| // Copyright 2014 The Chromium Authors | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | // This file is auto-generated from | 
 | // gpu/command_buffer/build_gles2_cmd_buffer.py | 
 | // It's formatted by clang-format using chromium coding style: | 
 | //    clang-format -i -style=chromium filename | 
 | // DO NOT EDIT! | 
 |  | 
 | // This file is included by gles2_interface.h to declare the | 
 | // GL api functions. | 
 | #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ | 
 | #define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ | 
 |  | 
 | virtual void ActiveTexture(GLenum texture) = 0; | 
 | virtual void AttachShader(GLuint program, GLuint shader) = 0; | 
 | virtual void BindAttribLocation(GLuint program, | 
 |                                 GLuint index, | 
 |                                 const char* name) = 0; | 
 | virtual void BindBuffer(GLenum target, GLuint buffer) = 0; | 
 | virtual void BindBufferBase(GLenum target, GLuint index, GLuint buffer) = 0; | 
 | virtual void BindBufferRange(GLenum target, | 
 |                              GLuint index, | 
 |                              GLuint buffer, | 
 |                              GLintptr offset, | 
 |                              GLsizeiptr size) = 0; | 
 | virtual void BindFramebuffer(GLenum target, GLuint framebuffer) = 0; | 
 | virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) = 0; | 
 | virtual void BindSampler(GLuint unit, GLuint sampler) = 0; | 
 | virtual void BindTexture(GLenum target, GLuint texture) = 0; | 
 | virtual void BindTransformFeedback(GLenum target, GLuint transformfeedback) = 0; | 
 | virtual void BlendColor(GLclampf red, | 
 |                         GLclampf green, | 
 |                         GLclampf blue, | 
 |                         GLclampf alpha) = 0; | 
 | virtual void BlendEquation(GLenum mode) = 0; | 
 | virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) = 0; | 
 | virtual void BlendFunc(GLenum sfactor, GLenum dfactor) = 0; | 
 | virtual void BlendFuncSeparate(GLenum srcRGB, | 
 |                                GLenum dstRGB, | 
 |                                GLenum srcAlpha, | 
 |                                GLenum dstAlpha) = 0; | 
 | virtual void BufferData(GLenum target, | 
 |                         GLsizeiptr size, | 
 |                         const void* data, | 
 |                         GLenum usage) = 0; | 
 | virtual void BufferSubData(GLenum target, | 
 |                            GLintptr offset, | 
 |                            GLsizeiptr size, | 
 |                            const void* data) = 0; | 
 | virtual GLenum CheckFramebufferStatus(GLenum target) = 0; | 
 | virtual void Clear(GLbitfield mask) = 0; | 
 | virtual void ClearBufferfi(GLenum buffer, | 
 |                            GLint drawbuffers, | 
 |                            GLfloat depth, | 
 |                            GLint stencil) = 0; | 
 | virtual void ClearBufferfv(GLenum buffer, | 
 |                            GLint drawbuffers, | 
 |                            const GLfloat* value) = 0; | 
 | virtual void ClearBufferiv(GLenum buffer, | 
 |                            GLint drawbuffers, | 
 |                            const GLint* value) = 0; | 
 | virtual void ClearBufferuiv(GLenum buffer, | 
 |                             GLint drawbuffers, | 
 |                             const GLuint* value) = 0; | 
 | virtual void ClearColor(GLclampf red, | 
 |                         GLclampf green, | 
 |                         GLclampf blue, | 
 |                         GLclampf alpha) = 0; | 
 | virtual void ClearDepthf(GLclampf depth) = 0; | 
 | virtual void ClearStencil(GLint s) = 0; | 
 | virtual GLenum ClientWaitSync(GLsync sync, | 
 |                               GLbitfield flags, | 
 |                               GLuint64 timeout) = 0; | 
 | virtual void ColorMask(GLboolean red, | 
 |                        GLboolean green, | 
 |                        GLboolean blue, | 
 |                        GLboolean alpha) = 0; | 
 | virtual void CompileShader(GLuint shader) = 0; | 
 | virtual void CompressedTexImage2D(GLenum target, | 
 |                                   GLint level, | 
 |                                   GLenum internalformat, | 
 |                                   GLsizei width, | 
 |                                   GLsizei height, | 
 |                                   GLint border, | 
 |                                   GLsizei imageSize, | 
 |                                   const void* data) = 0; | 
 | virtual void CompressedTexSubImage2D(GLenum target, | 
 |                                      GLint level, | 
 |                                      GLint xoffset, | 
 |                                      GLint yoffset, | 
 |                                      GLsizei width, | 
 |                                      GLsizei height, | 
 |                                      GLenum format, | 
 |                                      GLsizei imageSize, | 
 |                                      const void* data) = 0; | 
 | virtual void CompressedTexImage3D(GLenum target, | 
 |                                   GLint level, | 
 |                                   GLenum internalformat, | 
 |                                   GLsizei width, | 
 |                                   GLsizei height, | 
 |                                   GLsizei depth, | 
 |                                   GLint border, | 
 |                                   GLsizei imageSize, | 
 |                                   const void* data) = 0; | 
 | virtual void CompressedTexSubImage3D(GLenum target, | 
 |                                      GLint level, | 
 |                                      GLint xoffset, | 
 |                                      GLint yoffset, | 
 |                                      GLint zoffset, | 
 |                                      GLsizei width, | 
 |                                      GLsizei height, | 
 |                                      GLsizei depth, | 
 |                                      GLenum format, | 
 |                                      GLsizei imageSize, | 
 |                                      const void* data) = 0; | 
 | virtual void CopyBufferSubData(GLenum readtarget, | 
 |                                GLenum writetarget, | 
 |                                GLintptr readoffset, | 
 |                                GLintptr writeoffset, | 
 |                                GLsizeiptr size) = 0; | 
 | virtual void CopyTexImage2D(GLenum target, | 
 |                             GLint level, | 
 |                             GLenum internalformat, | 
 |                             GLint x, | 
 |                             GLint y, | 
 |                             GLsizei width, | 
 |                             GLsizei height, | 
 |                             GLint border) = 0; | 
 | virtual void CopyTexSubImage2D(GLenum target, | 
