blob: 4c894bba5aeedafde77b0aaa3ad213659b2fec57 [file] [log] [blame]
// Copyright (c) 2012 The Chromium OS Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gestures/include/immediate_interpreter.h"
#include <algorithm>
#include <cmath>
#include <cstdlib>
#include <functional>
#include "gestures/include/gestures.h"
#include "gestures/include/logging.h"
#include "gestures/include/util.h"
using std::bind1st;
using std::for_each;
using std::make_pair;
using std::max;
using std::mem_fun;
using std::min;
namespace gestures {
namespace {
float MaxMag(float a, float b) {
if (fabsf(a) > fabsf(b))
return a;
return b;
}
float MinMag(float a, float b) {
if (fabsf(a) < fabsf(b))
return a;
return b;
}
} // namespace {}
void TapRecord::NoteTouch(short the_id, const FingerState& fs) {
if (&fs == NULL) {
Err("Error! Bad FingerState!");
return;
}
// New finger must be close enough to an existing finger
if (!touched_.empty()) {
bool reject_new_finger = true;
for (map<short, FingerState, kMaxTapFingers>::const_iterator it =
touched_.begin(), e = touched_.end(); it != e; ++it) {
const FingerState& existing_fs = (*it).second;
if (immediate_interpreter_->finger_metrics_->FingersCloseEnoughToGesture(
existing_fs,
fs)) {
reject_new_finger = false;
break;
}
}
if (reject_new_finger)
return;
}
touched_[the_id] = fs;
}
void TapRecord::NoteRelease(short the_id) {
if (touched_.find(the_id) != touched_.end())
released_.insert(the_id);
}
void TapRecord::Remove(short the_id) {
min_tap_pressure_met_.erase(the_id);
min_cotap_pressure_met_.erase(the_id);
touched_.erase(the_id);
released_.erase(the_id);
}
float TapRecord::CotapMinPressure() const {
return immediate_interpreter_->tap_min_pressure() * 0.5;
}
void TapRecord::Update(const HardwareState& hwstate,
const HardwareState& prev_hwstate,
const set<short, kMaxTapFingers>& added,
const set<short, kMaxTapFingers>& removed,
const set<short, kMaxFingers>& dead) {
Log("Updating TapRecord.");
if (!t5r2_ && (hwstate.finger_cnt != hwstate.touch_cnt ||
prev_hwstate.finger_cnt != prev_hwstate.touch_cnt)) {
// switch to T5R2 mode
t5r2_ = true;
t5r2_touched_size_ = touched_.size();
t5r2_released_size_ = released_.size();
}
if (t5r2_) {
short diff = static_cast<short>(hwstate.touch_cnt) -
static_cast<short>(prev_hwstate.touch_cnt);
if (diff > 0)
t5r2_touched_size_ += diff;
else if (diff < 0)
t5r2_released_size_ += -diff;
}
for (set<short, kMaxTapFingers>::const_iterator it = added.begin(),
e = added.end(); it != e; ++it)
Log("Added: %d", *it);
for (set<short, kMaxTapFingers>::const_iterator it = removed.begin(),
e = removed.end(); it != e; ++it)
Log("Removed: %d", *it);
for (set<short, kMaxFingers>::const_iterator it = dead.begin(),
e = dead.end(); it != e; ++it)
Log("Dead: %d", *it);
for_each(dead.begin(), dead.end(),
bind1st(mem_fun(&TapRecord::Remove), this));
for (set<short, kMaxTapFingers>::const_iterator it = added.begin(),
e = added.end(); it != e; ++it)
NoteTouch(*it, *hwstate.GetFingerState(*it));
for_each(removed.begin(), removed.end(),
bind1st(mem_fun(&TapRecord::NoteRelease), this));
// Check if min tap/cotap pressure met yet
const float cotap_min_pressure = CotapMinPressure();
for (map<short, FingerState, kMaxTapFingers>::iterator it =
touched_.begin(), e = touched_.end();
it != e; ++it) {
const FingerState* fs = hwstate.GetFingerState((*it).first);
if (fs) {
if (fs->pressure >= immediate_interpreter_->tap_min_pressure())
min_tap_pressure_met_.insert(fs->tracking_id);
if (fs->pressure >= cotap_min_pressure) {
min_cotap_pressure_met_.insert(fs->tracking_id);
if ((*it).second.pressure < cotap_min_pressure) {
// Update existing record, since the old one hadn't met the cotap
// pressure
(*it).second = *fs;
}
}
stime_t finger_age = hwstate.timestamp -
immediate_interpreter_->finger_origin_timestamp(fs->tracking_id);
if (finger_age > immediate_interpreter_->tap_max_finger_age())
fingers_below_max_age_ = false;
}
}
Log("Done Updating TapRecord.");
}
void TapRecord::Clear() {
min_tap_pressure_met_.clear();
min_cotap_pressure_met_.clear();
t5r2_ = false;
t5r2_touched_size_ = 0;
t5r2_released_size_ = 0;
fingers_below_max_age_ = true;
touched_.clear();
released_.clear();
}
bool TapRecord::Moving(const HardwareState& hwstate,
const float dist_max) const {
const float cotap_min_pressure = CotapMinPressure();
for (map<short, FingerState, kMaxTapFingers>::const_iterator it =
touched_.begin(), e = touched_.end(); it != e; ++it) {
const FingerState* fs = hwstate.GetFingerState((*it).first);
if (!fs)
continue;
// Only look for moving when current frame meets cotap pressure and
// our history contains a contact that's met cotap pressure.
if (fs->pressure < cotap_min_pressure ||
(*it).second.pressure < cotap_min_pressure)
continue;
// Compute distance moved
float dist_x = fs->position_x - (*it).second.position_x;
float dist_y = fs->position_y - (*it).second.position_y;
// Respect WARP flags
if (fs->flags & GESTURES_FINGER_WARP_X_TAP_MOVE)
dist_x = 0.0;
if (fs->flags & GESTURES_FINGER_WARP_X_TAP_MOVE)
dist_y = 0.0;
bool moving =
dist_x * dist_x + dist_y * dist_y > dist_max * dist_max;
Log("Moving? x %f y %f (%s)", dist_x, dist_y, moving ? "Yes" : "No");
if (moving)
return true;
}
return false;
}
bool TapRecord::Motionless(const HardwareState& hwstate, const HardwareState&
prev_hwstate, const float max_speed) const {
const float cotap_min_pressure = CotapMinPressure();
for (map<short, FingerState, kMaxTapFingers>::const_iterator it =
touched_.begin(), e = touched_.end(); it != e; ++it) {
const FingerState* fs = hwstate.GetFingerState((*it).first);
const FingerState* prev_fs = prev_hwstate.GetFingerState((*it).first);
if (!fs || !prev_fs)
continue;
// Only look for moving when current frame meets cotap pressure and
// our history contains a contact that's met cotap pressure.
