL_MAP_FLUSH_EXPLICIT_BIT"},
{GL_MAP_UNSYNCHRONIZED_BIT, "GL_MAP_UNSYNCHRONIZED_BIT"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringMatrixMode(uint32_t value) {
static const EnumToString string_table[] = {
{GL_PATH_PROJECTION_CHROMIUM, "GL_PATH_PROJECTION_CHROMIUM"},
{GL_PATH_MODELVIEW_CHROMIUM, "GL_PATH_MODELVIEW_CHROMIUM"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringPathCoordType(uint32_t value) {
static const EnumToString string_table[] = {
{GL_BYTE, "GL_BYTE"}, {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
{GL_SHORT, "GL_SHORT"}, {GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"},
{GL_FLOAT, "GL_FLOAT"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringPathCoverMode(uint32_t value) {
static const EnumToString string_table[] = {
{GL_CONVEX_HULL_CHROMIUM, "GL_CONVEX_HULL_CHROMIUM"},
{GL_BOUNDING_BOX_CHROMIUM, "GL_BOUNDING_BOX_CHROMIUM"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringPathFillMode(uint32_t value) {
static const EnumToString string_table[] = {
{GL_INVERT, "GL_INVERT"},
{GL_COUNT_UP_CHROMIUM, "GL_COUNT_UP_CHROMIUM"},
{GL_COUNT_DOWN_CHROMIUM, "GL_COUNT_DOWN_CHROMIUM"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringPathFragmentInputGenMode(uint32_t value) {
static const EnumToString string_table[] = {
{GL_NONE, "GL_NONE"},
{GL_EYE_LINEAR_CHROMIUM, "GL_EYE_LINEAR_CHROMIUM"},
{GL_OBJECT_LINEAR_CHROMIUM, "GL_OBJECT_LINEAR_CHROMIUM"},
{GL_CONSTANT_CHROMIUM, "GL_CONSTANT_CHROMIUM"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringPathInstancedCoverMode(uint32_t value) {
static const EnumToString string_table[] = {
{GL_CONVEX_HULL_CHROMIUM, "GL_CONVEX_HULL_CHROMIUM"},
{GL_BOUNDING_BOX_CHROMIUM, "GL_BOUNDING_BOX_CHROMIUM"},
{GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM,
"GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringPathNameType(uint32_t value) {
static const EnumToString string_table[] = {
{GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"}, {GL_BYTE, "GL_BYTE"},
{GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"}, {GL_SHORT, "GL_SHORT"},
{GL_UNSIGNED_INT, "GL_UNSIGNED_INT"}, {GL_INT, "GL_INT"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringPathParameter(uint32_t value) {
static const EnumToString string_table[] = {
{GL_PATH_STROKE_WIDTH_CHROMIUM, "GL_PATH_STROKE_WIDTH_CHROMIUM"},
{GL_PATH_END_CAPS_CHROMIUM, "GL_PATH_END_CAPS_CHROMIUM"},
{GL_PATH_JOIN_STYLE_CHROMIUM, "GL_PATH_JOIN_STYLE_CHROMIUM"},
{GL_PATH_MITER_LIMIT_CHROMIUM, "GL_PATH_MITER_LIMIT_CHROMIUM"},
{GL_PATH_STROKE_BOUND_CHROMIUM, "GL_PATH_STROKE_BOUND_CHROMIUM"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringPathTransformType(uint32_t value) {
static const EnumToString string_table[] = {
{GL_NONE, "GL_NONE"},
{GL_TRANSLATE_X_CHROMIUM, "GL_TRANSLATE_X_CHROMIUM"},
{GL_TRANSLATE_Y_CHROMIUM, "GL_TRANSLATE_Y_CHROMIUM"},
{GL_TRANSLATE_2D_CHROMIUM, "GL_TRANSLATE_2D_CHROMIUM"},
{GL_TRANSLATE_3D_CHROMIUM, "GL_TRANSLATE_3D_CHROMIUM"},
{GL_AFFINE_2D_CHROMIUM, "GL_AFFINE_2D_CHROMIUM"},
{GL_AFFINE_3D_CHROMIUM, "GL_AFFINE_3D_CHROMIUM"},
{GL_TRANSPOSE_AFFINE_2D_CHROMIUM, "GL_TRANSPOSE_AFFINE_2D_CHROMIUM"},
{GL_TRANSPOSE_AFFINE_3D_CHROMIUM, "GL_TRANSPOSE_AFFINE_3D_CHROMIUM"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringPixelStore(uint32_t value) {
static const EnumToString string_table[] = {
{GL_PACK_ALIGNMENT, "GL_PACK_ALIGNMENT"},
{GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT"},
{GL_PACK_ROW_LENGTH, "GL_PACK_ROW_LENGTH"},
{GL_PACK_SKIP_PIXELS, "GL_PACK_SKIP_PIXELS"},
{GL_PACK_SKIP_ROWS, "GL_PACK_SKIP_ROWS"},
{GL_UNPACK_ROW_LENGTH, "GL_UNPACK_ROW_LENGTH"},
{GL_UNPACK_IMAGE_HEIGHT, "GL_UNPACK_IMAGE_HEIGHT"},
{GL_UNPACK_SKIP_PIXELS, "GL_UNPACK_SKIP_PIXELS"},