 |                                GLint level, | 
 |                                GLint xoffset, | 
 |                                GLint yoffset, | 
 |                                GLint x, | 
 |                                GLint y, | 
 |                                GLsizei width, | 
 |                                GLsizei height) = 0; | 
 | virtual void CopyTexSubImage3D(GLenum target, | 
 |                                GLint level, | 
 |                                GLint xoffset, | 
 |                                GLint yoffset, | 
 |                                GLint zoffset, | 
 |                                GLint x, | 
 |                                GLint y, | 
 |                                GLsizei width, | 
 |                                GLsizei height) = 0; | 
 | virtual GLuint CreateProgram() = 0; | 
 | virtual GLuint CreateShader(GLenum type) = 0; | 
 | virtual void CullFace(GLenum mode) = 0; | 
 | virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) = 0; | 
 | virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) = 0; | 
 | virtual void DeleteProgram(GLuint program) = 0; | 
 | virtual void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) = 0; | 
 | virtual void DeleteSamplers(GLsizei n, const GLuint* samplers) = 0; | 
 | virtual void DeleteSync(GLsync sync) = 0; | 
 | virtual void DeleteShader(GLuint shader) = 0; | 
 | virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0; | 
 | virtual void DeleteTransformFeedbacks(GLsizei n, const GLuint* ids) = 0; | 
 | virtual void DepthFunc(GLenum func) = 0; | 
 | virtual void DepthMask(GLboolean flag) = 0; | 
 | virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0; | 
 | virtual void DetachShader(GLuint program, GLuint shader) = 0; | 
 | virtual void Disable(GLenum cap) = 0; | 
 | virtual void DisableVertexAttribArray(GLuint index) = 0; | 
 | virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0; | 
 | virtual void DrawElements(GLenum mode, | 
 |                           GLsizei count, | 
 |                           GLenum type, | 
 |                           const void* indices) = 0; | 
 | virtual void DrawRangeElements(GLenum mode, | 
 |                                GLuint start, | 
 |                                GLuint end, | 
 |                                GLsizei count, | 
 |                                GLenum type, | 
 |                                const void* indices) = 0; | 
 | virtual void Enable(GLenum cap) = 0; | 
 | virtual void EnableVertexAttribArray(GLuint index) = 0; | 
 | virtual GLsync FenceSync(GLenum condition, GLbitfield flags) = 0; | 
 | virtual void Finish() = 0; | 
 | virtual void Flush() = 0; | 
 | virtual void FramebufferRenderbuffer(GLenum target, | 
 |                                      GLenum attachment, | 
 |                                      GLenum renderbuffertarget, | 
 |                                      GLuint renderbuffer) = 0; | 
 | virtual void FramebufferTexture2D(GLenum target, | 
 |                                   GLenum attachment, | 
 |                                   GLenum textarget, | 
 |                                   GLuint texture, | 
 |                                   GLint level) = 0; | 
 | virtual void FramebufferTextureLayer(GLenum target, | 
 |                                      GLenum attachment, | 
 |                                      GLuint texture, | 
 |                                      GLint level, | 
 |                                      GLint layer) = 0; | 
 | virtual void FrontFace(GLenum mode) = 0; | 
 | virtual void GenBuffers(GLsizei n, GLuint* buffers) = 0; | 
 | virtual void GenerateMipmap(GLenum target) = 0; | 
 | virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) = 0; | 
 | virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) = 0; | 
 | virtual void GenSamplers(GLsizei n, GLuint* samplers) = 0; | 
 | virtual void GenTextures(GLsizei n, GLuint* textures) = 0; | 
 | virtual void GenTransformFeedbacks(GLsizei n, GLuint* ids) = 0; | 
 | virtual void GetActiveAttrib(GLuint program, | 
 |                              GLuint index, | 
 |                              GLsizei bufsize, | 
 |                              GLsizei* length, | 
 |                              GLint* size, | 
 |                              GLenum* type, | 
 |                              char* name) = 0; | 
 | virtual void GetActiveUniform(GLuint program, | 
 |                               GLuint index, | 
 |                               GLsizei bufsize, | 
 |                               GLsizei* length, | 
 |                               GLint* size, | 
 |                               GLenum* type, | 
 |                               char* name) = 0; | 
 | virtual void GetActiveUniformBlockiv(GLuint program, | 
 |                                      GLuint index, | 
 |                                      GLenum pname, | 
 |                                      GLint* params) = 0; | 
 | virtual void GetActiveUniformBlockName(GLuint program, | 
 |                                        GLuint index, | 
 |                                        GLsizei bufsize, | 
 |                                        GLsizei* length, | 
 |                                        char* name) = 0; | 
 | virtual void GetActiveUniformsiv(GLuint program, | 
 |                                  GLsizei count, | 
 |                                  const GLuint* indices, | 
 |                                  GLenum pname, | 
 |                                  GLint* params) = 0; | 
 | virtual void GetAttachedShaders(GLuint program, | 
 |                                 GLsizei maxcount, | 
 |                                 GLsizei* count, | 
 |                                 GLuint* shaders) = 0; | 
 | virtual GLint GetAttribLocation(GLuint program, const char* name) = 0; | 
 | virtual void GetBooleanv(GLenum pname, GLboolean* params) = 0; | 
 | virtual void GetBooleani_v(GLenum pname, GLuint index, GLboolean* data) = 0; | 
 | virtual void GetBufferParameteri64v(GLenum target, | 
 |                                     GLenum pname, | 
 |                                     GLint64* params) = 0; | 
 | virtual void GetBufferParameteriv(GLenum target, | 
 |                                   GLenum pname, | 
 |                                   GLint* params) = 0; | 
 | virtual GLenum GetError() = 0; | 
 | virtual void GetFloatv(GLenum pname, GLfloat* params) = 0; | 
 | virtual GLint GetFragDataLocation(GLuint program, const char* name) = 0; | 
 | virtual void GetFramebufferAttachmentParameteriv(GLenum target, | 
 |                                                  GLenum attachment, | 
 |                                                  GLenum pname, | 
 |                                                  GLint* params) = 0; | 
 | virtual void GetInteger64v(GLenum pname, GLint64* params) = 0; | 
 | virtual void GetIntegeri_v(GLenum pname, GLuint index, GLint* data) = 0; | 