if (fs->pressure < cotap_min_pressure ||
prev_fs->pressure < cotap_min_pressure)
continue;
// Compute distance moved
if (DistSq(*fs, *prev_fs) > max_speed * max_speed)
return false;
}
return true;
}
bool TapRecord::TapBegan() const {
if (t5r2_)
return t5r2_touched_size_ > 0;
return !touched_.empty();
}
bool TapRecord::TapComplete() const {
Log("called TapComplete()");
bool ret = false;
if (t5r2_)
ret = t5r2_touched_size_ && t5r2_touched_size_ == t5r2_released_size_;
else
ret = !touched_.empty() && (touched_.size() == released_.size());
for (map<short, FingerState, kMaxTapFingers>::const_iterator
it = touched_.begin(), e = touched_.end(); it != e; ++it)
Log("touched_: %d", (*it).first);
for (set<short, kMaxTapFingers>::const_iterator it = released_.begin(),
e = released_.end(); it != e; ++it)
Log("released_: %d", *it);
Log("TapComplete() returning %d", ret);
return ret;
}
bool TapRecord::MinTapPressureMet() const {
// True if any touching finger met minimum pressure
return t5r2_ || !min_tap_pressure_met_.empty();
}
bool TapRecord::FingersBelowMaxAge() const {
return fingers_below_max_age_;
}
int TapRecord::TapType() const {
size_t touched_size =
t5r2_ ? t5r2_touched_size_ : min_cotap_pressure_met_.size();
int ret = GESTURES_BUTTON_LEFT;
if (touched_size > 1)
ret = GESTURES_BUTTON_RIGHT;
if (touched_size == 3 &&
immediate_interpreter_->three_finger_click_enable_.val_ &&
(!t5r2_ || immediate_interpreter_->t5r2_three_finger_click_enable_.val_))
ret = GESTURES_BUTTON_MIDDLE;
return ret;
}
// static
ScrollEvent ScrollEvent::Add(const ScrollEvent& evt_a,
const ScrollEvent& evt_b) {
ScrollEvent ret = { evt_a.dx + evt_b.dx,
evt_a.dy + evt_b.dy,
evt_a.dt + evt_b.dt };
return ret;
}
void ScrollEventBuffer::Insert(float dx, float dy, float dt) {
head_ = (head_ + max_size_ - 1) % max_size_;
buf_[head_].dx = dx;
buf_[head_].dy = dy;
buf_[head_].dt = dt;
size_ = std::min(size_ + 1, max_size_);
}
void ScrollEventBuffer::Clear() {
size_ = 0;
}
const ScrollEvent& ScrollEventBuffer::Get(size_t offset) const {
if (offset >= size_) {
Err("Out of bounds access!");
// avoid returning null pointer
static ScrollEvent dummy_event = { 0.0, 0.0, 0.0 };
return dummy_event;
}
return buf_[(head_ + offset) % max_size_];
}
void ScrollEventBuffer::GetSpeedSq(float* dist_sq, float* dt) const {
float dx = 0.0;
float dy = 0.0;
*dt = 0.0;
for (size_t i = 0; i < Size(); i++) {
const ScrollEvent& evt = Get(i);
dx += evt.dx;
dy += evt.dy;
*dt += evt.dt;
}
*dist_sq = dx * dx + dy * dy;
}
ImmediateInterpreter::ImmediateInterpreter(PropRegistry* prop_reg,
FingerMetrics* finger_metrics,
Tracer* tracer)
: Interpreter(NULL, tracer, false),
newest_prev_state_idx_(0),
button_type_(0),
sent_button_down_(false),
button_down_timeout_(0.0),
started_moving_time_(-1.0),
gs_changed_time_(-1.0),
finger_leave_time_(0.0),
tap_to_click_state_(kTtcIdle),
tap_to_click_state_entered_(0.0),
tap_record_(this),
last_movement_timestamp_(0.0),
last_swipe_timestamp_(0.0),
swipe_is_vertical_(false),
current_gesture_type_(kGestureTypeNull),
scroll_buffer_(15),
prev_result_high_pressure_change_(false),
finger_metrics_(finger_metrics),
pinch_guess_start_(-1.0),
pinch_locked_(false),
finger_seen_since_button_down_(false),
tap_enable_(prop_reg, "Tap Enable", true),
tap_paused_(prop_reg, "Tap Paused", false),
tap_timeout_(prop_reg, "Tap Timeout", 0.2),
inter_tap_timeout_(prop_reg, "Inter-Tap Timeout", 0.15),
tap_drag_delay_(prop_reg, "Tap Drag Delay", 0.1),
tap_drag_timeout_(prop_reg, "Tap Drag Timeout", 0.3),
tap_drag_enable_(prop_reg, "Tap Drag Enable", 0),
drag_lock_enable_(prop_reg, "Tap Drag Lock Enable", 0),
tap_drag_stationary_time_(prop_reg, "Tap Drag Stationary Time", 0.05),
tap_move_dist_(prop_reg, "Tap Move Distance", 2.0),
tap_min_pressure_(prop_reg, "Tap Minimum Pressure", 25.0),
tap_max_movement_(prop_reg, "Tap Maximum Movement", 0.0001),
tap_max_finger_age_(prop_reg, "Tap Maximum Finger Age", 1.2),
three_finger_click_enable_(prop_reg, "Three Finger Click Enable", 0),
zero_finger_click_enable_(prop_reg, "Zero Finger Click Enable", 1),
t5r2_three_finger_click_enable_(prop_reg,
"T5R2 Three Finger Click Enable",
0),
change_move_distance_(prop_reg, "Change Min Move Distance", 3.0),
change_timeout_(prop_reg, "Change Timeout", 0.04),
evaluation_timeout_(prop_reg, "Evaluation Timeout", 0.2),
damp_scroll_min_movement_factor_(prop_reg,
"Damp Scroll Min Move Factor",
0.2),
two_finger_pressure_diff_thresh_(prop_reg,
"Two Finger Pressure Diff Thresh",
32.0),
two_finger_pressure_diff_factor_(prop_reg,
"Two Finger Pressure Diff Factor",
1.65),
thumb_movement_factor_(prop_reg, "Thumb Movement Factor", 0.5),
thumb_eval_timeout_(prop_reg, "Thumb Evaluation Timeout", 0.06),
two_finger_scroll_distance_thresh_(prop_reg,
"Two Finger Scroll Distance Thresh",
2.0),
three_finger_close_distance_thresh_(prop_reg,
"Three Finger Close Distance Thresh",
50.0),
three_finger_swipe_distance_thresh_(prop_reg,
"Three Finger Swipe Distance Thresh",
1.0),
three_finger_swipe_enable_(prop_reg, "Three Finger Swipe EnableX", 1),
max_pressure_change_(prop_reg, "Max Allowed Pressure Change Per Sec",
800.0),
max_pressure_change_hysteresis_(prop_reg,
"Max Hysteresis Pressure Per Sec",
600.0),
max_pressure_change_duration_(prop_reg,
"Max Pressure Change Duration",
0.016),
scroll_stationary_finger_max_distance_(
prop_reg, "Scroll Stationary Finger Max Distance", 1.0),
bottom_zone_size_(prop_reg, "Bottom Zone Size", 10.0),
button_evaluation_timeout_(prop_reg, "Button Evaluation Timeout", 0.03),
keyboard_touched_timeval_high_(prop_reg, "Keyboard Touched Timeval High",
0),
keyboard_touched_timeval_low_(prop_reg, "Keyboard Touched Timeval Low",
0, this),
keyboard_touched_(0.0),
keyboard_palm_prevent_timeout_(prop_reg, "Keyboard Palm Prevent Timeout",
0.5),
motion_tap_prevent_timeout_(prop_reg, "Motion Tap Prevent Timeout",
0.05),
tapping_finger_min_separation_(prop_reg, "Tap Min Separation", 10.0),
vertical_scroll_snap_slope_(prop_reg, "Vertical Scroll Snap Slope",
tanf(DegToRad(50.0))), // 50 deg. from horiz.
horizontal_scroll_snap_slope_(prop_reg, "Horizontal Scroll Snap Slope",
tanf(DegToRad(30.0))),
no_pinch_guess_ratio_(prop_reg, "No-Pinch Guess Ratio", 50.0),
no_pinch_certain_ratio_(prop_reg, "No-Pinch Certain Ratio", 100.0),
pinch_noise_level_(prop_reg, "Pinch Noise Level", 1.0),
pinch_guess_min_movement_(prop_reg, "Pinch Guess Minimal Movement", 4.0),
pinch_certain_min_movement_(prop_reg,
"Pinch Certain Minimal Movement", 8.0),
pinch_enable_(prop_reg, "Pinch Enable", 1.0),
fling_buffer_depth_(prop_reg, "Fling Buffer Depth", 3),
fling_buffer_suppress_zero_length_scrolls_(
prop_reg, "Fling Buffer Suppress Zero Length Scrolls", 0),
fling_buffer_min_avg_speed_(prop_reg,
"Fling Buffer Min Avg Speed",
10.0),
right_click_start_time_diff_(prop_reg,
"Right Click Start Time Diff Thresh",
0.5),
right_click_second_finger_age_(prop_reg,
"Right Click Second Finger Age Thresh",
1.0) {
InitName();
memset(prev_states_, 0, sizeof(prev_states_));
if (!finger_metrics_) {
test_finger_metrics_.reset(new FingerMetrics(prop_reg));
finger_metrics_ = test_finger_metrics_.get();
}
}
ImmediateInterpreter::~ImmediateInterpreter() {
for (size_t i = 0; i < arraysize(prev_states_); i++) {
if (PrevState(i)->fingers) {
free(PrevState(i)->fingers);
PrevState(i)->fingers = NULL;
}
}
}
Gesture* ImmediateInterpreter::SyncInterpretImpl(HardwareState* hwstate,
stime_t* timeout) {
if (!PrevState(0)->fingers) {
Err("Must call SetHardwareProperties() before Push().");
return 0;
}
FillOriginInfo(*hwstate);
result_.type = kGestureTypeNull;
const bool same_fingers = PrevState(0)->SameFingersAs(*hwstate) &&
(hwstate->buttons_down == PrevState(0)->buttons_down);
if (!same_fingers) {
// Fingers changed, do nothing this time
ResetSameFingersState(hwstate->timestamp);
FillStartPositions(*hwstate);
UpdatePinchState(*hwstate, true);
}
if (hwstate->finger_cnt < PrevState(0)->finger_cnt)
finger_leave_time_ = hwstate->timestamp;
UpdatePointingFingers(*hwstate);
UpdateThumbState(*hwstate);
set<short, kMaxGesturingFingers> gs_fingers = GetGesturingFingers(*hwstate);
if (gs_fingers != prev_gs_fingers_)
gs_changed_time_ = hwstate->timestamp;
UpdateStartedMovingTime(*hwstate, gs_fingers);
UpdateButtons(*hwstate, timeout);
UpdateTapGesture(hwstate,
gs_fingers,
same_fingers,
hwstate->timestamp,
timeout);
UpdateCurrentGestureType(*hwstate, gs_fingers);
if (result_.type == kGestureTypeNull)
FillResultGesture(*hwstate, gs_fingers);
// Prevent moves while in a tap
if ((tap_to_click_state_ == kTtcFirstTapBegan ||
tap_to_click_state_ == kTtcSubsequentTapBegan) &&
result_.type == kGestureTypeMove)
result_.type = kGestureTypeNull;
SetPrevState(*hwstate);
prev_gs_fingers_ = gs_fingers;
prev_result_ = result_;
prev_gesture_type_ = current_gesture_type_;
return result_.type != kGestureTypeNull ? &result_ : NULL;
}
Gesture* ImmediateInterpreter::HandleTimerImpl(stime_t now, stime_t* timeout) {
result_.type = kGestureTypeNull;
// Tap-to-click always aborts when real button(s) are being used, so we
// don't need to worry about conflicts with these two types of callback.
