blob: 1ccc548c756b4b39538330a2acc86c51d639f295 [file] [log] [blame]
/* Copyright (c) 2014 The Chromium OS Authors. All rights reserved.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
/* Button module for Chrome EC */
#include "button.h"
#include "chipset.h"
#include "common.h"
#include "compile_time_macros.h"
#include "console.h"
#include "gpio.h"
#include "host_command.h"
#include "hooks.h"
#include "keyboard_protocol.h"
#include "led_common.h"
#include "power_button.h"
#include "system.h"
#include "timer.h"
#include "util.h"
#include "watchdog.h"
/* Console output macro */
#define CPRINTS(format, args...) cprints(CC_SWITCH, format, ## args)
struct button_state_t {
uint64_t debounce_time;
int debounced_pressed;
};
static struct button_state_t __bss_slow state[BUTTON_COUNT];
static uint64_t __bss_slow next_deferred_time;
#ifdef CONFIG_CMD_BUTTON
static int siml_btn_presd;
/*
* Flip state of associated button type in sim_button_state bitmask.
* In bitmask, if bit is 1, button is pressed. If bit is 0, button is
* released.
*
* Returns the appropriate GPIO value based on table below:
* +----------+--------+--------+
* | state | active | return |
* +----------+--------+--------+
* | pressed | high | 1 |
* | pressed | low | 0 |
* | released | high | 0 |
* | released | low | 1 |
* +----------+--------+--------+
*/
static int simulated_button_pressed(const struct button_config *button)
{
/* bitmask to keep track of simulated state of each button */
static int sim_button_state;
int button_mask = 1 << button->type;
int ret_val;
/* flip the state of the button */
sim_button_state = sim_button_state ^ button_mask;
ret_val = !!(sim_button_state & button_mask);
/* adjustment for active high/lo */
if (!(button->flags & BUTTON_FLAG_ACTIVE_HIGH))
ret_val = !ret_val;
return ret_val;
}
#endif
/*
* Whether a button is currently pressed.
*/
static int raw_button_pressed(const struct button_config *button)
{
int raw_value =
#ifdef CONFIG_CMD_BUTTON
siml_btn_presd ?
simulated_button_pressed(button) :
#endif
gpio_get_level(button->gpio);
return button->flags & BUTTON_FLAG_ACTIVE_HIGH ?
raw_value : !raw_value;
}
#ifdef CONFIG_BUTTON_TRIGGERED_RECOVERY
#ifdef CONFIG_LED_COMMON
static void button_blink_hw_reinit_led(void)
{
int led_state = LED_STATE_ON;
timestamp_t deadline;
timestamp_t now = get_time();
/* Blink LED for 3 seconds. */
deadline.val = now.val + (3 * SECOND);
while (!timestamp_expired(deadline, &now)) {
led_control(EC_LED_ID_RECOVERY_HW_REINIT_LED, led_state);
led_state = !led_state;
watchdog_reload();
msleep(100);
now = get_time();
}
/* Reset LED to default state. */
led_control(EC_LED_ID_RECOVERY_HW_REINIT_LED, LED_STATE_RESET);
}
#endif
/*
* Whether recovery button (or combination of equivalent buttons) is pressed
*/
static int is_recovery_button_pressed(void)
{
int i;
for (i = 0; i < recovery_buttons_count; i++) {
if (!raw_button_pressed(recovery_buttons[i]))
return 0;
}
return 1;
}
/*
* If the EC is reset and recovery is requested, then check if HW_REINIT is
* requested as well. Since the EC reset occurs after volup+voldn+power buttons
* are held down for 10 seconds, check the state of these buttons for 20 more
* seconds. If they are still held down all this time, then set host event to
* indicate HW_REINIT is requested. Also, make sure watchdog is reloaded in
* order to prevent watchdog from resetting the EC.