 | virtual void GetInteger64i_v(GLenum pname, GLuint index, GLint64* data) = 0; | 
 | virtual void GetIntegerv(GLenum pname, GLint* params) = 0; | 
 | virtual void GetInternalformativ(GLenum target, | 
 |                                  GLenum format, | 
 |                                  GLenum pname, | 
 |                                  GLsizei bufSize, | 
 |                                  GLint* params) = 0; | 
 | virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) = 0; | 
 | virtual void GetProgramInfoLog(GLuint program, | 
 |                                GLsizei bufsize, | 
 |                                GLsizei* length, | 
 |                                char* infolog) = 0; | 
 | virtual void GetRenderbufferParameteriv(GLenum target, | 
 |                                         GLenum pname, | 
 |                                         GLint* params) = 0; | 
 | virtual void GetSamplerParameterfv(GLuint sampler, | 
 |                                    GLenum pname, | 
 |                                    GLfloat* params) = 0; | 
 | virtual void GetSamplerParameteriv(GLuint sampler, | 
 |                                    GLenum pname, | 
 |                                    GLint* params) = 0; | 
 | virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0; | 
 | virtual void GetShaderInfoLog(GLuint shader, | 
 |                               GLsizei bufsize, | 
 |                               GLsizei* length, | 
 |                               char* infolog) = 0; | 
 | virtual void GetShaderPrecisionFormat(GLenum shadertype, | 
 |                                       GLenum precisiontype, | 
 |                                       GLint* range, | 
 |                                       GLint* precision) = 0; | 
 | virtual void GetShaderSource(GLuint shader, | 
 |                              GLsizei bufsize, | 
 |                              GLsizei* length, | 
 |                              char* source) = 0; | 
 | virtual const GLubyte* GetString(GLenum name) = 0; | 
 | virtual const GLubyte* GetStringi(GLenum name, GLuint index) = 0; | 
 | virtual void GetSynciv(GLsync sync, | 
 |                        GLenum pname, | 
 |                        GLsizei bufsize, | 
 |                        GLsizei* length, | 
 |                        GLint* values) = 0; | 
 | virtual void GetTexParameterfv(GLenum target, | 
 |                                GLenum pname, | 
 |                                GLfloat* params) = 0; | 
 | virtual void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) = 0; | 
 | virtual void GetTransformFeedbackVarying(GLuint program, | 
 |                                          GLuint index, | 
 |                                          GLsizei bufsize, | 
 |                                          GLsizei* length, | 
 |                                          GLsizei* size, | 
 |                                          GLenum* type, | 
 |                                          char* name) = 0; | 
 | virtual GLuint GetUniformBlockIndex(GLuint program, const char* name) = 0; | 
 | virtual void GetUniformfv(GLuint program, GLint location, GLfloat* params) = 0; | 
 | virtual void GetUniformiv(GLuint program, GLint location, GLint* params) = 0; | 
 | virtual void GetUniformuiv(GLuint program, GLint location, GLuint* params) = 0; | 
 | virtual void GetUniformIndices(GLuint program, | 
 |                                GLsizei count, | 
 |                                const char* const* names, | 
 |                                GLuint* indices) = 0; | 
 | virtual GLint GetUniformLocation(GLuint program, const char* name) = 0; | 
 | virtual void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) = 0; | 
 | virtual void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) = 0; | 
 | virtual void GetVertexAttribIiv(GLuint index, GLenum pname, GLint* params) = 0; | 
 | virtual void GetVertexAttribIuiv(GLuint index, | 
 |                                  GLenum pname, | 
 |                                  GLuint* params) = 0; | 
 | virtual void GetVertexAttribPointerv(GLuint index, | 
 |                                      GLenum pname, | 
 |                                      void** pointer) = 0; | 
 | virtual void Hint(GLenum target, GLenum mode) = 0; | 
 | virtual void InvalidateFramebuffer(GLenum target, | 
 |                                    GLsizei count, | 
 |                                    const GLenum* attachments) = 0; | 
 | virtual void InvalidateSubFramebuffer(GLenum target, | 
 |                                       GLsizei count, | 
 |                                       const GLenum* attachments, | 
 |                                       GLint x, | 
 |                                       GLint y, | 
 |                                       GLsizei width, | 
 |                                       GLsizei height) = 0; | 
 | virtual GLboolean IsBuffer(GLuint buffer) = 0; | 
 | virtual GLboolean IsEnabled(GLenum cap) = 0; | 
 | virtual GLboolean IsFramebuffer(GLuint framebuffer) = 0; | 
 | virtual GLboolean IsProgram(GLuint program) = 0; | 
 | virtual GLboolean IsRenderbuffer(GLuint renderbuffer) = 0; | 
 | virtual GLboolean IsSampler(GLuint sampler) = 0; | 
 | virtual GLboolean IsShader(GLuint shader) = 0; | 
 | virtual GLboolean IsSync(GLsync sync) = 0; | 
 | virtual GLboolean IsTexture(GLuint texture) = 0; | 
 | virtual GLboolean IsTransformFeedback(GLuint transformfeedback) = 0; | 
 | virtual void LineWidth(GLfloat width) = 0; | 
 | virtual void LinkProgram(GLuint program) = 0; | 
 | virtual void PauseTransformFeedback() = 0; | 
 | virtual void PixelStorei(GLenum pname, GLint param) = 0; | 
 | virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0; | 
 | virtual void ReadBuffer(GLenum src) = 0; | 
 | virtual void ReadPixels(GLint x, | 
 |                         GLint y, | 
 |                         GLsizei width, | 
 |                         GLsizei height, | 
 |                         GLenum format, | 
 |                         GLenum type, | 
 |                         void* pixels) = 0; | 
 | virtual void ReleaseShaderCompiler() = 0; | 
 | virtual void RenderbufferStorage(GLenum target, | 
 |                                  GLenum internalformat, | 
 |                                  GLsizei width, | 
 |                                  GLsizei height) = 0; | 
 | virtual void ResumeTransformFeedback() = 0; | 
 | virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0; | 
 | virtual void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) = 0; | 
 | virtual void SamplerParameterfv(GLuint sampler, | 
 |                                 GLenum pname, | 
 |                                 const GLfloat* params) = 0; | 
 | virtual void SamplerParameteri(GLuint sampler, GLenum pname, GLint param) = 0; | 
 | virtual void SamplerParameteriv(GLuint sampler, | 
 |                                 GLenum pname, | 