UpdateButtonsTimeout(now);
UpdateTapGesture(NULL,
set<short, kMaxGesturingFingers>(),
false,
now,
timeout);
return result_.type != kGestureTypeNull ? &result_ : NULL;
}
void ImmediateInterpreter::FillOriginInfo(
const HardwareState& hwstate) {
RemoveMissingIdsFromMap(&origin_timestamps_, hwstate);
for (size_t i = 0; i < hwstate.finger_cnt; i++) {
const FingerState& fs = hwstate.fingers[i];
if (MapContainsKey(origin_timestamps_, fs.tracking_id))
continue;
origin_timestamps_[fs.tracking_id] = hwstate.timestamp;
}
}
void ImmediateInterpreter::ResetSameFingersState(stime_t now) {
pointing_.clear();
fingers_.clear();
start_positions_.clear();
moving_.clear();
changed_time_ = now;
}
void ImmediateInterpreter::UpdatePointingFingers(const HardwareState& hwstate) {
for (size_t i = 0; i < hwstate.finger_cnt; i++) {
if (hwstate.fingers[i].flags & GESTURES_FINGER_PALM)
pointing_.erase(hwstate.fingers[i].tracking_id);
else
pointing_.insert(hwstate.fingers[i].tracking_id);
}
fingers_ = pointing_;
}
float ImmediateInterpreter::DistanceTravelledSq(const FingerState& fs) const {
Point delta = FingerTraveledVector(fs);
return delta.x_ * delta.x_ + delta.y_ * delta.y_;
}
ImmediateInterpreter::Point ImmediateInterpreter::FingerTraveledVector(
const FingerState& fs) const {
if (!MapContainsKey(start_positions_, fs.tracking_id))
return Point(0.0f, 0.0f);
const Point& start = start_positions_[fs.tracking_id];
float dx = fs.position_x - start.x_;
float dy = fs.position_y - start.y_;
return Point(dx, dy);
}
float ImmediateInterpreter::TwoFingerDistanceSq(
const HardwareState& hwstate) const {
if (fingers_.size() == 2) {
const FingerState* finger_a = hwstate.GetFingerState(*fingers_.begin());
const FingerState* finger_b = hwstate.GetFingerState(*(fingers_.begin()+1));
if (finger_a == NULL || finger_b == NULL) {
Err("Finger unexpectedly NULL");
return -1;
}
return DistSq(*finger_a, *finger_b);
} else {
return -1;
}
}
// Updates thumb_ below.
void ImmediateInterpreter::UpdateThumbState(const HardwareState& hwstate) {
// Remove old ids from thumb_
RemoveMissingIdsFromMap(&thumb_, hwstate);
float min_pressure = INFINITY;
const FingerState* min_fs = NULL;
for (size_t i = 0; i < hwstate.finger_cnt; i++) {
const FingerState& fs = hwstate.fingers[i];
if (fs.flags & GESTURES_FINGER_PALM)
continue;
if (fs.pressure < min_pressure) {
min_pressure = fs.pressure;
min_fs = &fs;
}
}
if (!min_fs) {
// Only palms on the touchpad
return;
}
float thumb_dist_sq_thresh = DistanceTravelledSq(*min_fs) *
thumb_movement_factor_.val_ * thumb_movement_factor_.val_;
// Make all large-pressure contacts located below the min-pressure
// contact as thumbs.
for (size_t i = 0; i < hwstate.finger_cnt; i++) {
const FingerState& fs = hwstate.fingers[i];
if (fs.flags & GESTURES_FINGER_PALM)
continue;
if (fs.pressure > min_pressure + two_finger_pressure_diff_thresh_.val_ &&
fs.pressure > min_pressure * two_finger_pressure_diff_factor_.val_ &&
fs.position_y > min_fs->position_y &&
DistanceTravelledSq(fs) <= thumb_dist_sq_thresh) {
if (!MapContainsKey(thumb_, fs.tracking_id))
thumb_[fs.tracking_id] = hwstate.timestamp;
} else if ((MapContainsKey(thumb_, fs.tracking_id) &&
hwstate.timestamp <
max(started_moving_time_,
thumb_[fs.tracking_id]) + thumb_eval_timeout_.val_) ||
(DistanceTravelledSq(fs) > thumb_dist_sq_thresh &&
fs.tracking_id != min_fs->tracking_id)) {
thumb_.erase(fs.tracking_id);
}
}
for (map<short, stime_t, kMaxFingers>::const_iterator it = thumb_.begin();
it != thumb_.end(); ++it)
pointing_.erase((*it).first);
}
bool ImmediateInterpreter::KeyboardRecentlyUsed(stime_t now) const {
// For tests, values of 0 mean keyboard not used recently.
if (keyboard_touched_ == 0.0)
return false;
// Sanity check. If keyboard_touched_ is more than 10 seconds away from now,
// ignore it.
if (fabsf(now - keyboard_touched_) > 10)
return false;
return keyboard_touched_ + keyboard_palm_prevent_timeout_.val_ > now;
}
namespace {
struct GetGesturingFingersCompare {
// Returns true if finger_a is strictly closer to keyboard than finger_b
bool operator()(const FingerState* finger_a, const FingerState* finger_b) {
return finger_a->position_y < finger_b->position_y;
}
};
} // namespace {}
set<short, kMaxGesturingFingers> ImmediateInterpreter::GetGesturingFingers(
const HardwareState& hwstate) const {
// We support up to kMaxGesturingFingers finger gestures
if (pointing_.size() <= kMaxGesturingFingers)
return pointing_;
const FingerState* fs[hwstate.finger_cnt];
for (size_t i = 0; i < hwstate.finger_cnt; ++i)
fs[i] = &hwstate.fingers[i];
// Pull the kMaxSize FingerStates w/ the lowest position_y to the
// front of fs[].
GetGesturingFingersCompare compare;
set<short, kMaxGesturingFingers> ret;
size_t sorted_cnt;
if (hwstate.finger_cnt > kMaxGesturingFingers) {
std::partial_sort(fs, fs + kMaxGesturingFingers, fs + hwstate.finger_cnt,
compare);
sorted_cnt = kMaxGesturingFingers;
} else {
std::sort(fs, fs + hwstate.finger_cnt, compare);
sorted_cnt = hwstate.finger_cnt;
}
for (size_t i = 0; i < sorted_cnt; i++)
ret.insert(fs[i]->tracking_id);
return ret;
}
void ImmediateInterpreter::UpdateCurrentGestureType(
const HardwareState& hwstate,
const set<short, kMaxGesturingFingers>& gs_fingers) {
size_t num_gesturing = gs_fingers.size();
// Physical button or tap overrides current gesture state
if (sent_button_down_ || tap_to_click_state_ == kTtcDrag) {
current_gesture_type_ = kGestureTypeMove;
return;
}
// current gesture state machine
switch (current_gesture_type_) {
case kGestureTypeContactInitiated:
case kGestureTypeButtonsChange:
break;
case kGestureTypeScroll:
case kGestureTypeSwipe:
// If a gesturing finger just left, do fling/lift
for (set<short, kMaxGesturingFingers>::const_iterator
it = prev_gs_fingers_.begin(),
e = prev_gs_fingers_.end();
it != e; ++it) {
if (!hwstate.GetFingerState(*it)) {
Log("Found a finger lifting during a scroll!!!!!!!!!");
current_gesture_type_ =
current_gesture_type_ == kGestureTypeScroll ?
kGestureTypeFling : kGestureTypeSwipeLift;
return;
}
}
// fallthrough
case kGestureTypeSwipeLift:
case kGestureTypeFling:
case kGestureTypeMove:
case kGestureTypeNull:
// When a finger leaves, we hold the gesture processing for
// change_timeout_ time.
if (hwstate.timestamp < finger_leave_time_ + change_timeout_.val_) {
current_gesture_type_ = kGestureTypeNull;
return;
}
// Scrolling detection for T5R2 devices
if ((hw_props_.supports_t5r2 || hw_props_.support_semi_mt) &&
(hwstate.touch_cnt > 2)) {
current_gesture_type_ = kGestureTypeScroll;
return;
}
// Finger gesture decision process
if (num_gesturing == 0) {
current_gesture_type_ = kGestureTypeNull;
} else if (num_gesturing == 1) {
current_gesture_type_ = kGestureTypeMove;
} else {
if (changed_time_ > started_moving_time_ ||
hwstate.timestamp - max(started_moving_time_, gs_changed_time_) <
evaluation_timeout_.val_ ||
current_gesture_type_ == kGestureTypeNull) {
if (num_gesturing == 2) {
const FingerState* fingers[] = {
hwstate.GetFingerState(*gs_fingers.begin()),
hwstate.GetFingerState(*(gs_fingers.begin() + 1))
};
if (!fingers[0] || !fingers[1]) {
Err("Unable to find gesturing fingers!");
return;
}
// See if two pointers are close together
bool potential_two_finger_gesture =
TwoFingersGesturing(*fingers[0], *fingers[1]);
if (!potential_two_finger_gesture) {
current_gesture_type_ = kGestureTypeMove;
} else {
current_gesture_type_ =
GetTwoFingerGestureType(*fingers[0], *fingers[1]);
}
} else if (num_gesturing == 3) {
const FingerState* fingers[] = {
hwstate.GetFingerState(*gs_fingers.begin()),
hwstate.GetFingerState(*(gs_fingers.begin() + 1)),
hwstate.GetFingerState(*(gs_fingers.begin() + 2))
};
if (!fingers[0] || !fingers[1] || !fingers[2]) {
Err("Unable to find gesturing fingers!");
return;
}
current_gesture_type_ = GetThreeFingerGestureType(fingers);
if (current_gesture_type_ == kGestureTypeSwipe)
last_swipe_timestamp_ = hwstate.timestamp;
} else {
Log("TODO(adlr): support > 3 finger gestures.");
}
}
}
if ((current_gesture_type_ == kGestureTypeMove ||
current_gesture_type_ == kGestureTypeNull) &&
(pinch_enable_.val_ && !hw_props_.support_semi_mt)) {
bool do_pinch = UpdatePinchState(hwstate, false);
if(do_pinch) {
current_gesture_type_ = kGestureTypePinch;
}
}
break;
case kGestureTypePinch:
if (fingers_.size() == 2) {
return;
} else {
current_gesture_type_ = kGestureTypeNull;
}
break;
}
}
bool ImmediateInterpreter::UpdatePinchState(
const HardwareState& hwstate, bool reset) {
// perform reset to "don't know" state
if (reset) {
pinch_guess_start_ = -1.0f;
pinch_locked_ = false;
two_finger_start_distance_ = -1.0f;
return false;
}
// once locked stay locked until reset.