{GL_UNPACK_SKIP_ROWS, "GL_UNPACK_SKIP_ROWS"},
{GL_UNPACK_SKIP_IMAGES, "GL_UNPACK_SKIP_IMAGES"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringPixelType(uint32_t value) {
static const EnumToString string_table[] = {
{GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
{GL_UNSIGNED_SHORT_5_6_5, "GL_UNSIGNED_SHORT_5_6_5"},
{GL_UNSIGNED_SHORT_4_4_4_4, "GL_UNSIGNED_SHORT_4_4_4_4"},
{GL_UNSIGNED_SHORT_5_5_5_1, "GL_UNSIGNED_SHORT_5_5_5_1"},
{GL_BYTE, "GL_BYTE"},
{GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"},
{GL_SHORT, "GL_SHORT"},
{GL_UNSIGNED_INT, "GL_UNSIGNED_INT"},
{GL_INT, "GL_INT"},
{GL_HALF_FLOAT, "GL_HALF_FLOAT"},
{GL_FLOAT, "GL_FLOAT"},
{GL_UNSIGNED_INT_2_10_10_10_REV, "GL_UNSIGNED_INT_2_10_10_10_REV"},
{GL_UNSIGNED_INT_10F_11F_11F_REV, "GL_UNSIGNED_INT_10F_11F_11F_REV"},
{GL_UNSIGNED_INT_5_9_9_9_REV, "GL_UNSIGNED_INT_5_9_9_9_REV"},
{GL_UNSIGNED_INT_24_8, "GL_UNSIGNED_INT_24_8"},
{GL_FLOAT_32_UNSIGNED_INT_24_8_REV, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringProgramParameter(uint32_t value) {
static const EnumToString string_table[] = {
{GL_DELETE_STATUS, "GL_DELETE_STATUS"},
{GL_LINK_STATUS, "GL_LINK_STATUS"},
{GL_VALIDATE_STATUS, "GL_VALIDATE_STATUS"},
{GL_INFO_LOG_LENGTH, "GL_INFO_LOG_LENGTH"},
{GL_ATTACHED_SHADERS, "GL_ATTACHED_SHADERS"},
{GL_ACTIVE_ATTRIBUTES, "GL_ACTIVE_ATTRIBUTES"},
{GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"},
{GL_ACTIVE_UNIFORMS, "GL_ACTIVE_UNIFORMS"},
{GL_ACTIVE_UNIFORM_MAX_LENGTH, "GL_ACTIVE_UNIFORM_MAX_LENGTH"},
{GL_ACTIVE_UNIFORM_BLOCKS, "GL_ACTIVE_UNIFORM_BLOCKS"},
{GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,
"GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"},
{GL_TRANSFORM_FEEDBACK_BUFFER_MODE, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"},
{GL_TRANSFORM_FEEDBACK_VARYINGS, "GL_TRANSFORM_FEEDBACK_VARYINGS"},
{GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,
"GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringQueryObjectParameter(uint32_t value) {
static const EnumToString string_table[] = {
{GL_QUERY_RESULT_EXT, "GL_QUERY_RESULT_EXT"},
{GL_QUERY_RESULT_AVAILABLE_EXT, "GL_QUERY_RESULT_AVAILABLE_EXT"},
{GL_QUERY_RESULT_AVAILABLE_NO_FLUSH_CHROMIUM_EXT,
"GL_QUERY_RESULT_AVAILABLE_NO_FLUSH_CHROMIUM_EXT"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringQueryParameter(uint32_t value) {
static const EnumToString string_table[] = {
{GL_CURRENT_QUERY_EXT, "GL_CURRENT_QUERY_EXT"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringQueryTarget(uint32_t value) {
static const EnumToString string_table[] = {
{GL_SAMPLES_PASSED_ARB, "GL_SAMPLES_PASSED_ARB"},
{GL_ANY_SAMPLES_PASSED_EXT, "GL_ANY_SAMPLES_PASSED_EXT"},
{GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
"GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"},
{GL_COMMANDS_ISSUED_CHROMIUM, "GL_COMMANDS_ISSUED_CHROMIUM"},
{GL_LATENCY_QUERY_CHROMIUM, "GL_LATENCY_QUERY_CHROMIUM"},
{GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM,
"GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM"},
{GL_COMMANDS_COMPLETED_CHROMIUM, "GL_COMMANDS_COMPLETED_CHROMIUM"},
{GL_READBACK_SHADOW_COPIES_UPDATED_CHROMIUM,
"GL_READBACK_SHADOW_COPIES_UPDATED_CHROMIUM"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringReadBuffer(uint32_t value) {
static const EnumToString string_table[] = {
{GL_NONE, "GL_NONE"},
{GL_BACK, "GL_BACK"},
{GL_COLOR_ATTACHMENT0, "GL_COLOR_ATTACHMENT0"},
{GL_COLOR_ATTACHMENT1, "GL_COLOR_ATTACHMENT1"},
{GL_COLOR_ATTACHMENT2, "GL_COLOR_ATTACHMENT2"},
{GL_COLOR_ATTACHMENT3, "GL_COLOR_ATTACHMENT3"},
{GL_COLOR_ATTACHMENT4, "GL_COLOR_ATTACHMENT4"},
{GL_COLOR_ATTACHMENT5, "GL_COLOR_ATTACHMENT5"},
{GL_COLOR_ATTACHMENT6, "GL_COLOR_ATTACHMENT6"},