 |                                 const GLint* params) = 0; | 
 | virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0; | 
 | virtual void ShaderBinary(GLsizei n, | 
 |                           const GLuint* shaders, | 
 |                           GLenum binaryformat, | 
 |                           const void* binary, | 
 |                           GLsizei length) = 0; | 
 | virtual void ShaderSource(GLuint shader, | 
 |                           GLsizei count, | 
 |                           const GLchar* const* str, | 
 |                           const GLint* length) = 0; | 
 | virtual void ShallowFinishCHROMIUM() = 0; | 
 | virtual void OrderingBarrierCHROMIUM() = 0; | 
 | virtual void MultiDrawArraysWEBGL(GLenum mode, | 
 |                                   const GLint* firsts, | 
 |                                   const GLsizei* counts, | 
 |                                   GLsizei drawcount) = 0; | 
 | virtual void MultiDrawArraysInstancedWEBGL(GLenum mode, | 
 |                                            const GLint* firsts, | 
 |                                            const GLsizei* counts, | 
 |                                            const GLsizei* instance_counts, | 
 |                                            GLsizei drawcount) = 0; | 
 | virtual void MultiDrawArraysInstancedBaseInstanceWEBGL( | 
 |     GLenum mode, | 
 |     const GLint* firsts, | 
 |     const GLsizei* counts, | 
 |     const GLsizei* instance_counts, | 
 |     const GLuint* baseinstances, | 
 |     GLsizei drawcount) = 0; | 
 | virtual void MultiDrawElementsWEBGL(GLenum mode, | 
 |                                     const GLsizei* counts, | 
 |                                     GLenum type, | 
 |                                     const GLsizei* offsets, | 
 |                                     GLsizei drawcount) = 0; | 
 | virtual void MultiDrawElementsInstancedWEBGL(GLenum mode, | 
 |                                              const GLsizei* counts, | 
 |                                              GLenum type, | 
 |                                              const GLsizei* offsets, | 
 |                                              const GLsizei* instance_counts, | 
 |                                              GLsizei drawcount) = 0; | 
 | virtual void MultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL( | 
 |     GLenum mode, | 
 |     const GLsizei* counts, | 
 |     GLenum type, | 
 |     const GLsizei* offsets, | 
 |     const GLsizei* instance_counts, | 
 |     const GLint* basevertices, | 
 |     const GLuint* baseinstances, | 
 |     GLsizei drawcount) = 0; | 
 | virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0; | 
 | virtual void StencilFuncSeparate(GLenum face, | 
 |                                  GLenum func, | 
 |                                  GLint ref, | 
 |                                  GLuint mask) = 0; | 
 | virtual void StencilMask(GLuint mask) = 0; | 
 | virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0; | 
 | virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0; | 
 | virtual void StencilOpSeparate(GLenum face, | 
 |                                GLenum fail, | 
 |                                GLenum zfail, | 
 |                                GLenum zpass) = 0; | 
 | virtual void TexImage2D(GLenum target, | 
 |                         GLint level, | 
 |                         GLint internalformat, | 
 |                         GLsizei width, | 
 |                         GLsizei height, | 
 |                         GLint border, | 
 |                         GLenum format, | 
 |                         GLenum type, | 
 |                         const void* pixels) = 0; | 
 | virtual void TexImage3D(GLenum target, | 
 |                         GLint level, | 
 |                         GLint internalformat, | 
 |                         GLsizei width, | 
 |                         GLsizei height, | 
 |                         GLsizei depth, | 
 |                         GLint border, | 
 |                         GLenum format, | 
 |                         GLenum type, | 
 |                         const void* pixels) = 0; | 
 | virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) = 0; | 
 | virtual void TexParameterfv(GLenum target, | 
 |                             GLenum pname, | 
 |                             const GLfloat* params) = 0; | 
 | virtual void TexParameteri(GLenum target, GLenum pname, GLint param) = 0; | 
 | virtual void TexParameteriv(GLenum target, | 
 |                             GLenum pname, | 
 |                             const GLint* params) = 0; | 
 | virtual void TexStorage3D(GLenum target, | 
 |                           GLsizei levels, | 
 |                           GLenum internalFormat, | 
 |                           GLsizei width, | 
 |                           GLsizei height, | 
 |                           GLsizei depth) = 0; | 
 | virtual void TexSubImage2D(GLenum target, | 
 |                            GLint level, | 
 |                            GLint xoffset, | 
 |                            GLint yoffset, | 
 |                            GLsizei width, | 
 |                            GLsizei height, | 
 |                            GLenum format, | 
 |                            GLenum type, | 
 |                            const void* pixels) = 0; | 
 | virtual void TexSubImage3D(GLenum target, | 
 |                            GLint level, | 
 |                            GLint xoffset, | 
 |                            GLint yoffset, | 
 |                            GLint zoffset, | 
 |                            GLsizei width, | 
 |                            GLsizei height, | 
 |                            GLsizei depth, | 
 |                            GLenum format, | 
 |                            GLenum type, | 
 |                            const void* pixels) = 0; | 
 | virtual void TransformFeedbackVaryings(GLuint program, | 
 |                                        GLsizei count, | 
 |                                        const char* const* varyings, | 
 |                                        GLenum buffermode) = 0; | 
 | virtual void Uniform1f(GLint location, GLfloat x) = 0; | 
 | virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0; | 
 | virtual void Uniform1i(GLint location, GLint x) = 0; | 
 | virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) = 0; | 
 | virtual void Uniform1ui(GLint location, GLuint x) = 0; | 
 | virtual void Uniform1uiv(GLint location, GLsizei count, const GLuint* v) = 0; | 
 | virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) = 0; | 
 | virtual void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) = 0; | 
 | virtual void Uniform2i(GLint location, GLint x, GLint y) = 0; | 
 | virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) = 0; | 
 | virtual void Uniform2ui(GLint location, GLuint x, GLuint y) = 0; | 