if (pinch_locked_) {
return false;
}
// check if we have two valid fingers
if (fingers_.size() != 2) {
return false;
}
const FingerState* finger1 = hwstate.GetFingerState(*fingers_.begin());
const FingerState* finger2 = hwstate.GetFingerState(*(fingers_.begin()+1));
if (finger1 == NULL || finger2 == NULL) {
Err("Finger unexpectedly NULL");
return false;
}
// assign the bottom finger to finger2
if (finger1->position_y > finger2->position_y) {
std::swap(finger1, finger2);
}
// Calculate start distance between fingers and cache value
if (two_finger_start_distance_ < 0) {
two_finger_start_distance_ = sqrtf(TwoFingerDistanceSq(hwstate));
}
// Check if the two fingers have start positions
if (!MapContainsKey(start_positions_, finger1->tracking_id) ||
!MapContainsKey(start_positions_, finger2->tracking_id)) {
return false;
}
// Pinch gesture detection
//
// The pinch gesture detection will try to make a guess about whether a pinch
// or not-a-pinch is performed. If the guess stays valid for a specific time
// (slow but consistent movement) or we get a certain decision (fast
// gesturing) the decision is locked until the state is reset.
// * A high ratio of the traveled distances between fingers indicates
// that a pinch is NOT performed.
// * Strong movement of both fingers in opposite directions indicates
// that a pinch IS performed.
Point delta1 = FingerTraveledVector(*finger1);
Point delta2 = FingerTraveledVector(*finger2);
// dot product. dot < 0 if fingers move away from each other.
float dot = delta1.x_ * delta2.x_ + delta1.y_ * delta2.y_;
// squared distances both finger have been traveled.
float d1sq = delta1.x_ * delta1.x_ + delta1.y_ * delta1.y_;
float d2sq = delta2.x_ * delta2.x_ + delta2.y_ * delta2.y_;
// ratio between distances. High value when fingers move
float ratio = d1sq > d2sq ? d2sq / d1sq : d1sq / d2sq;
// true if movement is not strong enough to be distinguished from noise.
bool movement_below_noise = (d1sq + d2sq < 2.0*pinch_noise_level_.val_);
// guesses if a pinch is being performed or not.
double guess_ratio = no_pinch_guess_ratio_.val_;
double guess_min_mov = pinch_guess_min_movement_.val_;
guess_min_mov *= guess_min_mov;
bool no_pinch_guess = (ratio > guess_ratio);
bool pinch_guess = d1sq > guess_min_mov && d2sq > guess_min_mov && dot < 0;
// Thumb is in dampened zone: Only allow inward pinch
if (FingerInDampenedZone(*finger2)) {
no_pinch_guess |= (delta2.y_ > 0);
pinch_guess &= (delta2.y_ < 0);
}
// do state transitions and final decision
if (pinch_guess_start_ < 0) {
// "Don't Know"-state
// Determine guess.
if (!movement_below_noise) {
if (no_pinch_guess && !pinch_guess) {
pinch_guess_ = false;
pinch_guess_start_ = hwstate.timestamp;
}
if (pinch_guess && !no_pinch_guess) {
pinch_guess_ = true;
pinch_guess_start_ = hwstate.timestamp;
}
}
} else {
// "Guessed"-state
// suppress cursor movement when we guess a pinch gesture
if (pinch_guess_) {
for (size_t i = 0; i < hwstate.finger_cnt; ++i) {
FingerState* finger_state = &hwstate.fingers[i];
finger_state->flags |= GESTURES_FINGER_WARP_X;
finger_state->flags |= GESTURES_FINGER_WARP_Y;
}
}
// Go back to "Don't Know"-state if guess is no longer valid
if (pinch_guess_ != pinch_guess ||
pinch_guess_ == no_pinch_guess ||
movement_below_noise) {
pinch_guess_start_ = -1.0f;
return false;
}
// certain decisions if pinch is being performed or not
double cert_ratio = no_pinch_certain_ratio_.val_;
double cert_min_mov = pinch_certain_min_movement_.val_;
cert_min_mov *= cert_min_mov;
bool no_pinch_certain = d1sq + d2sq > cert_min_mov && (ratio > cert_ratio);
bool pinch_certain = d1sq > cert_min_mov && d2sq > cert_min_mov && dot < 0;
// guessed for long enough or certain decision was made: lock
if (hwstate.timestamp - pinch_guess_start_ > 0.05 ||
pinch_guess_ == pinch_certain ||
pinch_guess_ != no_pinch_certain) {
pinch_locked_ = true;
return pinch_guess_;
}
}
return false;
}
bool ImmediateInterpreter::TwoFingersGesturing(
const FingerState& finger1,
const FingerState& finger2) const {
// Make sure distance between fingers isn't too great
if (!finger_metrics_->FingersCloseEnoughToGesture(finger1, finger2))
return false;
// Next, if two fingers are moving a lot, they are gesturing together.
if (started_moving_time_ > changed_time_) {
// Fingers are moving
float dist1_sq = DistanceTravelledSq(finger1);
float dist2_sq = DistanceTravelledSq(finger2);
if (thumb_movement_factor_.val_ * thumb_movement_factor_.val_ *
max(dist1_sq, dist2_sq) < min(dist1_sq, dist2_sq)) {
return true;
}
}
// Make sure the pressure difference isn't too great for vertically
// aligned contacts
float pdiff = fabsf(finger1.pressure - finger2.pressure);
float xdist = fabsf(finger1.position_x - finger2.position_x);
float ydist = fabsf(finger1.position_y - finger2.position_y);
if (pdiff > two_finger_pressure_diff_thresh_.val_ && ydist > xdist)
return false;
const float kMin2fDistThreshSq = tapping_finger_min_separation_.val_ *
tapping_finger_min_separation_.val_;
float dist_sq = xdist * xdist + ydist * ydist;
// Make sure distance between fingers isn't too small
if ((dist_sq < kMin2fDistThreshSq) &&
!(finger1.flags & GESTURES_FINGER_MERGE))
return false;
// Next, if fingers are vertically aligned and one is in the bottom zone,
// consider that one a resting thumb (thus, do not scroll/right click)
if (xdist < ydist && (FingerInDampenedZone(finger1) ||
FingerInDampenedZone(finger2)))
return false;
return true;
}
GestureType ImmediateInterpreter::GetTwoFingerGestureType(
const FingerState& finger1,
const FingerState& finger2) {
if (!MapContainsKey(start_positions_, finger1.tracking_id) ||
!MapContainsKey(start_positions_, finger2.tracking_id))
return kGestureTypeNull;
// Compute distance traveled since fingers changed for each finger
float dx1 = finger1.position_x - start_positions_[finger1.tracking_id].x_;
float dy1 = finger1.position_y - start_positions_[finger1.tracking_id].y_;
float dx2 = finger2.position_x - start_positions_[finger2.tracking_id].x_;
float dy2 = finger2.position_y - start_positions_[finger2.tracking_id].y_;
float large_dx = MaxMag(dx1, dx2);
float large_dy = MaxMag(dy1, dy2);
float small_dx = MinMag(dx1, dx2);
float small_dy = MinMag(dy1, dy2);
bool dampened_zone_occupied = false;
// movements of the finger in the dampened zone. If there are multiple
// fingers in the dampened zone, dx is min(dx_1, dx_2), dy is min(dy_1, dy_2).