*/
static void button_check_hw_reinit_required(void)
{
timestamp_t deadline;
timestamp_t now = get_time();
#ifdef CONFIG_LED_COMMON
uint8_t led_on = 0;
#endif
deadline.val = now.val + (20 * SECOND);
CPRINTS("Checking for HW_REINIT request");
while (!timestamp_expired(deadline, &now)) {
if (!is_recovery_button_pressed() ||
!power_button_signal_asserted()) {
CPRINTS("No HW_REINIT request");
#ifdef CONFIG_LED_COMMON
if (led_on)
led_control(EC_LED_ID_RECOVERY_HW_REINIT_LED,
LED_STATE_RESET);
#endif
return;
}
#ifdef CONFIG_LED_COMMON
if (!led_on) {
led_control(EC_LED_ID_RECOVERY_HW_REINIT_LED,
LED_STATE_ON);
led_on = 1;
}
#endif
now = get_time();
watchdog_reload();
}
CPRINTS("HW_REINIT requested");
host_set_single_event(EC_HOST_EVENT_KEYBOARD_RECOVERY_HW_REINIT);
#ifdef CONFIG_LED_COMMON
button_blink_hw_reinit_led();
#endif
}
static int is_recovery_boot(void)
{
if (system_jumped_to_this_image())
return 0;
if (!(system_get_reset_flags() &
(RESET_FLAG_RESET_PIN | RESET_FLAG_POWER_ON)))
return 0;
if (!is_recovery_button_pressed())
return 0;
return 1;
}
#endif /* CONFIG_BUTTON_TRIGGERED_RECOVERY */
/*
* Button initialization.
*/
void button_init(void)
{
int i;
CPRINTS("init buttons");
next_deferred_time = 0;
for (i = 0; i < BUTTON_COUNT; i++) {
state[i].debounced_pressed = raw_button_pressed(&buttons[i]);
state[i].debounce_time = 0;
gpio_enable_interrupt(buttons[i].gpio);
}
#ifdef CONFIG_BUTTON_TRIGGERED_RECOVERY
if (is_recovery_boot()) {
system_clear_reset_flags(RESET_FLAG_AP_OFF);
host_set_single_event(EC_HOST_EVENT_KEYBOARD_RECOVERY);
button_check_hw_reinit_required();
}
#endif /* defined(CONFIG_BUTTON_TRIGGERED_RECOVERY) */
}
/*
* Handle debounced button changing state.
*/
static void button_change_deferred(void);
DECLARE_DEFERRED(button_change_deferred);
#ifdef CONFIG_EMULATED_SYSRQ
static void debug_mode_handle(void);
DECLARE_DEFERRED(debug_mode_handle);
DECLARE_HOOK(HOOK_POWER_BUTTON_CHANGE, debug_mode_handle, HOOK_PRIO_LAST);
#endif
static void button_change_deferred(void)
{
int i;
int new_pressed;
uint64_t soonest_debounce_time = 0;
uint64_t time_now = get_time().val;
for (i = 0; i < BUTTON_COUNT; i++) {
/* Skip this button if we are not waiting to debounce */
if (state[i].debounce_time == 0)
continue;
if (state[i].debounce_time <= time_now) {
/* Check if the state has changed */
new_pressed = raw_button_pressed(&buttons[i]);
if (state[i].debounced_pressed != new_pressed) {
state[i].debounced_pressed = new_pressed;
#ifdef CONFIG_EMULATED_SYSRQ
/*
* Calling deferred function for handling debug
* mode so that button change processing is not
* delayed.
*/
hook_call_deferred(&debug_mode_handle_data, 0);
#endif
CPRINTS("Button '%s' was %s",
buttons[i].name, new_pressed ?
"pressed" : "released");
#if defined(HAS_TASK_KEYPROTO) || defined(CONFIG_KEYBOARD_PROTOCOL_MKBP)
keyboard_update_button(buttons[i].type,
new_pressed);
#endif
}
/* Clear the debounce time to stop checking it */
state[i].debounce_time = 0;
} else {
/*
* Make sure the next deferred call happens on or before
* each button needs it.