 | virtual void Uniform2uiv(GLint location, GLsizei count, const GLuint* v) = 0; | 
 | virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) = 0; | 
 | virtual void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) = 0; | 
 | virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) = 0; | 
 | virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) = 0; | 
 | virtual void Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z) = 0; | 
 | virtual void Uniform3uiv(GLint location, GLsizei count, const GLuint* v) = 0; | 
 | virtual void Uniform4f(GLint location, | 
 |                        GLfloat x, | 
 |                        GLfloat y, | 
 |                        GLfloat z, | 
 |                        GLfloat w) = 0; | 
 | virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0; | 
 | virtual void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) = 0; | 
 | virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0; | 
 | virtual void Uniform4ui(GLint location, | 
 |                         GLuint x, | 
 |                         GLuint y, | 
 |                         GLuint z, | 
 |                         GLuint w) = 0; | 
 | virtual void Uniform4uiv(GLint location, GLsizei count, const GLuint* v) = 0; | 
 | virtual void UniformBlockBinding(GLuint program, | 
 |                                  GLuint index, | 
 |                                  GLuint binding) = 0; | 
 | virtual void UniformMatrix2fv(GLint location, | 
 |                               GLsizei count, | 
 |                               GLboolean transpose, | 
 |                               const GLfloat* value) = 0; | 
 | virtual void UniformMatrix2x3fv(GLint location, | 
 |                                 GLsizei count, | 
 |                                 GLboolean transpose, | 
 |                                 const GLfloat* value) = 0; | 
 | virtual void UniformMatrix2x4fv(GLint location, | 
 |                                 GLsizei count, | 
 |                                 GLboolean transpose, | 
 |                                 const GLfloat* value) = 0; | 
 | virtual void UniformMatrix3fv(GLint location, | 
 |                               GLsizei count, | 
 |                               GLboolean transpose, | 
 |                               const GLfloat* value) = 0; | 
 | virtual void UniformMatrix3x2fv(GLint location, | 
 |                                 GLsizei count, | 
 |                                 GLboolean transpose, | 
 |                                 const GLfloat* value) = 0; | 
 | virtual void UniformMatrix3x4fv(GLint location, | 
 |                                 GLsizei count, | 
 |                                 GLboolean transpose, | 
 |                                 const GLfloat* value) = 0; | 
 | virtual void UniformMatrix4fv(GLint location, | 
 |                               GLsizei count, | 
 |                               GLboolean transpose, | 
 |                               const GLfloat* value) = 0; | 
 | virtual void UniformMatrix4x2fv(GLint location, | 
 |                                 GLsizei count, | 
 |                                 GLboolean transpose, | 
 |                                 const GLfloat* value) = 0; | 
 | virtual void UniformMatrix4x3fv(GLint location, | 
 |                                 GLsizei count, | 
 |                                 GLboolean transpose, | 
 |                                 const GLfloat* value) = 0; | 
 | virtual void UseProgram(GLuint program) = 0; | 
 | virtual void ValidateProgram(GLuint program) = 0; | 
 | virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0; | 
 | virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) = 0; | 
 | virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0; | 
 | virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0; | 
 | virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0; | 
 | virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0; | 
 | virtual void VertexAttrib4f(GLuint indx, | 
 |                             GLfloat x, | 
 |                             GLfloat y, | 
 |                             GLfloat z, | 
 |                             GLfloat w) = 0; | 
 | virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) = 0; | 
 | virtual void VertexAttribI4i(GLuint indx, | 
 |                              GLint x, | 
 |                              GLint y, | 
 |                              GLint z, | 
 |                              GLint w) = 0; | 
 | virtual void VertexAttribI4iv(GLuint indx, const GLint* values) = 0; | 
 | virtual void VertexAttribI4ui(GLuint indx, | 
 |                               GLuint x, | 
 |                               GLuint y, | 
 |                               GLuint z, | 
 |                               GLuint w) = 0; | 
 | virtual void VertexAttribI4uiv(GLuint indx, const GLuint* values) = 0; | 
 | virtual void VertexAttribIPointer(GLuint indx, | 
 |                                   GLint size, | 
 |                                   GLenum type, | 
 |                                   GLsizei stride, | 
 |                                   const void* ptr) = 0; | 
 | virtual void VertexAttribPointer(GLuint indx, | 
 |                                  GLint size, | 
 |                                  GLenum type, | 
 |                                  GLboolean normalized, | 
 |                                  GLsizei stride, | 
 |                                  const void* ptr) = 0; | 
 | virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) = 0; | 
 | virtual void WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) = 0; | 
 | virtual void BlitFramebufferCHROMIUM(GLint srcX0, | 
 |                                      GLint srcY0, | 
 |                                      GLint srcX1, | 
 |                                      GLint srcY1, | 
 |                                      GLint dstX0, | 
 |                                      GLint dstY0, | 
 |                                      GLint dstX1, | 
 |                                      GLint dstY1, | 
 |                                      GLbitfield mask, | 
 |                                      GLenum filter) = 0; | 
 | virtual void RenderbufferStorageMultisampleCHROMIUM(GLenum target, | 
 |                                                     GLsizei samples, | 
 |                                                     GLenum internalformat, | 
 |                                                     GLsizei width, | 
 |                                                     GLsizei height) = 0; | 
 | virtual void RenderbufferStorageMultisampleAdvancedAMD(GLenum target, | 
 |                                                        GLsizei samples, | 
 |                                                        GLsizei storageSamples, | 
 |                                                        GLenum internalformat, | 
 |                                                        GLsizei width, | 