float damp_dx = INFINITY;
float damp_dy = INFINITY;
float non_damp_dx = 0.0;
float non_damp_dy = 0.0;
if (FingerInDampenedZone(finger1) ||
(finger1.flags & GESTURES_FINGER_POSSIBLE_PALM)) {
dampened_zone_occupied = true;
damp_dx = dx1;
damp_dy = dy1;
non_damp_dx = dx2;
non_damp_dy = dy2;
}
if (FingerInDampenedZone(finger2) ||
(finger2.flags & GESTURES_FINGER_POSSIBLE_PALM)) {
dampened_zone_occupied = true;
damp_dx = MinMag(damp_dx, dx2);
damp_dy = MinMag(damp_dy, dy2);
non_damp_dx = MaxMag(non_damp_dx, dx1);
non_damp_dy = MaxMag(non_damp_dy, dy1);
}
if (fabsf(large_dx) > fabsf(large_dy)) {
// consider horizontal scroll
if (fabsf(large_dx) < two_finger_scroll_distance_thresh_.val_)
return kGestureTypeNull;
if (fabsf(small_dx) < scroll_stationary_finger_max_distance_.val_)
small_dx = 0.0;
if (large_dx * small_dx < 0.0)
return kGestureTypeMove; // not same direction
if (dampened_zone_occupied) {
// Require damp to move at least some amount with the other finger
if (fabsf(damp_dx) <
damp_scroll_min_movement_factor_.val_ * fabsf(non_damp_dx)) {
return kGestureTypeMove;
}
}
return kGestureTypeScroll;
} else {
// consider vertical scroll
if (fabsf(large_dy) < two_finger_scroll_distance_thresh_.val_)
return kGestureTypeNull;
if (fabsf(small_dy) < scroll_stationary_finger_max_distance_.val_)
small_dy = 0.0;
if (large_dy * small_dy < 0.0)
return kGestureTypeMove;
if (dampened_zone_occupied) {
// Require damp to move at least some amount with the other finger
if (fabsf(damp_dy) <
damp_scroll_min_movement_factor_.val_ * fabsf(non_damp_dy)) {
return kGestureTypeMove;
}
}
return kGestureTypeScroll;
}
}
GestureType ImmediateInterpreter::GetThreeFingerGestureType(
const FingerState* const fingers[3]) {
const FingerState* x_fingers[] = { fingers[0], fingers[1], fingers[2] };
const FingerState* y_fingers[] = { fingers[0], fingers[1], fingers[2] };
qsort(x_fingers, 3, sizeof(*x_fingers), CompareX<FingerState>);
qsort(y_fingers, 3, sizeof(*y_fingers), CompareY<FingerState>);
bool horizontal =
(x_fingers[2]->position_x - x_fingers[0]->position_x) >=
(y_fingers[2]->position_y - y_fingers[0]->position_y);
const FingerState* min_finger = horizontal ? x_fingers[0] : y_fingers[0];
const FingerState* center_finger = horizontal ? x_fingers[1] : y_fingers[1];
const FingerState* max_finger = horizontal ? x_fingers[2] : y_fingers[2];
if (DistSq(*min_finger, *max_finger) >
three_finger_close_distance_thresh_.val_ *
three_finger_close_distance_thresh_.val_) {
return kGestureTypeNull;
}
float dx[] = {
min_finger->position_x - start_positions_[min_finger->tracking_id].x_,
center_finger->position_x - start_positions_[center_finger->tracking_id].x_,
max_finger->position_x - start_positions_[max_finger->tracking_id].x_
};
float dy[] = {
min_finger->position_y - start_positions_[min_finger->tracking_id].y_,
center_finger->position_y - start_positions_[center_finger->tracking_id].y_,
max_finger->position_y - start_positions_[max_finger->tracking_id].y_
};
// pick horizontal or vertical
float *deltas = fabsf(dx[0]) > fabsf(dy[0]) ? dx : dy;
swipe_is_vertical_ = deltas == dy;
// All three fingers must move in the same direction.
if ((deltas[0] > 0 && !(deltas[1] > 0 && deltas[2] > 0)) ||
(deltas[0] < 0 && !(deltas[1] < 0 && deltas[2] < 0))) {
return kGestureTypeNull;
}
// All three fingers must have traveled far enough.
if (fabsf(deltas[0]) < three_finger_swipe_distance_thresh_.val_ ||
fabsf(deltas[1]) < three_finger_swipe_distance_thresh_.val_ ||
fabsf(deltas[2]) < three_finger_swipe_distance_thresh_.val_) {
return kGestureTypeNull;
}
return kGestureTypeSwipe;
}
const char* ImmediateInterpreter::TapToClickStateName(TapToClickState state) {
switch (state) {
case kTtcIdle: return "Idle";
case kTtcFirstTapBegan: return "FirstTapBegan";
case kTtcTapComplete: return "TapComplete";
case kTtcSubsequentTapBegan: return "SubsequentTapBegan";
case kTtcDrag: return "Drag";
case kTtcDragRelease: return "DragRelease";
case kTtcDragRetouch: return "DragRetouch";
default: return "<unknown>";
}
}
stime_t ImmediateInterpreter::TimeoutForTtcState(TapToClickState state) {
switch (state) {
case kTtcIdle: return tap_timeout_.val_;
case kTtcFirstTapBegan: return tap_timeout_.val_;
case kTtcTapComplete: return inter_tap_timeout_.val_;
case kTtcSubsequentTapBegan: return tap_timeout_.val_;
case kTtcDrag: return tap_timeout_.val_;
case kTtcDragRelease: return tap_drag_timeout_.val_;
case kTtcDragRetouch: return tap_timeout_.val_;
default:
Log("Unknown state!");
return 0.0;
}
}
void ImmediateInterpreter::SetTapToClickState(TapToClickState state,
stime_t now) {
if (tap_to_click_state_ != state) {
tap_to_click_state_ = state;
tap_to_click_state_entered_ = now;
}
}
void ImmediateInterpreter::UpdateTapGesture(
const HardwareState* hwstate,
const set<short, kMaxGesturingFingers>& gs_fingers,
const bool same_fingers,
stime_t now,
stime_t* timeout) {
unsigned down = 0;
unsigned up = 0;
UpdateTapState(hwstate, gs_fingers, same_fingers, now, &down, &up, timeout);
if (down == 0 && up == 0) {
Log("No tap gesture");
return;
}
Log("Yes tap gesture");
result_ = Gesture(kGestureButtonsChange,
PrevState(0)->timestamp,
now,
down,
up);
}
void ImmediateInterpreter::UpdateTapState(
const HardwareState* hwstate,
const set<short, kMaxGesturingFingers>& gs_fingers,
const bool same_fingers,
stime_t now,
unsigned* buttons_down,
unsigned* buttons_up,
stime_t* timeout) {
if (tap_to_click_state_ == kTtcIdle && (!tap_enable_.val_ ||
tap_paused_.val_))
return;
Log("Entering UpdateTapState");
set<short, kMaxGesturingFingers> tap_gs_fingers;
bool cancel_tapping = false;
if (hwstate) {
for (int i = 0; i < hwstate->finger_cnt; ++i) {
Log("HWSTATE: %d", hwstate->fingers[i].tracking_id);
if (hwstate->fingers[i].flags & GESTURES_FINGER_NO_TAP)
cancel_tapping = true;
}
for (set<short, kMaxGesturingFingers>::const_iterator it =
gs_fingers.begin(), e = gs_fingers.end(); it != e; ++it) {
const FingerState* fs = hwstate->GetFingerState(*it);
if (!fs) {
Err("Missing finger state?!");
continue;
}
Log("GS: %d", *it);
tap_gs_fingers.insert(*it);
}
}
set<short, kMaxTapFingers> added_fingers;
// Fingers removed from the pad entirely
set<short, kMaxTapFingers> removed_fingers;
// Fingers that were gesturing, but now aren't
set<short, kMaxFingers> dead_fingers;
const bool phys_button_down = hwstate && hwstate->buttons_down != 0;
bool is_timeout = (now - tap_to_click_state_entered_ >
TimeoutForTtcState(tap_to_click_state_));
if (hwstate && (!same_fingers || prev_tap_gs_fingers_ != tap_gs_fingers)) {
// See if fingers were added
for (set<short, kMaxGesturingFingers>::const_iterator it =
tap_gs_fingers.begin(), e = tap_gs_fingers.end(); it != e; ++it)
if (!SetContainsValue(prev_tap_gs_fingers_, *it)) {
// Gesturing finger wasn't in prev state. It's new.
const FingerState* fs = hwstate->GetFingerState(*it);
if (FingerTooCloseToTap(*hwstate, *fs) ||
FingerTooCloseToTap(*PrevState(0), *fs))
continue;
added_fingers.insert(*it);
Log("TTC: Added %d", *it);
}
// See if fingers were removed or are now non-gesturing (dead)
for (set<short, kMaxGesturingFingers>::const_iterator it =
prev_tap_gs_fingers_.begin(), e = prev_tap_gs_fingers_.end();
it != e; ++it) {
if (tap_gs_fingers.find(*it) != tap_gs_fingers.end())
// still gesturing; neither removed nor dead
continue;
if (!hwstate->GetFingerState(*it)) {
// Previously gesturing finger isn't in current state. It's gone.
removed_fingers.insert(*it);
Log("TTC: Removed %d", *it);
} else {
// Previously gesturing finger is in current state. It's dead.
dead_fingers.insert(*it);
Log("TTC: Dead %d", *it);
}
}
}
prev_tap_gs_fingers_ = tap_gs_fingers;
// The state machine:
// If you are updating the code, keep this diagram correct.
// We have a TapRecord which stores current tap state.
// Also, if the physical button is down or previous gesture type is scroll,
// we go to (or stay in) Idle state.
// Start
// ↓
// [Idle**] <----------------------------------------------------------,
// ↓ added finger(s) |
// ,>[FirstTapBegan] -<right click: send right click, timeout/movement>->|
// | ↓ released all fingers |
// ,->[TapComplete*] --<timeout: send click>----------------------------->|
// || | | two finger touching: send left click. |
// |'----+-' |
// | ↓ add finger(s) |
// | [SubsequentTapBegan] --<timeout/move w/o delay: send click>-------->|
// | | | | release all fingers: send left click |
// |<----+-+-' |
// | | `-> start non-left click: send left click; goto FirstTapBegan |
// | ↓ timeout/movement with delay: send button down |
// | ,->[Drag] --<detect 2 finger gesture: send button up>--------------->|
// | | ↓ release all fingers |
// | | [DragRelease*] --<timeout: send button up>---------------------->|
// | | ↓ add finger(s) |
// | | [DragRetouch] --<remove fingers (left tap): send button up>----->|
// | | | | timeout/movement
// | '---+-'
// | | remove all fingers (non-left tap): send button up
// '-----'
//
// * When entering TapComplete or DragRelease, we set a timer, since
// we will have no fingers on the pad and want to run possibly before
// fingers are put on the pad. Note that we use different timeouts
// based on which state we're in (tap_timeout_ or tap_drag_timeout_).
// ** When entering idle, we reset the TapRecord.
