blob: d4d37128ae1f1f25ced47eb00cd510bbb5dc5fb3 [file] [log] [blame]
// Copyright 2021 The LUCI Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package dsmapper
import (
"context"
"flag"
"go.chromium.org/luci/server/gaeemulation"
"go.chromium.org/luci/server/module"
"go.chromium.org/luci/server/tq"
)
// ModuleName can be used to refer to this module when declaring dependencies.
var ModuleName = module.RegisterName("go.chromium.org/luci/server/dsmapper")
// ModuleOptions contain configuration of the dsmapper server module.
type ModuleOptions struct {
// MapperQueue is a name of the Cloud Tasks queue to use for mapping jobs.
//
// This queue will perform all "heavy" tasks. It should be configured
// appropriately to allow desired number of shards to run in parallel.
//
// For example, if the largest submitted job is expected to have 128 shards,
// max_concurrent_requests setting of the mapper queue should be at least 128,
// otherwise some shards will be stalled waiting for others to finish
// (defeating the purpose of having large number of shards).
//
// If empty, "default" is used.
MapperQueue string
// ControlQueue is a name of the Cloud Tasks queue to use for control signals.
//
// This queue is used very lightly when starting and stopping jobs (roughly
// 2*Shards tasks overall per job). A default queue.yaml settings for such
// queue should be sufficient (unless you run a lot of different jobs at
// once).
//
// If empty, "default" is used.
ControlQueue string
}
// Register registers the command line flags.
func (o *ModuleOptions) Register(f *flag.FlagSet) {
if o.MapperQueue == "" {
o.MapperQueue = "default"
}
if o.ControlQueue == "" {
o.ControlQueue = "default"
}
f.StringVar(
&o.MapperQueue,
"dsmapper-mapper-queue",
o.MapperQueue,
`Cloud Tasks queue to use for mapping jobs.`,
)
f.StringVar(
&o.ControlQueue,
"dsmapper-control-queue",
o.ControlQueue,
`Cloud Tasks queue to use for control signals.`,
)
}
// NewModule returns a server module that initializes Default controller.
func NewModule(opts *ModuleOptions) module.Module {
if opts == nil {
opts = &ModuleOptions{}
}
return &serverModule{opts: opts}
}
// NewModuleFromFlags is a variant of NewModule that initializes options through
// command line flags.
//
// Calling this function registers flags in flag.CommandLine. They are usually
// parsed in server.Main(...).
func NewModuleFromFlags() module.Module {
opts := &ModuleOptions{}
opts.Register(flag.CommandLine)
return NewModule(opts)
}
// serverModule implements module.Module.
type serverModule struct {
opts *ModuleOptions
}
// Name is part of module.Module interface.
func (*serverModule) Name() module.Name {
return ModuleName
}
// Dependencies is part of module.Module interface.
func (*serverModule) Dependencies() []module.Dependency {
return []module.Dependency{
module.RequiredDependency(gaeemulation.ModuleName),
module.RequiredDependency(tq.ModuleName),
}
}
// Initialize is part of module.Module interface.
func (m *serverModule) Initialize(ctx context.Context, host module.Host, opts module.HostOptions) (context.Context, error) {
Default.ControlQueue = m.opts.ControlQueue
Default.MapperQueue = m.opts.MapperQueue
Default.Install(&tq.Default)
return nil, nil
}