{GL_COLOR_ATTACHMENT7, "GL_COLOR_ATTACHMENT7"},
{GL_COLOR_ATTACHMENT8, "GL_COLOR_ATTACHMENT8"},
{GL_COLOR_ATTACHMENT9, "GL_COLOR_ATTACHMENT9"},
{GL_COLOR_ATTACHMENT10, "GL_COLOR_ATTACHMENT10"},
{GL_COLOR_ATTACHMENT11, "GL_COLOR_ATTACHMENT11"},
{GL_COLOR_ATTACHMENT12, "GL_COLOR_ATTACHMENT12"},
{GL_COLOR_ATTACHMENT13, "GL_COLOR_ATTACHMENT13"},
{GL_COLOR_ATTACHMENT14, "GL_COLOR_ATTACHMENT14"},
{GL_COLOR_ATTACHMENT15, "GL_COLOR_ATTACHMENT15"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringReadPixelFormat(uint32_t value) {
static const EnumToString string_table[] = {
{GL_ALPHA, "GL_ALPHA"},
{GL_RGB, "GL_RGB"},
{GL_RGBA, "GL_RGBA"},
{GL_RED, "GL_RED"},
{GL_RED_INTEGER, "GL_RED_INTEGER"},
{GL_RG, "GL_RG"},
{GL_RG_INTEGER, "GL_RG_INTEGER"},
{GL_RGB_INTEGER, "GL_RGB_INTEGER"},
{GL_RGBA_INTEGER, "GL_RGBA_INTEGER"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringReadPixelType(uint32_t value) {
static const EnumToString string_table[] = {
{GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
{GL_UNSIGNED_SHORT_5_6_5, "GL_UNSIGNED_SHORT_5_6_5"},
{GL_UNSIGNED_SHORT_4_4_4_4, "GL_UNSIGNED_SHORT_4_4_4_4"},
{GL_UNSIGNED_SHORT_5_5_5_1, "GL_UNSIGNED_SHORT_5_5_5_1"},
{GL_BYTE, "GL_BYTE"},
{GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"},
{GL_SHORT, "GL_SHORT"},
{GL_UNSIGNED_INT, "GL_UNSIGNED_INT"},
{GL_INT, "GL_INT"},
{GL_HALF_FLOAT, "GL_HALF_FLOAT"},
{GL_FLOAT, "GL_FLOAT"},
{GL_UNSIGNED_INT_2_10_10_10_REV, "GL_UNSIGNED_INT_2_10_10_10_REV"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringRenderBufferFormat(uint32_t value) {
static const EnumToString string_table[] = {
{GL_RGBA4, "GL_RGBA4"},
{GL_RGB565, "GL_RGB565"},
{GL_RGB5_A1, "GL_RGB5_A1"},
{GL_DEPTH_COMPONENT16, "GL_DEPTH_COMPONENT16"},
{GL_STENCIL_INDEX8, "GL_STENCIL_INDEX8"},
{GL_R8, "GL_R8"},
{GL_R8UI, "GL_R8UI"},
{GL_R8I, "GL_R8I"},
{GL_R16UI, "GL_R16UI"},
{GL_R16I, "GL_R16I"},
{GL_R32UI, "GL_R32UI"},
{GL_R32I, "GL_R32I"},
{GL_RG8, "GL_RG8"},
{GL_RG8UI, "GL_RG8UI"},
{GL_RG8I, "GL_RG8I"},
{GL_RG16UI, "GL_RG16UI"},
{GL_RG16I, "GL_RG16I"},
{GL_RG32UI, "GL_RG32UI"},
{GL_RG32I, "GL_RG32I"},
{GL_RGB8, "GL_RGB8"},
{GL_RGBA8, "GL_RGBA8"},
{GL_SRGB8_ALPHA8, "GL_SRGB8_ALPHA8"},
{GL_RGB10_A2, "GL_RGB10_A2"},
{GL_RGBA8UI, "GL_RGBA8UI"},
{GL_RGBA8I, "GL_RGBA8I"},
{GL_RGB10_A2UI, "GL_RGB10_A2UI"},
{GL_RGBA16UI, "GL_RGBA16UI"},
{GL_RGBA16I, "GL_RGBA16I"},
{GL_RGBA32UI, "GL_RGBA32UI"},
{GL_RGBA32I, "GL_RGBA32I"},
{GL_DEPTH_COMPONENT24, "GL_DEPTH_COMPONENT24"},
{GL_DEPTH_COMPONENT32F, "GL_DEPTH_COMPONENT32F"},
{GL_DEPTH24_STENCIL8, "GL_DEPTH24_STENCIL8"},
{GL_DEPTH32F_STENCIL8, "GL_DEPTH32F_STENCIL8"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringRenderBufferParameter(uint32_t value) {
static const EnumToString string_table[] = {
{GL_RENDERBUFFER_RED_SIZE, "GL_RENDERBUFFER_RED_SIZE"},
{GL_RENDERBUFFER_GREEN_SIZE, "GL_RENDERBUFFER_GREEN_SIZE"},
{GL_RENDERBUFFER_BLUE_SIZE, "GL_RENDERBUFFER_BLUE_SIZE"},
{GL_RENDERBUFFER_ALPHA_SIZE, "GL_RENDERBUFFER_ALPHA_SIZE"},
{GL_RENDERBUFFER_DEPTH_SIZE, "GL_RENDERBUFFER_DEPTH_SIZE"},
{GL_RENDERBUFFER_STENCIL_SIZE, "GL_RENDERBUFFER_STENCIL_SIZE"},
{GL_RENDERBUFFER_WIDTH, "GL_RENDERBUFFER_WIDTH"},
{GL_RENDERBUFFER_HEIGHT, "GL_RENDERBUFFER_HEIGHT"},
{GL_RENDERBUFFER_INTERNAL_FORMAT, "GL_RENDERBUFFER_INTERNAL_FORMAT"},
{GL_RENDERBUFFER_SAMPLES, "GL_RENDERBUFFER_SAMPLES"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringRenderBufferTarget(uint32_t value) {
static const EnumToString string_table[] = {
{GL_RENDERBUFFER, "GL_RENDERBUFFER"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringResetStatus(uint32_t value) {
static const EnumToString string_table[] = {
{GL_GUILTY_CONTEXT_RESET_ARB, "GL_GUILTY_CONTEXT_RESET_ARB"},