Log("TTC State: %s", TapToClickStateName(tap_to_click_state_));
if (!hwstate)
Log("This is a timer callback");
if (phys_button_down || KeyboardRecentlyUsed(now) ||
prev_result_.type == kGestureTypeScroll ||
cancel_tapping) {
Log("Physical button down, keyboard recently used, or drumroll. "
"Going to Idle state");
SetTapToClickState(kTtcIdle, now);
return;
}
switch (tap_to_click_state_) {
case kTtcIdle:
tap_record_.Clear();
if (hwstate &&
hwstate->timestamp - last_movement_timestamp_ >=
motion_tap_prevent_timeout_.val_) {
tap_record_.Update(
*hwstate, *PrevState(0), added_fingers, removed_fingers,
dead_fingers);
if (tap_record_.TapBegan())
SetTapToClickState(kTtcFirstTapBegan, now);
}
break;
case kTtcFirstTapBegan:
if (is_timeout) {
SetTapToClickState(kTtcIdle, now);
break;
}
if (!hwstate) {
Log("hwstate NULL but no timeout?!");
break;
}
tap_record_.Update(
*hwstate, *PrevState(0), added_fingers,
removed_fingers, dead_fingers);
Log("Is tap? %d Is moving? %d",
tap_record_.TapComplete(),
tap_record_.Moving(*hwstate, tap_move_dist_.val_));
if (tap_record_.TapComplete()) {
if (!tap_record_.MinTapPressureMet() ||
!tap_record_.FingersBelowMaxAge()) {
SetTapToClickState(kTtcIdle, now);
} else if (tap_record_.TapType() == GESTURES_BUTTON_LEFT &&
tap_drag_enable_.val_) {
SetTapToClickState(kTtcTapComplete, now);
} else {
*buttons_down = *buttons_up = tap_record_.TapType();
SetTapToClickState(kTtcIdle, now);
}
} else if (tap_record_.Moving(*hwstate, tap_move_dist_.val_)) {
SetTapToClickState(kTtcIdle, now);
}
break;
case kTtcTapComplete:
if (!added_fingers.empty()) {
tap_record_.Clear();
tap_record_.Update(
*hwstate, *PrevState(0), added_fingers, removed_fingers,
dead_fingers);
// If more than one finger is touching: Send click
// and return to FirstTapBegan state.
if (tap_record_.TapType() != GESTURES_BUTTON_LEFT) {
*buttons_down = *buttons_up = GESTURES_BUTTON_LEFT;
SetTapToClickState(kTtcFirstTapBegan, now);
} else {
tap_drag_last_motion_time_ = now;
tap_drag_finger_was_stationary_ = false;
SetTapToClickState(kTtcSubsequentTapBegan, now);
}
} else if (is_timeout) {
*buttons_down = *buttons_up =
tap_record_.MinTapPressureMet() ? tap_record_.TapType() : 0;
SetTapToClickState(kTtcIdle, now);
}
break;
case kTtcSubsequentTapBegan:
if (!is_timeout && !hwstate) {
Log("hwstate NULL but not a timeout?!");
break;
}
if (hwstate)
tap_record_.Update(*hwstate, *PrevState(0), added_fingers,
removed_fingers, dead_fingers);
if (!tap_record_.Motionless(*hwstate, *PrevState(0),
tap_max_movement_.val_)) {
tap_drag_last_motion_time_ = now;
}
if (tap_record_.TapType() == GESTURES_BUTTON_LEFT &&
now - tap_drag_last_motion_time_ > tap_drag_stationary_time_.val_) {
tap_drag_finger_was_stationary_ = true;
}
if (is_timeout || tap_record_.Moving(*hwstate, tap_move_dist_.val_)) {
if (tap_record_.TapType() == GESTURES_BUTTON_LEFT) {
if (is_timeout) {
// moving with just one finger. Start dragging.
*buttons_down = GESTURES_BUTTON_LEFT;
SetTapToClickState(kTtcDrag, now);
} else {
bool drag_delay_met = (now - tap_to_click_state_entered_
> tap_drag_delay_.val_);
if (drag_delay_met && tap_drag_finger_was_stationary_) {
*buttons_down = GESTURES_BUTTON_LEFT;
SetTapToClickState(kTtcDrag, now);
} else {
*buttons_down = GESTURES_BUTTON_LEFT;
*buttons_up = GESTURES_BUTTON_LEFT;
SetTapToClickState(kTtcIdle, now);
}
}
} else if (!tap_record_.TapComplete()) {
// not just one finger. Send button click and go to idle.
*buttons_down = *buttons_up = GESTURES_BUTTON_LEFT;
SetTapToClickState(kTtcIdle, now);
}
break;
}
if (tap_record_.TapType() != GESTURES_BUTTON_LEFT) {
// We aren't going to drag, so send left click now and handle current
// tap afterwards.
*buttons_down = *buttons_up = GESTURES_BUTTON_LEFT;
SetTapToClickState(kTtcFirstTapBegan, now);
}
if (tap_record_.TapComplete()) {
*buttons_down = *buttons_up = GESTURES_BUTTON_LEFT;
SetTapToClickState(kTtcTapComplete, now);
Log("Subsequent left tap complete");
}
break;
case kTtcDrag:
if (hwstate)
tap_record_.Update(
*hwstate, *PrevState(0), added_fingers, removed_fingers,
dead_fingers);
if (tap_record_.TapComplete()) {
tap_record_.Clear();
if (drag_lock_enable_.val_) {
SetTapToClickState(kTtcDragRelease, now);
} else {
*buttons_up = GESTURES_BUTTON_LEFT;
SetTapToClickState(kTtcIdle, now);
}
}
if (tap_record_.TapType() != GESTURES_BUTTON_LEFT &&
now - tap_to_click_state_entered_ <= evaluation_timeout_.val_) {
// We thought we were dragging, but actually we're doing a
// non-tap-to-click multitouch gesture.
*buttons_up = GESTURES_BUTTON_LEFT;
SetTapToClickState(kTtcIdle, now);
}
break;
case kTtcDragRelease:
if (!added_fingers.empty()) {
tap_record_.Update(
*hwstate, *PrevState(0), added_fingers, removed_fingers,
dead_fingers);
SetTapToClickState(kTtcDragRetouch, now);
} else if (is_timeout) {
*buttons_up = GESTURES_BUTTON_LEFT;
SetTapToClickState(kTtcIdle, now);
}
break;
case kTtcDragRetouch:
if (hwstate)
tap_record_.Update(
*hwstate, *PrevState(0), added_fingers, removed_fingers,
dead_fingers);
if (tap_record_.TapComplete()) {
*buttons_up = GESTURES_BUTTON_LEFT;
if (tap_record_.TapType() == GESTURES_BUTTON_LEFT)
SetTapToClickState(kTtcIdle, now);
else
SetTapToClickState(kTtcTapComplete, now);
break;
}
if (is_timeout) {
SetTapToClickState(kTtcDrag, now);
break;
}
if (!hwstate) {
Log("not timeout but hwstate is NULL?!");
break;
}
if (tap_record_.Moving(*hwstate, tap_move_dist_.val_))
SetTapToClickState(kTtcDrag, now);
break;
}
Log("TTC: New state: %s", TapToClickStateName(tap_to_click_state_));
// Take action based on new state:
switch (tap_to_click_state_) {
case kTtcTapComplete:
*timeout = TimeoutForTtcState(tap_to_click_state_);
break;
case kTtcDragRelease:
*timeout = TimeoutForTtcState(tap_to_click_state_);
break;
default: // so gcc doesn't complain about missing enums
break;
}
}
bool ImmediateInterpreter::FingerTooCloseToTap(const HardwareState& hwstate,
const FingerState& fs) {
const float kMinAllowableSq =
tapping_finger_min_separation_.val_ * tapping_finger_min_separation_.val_;
for (size_t i = 0; i < hwstate.finger_cnt; i++) {
const FingerState* iter_fs = &hwstate.fingers[i];
if (iter_fs->tracking_id == fs.tracking_id)
continue;
float dist_sq = DistSq(fs, *iter_fs);
if (dist_sq < kMinAllowableSq)
return true;
}
return false;
}
void ImmediateInterpreter::SetPrevState(const HardwareState& hwstate) {
newest_prev_state_idx_ =
(newest_prev_state_idx_ + arraysize(prev_states_) - 1) %
arraysize(prev_states_);
PrevState(0)->DeepCopy(hwstate, hw_props_.max_finger_cnt);
}
bool ImmediateInterpreter::FingerInDampenedZone(
const FingerState& finger) const {
// TODO(adlr): cache thresh
float thresh = hw_props_.bottom - bottom_zone_size_.val_;
return finger.position_y > thresh;
}
void ImmediateInterpreter::FillStartPositions(const HardwareState& hwstate) {
for (short i = 0; i < hwstate.finger_cnt; i++)
start_positions_[hwstate.fingers[i].tracking_id] =
Point(hwstate.fingers[i].position_x, hwstate.fingers[i].position_y);
}
int ImmediateInterpreter::EvaluateButtonType(
const HardwareState& hwstate) {
if (hw_props_.supports_t5r2 && hwstate.touch_cnt > 2) {
if (hwstate.touch_cnt - thumb_.size() == 3 &&
three_finger_click_enable_.val_ && t5r2_three_finger_click_enable_.val_)
return GESTURES_BUTTON_MIDDLE;
return GESTURES_BUTTON_RIGHT;
}
int num_pointing = pointing_.size();
if (num_pointing <= 1)
return hwstate.buttons_down;
if (current_gesture_type_ == kGestureTypeScroll)
return GESTURES_BUTTON_RIGHT;
if (num_pointing == 3 && three_finger_click_enable_.val_)
return GESTURES_BUTTON_MIDDLE;
if (num_pointing > 2) {
Log("TODO: handle more advanced touchpads.");
return GESTURES_BUTTON_LEFT;
}
// If we get to here, then:
// pointing_.size() == 2 && current_gesture_type_ != kGestureTypeScroll.