 |                                                        GLsizei height) = 0; | 
 | virtual void RenderbufferStorageMultisampleEXT(GLenum target, | 
 |                                                GLsizei samples, | 
 |                                                GLenum internalformat, | 
 |                                                GLsizei width, | 
 |                                                GLsizei height) = 0; | 
 | virtual void FramebufferTexture2DMultisampleEXT(GLenum target, | 
 |                                                 GLenum attachment, | 
 |                                                 GLenum textarget, | 
 |                                                 GLuint texture, | 
 |                                                 GLint level, | 
 |                                                 GLsizei samples) = 0; | 
 | virtual void TexStorage2DEXT(GLenum target, | 
 |                              GLsizei levels, | 
 |                              GLenum internalFormat, | 
 |                              GLsizei width, | 
 |                              GLsizei height) = 0; | 
 | virtual void GenQueriesEXT(GLsizei n, GLuint* queries) = 0; | 
 | virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) = 0; | 
 | virtual void QueryCounterEXT(GLuint id, GLenum target) = 0; | 
 | virtual GLboolean IsQueryEXT(GLuint id) = 0; | 
 | virtual void BeginQueryEXT(GLenum target, GLuint id) = 0; | 
 | virtual void BeginTransformFeedback(GLenum primitivemode) = 0; | 
 | virtual void EndQueryEXT(GLenum target) = 0; | 
 | virtual void EndTransformFeedback() = 0; | 
 | virtual void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) = 0; | 
 | virtual void GetQueryObjectivEXT(GLuint id, GLenum pname, GLint* params) = 0; | 
 | virtual void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) = 0; | 
 | virtual void GetQueryObjecti64vEXT(GLuint id, | 
 |                                    GLenum pname, | 
 |                                    GLint64* params) = 0; | 
 | virtual void GetQueryObjectui64vEXT(GLuint id, | 
 |                                     GLenum pname, | 
 |                                     GLuint64* params) = 0; | 
 | virtual void SetDisjointValueSyncCHROMIUM() = 0; | 
 | virtual void InsertEventMarkerEXT(GLsizei length, const GLchar* marker) = 0; | 
 | virtual void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) = 0; | 
 | virtual void PopGroupMarkerEXT() = 0; | 
 | virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) = 0; | 
 | virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) = 0; | 
 | virtual GLboolean IsVertexArrayOES(GLuint array) = 0; | 
 | virtual void BindVertexArrayOES(GLuint array) = 0; | 
 | virtual void FramebufferParameteri(GLenum target, | 
 |                                    GLenum pname, | 
 |                                    GLint param) = 0; | 
 | virtual void BindImageTexture(GLuint unit, | 
 |                               GLuint texture, | 
 |                               GLint level, | 
 |                               GLboolean layered, | 
 |                               GLint layer, | 
 |                               GLenum access, | 
 |                               GLenum format) = 0; | 
 | virtual void DispatchCompute(GLuint num_groups_x, | 
 |                              GLuint num_groups_y, | 
 |                              GLuint num_groups_z) = 0; | 
 | virtual void DispatchComputeIndirect(GLintptr offset) = 0; | 
 | virtual void DrawArraysIndirect(GLenum mode, const void* offset) = 0; | 
 | virtual void DrawElementsIndirect(GLenum mode, | 
 |                                   GLenum type, | 
 |                                   const void* offset) = 0; | 
 | virtual void GetProgramInterfaceiv(GLuint program, | 
 |                                    GLenum program_interface, | 
 |                                    GLenum pname, | 
 |                                    GLint* params) = 0; | 
 | virtual GLuint GetProgramResourceIndex(GLuint program, | 
 |                                        GLenum program_interface, | 
 |                                        const char* name) = 0; | 
 | virtual void GetProgramResourceName(GLuint program, | 
 |                                     GLenum program_interface, | 
 |                                     GLuint index, | 
 |                                     GLsizei bufsize, | 
 |                                     GLsizei* length, | 
 |                                     char* name) = 0; | 
 | virtual void GetProgramResourceiv(GLuint program, | 
 |                                   GLenum program_interface, | 
 |                                   GLuint index, | 
 |                                   GLsizei prop_count, | 
 |                                   const GLenum* props, | 
 |                                   GLsizei bufsize, | 
 |                                   GLsizei* length, | 
 |                                   GLint* params) = 0; | 
 | virtual GLint GetProgramResourceLocation(GLuint program, | 
 |                                          GLenum program_interface, | 
 |                                          const char* name) = 0; | 
 | virtual void MemoryBarrierEXT(GLbitfield barriers) = 0; | 
 | virtual void MemoryBarrierByRegion(GLbitfield barriers) = 0; | 
 | virtual GLuint GetMaxValueInBufferCHROMIUM(GLuint buffer_id, | 
 |                                            GLsizei count, | 
 |                                            GLenum type, | 
 |                                            GLuint offset) = 0; | 
 | virtual GLboolean EnableFeatureCHROMIUM(const char* feature) = 0; | 
 | virtual void* MapBufferCHROMIUM(GLuint target, GLenum access) = 0; | 
 | virtual GLboolean UnmapBufferCHROMIUM(GLuint target) = 0; | 
 | virtual void* MapBufferSubDataCHROMIUM(GLuint target, | 
 |                                        GLintptr offset, | 
 |                                        GLsizeiptr size, | 
 |                                        GLenum access) = 0; | 
 | virtual void UnmapBufferSubDataCHROMIUM(const void* mem) = 0; | 
 | virtual void* MapBufferRange(GLenum target, | 
 |                              GLintptr offset, | 
 |                              GLsizeiptr size, | 
 |                              GLbitfield access) = 0; | 
 | virtual GLboolean UnmapBuffer(GLenum target) = 0; | 
 | virtual void FlushMappedBufferRange(GLenum target, | 
 |                                     GLintptr offset, | 
 |                                     GLsizeiptr size) = 0; | 
 | virtual void* MapTexSubImage2DCHROMIUM(GLenum target, | 
 |                                        GLint level, | 
 |                                        GLint xoffset, | 
 |                                        GLint yoffset, | 
 |                                        GLsizei width, | 
 |                                        GLsizei height, | 