{GL_INNOCENT_CONTEXT_RESET_ARB, "GL_INNOCENT_CONTEXT_RESET_ARB"},
{GL_UNKNOWN_CONTEXT_RESET_ARB, "GL_UNKNOWN_CONTEXT_RESET_ARB"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringSamplerParameter(uint32_t value) {
static const EnumToString string_table[] = {
{GL_TEXTURE_MAG_FILTER, "GL_TEXTURE_MAG_FILTER"},
{GL_TEXTURE_MIN_FILTER, "GL_TEXTURE_MIN_FILTER"},
{GL_TEXTURE_MIN_LOD, "GL_TEXTURE_MIN_LOD"},
{GL_TEXTURE_MAX_LOD, "GL_TEXTURE_MAX_LOD"},
{GL_TEXTURE_WRAP_S, "GL_TEXTURE_WRAP_S"},
{GL_TEXTURE_WRAP_T, "GL_TEXTURE_WRAP_T"},
{GL_TEXTURE_WRAP_R, "GL_TEXTURE_WRAP_R"},
{GL_TEXTURE_COMPARE_MODE, "GL_TEXTURE_COMPARE_MODE"},
{GL_TEXTURE_COMPARE_FUNC, "GL_TEXTURE_COMPARE_FUNC"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringShaderBinaryFormat(uint32_t value) {
return GLES2Util::GetQualifiedEnumString(nullptr, 0, value);
}
std::string GLES2Util::GetStringShaderParameter(uint32_t value) {
static const EnumToString string_table[] = {
{GL_SHADER_TYPE, "GL_SHADER_TYPE"},
{GL_DELETE_STATUS, "GL_DELETE_STATUS"},
{GL_COMPILE_STATUS, "GL_COMPILE_STATUS"},
{GL_INFO_LOG_LENGTH, "GL_INFO_LOG_LENGTH"},
{GL_SHADER_SOURCE_LENGTH, "GL_SHADER_SOURCE_LENGTH"},
{GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE,
"GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringShaderPrecision(uint32_t value) {
static const EnumToString string_table[] = {
{GL_LOW_FLOAT, "GL_LOW_FLOAT"}, {GL_MEDIUM_FLOAT, "GL_MEDIUM_FLOAT"},
{GL_HIGH_FLOAT, "GL_HIGH_FLOAT"}, {GL_LOW_INT, "GL_LOW_INT"},
{GL_MEDIUM_INT, "GL_MEDIUM_INT"}, {GL_HIGH_INT, "GL_HIGH_INT"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringShaderType(uint32_t value) {
static const EnumToString string_table[] = {
{GL_VERTEX_SHADER, "GL_VERTEX_SHADER"},
{GL_FRAGMENT_SHADER, "GL_FRAGMENT_SHADER"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringSharedImageAccessMode(uint32_t value) {
static const EnumToString string_table[] = {
{GL_SHARED_IMAGE_ACCESS_MODE_READWRITE_CHROMIUM,
"GL_SHARED_IMAGE_ACCESS_MODE_READWRITE_CHROMIUM"},
{GL_SHARED_IMAGE_ACCESS_MODE_READ_CHROMIUM,
"GL_SHARED_IMAGE_ACCESS_MODE_READ_CHROMIUM"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringSrcBlendFactor(uint32_t value) {
static const EnumToString string_table[] = {
{GL_ZERO, "GL_ZERO"},
{GL_ONE, "GL_ONE"},
{GL_SRC_COLOR, "GL_SRC_COLOR"},
{GL_ONE_MINUS_SRC_COLOR, "GL_ONE_MINUS_SRC_COLOR"},
{GL_DST_COLOR, "GL_DST_COLOR"},
{GL_ONE_MINUS_DST_COLOR, "GL_ONE_MINUS_DST_COLOR"},
{GL_SRC_ALPHA, "GL_SRC_ALPHA"},
{GL_ONE_MINUS_SRC_ALPHA, "GL_ONE_MINUS_SRC_ALPHA"},
{GL_DST_ALPHA, "GL_DST_ALPHA"},
{GL_ONE_MINUS_DST_ALPHA, "GL_ONE_MINUS_DST_ALPHA"},
{GL_CONSTANT_COLOR, "GL_CONSTANT_COLOR"},
{GL_ONE_MINUS_CONSTANT_COLOR, "GL_ONE_MINUS_CONSTANT_COLOR"},
{GL_CONSTANT_ALPHA, "GL_CONSTANT_ALPHA"},
{GL_ONE_MINUS_CONSTANT_ALPHA, "GL_ONE_MINUS_CONSTANT_ALPHA"},
{GL_SRC_ALPHA_SATURATE, "GL_SRC_ALPHA_SATURATE"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringStencilOp(uint32_t value) {
static const EnumToString string_table[] = {
{GL_KEEP, "GL_KEEP"}, {GL_ZERO, "GL_ZERO"},
{GL_REPLACE, "GL_REPLACE"}, {GL_INCR, "GL_INCR"},
{GL_INCR_WRAP, "GL_INCR_WRAP"}, {GL_DECR, "GL_DECR"},
{GL_DECR_WRAP, "GL_DECR_WRAP"}, {GL_INVERT, "GL_INVERT"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringStringType(uint32_t value) {
static const EnumToString string_table[] = {
{GL_VENDOR, "GL_VENDOR"},
{GL_RENDERER, "GL_RENDERER"},
{GL_VERSION, "GL_VERSION"},
{GL_SHADING_LANGUAGE_VERSION, "GL_SHADING_LANGUAGE_VERSION"},
{GL_EXTENSIONS, "GL_EXTENSIONS"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringSyncCondition(uint32_t value) {
static const EnumToString string_table[] = {
{GL_SYNC_GPU_COMMANDS_COMPLETE, "GL_SYNC_GPU_COMMANDS_COMPLETE"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringSyncParameter(uint32_t value) {