*/
soonest_debounce_time = (soonest_debounce_time == 0) ?
state[i].debounce_time :
MIN(soonest_debounce_time,
state[i].debounce_time);
}
}
if (soonest_debounce_time != 0) {
next_deferred_time = soonest_debounce_time;
hook_call_deferred(&button_change_deferred_data,
next_deferred_time - time_now);
}
}
/*
* Handle a button interrupt.
*/
void button_interrupt(enum gpio_signal signal)
{
int i;
uint64_t time_now = get_time().val;
for (i = 0; i < BUTTON_COUNT; i++) {
if (buttons[i].gpio != signal)
continue;
state[i].debounce_time = time_now + buttons[i].debounce_us;
if (next_deferred_time <= time_now ||
next_deferred_time > state[i].debounce_time) {
next_deferred_time = state[i].debounce_time;
hook_call_deferred(&button_change_deferred_data,
next_deferred_time - time_now);
}
break;
}
}
#ifdef CONFIG_CMD_BUTTON
static int button_present(enum keyboard_button_type type)
{
int i;
for (i = 0; i < BUTTON_COUNT; i++)
if (buttons[i].type == type)
break;
return i;
}
static void button_interrupt_simulate(int button)
{
button_interrupt(buttons[button].gpio);
usleep(buttons[button].debounce_us >> 2);
button_interrupt(buttons[button].gpio);
}
static int console_command_button(int argc, char **argv)
{
int press_ms = 50;
char *e;
int argv_idx;
int button;
int button_idx;
uint32_t button_mask = 0;
if (argc < 2)
return EC_ERROR_PARAM_COUNT;
for (argv_idx = 1; argv_idx < argc; argv_idx++) {
if (!strcasecmp(argv[argv_idx], "vup"))
button = button_present(KEYBOARD_BUTTON_VOLUME_UP);
else if (!strcasecmp(argv[argv_idx], "vdown"))
button = button_present(KEYBOARD_BUTTON_VOLUME_DOWN);
else if (!strcasecmp(argv[argv_idx], "rec"))
button = button_present(KEYBOARD_BUTTON_RECOVERY);
else {
/* If last parameter check if it is an integer. */
if (argv_idx == argc - 1) {
press_ms = strtoi(argv[argv_idx], &e, 0);
/* If integer, break out of the loop. */
if (!*e)
break;
}
button = BUTTON_COUNT;
}
if (button == BUTTON_COUNT)
return EC_ERROR_PARAM1 + argv_idx - 1;
button_mask |= (1 << button);
}
if (!button_mask)
return EC_SUCCESS;
siml_btn_presd = 1;
/* Press the button(s) */
for (button_idx = 0; button_idx < BUTTON_COUNT; button_idx++)
if (button_mask & (1 << button_idx))
button_interrupt_simulate(button_idx);
/* Hold the button(s) */
msleep(press_ms);
/* Release the button(s) */
for (button_idx = 0; button_idx < BUTTON_COUNT; button_idx++)
if (button_mask & (1 << button_idx))
button_interrupt_simulate(button_idx);
/* Wait till button processing is finished */
msleep(100);
siml_btn_presd = 0;
return EC_SUCCESS;
}
DECLARE_CONSOLE_COMMAND(button, console_command_button,
"vup|vdown msec",
"Simulate button press");
#endif
#ifdef CONFIG_EMULATED_SYSRQ
#ifdef CONFIG_DEDICATED_RECOVERY_BUTTON
/*
* Simplified sysrq handler
*
* In simplified sysrq, user can
* - press and release recovery button to send one sysrq event to the host
* - press and hold recovery button for 4 seconds to reset the AP (warm reset)
*/
static void debug_mode_handle(void)
{
static int recovery_button_pressed = 0;
