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NOTES ON DICTIONARIES
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Principal Use Cases for Dictionaries
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Passing keyword arguments
Typically, one read and one write for 1 to 3 elements.
Occurs frequently in normal python code.
Class method lookup
Dictionaries vary in size with 8 to 16 elements being common.
Usually written once with many lookups.
When base classes are used, there are many failed lookups
followed by a lookup in a base class.
Instance attribute lookup and Global variables
Dictionaries vary in size. 4 to 10 elements are common.
Both reads and writes are common.
Builtins
Frequent reads. Almost never written.
About 150 interned strings (as of Py3.3).
A few keys are accessed much more frequently than others.
Uniquification
Dictionaries of any size. Bulk of work is in creation.
Repeated writes to a smaller set of keys.
Single read of each key.
Some use cases have two consecutive accesses to the same key.
* Removing duplicates from a sequence.
dict.fromkeys(seqn).keys()
* Counting elements in a sequence.
for e in seqn:
d[e] = d.get(e,0) + 1
* Accumulating references in a dictionary of lists:
for pagenumber, page in enumerate(pages):
for word in page:
d.setdefault(word, []).append(pagenumber)
Note, the second example is a use case characterized by a get and set
to the same key. There are similar use cases with a __contains__
followed by a get, set, or del to the same key. Part of the
justification for d.setdefault is combining the two lookups into one.
Membership Testing
Dictionaries of any size. Created once and then rarely changes.
Single write to each key.
Many calls to __contains__() or has_key().
Similar access patterns occur with replacement dictionaries
such as with the % formatting operator.
Dynamic Mappings
Characterized by deletions interspersed with adds and replacements.
Performance benefits greatly from the re-use of dummy entries.
Data Layout
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Dictionaries are composed of 3 components:
The dictobject struct itself
A dict-keys object (keys & hashes)
A values array
Tunable Dictionary Parameters
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See comments for PyDict_MINSIZE, USABLE_FRACTION and GROWTH_RATE in
dictobject.c
Tune-ups should be measured across a broad range of applications and
use cases. A change to any parameter will help in some situations and
hurt in others. The key is to find settings that help the most common
cases and do the least damage to the less common cases. Results will
vary dramatically depending on the exact number of keys, whether the
keys are all strings, whether reads or writes dominate, the exact
hash values of the keys (some sets of values have fewer collisions than
others). Any one test or benchmark is likely to prove misleading.
While making a dictionary more sparse reduces collisions, it impairs
iteration and key listing. Those methods loop over every potential
entry. Doubling the size of dictionary results in twice as many
non-overlapping memory accesses for keys(), items(), values(),
__iter__(), iterkeys(), iteritems(), itervalues(), and update().
Also, every dictionary iterates at least twice, once for the memset()
when it is created and once by dealloc().
Dictionary operations involving only a single key can be O(1) unless
resizing is possible. By checking for a resize only when the
dictionary can grow (and may *require* resizing), other operations
remain O(1), and the odds of resize thrashing or memory fragmentation
are reduced. In particular, an algorithm that empties a dictionary
by repeatedly invoking .pop will see no resizing, which might
not be necessary at all because the dictionary is eventually
discarded entirely.
The key differences between this implementation and earlier versions are:
1. The table can be split into two parts, the keys and the values.
2. There is an additional key-value combination: (key, NULL).
Unlike (<dummy>, NULL) which represents a deleted value, (key, NULL)
represented a yet to be inserted value. This combination can only occur
when the table is split.
3. No small table embedded in the dict,
as this would make sharing of key-tables impossible.
These changes have the following consequences.
1. General dictionaries are slightly larger.
2. All object dictionaries of a single class can share a single key-table,
saving about 60% memory for such cases.
Results of Cache Locality Experiments
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Experiments on an earlier design of dictionary, in which all tables were
combined, showed the following:
When an entry is retrieved from memory, several adjacent entries are also
retrieved into a cache line. Since accessing items in cache is *much*
cheaper than a cache miss, an enticing idea is to probe the adjacent
entries as a first step in collision resolution. Unfortunately, the
introduction of any regularity into collision searches results in more
collisions than the current random chaining approach.
Exploiting cache locality at the expense of additional collisions fails
to payoff when the entries are already loaded in cache (the expense
is paid with no compensating benefit). This occurs in small dictionaries
where the whole dictionary fits into a pair of cache lines. It also
occurs frequently in large dictionaries which have a common access pattern
where some keys are accessed much more frequently than others. The
more popular entries *and* their collision chains tend to remain in cache.
To exploit cache locality, change the collision resolution section
in lookdict() and lookdict_string(). Set i^=1 at the top of the
loop and move the i = (i << 2) + i + perturb + 1 to an unrolled
version of the loop.
For split tables, the above will apply to the keys, but the value will
always be in a different cache line from the key.