static const EnumToString string_table[] = {
{GL_SYNC_STATUS, "GL_SYNC_STATUS"},
{GL_OBJECT_TYPE, "GL_OBJECT_TYPE"},
{GL_SYNC_CONDITION, "GL_SYNC_CONDITION"},
{GL_SYNC_FLAGS, "GL_SYNC_FLAGS"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTexture3DTarget(uint32_t value) {
static const EnumToString string_table[] = {
{GL_TEXTURE_3D, "GL_TEXTURE_3D"},
{GL_TEXTURE_2D_ARRAY, "GL_TEXTURE_2D_ARRAY"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureBindTarget(uint32_t value) {
static const EnumToString string_table[] = {
{GL_TEXTURE_2D, "GL_TEXTURE_2D"},
{GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP"},
{GL_TEXTURE_3D, "GL_TEXTURE_3D"},
{GL_TEXTURE_2D_ARRAY, "GL_TEXTURE_2D_ARRAY"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureCompareFunc(uint32_t value) {
static const EnumToString string_table[] = {
{GL_LEQUAL, "GL_LEQUAL"}, {GL_GEQUAL, "GL_GEQUAL"},
{GL_LESS, "GL_LESS"}, {GL_GREATER, "GL_GREATER"},
{GL_EQUAL, "GL_EQUAL"}, {GL_NOTEQUAL, "GL_NOTEQUAL"},
{GL_ALWAYS, "GL_ALWAYS"}, {GL_NEVER, "GL_NEVER"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureCompareMode(uint32_t value) {
static const EnumToString string_table[] = {
{GL_NONE, "GL_NONE"},
{GL_COMPARE_REF_TO_TEXTURE, "GL_COMPARE_REF_TO_TEXTURE"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureDepthRenderableInternalFormat(
uint32_t value) {
static const EnumToString string_table[] = {
{GL_DEPTH_COMPONENT16, "GL_DEPTH_COMPONENT16"},
{GL_DEPTH_COMPONENT24, "GL_DEPTH_COMPONENT24"},
{GL_DEPTH_COMPONENT32F, "GL_DEPTH_COMPONENT32F"},
{GL_DEPTH24_STENCIL8, "GL_DEPTH24_STENCIL8"},
{GL_DEPTH32F_STENCIL8, "GL_DEPTH32F_STENCIL8"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureFormat(uint32_t value) {
static const EnumToString string_table[] = {
{GL_ALPHA, "GL_ALPHA"},
{GL_LUMINANCE, "GL_LUMINANCE"},
{GL_LUMINANCE_ALPHA, "GL_LUMINANCE_ALPHA"},
{GL_RGB, "GL_RGB"},
{GL_RGBA, "GL_RGBA"},
{GL_RED, "GL_RED"},
{GL_RED_INTEGER, "GL_RED_INTEGER"},
{GL_RG, "GL_RG"},
{GL_RG_INTEGER, "GL_RG_INTEGER"},
{GL_RGB_INTEGER, "GL_RGB_INTEGER"},
{GL_RGBA_INTEGER, "GL_RGBA_INTEGER"},
{GL_DEPTH_COMPONENT, "GL_DEPTH_COMPONENT"},
{GL_DEPTH_STENCIL, "GL_DEPTH_STENCIL"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureInternalFormat(uint32_t value) {
static const EnumToString string_table[] = {
{GL_ALPHA, "GL_ALPHA"},
{GL_LUMINANCE, "GL_LUMINANCE"},
{GL_LUMINANCE_ALPHA, "GL_LUMINANCE_ALPHA"},
{GL_RGB, "GL_RGB"},
{GL_RGBA, "GL_RGBA"},
{GL_R8, "GL_R8"},
{GL_R8_SNORM, "GL_R8_SNORM"},
{GL_R16F, "GL_R16F"},
{GL_R32F, "GL_R32F"},
{GL_R8UI, "GL_R8UI"},
{GL_R8I, "GL_R8I"},
{GL_R16UI, "GL_R16UI"},
{GL_R16I, "GL_R16I"},
{GL_R32UI, "GL_R32UI"},
{GL_R32I, "GL_R32I"},
{GL_RG8, "GL_RG8"},
{GL_RG8_SNORM, "GL_RG8_SNORM"},
{GL_RG16F, "GL_RG16F"},
{GL_RG32F, "GL_RG32F"},
{GL_RG8UI, "GL_RG8UI"},
{GL_RG8I, "GL_RG8I"},
{GL_RG16UI, "GL_RG16UI"},
{GL_RG16I, "GL_RG16I"},
{GL_RG32UI, "GL_RG32UI"},
{GL_RG32I, "GL_RG32I"},
{GL_RGB8, "GL_RGB8"},
{GL_SRGB8, "GL_SRGB8"},
{GL_RGB565, "GL_RGB565"},
{GL_RGB8_SNORM, "GL_RGB8_SNORM"},
{GL_R11F_G11F_B10F, "GL_R11F_G11F_B10F"},
{GL_RGB9_E5, "GL_RGB9_E5"},
{GL_RGB16F, "GL_RGB16F"},
{GL_RGB32F, "GL_RGB32F"},
{GL_RGB8UI, "GL_RGB8UI"},
{GL_RGB8I, "GL_RGB8I"},
{GL_RGB16UI, "GL_RGB16UI"},
{GL_RGB16I, "GL_RGB16I"},
{GL_RGB32UI, "GL_RGB32UI"},
{GL_RGB32I, "GL_RGB32I"},
{GL_RGBA8, "GL_RGBA8"},
{GL_SRGB8_ALPHA8, "GL_SRGB8_ALPHA8"},
{GL_RGBA8_SNORM, "GL_RGBA8_SNORM"},
{GL_RGB5_A1, "GL_RGB5_A1"},
{GL_RGBA4, "GL_RGBA4"},
{GL_RGB10_A2, "GL_RGB10_A2"},
{GL_RGBA16F, "GL_RGBA16F"},
{GL_RGBA32F, "GL_RGBA32F"},
{GL_RGBA8UI, "GL_RGBA8UI"},
{GL_RGBA8I, "GL_RGBA8I"},
{GL_RGB10_A2UI, "GL_RGB10_A2UI"},
{GL_RGBA16UI, "GL_RGBA16UI"},