if (!recovery_button_pressed) {
if (is_recovery_button_pressed()) {
/* User pressed recovery button. Wait for 4 seconds
* to see if warm reset is requested. */
recovery_button_pressed = 1;
hook_call_deferred(&debug_mode_handle_data, 4 * SECOND);
}
} else {
/* We come here when recovery button is released or when
* 4 sec elapsed with recovery button still pressed. */
if (!is_recovery_button_pressed()) {
/* Cancel pending timer */
hook_call_deferred(&debug_mode_handle_data, -1);
host_send_sysrq('x');
CPRINTS("DEBUG MODE: sysrq-x sent");
} else {
chipset_reset(CHIPSET_RESET_DBG_WARM_REBOOT);
CPRINTS("DEBUG MODE: Warm reset triggered");
}
recovery_button_pressed = 0;
}
}
#else /* CONFIG_DEDICATED_RECOVERY_BUTTON */
enum debug_state {
STATE_DEBUG_NONE,
STATE_DEBUG_CHECK,
STATE_STAGING,
STATE_DEBUG_MODE_ACTIVE,
STATE_SYSRQ_PATH,
STATE_WARM_RESET_PATH,
STATE_SYSRQ_EXEC,
STATE_WARM_RESET_EXEC,
};
#define DEBUG_BTN_POWER (1 << 0)
#define DEBUG_BTN_VOL_UP (1 << 1)
#define DEBUG_BTN_VOL_DN (1 << 2)
#define DEBUG_TIMEOUT (10 * SECOND)
static enum debug_state curr_debug_state = STATE_DEBUG_NONE;
static enum debug_state next_debug_state = STATE_DEBUG_NONE;
static timestamp_t debug_state_deadline;
static int debug_button_hit_count;
static int debug_button_mask(void)
{
int mask = 0;
/* Get power button state */
if (power_button_is_pressed())
mask |= DEBUG_BTN_POWER;
/* Get volume up state */
if (state[BUTTON_VOLUME_UP].debounced_pressed)
mask |= DEBUG_BTN_VOL_UP;
/* Get volume down state */
if (state[BUTTON_VOLUME_DOWN].debounced_pressed)
mask |= DEBUG_BTN_VOL_DN;
return mask;
}
static int debug_button_pressed(int mask)
{
return debug_button_mask() == mask;
}
static int debug_mode_blink_led(void)
{
return ((curr_debug_state != STATE_DEBUG_NONE) &&
(curr_debug_state != STATE_DEBUG_CHECK));
}
static void debug_mode_transition(enum debug_state next_state)
{
timestamp_t now = get_time();
#ifdef CONFIG_LED_COMMON
int curr_blink_state = debug_mode_blink_led();
#endif
/* Cancel any deferred calls. */
hook_call_deferred(&debug_mode_handle_data, -1);
/* Update current debug mode state. */
curr_debug_state = next_state;
/* Set deadline to 10seconds from current time. */
debug_state_deadline.val = now.val + DEBUG_TIMEOUT;
switch (curr_debug_state) {
case STATE_DEBUG_NONE:
/*
* Nothing is done here since some states can transition to
* STATE_DEBUG_NONE in this function. Wait until all other
* states are evaluated to take the action for STATE_NONE.
*/
break;
case STATE_DEBUG_CHECK:
case STATE_STAGING:
break;
case STATE_DEBUG_MODE_ACTIVE:
debug_button_hit_count = 0;
break;
case STATE_SYSRQ_PATH:
/*
* Increment debug_button_hit_count and ensure it does not go
* past 3. If it exceeds the limit transition to STATE_NONE.
*/
debug_button_hit_count++;
if (debug_button_hit_count == 4)
curr_debug_state = STATE_DEBUG_NONE;
break;
case STATE_WARM_RESET_PATH:
break;
case STATE_SYSRQ_EXEC:
/*
* Depending upon debug_button_hit_count, send appropriate
* number of sysrq events to host and transition to STATE_NONE.