// Find which two fingers are performing the gesture.
const FingerState* finger1 = hwstate.GetFingerState(*pointing_.begin());
const FingerState* finger2 = hwstate.GetFingerState(*(pointing_.begin() + 1));
if (!TwoFingersGesturing(*finger1, *finger2))
return GESTURES_BUTTON_LEFT;
// The way to tell if it is a right click:
// 1. two fingers come down and immediately click -> right click
// 2. one finger is on the pad for a long time/idle (many seconds), second
// finger comes down and immediately clicks -> left click
// 3. one finger is on the pad for a long time/idle (many seconds), second
// finger comes down, a while passes, button clicks down -> right click
stime_t finger1_start_time = finger_origin_timestamp(finger1->tracking_id);
stime_t finger2_start_time = finger_origin_timestamp(finger2->tracking_id);
stime_t start_time_delta = finger1_start_time - finger2_start_time;
if (fabs(start_time_delta) < right_click_start_time_diff_.val_)
return GESTURES_BUTTON_RIGHT;
stime_t finger_age;
if (finger1_start_time > finger2_start_time)
finger_age = hwstate.timestamp - finger1_start_time;
else
finger_age = hwstate.timestamp - finger2_start_time;
return (finger_age < right_click_second_finger_age_.val_) ?
GESTURES_BUTTON_LEFT : GESTURES_BUTTON_RIGHT;
}
bool ImmediateInterpreter::PressureChangingSignificantly(
stime_t now, const FingerState& current) const {
bool pressure_is_increasing = false;
bool pressure_direction_established = false;
const FingerState* prev = &current;
stime_t duration = 0.0;
if (max_pressure_change_duration_.val_ > 0.0) {
for (size_t i = 0; i < arraysize(prev_states_); i++) {
stime_t local_duration = now - PrevState(i)->timestamp;
if (local_duration > max_pressure_change_duration_.val_)
break;
duration = local_duration;
const FingerState* fs = PrevState(i)->GetFingerState(current.tracking_id);
// If the finger just appeared, there's no history to look at.
if (!fs)
return false;
float pressure_difference = prev->pressure - fs->pressure;
if (pressure_difference) {
bool is_currently_increasing = pressure_difference > 0.0;
if (!pressure_direction_established) {
pressure_is_increasing = is_currently_increasing;
pressure_direction_established = true;
}
// If pressure changes are unstable, it's likely just noise.
if (is_currently_increasing != pressure_is_increasing)
return false;
}
prev = fs;
}
} else {
// To disable this feature, max_pressure_change_duration_ can be set to a
// negative number. When this occurs it reverts to just checking the last
// event, not looking through the backlog as well.
prev = PrevState(0)->GetFingerState(current.tracking_id);
duration = now - PrevState(0)->timestamp;
}
float dp_thresh = duration *
(prev_result_high_pressure_change_ ?
max_pressure_change_hysteresis_.val_ :
max_pressure_change_.val_);
float dp = fabsf(current.pressure - prev->pressure);
return dp > dp_thresh;
}
void ImmediateInterpreter::UpdateStartedMovingTime(
const HardwareState& hwstate,
const set<short, kMaxGesturingFingers>& gs_fingers) {
SetRemoveMissing(&moving_, gs_fingers);
if (moving_.size() == gs_fingers.size())
return; // All fingers already started moving
const float kMinDistSq =
change_move_distance_.val_ * change_move_distance_.val_;
for (set<short, kMaxGesturingFingers>::const_iterator
it = gs_fingers.begin(), e = gs_fingers.end(); it != e; ++it) {
const FingerState* fs = hwstate.GetFingerState(*it);
if (!fs) {
Err("Missing hardware state!");
continue;
}
if (!MapContainsKey(start_positions_, *it)) {
Err("Missing start position!");
continue;
}
if (SetContainsValue(moving_, fs->tracking_id)) {
// This finger already moving
continue;
}
const Point& start_position = start_positions_[*it];
float dist_sq = DistSqXY(*fs, start_position.x_, start_position.y_);
if (dist_sq > kMinDistSq) {
started_moving_time_ = hwstate.timestamp;
moving_.insert(fs->tracking_id);
}
}
}
void ImmediateInterpreter::UpdateButtons(const HardwareState& hwstate,
stime_t* timeout) {
// TODO(miletus): To distinguish between left/right buttons down
bool prev_button_down = PrevState(0)->buttons_down;
bool button_down = hwstate.buttons_down;
if (!prev_button_down && !button_down)
return;
bool phys_down_edge = button_down && !prev_button_down;
bool phys_up_edge = !button_down && prev_button_down;
if (phys_down_edge) {
finger_seen_since_button_down_ = false;
sent_button_down_ = false;
button_down_timeout_ = hwstate.timestamp + button_evaluation_timeout_.val_;
}
// If we haven't seen a finger on the pad yet we shouldn't do anything
finger_seen_since_button_down_ =
finger_seen_since_button_down_ || (hwstate.finger_cnt > 0);
if (!finger_seen_since_button_down_ && !zero_finger_click_enable_.val_)
return;
if (!sent_button_down_) {
button_type_ = EvaluateButtonType(hwstate);
// button_up before button_evaluation_timeout_ expired.
// Send up & down for button that was previously down, but not yet sent.
if (button_type_ == GESTURES_BUTTON_NONE)
button_type_ = prev_button_down;
// We send non-left buttons immediately, but delay left in case future
// packets indicate non-left button.
if (button_type_ != GESTURES_BUTTON_LEFT ||
button_down_timeout_ <= hwstate.timestamp ||
phys_up_edge) {
// Send button down
if (result_.type == kGestureTypeButtonsChange)
Err("Gesture type already button?!");
result_ = Gesture(kGestureButtonsChange,
PrevState(0)->timestamp,
hwstate.timestamp,
button_type_,
0);
sent_button_down_ = true;
} else if (button_type_ == GESTURES_BUTTON_LEFT &&
hwstate.timestamp < button_down_timeout_ && timeout) {
*timeout = button_down_timeout_ - hwstate.timestamp;
}
}
if (phys_up_edge) {
// Send button up
if (result_.type != kGestureTypeButtonsChange)
result_ = Gesture(kGestureButtonsChange,
PrevState(0)->timestamp,
hwstate.timestamp,
0,
button_type_);
else
result_.details.buttons.up = button_type_;
// Reset button state
button_type_ = GESTURES_BUTTON_NONE;
button_down_timeout_ = 0;
sent_button_down_ = false;
}
}
void ImmediateInterpreter::UpdateButtonsTimeout(stime_t now) {
if (sent_button_down_) {
Err("How is sent_button_down_ set?");
return;
}
if (button_type_ != GESTURES_BUTTON_LEFT) {
Err("How is button_type_ not GESTURES_BUTTON_LEFT?");
return;
}
sent_button_down_ = true;
result_ = Gesture(kGestureButtonsChange,
PrevState(0)->timestamp,
now,
GESTURES_BUTTON_LEFT,
0);
}
namespace {
float IncreasingSpeed(float dist, float dt,
float prev_dist, float prev_dt) {
return fabsf(dist) * prev_dt > fabsf(prev_dist) * dt;
}
float DecreasingSpeed(float dist, float dt,
float prev_dist, float prev_dt) {
return fabsf(dist) * prev_dt < fabsf(prev_dist) * dt;
}
} // namespace {}
size_t ImmediateInterpreter::ScrollEventsForFlingCount() const {
if (scroll_buffer_.Size() <= 1)
return scroll_buffer_.Size();
enum Direction { kNone, kUp, kDown, kLeft, kRight };
size_t i = 0;
Direction prev_direction = kNone;
size_t fling_buffer_depth = static_cast<size_t>(fling_buffer_depth_.val_);
for (; i < scroll_buffer_.Size() && i < fling_buffer_depth; i++) {
const ScrollEvent& event = scroll_buffer_.Get(i);
if (FloatEq(event.dx, 0.0) && FloatEq(event.dy, 0.0))
break;
Direction direction;
if (fabsf(event.dx) > fabsf(event.dy))
direction = event.dx > 0 ? kRight : kLeft;
else
direction = event.dy > 0 ? kDown : kUp;
if (i > 0 && direction != prev_direction)
break;
prev_direction = direction;
}
return i;
}
void ImmediateInterpreter::RegressScrollVelocity(int count, ScrollEvent* out)
const {
struct RegressionSums {
float tt_; // Cumulative sum of t^2.
float t_; // Cumulative sum of t.
float tx_; // Cumulative sum of t * x.
float ty_; // Cumulative sum of t * y.
float x_; // Cumulative sum of x.
float y_; // Cumulative sum of y.