{GL_RGBA16I, "GL_RGBA16I"},
{GL_RGBA32UI, "GL_RGBA32UI"},
{GL_RGBA32I, "GL_RGBA32I"},
{GL_DEPTH_COMPONENT16, "GL_DEPTH_COMPONENT16"},
{GL_DEPTH_COMPONENT24, "GL_DEPTH_COMPONENT24"},
{GL_DEPTH_COMPONENT32F, "GL_DEPTH_COMPONENT32F"},
{GL_DEPTH24_STENCIL8, "GL_DEPTH24_STENCIL8"},
{GL_DEPTH32F_STENCIL8, "GL_DEPTH32F_STENCIL8"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureInternalFormatStorage(uint32_t value) {
static const EnumToString string_table[] = {
{GL_RGB565, "GL_RGB565"},
{GL_RGBA4, "GL_RGBA4"},
{GL_RGB5_A1, "GL_RGB5_A1"},
{GL_ALPHA8_EXT, "GL_ALPHA8_EXT"},
{GL_LUMINANCE8_EXT, "GL_LUMINANCE8_EXT"},
{GL_LUMINANCE8_ALPHA8_EXT, "GL_LUMINANCE8_ALPHA8_EXT"},
{GL_RGB8_OES, "GL_RGB8_OES"},
{GL_RGBA8_OES, "GL_RGBA8_OES"},
{GL_R8, "GL_R8"},
{GL_R8_SNORM, "GL_R8_SNORM"},
{GL_R16F, "GL_R16F"},
{GL_R32F, "GL_R32F"},
{GL_R8UI, "GL_R8UI"},
{GL_R8I, "GL_R8I"},
{GL_R16UI, "GL_R16UI"},
{GL_R16I, "GL_R16I"},
{GL_R32UI, "GL_R32UI"},
{GL_R32I, "GL_R32I"},
{GL_RG8, "GL_RG8"},
{GL_RG8_SNORM, "GL_RG8_SNORM"},
{GL_RG16F, "GL_RG16F"},
{GL_RG32F, "GL_RG32F"},
{GL_RG8UI, "GL_RG8UI"},
{GL_RG8I, "GL_RG8I"},
{GL_RG16UI, "GL_RG16UI"},
{GL_RG16I, "GL_RG16I"},
{GL_RG32UI, "GL_RG32UI"},
{GL_RG32I, "GL_RG32I"},
{GL_RGB8, "GL_RGB8"},
{GL_SRGB8, "GL_SRGB8"},
{GL_RGB8_SNORM, "GL_RGB8_SNORM"},
{GL_R11F_G11F_B10F, "GL_R11F_G11F_B10F"},
{GL_RGB9_E5, "GL_RGB9_E5"},
{GL_RGB16F, "GL_RGB16F"},
{GL_RGB32F, "GL_RGB32F"},
{GL_RGB8UI, "GL_RGB8UI"},
{GL_RGB8I, "GL_RGB8I"},
{GL_RGB16UI, "GL_RGB16UI"},
{GL_RGB16I, "GL_RGB16I"},
{GL_RGB32UI, "GL_RGB32UI"},
{GL_RGB32I, "GL_RGB32I"},
{GL_RGBA8, "GL_RGBA8"},
{GL_SRGB8_ALPHA8, "GL_SRGB8_ALPHA8"},
{GL_RGBA8_SNORM, "GL_RGBA8_SNORM"},
{GL_RGB10_A2, "GL_RGB10_A2"},
{GL_RGBA16F, "GL_RGBA16F"},
{GL_RGBA32F, "GL_RGBA32F"},
{GL_RGBA8UI, "GL_RGBA8UI"},
{GL_RGBA8I, "GL_RGBA8I"},
{GL_RGB10_A2UI, "GL_RGB10_A2UI"},
{GL_RGBA16UI, "GL_RGBA16UI"},
{GL_RGBA16I, "GL_RGBA16I"},
{GL_RGBA32UI, "GL_RGBA32UI"},
{GL_RGBA32I, "GL_RGBA32I"},
{GL_DEPTH_COMPONENT16, "GL_DEPTH_COMPONENT16"},
{GL_DEPTH_COMPONENT24, "GL_DEPTH_COMPONENT24"},
{GL_DEPTH_COMPONENT32F, "GL_DEPTH_COMPONENT32F"},
{GL_DEPTH24_STENCIL8, "GL_DEPTH24_STENCIL8"},
{GL_DEPTH32F_STENCIL8, "GL_DEPTH32F_STENCIL8"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureMagFilterMode(uint32_t value) {
static const EnumToString string_table[] = {
{GL_NEAREST, "GL_NEAREST"},
{GL_LINEAR, "GL_LINEAR"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureMinFilterMode(uint32_t value) {
static const EnumToString string_table[] = {
{GL_NEAREST, "GL_NEAREST"},
{GL_LINEAR, "GL_LINEAR"},
{GL_NEAREST_MIPMAP_NEAREST, "GL_NEAREST_MIPMAP_NEAREST"},
{GL_LINEAR_MIPMAP_NEAREST, "GL_LINEAR_MIPMAP_NEAREST"},
{GL_NEAREST_MIPMAP_LINEAR, "GL_NEAREST_MIPMAP_LINEAR"},
{GL_LINEAR_MIPMAP_LINEAR, "GL_LINEAR_MIPMAP_LINEAR"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureParameter(uint32_t value) {
static const EnumToString string_table[] = {
{GL_TEXTURE_MAG_FILTER, "GL_TEXTURE_MAG_FILTER"},
{GL_TEXTURE_MIN_FILTER, "GL_TEXTURE_MIN_FILTER"},
{GL_TEXTURE_WRAP_S, "GL_TEXTURE_WRAP_S"},
{GL_TEXTURE_WRAP_T, "GL_TEXTURE_WRAP_T"},
{GL_TEXTURE_BASE_LEVEL, "GL_TEXTURE_BASE_LEVEL"},
{GL_TEXTURE_COMPARE_FUNC, "GL_TEXTURE_COMPARE_FUNC"},
{GL_TEXTURE_COMPARE_MODE, "GL_TEXTURE_COMPARE_MODE"},
{GL_TEXTURE_IMMUTABLE_FORMAT, "GL_TEXTURE_IMMUTABLE_FORMAT"},
{GL_TEXTURE_IMMUTABLE_LEVELS, "GL_TEXTURE_IMMUTABLE_LEVELS"},
{GL_TEXTURE_MAX_LEVEL, "GL_TEXTURE_MAX_LEVEL"},
{GL_TEXTURE_MAX_LOD, "GL_TEXTURE_MAX_LOD"},
{GL_TEXTURE_MIN_LOD, "GL_TEXTURE_MIN_LOD"},
{GL_TEXTURE_WRAP_R, "GL_TEXTURE_WRAP_R"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureSizedColorRenderableInternalFormat(
uint32_t value) {
static const EnumToString string_table[] = {