*/
while (debug_button_hit_count) {
host_send_sysrq('x');
CPRINTS("DEBUG MODE: sysrq-x sent");
debug_button_hit_count--;
}
curr_debug_state = STATE_DEBUG_NONE;
break;
case STATE_WARM_RESET_EXEC:
/* Warm reset the host and transition to STATE_NONE. */
chipset_reset(CHIPSET_RESET_DBG_WARM_REBOOT);
CPRINTS("DEBUG MODE: Warm reset triggered");
curr_debug_state = STATE_DEBUG_NONE;
break;
default:
curr_debug_state = STATE_DEBUG_NONE;
}
if (curr_debug_state != STATE_DEBUG_NONE) {
/*
* Schedule a deferred call after DEBUG_TIMEOUT to check for
* button state if it does not change during the timeout
* duration.
*/
hook_call_deferred(&debug_mode_handle_data, DEBUG_TIMEOUT);
return;
}
/* If state machine reached initial state, reset all variables. */
CPRINTS("DEBUG MODE: Exit!");
next_debug_state = STATE_DEBUG_NONE;
debug_state_deadline.val = 0;
debug_button_hit_count = 0;
#ifdef CONFIG_LED_COMMON
if (curr_blink_state)
led_control(EC_LED_ID_SYSRQ_DEBUG_LED, LED_STATE_RESET);
#endif
}
static void debug_mode_handle(void)
{
int mask;
switch (curr_debug_state) {
case STATE_DEBUG_NONE:
/*
* If user pressed Vup+Vdn, check for next 10 seconds to see if
* user keeps holding the keys.
*/
if (debug_button_pressed(DEBUG_BTN_VOL_UP | DEBUG_BTN_VOL_DN))
debug_mode_transition(STATE_DEBUG_CHECK);
break;
case STATE_DEBUG_CHECK:
/*
* If no key is pressed or any key combo other than Vup+Vdn is
* held, then quit debug check mode.
*/
if (!debug_button_pressed(DEBUG_BTN_VOL_UP | DEBUG_BTN_VOL_DN))
debug_mode_transition(STATE_DEBUG_NONE);
else if (timestamp_expired(debug_state_deadline, NULL)) {
/*
* If Vup+Vdn are held down for 10 seconds, then its
* time to enter debug mode.
*/
CPRINTS("DEBUG MODE: Active!");
next_debug_state = STATE_DEBUG_MODE_ACTIVE;
debug_mode_transition(STATE_STAGING);
}
break;
case STATE_STAGING:
mask = debug_button_mask();
/* If no button is pressed, transition to next state. */
if (!mask) {
debug_mode_transition(next_debug_state);
return;
}
/* Exit debug mode if keys are stuck for > 10 seconds. */
if (timestamp_expired(debug_state_deadline, NULL))
debug_mode_transition(STATE_DEBUG_NONE);
else {
timestamp_t now = get_time();
/*
* Schedule a deferred call in case timeout hasn't
* occurred yet.
*/
hook_call_deferred(&debug_mode_handle_data,
(debug_state_deadline.val - now.val));
}
break;
case STATE_DEBUG_MODE_ACTIVE:
mask = debug_button_mask();
/*
* Continue in this state if button is not pressed and timeout
* has not occurred.
*/
if (!mask && !timestamp_expired(debug_state_deadline, NULL))
return;
/* Exit debug mode if valid buttons are not pressed. */
if ((mask != DEBUG_BTN_VOL_UP) && (mask != DEBUG_BTN_VOL_DN)) {
debug_mode_transition(STATE_DEBUG_NONE);
return;
}
/*
* Transition to STAGING state with next state set to:
* 1. SYSRQ_PATH : If Vup was pressed.
* 2. WARM_RESET_PATH: If Vdn was pressed.
*/
if (mask == DEBUG_BTN_VOL_UP)
next_debug_state = STATE_SYSRQ_PATH;
else
next_debug_state = STATE_WARM_RESET_PATH;
debug_mode_transition(STATE_STAGING);
break;
case STATE_SYSRQ_PATH:
mask = debug_button_mask();
/*
* Continue in this state if button is not pressed and timeout
* has not occurred.
*/
if (!mask && !timestamp_expired(debug_state_deadline, NULL))
return;
/* Exit debug mode if valid buttons are not pressed. */
if ((mask != DEBUG_BTN_VOL_UP) && (mask != DEBUG_BTN_VOL_DN)) {
debug_mode_transition(STATE_DEBUG_NONE);
return;
}
if (mask == DEBUG_BTN_VOL_UP) {
/*
* Else transition to STAGING state with next state set
* to SYSRQ_PATH.