 |                                        GLenum format, | 
 |                                        GLenum type, | 
 |                                        GLenum access) = 0; | 
 | virtual void UnmapTexSubImage2DCHROMIUM(const void* mem) = 0; | 
 | virtual const GLchar* GetRequestableExtensionsCHROMIUM() = 0; | 
 | virtual void RequestExtensionCHROMIUM(const char* extension) = 0; | 
 | virtual void GetProgramInfoCHROMIUM(GLuint program, | 
 |                                     GLsizei bufsize, | 
 |                                     GLsizei* size, | 
 |                                     void* info) = 0; | 
 | virtual void GetUniformBlocksCHROMIUM(GLuint program, | 
 |                                       GLsizei bufsize, | 
 |                                       GLsizei* size, | 
 |                                       void* info) = 0; | 
 | virtual void GetTransformFeedbackVaryingsCHROMIUM(GLuint program, | 
 |                                                   GLsizei bufsize, | 
 |                                                   GLsizei* size, | 
 |                                                   void* info) = 0; | 
 | virtual void GetUniformsES3CHROMIUM(GLuint program, | 
 |                                     GLsizei bufsize, | 
 |                                     GLsizei* size, | 
 |                                     void* info) = 0; | 
 | virtual void DescheduleUntilFinishedCHROMIUM() = 0; | 
 | virtual void GetTranslatedShaderSourceANGLE(GLuint shader, | 
 |                                             GLsizei bufsize, | 
 |                                             GLsizei* length, | 
 |                                             char* source) = 0; | 
 | virtual void CopyTextureCHROMIUM(GLuint source_id, | 
 |                                  GLint source_level, | 
 |                                  GLenum dest_target, | 
 |                                  GLuint dest_id, | 
 |                                  GLint dest_level, | 
 |                                  GLint internalformat, | 
 |                                  GLenum dest_type, | 
 |                                  GLboolean unpack_flip_y, | 
 |                                  GLboolean unpack_premultiply_alpha, | 
 |                                  GLboolean unpack_unmultiply_alpha) = 0; | 
 | virtual void CopySubTextureCHROMIUM(GLuint source_id, | 
 |                                     GLint source_level, | 
 |                                     GLenum dest_target, | 
 |                                     GLuint dest_id, | 
 |                                     GLint dest_level, | 
 |                                     GLint xoffset, | 
 |                                     GLint yoffset, | 
 |                                     GLint x, | 
 |                                     GLint y, | 
 |                                     GLsizei width, | 
 |                                     GLsizei height, | 
 |                                     GLboolean unpack_flip_y, | 
 |                                     GLboolean unpack_premultiply_alpha, | 
 |                                     GLboolean unpack_unmultiply_alpha) = 0; | 
 | virtual void DrawArraysInstancedANGLE(GLenum mode, | 
 |                                       GLint first, | 
 |                                       GLsizei count, | 
 |                                       GLsizei primcount) = 0; | 
 | virtual void DrawArraysInstancedBaseInstanceANGLE(GLenum mode, | 
 |                                                   GLint first, | 
 |                                                   GLsizei count, | 
 |                                                   GLsizei primcount, | 
 |                                                   GLuint baseinstance) = 0; | 
 | virtual void DrawElementsInstancedANGLE(GLenum mode, | 
 |                                         GLsizei count, | 
 |                                         GLenum type, | 
 |                                         const void* indices, | 
 |                                         GLsizei primcount) = 0; | 
 | virtual void DrawElementsInstancedBaseVertexBaseInstanceANGLE( | 
 |     GLenum mode, | 
 |     GLsizei count, | 
 |     GLenum type, | 
 |     const void* indices, | 
 |     GLsizei primcount, | 
 |     GLint basevertex, | 
 |     GLuint baseinstance) = 0; | 
 | virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) = 0; | 
 | virtual void BindUniformLocationCHROMIUM(GLuint program, | 
 |                                          GLint location, | 
 |                                          const char* name) = 0; | 
 | virtual void TraceBeginCHROMIUM(const char* category_name, | 
 |                                 const char* trace_name) = 0; | 
 | virtual void TraceEndCHROMIUM() = 0; | 
 | virtual void DiscardFramebufferEXT(GLenum target, | 
 |                                    GLsizei count, | 
 |                                    const GLenum* attachments) = 0; | 
 | virtual void LoseContextCHROMIUM(GLenum current, GLenum other) = 0; | 
 | virtual void DrawBuffersEXT(GLsizei count, const GLenum* bufs) = 0; | 
 | virtual void FlushDriverCachesCHROMIUM() = 0; | 
 | virtual GLuint GetLastFlushIdCHROMIUM() = 0; | 
 | virtual void SetActiveURLCHROMIUM(const char* url) = 0; | 
 | virtual void ContextVisibilityHintCHROMIUM(GLboolean visibility) = 0; | 
 | virtual GLenum GetGraphicsResetStatusKHR() = 0; | 
 | virtual void BlendBarrierKHR() = 0; | 
 | virtual void BindFragDataLocationIndexedEXT(GLuint program, | 
 |                                             GLuint colorNumber, | 
 |                                             GLuint index, | 
 |                                             const char* name) = 0; | 
 | virtual void BindFragDataLocationEXT(GLuint program, | 
 |                                      GLuint colorNumber, | 
 |                                      const char* name) = 0; | 
 | virtual GLint GetFragDataIndexEXT(GLuint program, const char* name) = 0; | 
 | virtual void WindowRectanglesEXT(GLenum mode, | 
 |                                  GLsizei count, | 
 |                                  const GLint* box) = 0; | 
 | virtual GLuint CreateGpuFenceCHROMIUM() = 0; | 
 | virtual GLuint CreateClientGpuFenceCHROMIUM(ClientGpuFence source) = 0; | 
 | virtual void WaitGpuFenceCHROMIUM(GLuint gpu_fence_id) = 0; | 
 | virtual void DestroyGpuFenceCHROMIUM(GLuint gpu_fence_id) = 0; | 
 | virtual void InvalidateReadbackBufferShadowDataCHROMIUM(GLuint buffer_id) = 0; | 
 | virtual void FramebufferTextureMultiviewOVR(GLenum target, | 
 |                                             GLenum attachment, | 
 |                                             GLuint texture, | 
 |                                             GLint level, | 
 |                                             GLint baseViewIndex, | 
 |                                             GLsizei numViews) = 0; | 