{GL_R8, "GL_R8"},
{GL_R8UI, "GL_R8UI"},
{GL_R8I, "GL_R8I"},
{GL_R16UI, "GL_R16UI"},
{GL_R16I, "GL_R16I"},
{GL_R32UI, "GL_R32UI"},
{GL_R32I, "GL_R32I"},
{GL_RG8, "GL_RG8"},
{GL_RG8UI, "GL_RG8UI"},
{GL_RG8I, "GL_RG8I"},
{GL_RG16UI, "GL_RG16UI"},
{GL_RG16I, "GL_RG16I"},
{GL_RG32UI, "GL_RG32UI"},
{GL_RG32I, "GL_RG32I"},
{GL_RGB8, "GL_RGB8"},
{GL_RGB565, "GL_RGB565"},
{GL_RGBA8, "GL_RGBA8"},
{GL_SRGB8_ALPHA8, "GL_SRGB8_ALPHA8"},
{GL_RGB5_A1, "GL_RGB5_A1"},
{GL_RGBA4, "GL_RGBA4"},
{GL_RGB10_A2, "GL_RGB10_A2"},
{GL_RGBA8UI, "GL_RGBA8UI"},
{GL_RGBA8I, "GL_RGBA8I"},
{GL_RGB10_A2UI, "GL_RGB10_A2UI"},
{GL_RGBA16UI, "GL_RGBA16UI"},
{GL_RGBA16I, "GL_RGBA16I"},
{GL_RGBA32UI, "GL_RGBA32UI"},
{GL_RGBA32I, "GL_RGBA32I"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureSizedTextureFilterableInternalFormat(
uint32_t value) {
static const EnumToString string_table[] = {
{GL_R8, "GL_R8"},
{GL_R8_SNORM, "GL_R8_SNORM"},
{GL_R16F, "GL_R16F"},
{GL_RG8, "GL_RG8"},
{GL_RG8_SNORM, "GL_RG8_SNORM"},
{GL_RG16F, "GL_RG16F"},
{GL_RGB8, "GL_RGB8"},
{GL_SRGB8, "GL_SRGB8"},
{GL_RGB565, "GL_RGB565"},
{GL_RGB8_SNORM, "GL_RGB8_SNORM"},
{GL_R11F_G11F_B10F, "GL_R11F_G11F_B10F"},
{GL_RGB9_E5, "GL_RGB9_E5"},
{GL_RGB16F, "GL_RGB16F"},
{GL_RGBA8, "GL_RGBA8"},
{GL_SRGB8_ALPHA8, "GL_SRGB8_ALPHA8"},
{GL_RGBA8_SNORM, "GL_RGBA8_SNORM"},
{GL_RGB5_A1, "GL_RGB5_A1"},
{GL_RGBA4, "GL_RGBA4"},
{GL_RGB10_A2, "GL_RGB10_A2"},
{GL_RGBA16F, "GL_RGBA16F"},
{GL_RGB_YCRCB_420_CHROMIUM, "GL_RGB_YCRCB_420_CHROMIUM"},
{GL_RGB_YCBCR_422_CHROMIUM, "GL_RGB_YCBCR_422_CHROMIUM"},
{GL_RGB_YCBCR_420V_CHROMIUM, "GL_RGB_YCBCR_420V_CHROMIUM"},
{GL_R16_EXT, "GL_R16_EXT"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureSrgbDecodeExt(uint32_t value) {
static const EnumToString string_table[] = {
{GL_DECODE_EXT, "GL_DECODE_EXT"},
{GL_SKIP_DECODE_EXT, "GL_SKIP_DECODE_EXT"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureStencilRenderableInternalFormat(
uint32_t value) {
static const EnumToString string_table[] = {
{GL_STENCIL_INDEX8, "GL_STENCIL_INDEX8"},
{GL_DEPTH24_STENCIL8, "GL_DEPTH24_STENCIL8"},
{GL_DEPTH32F_STENCIL8, "GL_DEPTH32F_STENCIL8"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureSwizzle(uint32_t value) {
static const EnumToString string_table[] = {
{GL_RED, "GL_RED"}, {GL_GREEN, "GL_GREEN"}, {GL_BLUE, "GL_BLUE"},
{GL_ALPHA, "GL_ALPHA"}, {GL_ZERO, "GL_ZERO"}, {GL_ONE, "GL_ONE"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureTarget(uint32_t value) {
static const EnumToString string_table[] = {
{GL_TEXTURE_2D, "GL_TEXTURE_2D"},
{GL_TEXTURE_CUBE_MAP_POSITIVE_X, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"},
{GL_TEXTURE_CUBE_MAP_NEGATIVE_X, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"},
{GL_TEXTURE_CUBE_MAP_POSITIVE_Y, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"},
{GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"},
{GL_TEXTURE_CUBE_MAP_POSITIVE_Z, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"},
{GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureUnsizedInternalFormat(uint32_t value) {
static const EnumToString string_table[] = {
{GL_ALPHA, "GL_ALPHA"},
{GL_LUMINANCE, "GL_LUMINANCE"},
{GL_LUMINANCE_ALPHA, "GL_LUMINANCE_ALPHA"},
{GL_RGB, "GL_RGB"},
{GL_RGBA, "GL_RGBA"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureUsage(uint32_t value) {
static const EnumToString string_table[] = {
{GL_NONE, "GL_NONE"},
{GL_FRAMEBUFFER_ATTACHMENT_ANGLE, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTextureWrapMode(uint32_t value) {
static const EnumToString string_table[] = {
{GL_CLAMP_TO_EDGE, "GL_CLAMP_TO_EDGE"},
{GL_MIRRORED_REPEAT, "GL_MIRRORED_REPEAT"},
{GL_REPEAT, "GL_REPEAT"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTransformFeedbackBindTarget(uint32_t value) {