*/
next_debug_state = STATE_SYSRQ_PATH;
} else {
/*
* Else if Vdn is pressed, transition to STAGING with
* next state set to SYSRQ_EXEC.
*/
next_debug_state = STATE_SYSRQ_EXEC;
}
debug_mode_transition(STATE_STAGING);
break;
case STATE_WARM_RESET_PATH:
mask = debug_button_mask();
/*
* Continue in this state if button is not pressed and timeout
* has not occurred.
*/
if (!mask && !timestamp_expired(debug_state_deadline, NULL))
return;
/* Exit debug mode if valid buttons are not pressed. */
if (mask != DEBUG_BTN_VOL_UP) {
debug_mode_transition(STATE_DEBUG_NONE);
return;
}
next_debug_state = STATE_WARM_RESET_EXEC;
debug_mode_transition(STATE_STAGING);
break;
case STATE_SYSRQ_EXEC:
case STATE_WARM_RESET_EXEC:
default:
debug_mode_transition(STATE_DEBUG_NONE);
break;
}
}
#ifdef CONFIG_LED_COMMON
static void debug_led_tick(void)
{
static int led_state = LED_STATE_OFF;
if (debug_mode_blink_led()) {
led_state = !led_state;
led_control(EC_LED_ID_SYSRQ_DEBUG_LED, led_state);
}
}
DECLARE_HOOK(HOOK_TICK, debug_led_tick, HOOK_PRIO_DEFAULT);
#endif /* CONFIG_LED_COMMON */
#endif /* !CONFIG_DEDICATED_RECOVERY_BUTTON */
#endif /* CONFIG_EMULATED_SYSRQ */
#if defined(CONFIG_VOLUME_BUTTONS) && defined(CONFIG_DEDICATED_RECOVERY_BUTTON)
#error "A dedicated recovery button is not needed if you have volume buttons."
#endif /* defined(CONFIG_VOLUME_BUTTONS && CONFIG_DEDICATED_RECOVERY_BUTTON) */
const struct button_config buttons[BUTTON_COUNT] = {
#ifdef CONFIG_VOLUME_BUTTONS
[BUTTON_VOLUME_UP] = {
.name = "Volume Up",
.type = KEYBOARD_BUTTON_VOLUME_UP,
.gpio = GPIO_VOLUME_UP_L,
.debounce_us = 30 * MSEC,
.flags = 0,
},
[BUTTON_VOLUME_DOWN] = {
.name = "Volume Down",
.type = KEYBOARD_BUTTON_VOLUME_DOWN,
.gpio = GPIO_VOLUME_DOWN_L,
.debounce_us = 30 * MSEC,
.flags = 0,
},
#elif defined(CONFIG_DEDICATED_RECOVERY_BUTTON)
[BUTTON_RECOVERY] = {
.name = "Recovery",
.type = KEYBOARD_BUTTON_RECOVERY,
.gpio = GPIO_RECOVERY_L,
.debounce_us = 30 * MSEC,
.flags = 0,
}
#endif /* defined(CONFIG_DEDICATED_RECOVERY_BUTTON) */
};
#ifdef CONFIG_BUTTON_TRIGGERED_RECOVERY
const struct button_config *recovery_buttons[] = {
#ifdef CONFIG_DEDICATED_RECOVERY_BUTTON
&buttons[BUTTON_RECOVERY],
#elif defined(CONFIG_VOLUME_BUTTONS)
&buttons[BUTTON_VOLUME_DOWN],
&buttons[BUTTON_VOLUME_UP],
#endif /* defined(CONFIG_VOLUME_BUTTONS) */
};
const int recovery_buttons_count = ARRAY_SIZE(recovery_buttons);
#endif /* defined(CONFIG_BUTTON_TRIGGERED_RECOVERY) */