};
out->dt = 1;
if (count <= 1) {
out->dx = 0;
out->dy = 0;
return;
}
RegressionSums sums = {0, 0, 0, 0, 0, 0};
float time = 0;
float x_coord = 0;
float y_coord = 0;
for (int i = count - 1; i >= 0; --i) {
const ScrollEvent& event = scroll_buffer_.Get(i);
time += event.dt;
x_coord += event.dx;
y_coord += event.dy;
sums.tt_ += time * time;
sums.t_ += time;
sums.tx_ += time * x_coord;
sums.ty_ += time * y_coord;
sums.x_ += x_coord;
sums.y_ += y_coord;
}
// Note the regression determinant only depends on the values of t, and should
// never be zero so long as (1) count > 1, and (2) dt values are all non-zero.
float det = count * sums.tt_ - sums.t_ * sums.t_;
if (det) {
float det_inv = 1.0 / det;
out->dx = (count * sums.tx_ - sums.t_ * sums.x_) * det_inv;
out->dy = (count * sums.ty_ - sums.t_ * sums.y_) * det_inv;
} else {
out->dx = 0;
out->dy = 0;
}
}
void ImmediateInterpreter::ComputeFling(ScrollEvent* out) const {
ScrollEvent zero = { 0.0, 0.0, 0.0 };
// Make sure fling buffer met the minimum average speed for a fling.
float buf_dist_sq = 0.0;
float buf_dt = 0.0;
scroll_buffer_.GetSpeedSq(&buf_dist_sq, &buf_dt);
if (fling_buffer_min_avg_speed_.val_ * fling_buffer_min_avg_speed_.val_ *
buf_dt * buf_dt > buf_dist_sq) {
*out = zero;
return;
}
const size_t count = ScrollEventsForFlingCount();
if (count > scroll_buffer_.Size()) {
Err("Too few events in scroll buffer");
*out = zero;
return;
}
if (count < 2) {
if (count == 0)
*out = zero;
else if (count == 1)
*out = scroll_buffer_.Get(0);
return;
}
// If we get here, count == 3 && scroll_buffer_.Size() >= 3
RegressScrollVelocity(count, out);
}
void ImmediateInterpreter::FillResultGesture(
const HardwareState& hwstate,
const set<short, kMaxGesturingFingers>& fingers) {
if (current_gesture_type_ == kGestureTypeMove ||
current_gesture_type_ == kGestureTypeScroll)
last_movement_timestamp_ = hwstate.timestamp;
switch (current_gesture_type_) {
case kGestureTypeMove: {
if (fingers.empty())
return;
// Use highest finger (the one closes to the keyboard), excluding
// palms, to compute motion. First, need to find out which finger that is.
const FingerState* current = NULL;
for (set<short, kMaxGesturingFingers>::const_iterator it =
fingers.begin(), e = fingers.end(); it != e; ++it) {
const FingerState* fs = hwstate.GetFingerState(*it);
if (!current || fs->position_y < current->position_y)
current = fs;
}
// Find corresponding finger id in previous state
const FingerState* prev =
PrevState(0)->GetFingerState(current->tracking_id);
if (!prev || !current)
return;
if (current->flags & GESTURES_FINGER_MERGE)
return;
if (PressureChangingSignificantly(hwstate.timestamp, *current)) {
prev_result_high_pressure_change_ = true;
return;
}
prev_result_high_pressure_change_ = false;
float dx = current->position_x - prev->position_x;
if (current->flags & GESTURES_FINGER_WARP_X_MOVE)
dx = 0.0;
float dy = current->position_y - prev->position_y;
if (current->flags & GESTURES_FINGER_WARP_Y_MOVE)
dy = 0.0;
result_ = Gesture(kGestureMove,
PrevState(0)->timestamp,
hwstate.timestamp,
dx,
dy);
break;
}
case kGestureTypeScroll: {
// For now, we take the movement of the biggest moving finger.
float max_mag_sq = 0.0; // square of max mag
float dx = 0.0;
float dy = 0.0;
bool high_pressure_change = false;
for (set<short, kMaxGesturingFingers>::const_iterator it =
fingers.begin(), e = fingers.end(); it != e; ++it) {
const FingerState* fs = hwstate.GetFingerState(*it);
const FingerState* prev = PrevState(0)->GetFingerState(*it);
if (!prev)
return;
high_pressure_change = high_pressure_change ||
(PressureChangingSignificantly(hwstate.timestamp, *fs));
float local_dx = fs->position_x - prev->position_x;
if (fs->flags & GESTURES_FINGER_WARP_X_NON_MOVE)
local_dx = 0.0;
float local_dy = fs->position_y - prev->position_y;
if (fs->flags & GESTURES_FINGER_WARP_Y_NON_MOVE)
local_dy = 0.0;
float local_max_mag_sq = local_dx * local_dx + local_dy * local_dy;
if (local_max_mag_sq > max_mag_sq) {
max_mag_sq = local_max_mag_sq;
dx = local_dx;
dy = local_dy;
}
}
// See if we should snap to vertical/horizontal
if (fabsf(dy) < horizontal_scroll_snap_slope_.val_ * fabsf(dx))
dy = 0.0; // snap to horizontal
else if (fabsf(dy) > vertical_scroll_snap_slope_.val_ * fabsf(dx))
dx = 0.0; // snap to vertical
prev_result_high_pressure_change_ = high_pressure_change;
if (high_pressure_change) {
// If we get here, it means that the pressure of the finger causing
// the scroll is changing a lot, so we don't trust it. It's likely
// leaving the touchpad. Normally we might just do nothing, but having
// a frame or two of 0 length scroll before a fling looks janky. We
// could also just start the fling now, but we don't want to do that
// because the fingers may not actually be leaving. What seems to work
// well is sort of dead-reckoning approach where we just repeat the
// scroll event from the previous input frame.
// Since this isn't a "real" scroll event, we don't put it into
// scroll_buffer_.
// Also, only use previous gesture if it's in the same direction.
if (prev_result_.type == kGestureTypeScroll &&
prev_result_.details.scroll.dy * dy >= 0 &&
prev_result_.details.scroll.dx * dx >= 0)
result_ = prev_result_;
return;
}
if (prev_gesture_type_ != kGestureTypeScroll ||
prev_gs_fingers_ != fingers)
scroll_buffer_.Clear();
if (!fling_buffer_suppress_zero_length_scrolls_.val_ ||
!FloatEq(dx, 0.0) || !FloatEq(dy, 0.0))
scroll_buffer_.Insert(dx, dy,
hwstate.timestamp - PrevState(0)->timestamp);
if (max_mag_sq > 0) {
result_ = Gesture(kGestureScroll,
PrevState(0)->timestamp,
hwstate.timestamp,
dx,
dy);
}
break;
}
case kGestureTypeFling: {
ScrollEvent out;
ComputeFling(&out);
float vx = out.dt ? (out.dx / out.dt) : 0.0;
float vy = out.dt ? (out.dy / out.dt) : 0.0;
result_ = Gesture(kGestureFling,
PrevState(0)->timestamp,
hwstate.timestamp,
vx,
vy,
GESTURES_FLING_START);
break;
}
case kGestureTypeSwipe: {
if (!three_finger_swipe_enable_.val_)
break;
float sum_delta[] = { 0.0, 0.0 };
bool valid[] = { true, true };
float finger_cnt[] = { 0.0, 0.0 };
float FingerState::*fields[] = { &FingerState::position_x,
&FingerState::position_y };
for (set<short, kMaxGesturingFingers>::const_iterator it =
fingers.begin(), e = fingers.end(); it != e; ++it) {
if (!PrevState(0)->GetFingerState(*it)) {
Err("missing prev state?");
continue;
}
// We have this loop in case we want to compute diagonal swipes at
// some point, even if currently we go with just one axis.
for (size_t i = 0; i < arraysize(fields); i++) {
bool correct_axis = (i == 1) == swipe_is_vertical_;
if (!valid[i] || !correct_axis)
continue;
float FingerState::*field = fields[i];
float delta = hwstate.GetFingerState(*it)->*field -
PrevState(0)->GetFingerState(*it)->*field;
// The multiply is to see if they have the same sign:
if (sum_delta[i] == 0.0 || sum_delta[i] * delta > 0) {
sum_delta[i] += delta;
finger_cnt[i] += 1.0;
} else {
sum_delta[i] = 0.0;
valid[i] = false;
}
}
}
result_ = Gesture(
kGestureSwipe, PrevState(0)->timestamp,
hwstate.timestamp,
(!swipe_is_vertical_ && finger_cnt[0]) ?
sum_delta[0] / finger_cnt[0] : 0.0,
(swipe_is_vertical_ && finger_cnt[1]) ?
sum_delta[1] / finger_cnt[1] : 0.0);
break;
}
case kGestureTypeSwipeLift: {
result_ = Gesture(kGestureSwipeLift,
PrevState(0)->timestamp,
hwstate.timestamp);
break;
}
case kGestureTypePinch: {
float current_dist = sqrtf(TwoFingerDistanceSq(hwstate));
result_ = Gesture(kGesturePinch, changed_time_, hwstate.timestamp,
current_dist / two_finger_start_distance_);
break;
}
default:
result_.type = kGestureTypeNull;
}
if (current_gesture_type_ != kGestureTypeScroll) {
scroll_buffer_.Clear();
}
}
void ImmediateInterpreter::IntWasWritten(IntProperty* prop) {
if (prop == &keyboard_touched_timeval_low_) {
struct timeval tv = {
keyboard_touched_timeval_high_.val_,
keyboard_touched_timeval_low_.val_
};
keyboard_touched_ = StimeFromTimeval(&tv);
}
}
void ImmediateInterpreter::SetHardwarePropertiesImpl(
const HardwareProperties& hw_props) {
hw_props_ = hw_props;
for (size_t i = 0; i < arraysize(prev_states_); i++) {
if (prev_states_[i].fingers) {
free(prev_states_[i].fingers);
prev_states_[i].fingers = NULL;
}
prev_states_[i].fingers =
reinterpret_cast<FingerState*>(calloc(hw_props_.max_finger_cnt,
sizeof(FingerState)));
}
}
} // namespace gestures