static const EnumToString string_table[] = {
{GL_TRANSFORM_FEEDBACK, "GL_TRANSFORM_FEEDBACK"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringTransformFeedbackPrimitiveMode(uint32_t value) {
static const EnumToString string_table[] = {
{GL_POINTS, "GL_POINTS"},
{GL_LINES, "GL_LINES"},
{GL_TRIANGLES, "GL_TRIANGLES"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringUniformBlockParameter(uint32_t value) {
static const EnumToString string_table[] = {
{GL_UNIFORM_BLOCK_BINDING, "GL_UNIFORM_BLOCK_BINDING"},
{GL_UNIFORM_BLOCK_DATA_SIZE, "GL_UNIFORM_BLOCK_DATA_SIZE"},
{GL_UNIFORM_BLOCK_NAME_LENGTH, "GL_UNIFORM_BLOCK_NAME_LENGTH"},
{GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"},
{GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,
"GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"},
{GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,
"GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"},
{GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,
"GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringUniformParameter(uint32_t value) {
static const EnumToString string_table[] = {
{GL_UNIFORM_SIZE, "GL_UNIFORM_SIZE"},
{GL_UNIFORM_TYPE, "GL_UNIFORM_TYPE"},
{GL_UNIFORM_NAME_LENGTH, "GL_UNIFORM_NAME_LENGTH"},
{GL_UNIFORM_BLOCK_INDEX, "GL_UNIFORM_BLOCK_INDEX"},
{GL_UNIFORM_OFFSET, "GL_UNIFORM_OFFSET"},
{GL_UNIFORM_ARRAY_STRIDE, "GL_UNIFORM_ARRAY_STRIDE"},
{GL_UNIFORM_MATRIX_STRIDE, "GL_UNIFORM_MATRIX_STRIDE"},
{GL_UNIFORM_IS_ROW_MAJOR, "GL_UNIFORM_IS_ROW_MAJOR"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringVertexAttribIType(uint32_t value) {
static const EnumToString string_table[] = {
{GL_BYTE, "GL_BYTE"}, {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
{GL_SHORT, "GL_SHORT"}, {GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"},
{GL_INT, "GL_INT"}, {GL_UNSIGNED_INT, "GL_UNSIGNED_INT"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringVertexAttribType(uint32_t value) {
static const EnumToString string_table[] = {
{GL_BYTE, "GL_BYTE"},
{GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
{GL_SHORT, "GL_SHORT"},
{GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"},
{GL_FLOAT, "GL_FLOAT"},
{GL_INT, "GL_INT"},
{GL_UNSIGNED_INT, "GL_UNSIGNED_INT"},
{GL_HALF_FLOAT, "GL_HALF_FLOAT"},
{GL_INT_2_10_10_10_REV, "GL_INT_2_10_10_10_REV"},
{GL_UNSIGNED_INT_2_10_10_10_REV, "GL_UNSIGNED_INT_2_10_10_10_REV"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringVertexAttribute(uint32_t value) {
static const EnumToString string_table[] = {
{GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"},
{GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
"GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"},
{GL_VERTEX_ATTRIB_ARRAY_ENABLED, "GL_VERTEX_ATTRIB_ARRAY_ENABLED"},
{GL_VERTEX_ATTRIB_ARRAY_SIZE, "GL_VERTEX_ATTRIB_ARRAY_SIZE"},
{GL_VERTEX_ATTRIB_ARRAY_STRIDE, "GL_VERTEX_ATTRIB_ARRAY_STRIDE"},
{GL_VERTEX_ATTRIB_ARRAY_TYPE, "GL_VERTEX_ATTRIB_ARRAY_TYPE"},
{GL_CURRENT_VERTEX_ATTRIB, "GL_CURRENT_VERTEX_ATTRIB"},
{GL_VERTEX_ATTRIB_ARRAY_INTEGER, "GL_VERTEX_ATTRIB_ARRAY_INTEGER"},
{GL_VERTEX_ATTRIB_ARRAY_DIVISOR, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringVertexPointer(uint32_t value) {
static const EnumToString string_table[] = {
{GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
std::string GLES2Util::GetStringWindowRectanglesMode(uint32_t value) {
static const EnumToString string_table[] = {
{GL_INCLUSIVE_EXT, "GL_INCLUSIVE_EXT"},
{GL_EXCLUSIVE_EXT, "GL_EXCLUSIVE_EXT"},
};
return GLES2Util::GetQualifiedEnumString(string_table,
base::size(string_table), value);
}
#endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_