 | virtual void MaxShaderCompilerThreadsKHR(GLuint count) = 0; | 
 | virtual GLuint CreateAndTexStorage2DSharedImageCHROMIUM( | 
 |     const GLbyte* mailbox) = 0; | 
 | virtual void BeginSharedImageAccessDirectCHROMIUM(GLuint texture, | 
 |                                                   GLenum mode) = 0; | 
 | virtual void EndSharedImageAccessDirectCHROMIUM(GLuint texture) = 0; | 
 | virtual void CopySharedImageINTERNAL(GLint xoffset, | 
 |                                      GLint yoffset, | 
 |                                      GLint x, | 
 |                                      GLint y, | 
 |                                      GLsizei width, | 
 |                                      GLsizei height, | 
 |                                      const GLbyte* mailboxes) = 0; | 
 | virtual void CopySharedImageToTextureINTERNAL(GLuint texture, | 
 |                                               GLenum target, | 
 |                                               GLuint internal_format, | 
 |                                               GLenum type, | 
 |                                               GLint src_x, | 
 |                                               GLint src_y, | 
 |                                               GLsizei width, | 
 |                                               GLsizei height, | 
 |                                               GLboolean is_dst_origin_top_left, | 
 |                                               const GLbyte* src_mailbox) = 0; | 
 | virtual GLboolean ReadbackARGBImagePixelsINTERNAL(const GLbyte* mailbox, | 
 |                                                   const void* dst_color_space, | 
 |                                                   GLuint dst_color_space_size, | 
 |                                                   GLuint dst_size, | 
 |                                                   GLuint dst_width, | 
 |                                                   GLuint dst_height, | 
 |                                                   GLuint dst_color_type, | 
 |                                                   GLuint dst_alpha_type, | 
 |                                                   GLuint dst_row_bytes, | 
 |                                                   GLint src_x, | 
 |                                                   GLint src_y, | 
 |                                                   GLint plane_index, | 
 |                                                   void* pixels) = 0; | 
 | virtual void WritePixelsYUVINTERNAL(const GLbyte* mailbox, | 
 |                                     GLuint src_size_plane1, | 
 |                                     GLuint src_size_plane2, | 
 |                                     GLuint src_size_plane3, | 
 |                                     GLuint src_size_plane4, | 
 |                                     GLuint src_width, | 
 |                                     GLuint src_height, | 
 |                                     GLuint src_plane_config, | 
 |                                     GLuint src_subsampling, | 
 |                                     GLuint src_datatype, | 
 |                                     GLuint src_row_bytes_plane1, | 
 |                                     GLuint src_row_bytes_plane2, | 
 |                                     GLuint src_row_bytes_plane3, | 
 |                                     GLuint src_row_bytes_plane4, | 
 |                                     const void* src_pixels_plane1, | 
 |                                     const void* src_pixels_plane2, | 
 |                                     const void* src_pixels_plane3, | 
 |                                     const void* src_pixels_plane4) = 0; | 
 | virtual void EnableiOES(GLenum target, GLuint index) = 0; | 
 | virtual void DisableiOES(GLenum target, GLuint index) = 0; | 
 | virtual void BlendEquationiOES(GLuint buf, GLenum mode) = 0; | 
 | virtual void BlendEquationSeparateiOES(GLuint buf, | 
 |                                        GLenum modeRGB, | 
 |                                        GLenum modeAlpha) = 0; | 
 | virtual void BlendFunciOES(GLuint buf, GLenum src, GLenum dst) = 0; | 
 | virtual void BlendFuncSeparateiOES(GLuint buf, | 
 |                                    GLenum srcRGB, | 
 |                                    GLenum dstRGB, | 
 |                                    GLenum srcAlpha, | 
 |                                    GLenum dstAlpha) = 0; | 
 | virtual void ColorMaskiOES(GLuint buf, | 
 |                            GLboolean r, | 
 |                            GLboolean g, | 
 |                            GLboolean b, | 
 |                            GLboolean a) = 0; | 
 | virtual GLboolean IsEnablediOES(GLenum target, GLuint index) = 0; | 
 | virtual void ProvokingVertexANGLE(GLenum provokeMode) = 0; | 
 | virtual void FramebufferMemorylessPixelLocalStorageANGLE( | 
 |     GLint plane, | 
 |     GLenum internalformat) = 0; | 
 | virtual void FramebufferTexturePixelLocalStorageANGLE(GLint plane, | 
 |                                                       GLuint backingtexture, | 
 |                                                       GLint level, | 
 |                                                       GLint layer) = 0; | 
 | virtual void FramebufferPixelLocalClearValuefvANGLE(GLint plane, | 
 |                                                     const GLfloat* value) = 0; | 
 | virtual void FramebufferPixelLocalClearValueivANGLE(GLint plane, | 
 |                                                     const GLint* value) = 0; | 
 | virtual void FramebufferPixelLocalClearValueuivANGLE(GLint plane, | 
 |                                                      const GLuint* value) = 0; | 
 | virtual void BeginPixelLocalStorageANGLE(GLsizei count, | 
 |                                          const GLenum* loadops) = 0; | 
 | virtual void EndPixelLocalStorageANGLE(GLsizei count, | 
 |                                        const GLenum* storeops) = 0; | 
 | virtual void PixelLocalStorageBarrierANGLE() = 0; | 
 | virtual void FramebufferPixelLocalStorageInterruptANGLE() = 0; | 
 | virtual void FramebufferPixelLocalStorageRestoreANGLE() = 0; | 
 | virtual void GetFramebufferPixelLocalStorageParameterfvANGLE( | 
 |     GLint plane, | 
 |     GLenum pname, | 
 |     GLfloat* params) = 0; | 
 | virtual void GetFramebufferPixelLocalStorageParameterivANGLE(GLint plane, | 
 |                                                              GLenum pname, | 
 |                                                              GLint* params) = 0; | 
 | virtual void ClipControlEXT(GLenum origin, GLenum depth) = 0; | 
 | virtual void PolygonModeANGLE(GLenum face, GLenum mode) = 0; | 
 | virtual void PolygonOffsetClampEXT(GLfloat factor, | 
 |                                    GLfloat units, | 
 |                                    GLfloat clamp) = 0; | 
 | #endif  // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ |